Also, a merchant may deal in d6 (or d4 - d20) different types of trade goods - depending on the size of their premises.
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d100 Large Trade Goods:
- Transportation crates.
- Shrines.
- Man cages.
- Book shelves.
- Hermetically sealed barrels.
- Wind/water mills.
- Glass boxes.
- Timber.
- Beds, mattresses and bedframes.
- Armoured litters.
- Pools.
- Gas piping.
- Camouflaged covers (for huts, wagons, etc).
- Organs and other room filling instruments.
- Crystal decorations the size of small trees.
- Gas emitting machines.
- Elephantine golems of burden.
- Tiles of ghost-and-other-spirits proof marble.
- Mills and other devices powered by enslaved men.
- Wall covering maps.
- Wheeled sledges and other massive tools.
- Tigers, crocodiles and other medium to large sized beasts.
- Bathtubs.
- Sacks of bland spices.
- Large candelabras.
- Tables.
- Horse and man pulled ploughs.
- External decorations, bunting, flags, standards and the like.
- Vats.
- Huts and other small shelters, easily transportable or quickly buildable.
- Sarcophagi, inlaid with precious stones, often gilded.
- Linen.
- Full length mirrors.
- Cadavers.
- Vat grown giant slaves.
- Ornate and bejewelled doors.
- Sacrifice pits, or the equipment to build them.
- Crypts and Mausoleums.
- Vaults.
- Holy words inscribed on stone plates.
- Metal baskets.
- Large chains and hooks.
- Coal or other magical, non wood, fuels.
- Carts.
- Weights and general lead supplies.
- Room filling slabs of ice.
- Industrial sized iron pots.
- Fencing supplies.
- Saplings and trees.
- Glass suns, room filling contraptions producing suburb wide light supply.
- Wall and Building paint.
- Mutagen tubs for leviathan management.
- Totem poles.
- Machines for cardinal pleasure.
- Large chunks of ambergris and other reagents from leviathans.
- Panes of glass or stain glass windows.
- Barrels of oil.
- The hiring of teams of workers specialized to particular tasks.
- Body immersing devices for the exploration of psychic realms.
- Chunks of explosive ore.
- Braziers.
- Metal shelving.
- Skeletons of enormous beasts.
- Man sized masonry and ore drills, requiring whole teams to operate.
- Transportation boxes of alleged anti magic, mystical or physic powers.
- Sets of encyclopaedias (randomly determine subject).
- Explosives used in mining and demolition.
- Wagons.
- Large glass vases and jugs.
- Stuffed and preserved beasts of various sizes.
- Wooden statues of random subject.
- Clothes racks, horses, hanger and the like.
- Bolts of cloth and silk.
- Kegs of beer or barrels of wine.
- Chairs or thrones.
- Crocodiles, giant frogs and other large reptiles/amphibians.
- Hordes of insects in aired chests.
- Chain nets.
- Wooden stages.
- Wardrobes.
- Weapon racks, empty or full.
- Enslaved summoned elementals, bound to chunks of precious stone.
- Crates of highly reactive alchemical dust.
- Trees, growing in huge potted wagons.
- Man sized friezes saved from some ancient temple.
- Moon dials.
- Stone statues.
- Elaborately framed wall covering paintings.
- Man sized scrolls of magic, mysticism or history.
- Shrines.
- Bricks
- Crates and carts of detritus, refuse and possible dirt covered treasure.
- Trebuchets and ballistas.
- Columns
- Canvas tents and other semi permanent shelters.
- Poisoned or diseased chunks of meat in barrels.
- Massive man sized bones for decoration and alchemy.
- Barrels of highly toxic preserving agent.
- Machines for torture and punishment.
- Stone and metal building supplies.