Sunday, 15 September 2024

Shit Future is out!


“The gods watch the earth once again, floating slow time in twinkling satellites.

Inside the brown choked atmosphere, mountain ranges have been ousted by feudal zaibatsu arcologies. Deep in their halls, utopia machines eliminate all scarcity.

 But, hierarchy is demanded by the lords of the zaibatsus, as is loyalty and the future of their subjects. There is no questioning the wisdom of ancient blood-lines.

Leave the fortress walls of the arcologies and see the endless lawless streets, the no-corp lands.
You are here, in the underworld, a place of freedom and death.

You are less than the most despicable bug to the corporate pantheon, but what is a god to a non-believer?”
 

Shit Future is a super simple d6 and referee powered freeform cyberpunk roleplaying game that has nearly 60 pages of pure grim-near-future tables and generators!


Included in the PDF:

  • Simple to understand and powerfully freeform D6 powered ruleset (including comprehensible and straightforward guidelines for the Datagrid!).
  • 36 player backgrounds.
  • 36 player skills.
  • 36 player cybernetic augmentations.
  • 36 cyberpunk enemies and hazards.
  • 10 vehicles.
  • Simple guidelines and tables for equipment and the cyberpunk hypereconomy.
  • A cyberpunk grand global conspiracy generator.
  • A cyberpunk exposition generator.
  • A satellite god generator.
  • A cyberpunk room generator.
  • Random encounter and reaction tables.
  • A cyberpunk job generator.
  • Guidelines and tables for cyberpunk mapping and building stocking.
  • A Datagrid zone generator.
  • Referee tools for the Freezones: Including Area, Clan and NPC generators
  • Referee tools for the Zaibatsu controlled zones: Including Area, Zaibatsu and NPC generators.
  • Plus amazing cover and interior art by Matthew Adams.





Support the blog by buying a copy or sharing the link about! Also, if you want a review copy, comment below and I will send you one! 

Monday, 2 September 2024

Low is good Attribute Scores for roll high Attribute Tests!

I love attribute tests - but I don't like people who are new to d&d getting confused about combat rolls being roll high and attribute tests being roll low. Here's a solution. 

Low is Good Attributes: 

Your character has 6 attributes. You want these as low as possible! 

To determine a score for each roll 3d6 and minus the result from 22. 

  • Weakness – to test if your physical strength fails you. 
  • Clumsiness – to test if your physical dexterity fails you. 
  • Frailty – to test if your physical constitution fails you. 
  • Ignorance – to test if your wisdom and knowledge fails you. 
  • Stupidity – to test if your intelligence and wits fails you. 
  • Repulsiveness – to test if your charisma and charm fails you. 

To Test: Roll a d20. Success = Roll equal to or above your attribute score (plus/minus modifiers as required).