tag:blogger.com,1999:blog-78815522717086797312024-03-17T21:35:47.772-07:00The Lizard Man Diaries Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.comBlogger338125tag:blogger.com,1999:blog-7881552271708679731.post-45908329148789303152024-03-04T21:56:00.000-08:002024-03-04T21:56:00.813-08:00Mass combat rules for Domain play (+ Bonus non combat resolution system!) <p>I seem to run a lot of play by post domain games. Here is a mass combat system that has come out of running of those domain games. Included here is also a mechanical system that reflects the mass combat system but for resolving non mass combat actions. </p><p><b>Combat rules: </b></p><p></p><ul style="text-align: left;"><li>Each unit has a dice value and a combat score. Unit's Health = Half dice value + Combat Score.</li><li>Before start of battle opposing sides pick the order in which the enemy units receive any damage generated (targets at the start of the list are most likely to die during the battle). </li><li>Roll dice and add combat score for each unit. Compare the total score for each side. Biggest number wins. The margin of victory is the amount of units (in combat score terms) that flee the battle. Fleeing units do not cause any damage (deducting their roll and combat score from their side's total score) but can be killed in battle. </li><li>Units, on the winning and losing side, take damage in the order determined before the start of the battle </li><ul><li>Situational modifiers to combat score for health and attack purposes can be applied as appropriate.</li></ul></ul><div><b>Example units:</b></div><ul style="text-align: left;"><li>Untrained rabble : 1</li><li>Militia : d4 + 1</li><li>Soldier : d6 + 4</li><li>Hero: d100 + 50 </li><li>Dragon : d150 + 75</li></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgS0G2Z8M18Od96yRtZ58CRkAh2Ek1YWtMVXHtcEBFJORZbIIhEbAj74yZj8SHhR-z3Dpem12iZElcs3FwOP1w4uI1z9-2tAkgdPDlfkIjpAZ51my8t1O9MaEzzKvZbyhxJIcyT9YxpkIzdbICy-9o5SoCbYxEMH8JB9fYzuGKY975xRRqCb8CDFbhjrn4g" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgS0G2Z8M18Od96yRtZ58CRkAh2Ek1YWtMVXHtcEBFJORZbIIhEbAj74yZj8SHhR-z3Dpem12iZElcs3FwOP1w4uI1z9-2tAkgdPDlfkIjpAZ51my8t1O9MaEzzKvZbyhxJIcyT9YxpkIzdbICy-9o5SoCbYxEMH8JB9fYzuGKY975xRRqCb8CDFbhjrn4g=w400-h400" width="400" /></a></div><br /><p><b>Rules for resolving non mass combat actions: </b></p><p></p><ul style="text-align: left;"><li>Each entity has skills, represented as a dice value and score. Each entity also has a variety of HP (Hit Point) scores (health, wealth and reputation as a minimum). To determine a HP score use half dice value + score value from the skill most appropriate from that entities skill list. Only outline key skills and HPs at entity creation. Others can be determined by the referee as required, then recorded.</li><li>Resolution = Roll dice and add score and compare to target appropriate for difficulty or entity competing against. Difference between scores or target is damage incurred (in HP) by loser. Damage is incurred in the HP appropriate to the action attempted (health, wealth, reputation, soul, mana, etc). Entities always uses their Max HP value in rolls regardless of damage incurred. </li><li>Loss of all HP can lead to death, overcasting, weakness, poverty, etc. Regain HP through appropriate actions (determined by referee). </li><li>If an action is deemed "deadly" by the referee, HP lost is accompanied by half health HP loss. </li><li>Entities improvement in skills values over time is determined by the referee. </li></ul><b>Example Character: </b><ul style="text-align: left;"><li><b>Dwarf: </b></li><li>Crafting : d20 + 10 / <b>wealth 20</b></li><li>Axe fighting: d8 + 8 / <b>health 12</b></li><li>Subterranean navigation : d8 + 8 (deadly) / <b>reputation 12 </b></li></ul><b>Example Targets: </b><br /><ul style="text-align: left;"><li>Easy 8</li><li>Medium 16</li><li>Hard 24</li><li>Grand 32</li><li>Epic 40 </li></ul><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjRN_dpxUqmE-vMn-YzoZLpKNvojG84ZVNdxexBfK6sg_RuyicRypPHgQY3LYNQ8iZqjCaa7dTaCegRYHrqqUsqk3E0S6rkWxFA_UdG3nUulet2CAFaR5sRuvGrvTgXD1tky_SHUDTk7mEQcxdJmHTrLppTb5NRdOfXrV4NgrvDK-LhnEEvEgZ_ggd7CMHi" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjRN_dpxUqmE-vMn-YzoZLpKNvojG84ZVNdxexBfK6sg_RuyicRypPHgQY3LYNQ8iZqjCaa7dTaCegRYHrqqUsqk3E0S6rkWxFA_UdG3nUulet2CAFaR5sRuvGrvTgXD1tky_SHUDTk7mEQcxdJmHTrLppTb5NRdOfXrV4NgrvDK-LhnEEvEgZ_ggd7CMHi=w400-h400" width="400" /></a></div><br /><br /></div><p></p>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-67810643456564841542024-02-20T22:44:00.000-08:002024-02-20T22:44:09.039-08:00D&D Quick and Powerful Edition<p>Here's a quick little FKR leaning version of D&D that should be quick and easy to play and have the players feel relatively powerful (depending on what they are going up against). Some FKR refereeing required for spells/economy. (Running a new game, some generic fantasyish generation tables may be coming!) </p><p></p><ul style="text-align: left;"><li>On a piece of paper write your character name and record attributes and class. </li></ul><ul style="text-align: left;"><ul><li>Attributes – roll 4d6 but drop the lowest for each </li><ul><li>Strength (if best stat + 2 melee tohit/damage) </li><li>Constitution (if best stat +2 hp per level) </li><li>Dexterity (if best stat +2 to AC OR +2 Ranged tohit/damage) </li><li>Intelligence – (if best stat Auto wizard success casts x level per session) </li><li>Wisdom- (if best stat Auto holy success casts x level per session )</li></ul><li>Charisma – (if best stat you always have a loyal companion at the start of each session). </li></ul></ul><ul style="text-align: left;"><ul><li>Classes: </li><ul><li>Thief:</li><ul><li>can backstab (double damage when attacking with melee from behind) </li><li>can use thief skills (roll under dex to: open locks, find/remove traps, pick pockets, hide, move silently, climb sheer surfaces)</li><li>cant use heavy armour or big weapons </li><li>6hplevel, +level tohit </li></ul><li>Warrior: </li><ul><li>can use any weapon/armour </li><li>10hplevel, +level tohit </li></ul><li>Cleric:</li><ul><li>can cast holy spells (roll under wis to cast spells appropriate to level: Healing, protection, damage/disadvantage to evil/monsters)</li><li>Can use any armour or weapon</li><li>6hplevel, +half level tohit </li></ul><li>Wizard:</li><ul><li>can cast wizards spells (roll under int to cast spells appropriate to level: protection, blocking, and banishment , summoning of creatures/objects/elements, reveal information or hidden things, influence the minds/emotions of others, deal damage, illusions, death and undeath, alteration of the properties of people and creatures. ) </li><li>can only use light armour and small weapons</li><li>4hplevel, +quarter level to hit </li></ul></ul></ul></ul><ul style="text-align: left;"><li>Players start at level 1. </li><li>Lose all HP = death.</li><li>Attribute check are d20 roll below the ability score.</li><li>Combat rolls = d20 to hit AC value or higher, then roll weapon dice for damage. </li><ul><li>Enemies = HD value + AC + Damage Die (each HD = d6 hp + 1 to hit ) </li></ul><li>Players own equipment appropriate to class. Acquire more items and equipment by playing the game. </li><li>Referee will determine the power of spells possible – check before casting. </li><li>Ask at the end of a session if you level up! (More adventure = greater chance of level up) </li></ul><p></p><div><br /></div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-28555345967282767652024-02-15T18:37:00.000-08:002024-02-15T18:37:50.988-08:00Saganarium Land Beast Generator I am several hundred years into my Silmarillion inspired play by post game where the players take on the role of creator spirits/mortal and immortal races/heroes from those races. Early in the game I asked the creator spirits for a bunch of ideas for the animals that inhabit the world, and I have taken these and turned them into the following Land Beast Generator! <div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEghQPEHOz8pu2nG5r_sotc_WJ63_BtfRcMAVwMRP03lFQkHXB-XfG7WXoEZwU710g0Goc_Fplx9rj6z47WGd6rMStBF81AGGO_LUw5NfAGnbXXn09hko6Wtkq0wUFKtheEfscu8b5ruoSbCs8s2amu17yV8f5j6r6hit-fL8XJoUSe-b8mFG_UzKYLbyntv" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEghQPEHOz8pu2nG5r_sotc_WJ63_BtfRcMAVwMRP03lFQkHXB-XfG7WXoEZwU710g0Goc_Fplx9rj6z47WGd6rMStBF81AGGO_LUw5NfAGnbXXn09hko6Wtkq0wUFKtheEfscu8b5ruoSbCs8s2amu17yV8f5j6r6hit-fL8XJoUSe-b8mFG_UzKYLbyntv=w400-h400" width="400" /></a></div><br /><br /><b>Note</b>: <div><ul style="text-align: left;"><li>The text in the square brackets on the first two lines represents the stars that the creature was created under. This gives the coloration of the creature and a suggested of words to use in the creation of that creatures name. </li></ul></div><button onclick="selectRandomxI2()">Generate land beast of Saganarium: </button><br /><p id="outputTextxI2"></p><script>function selectRandomxI2(){document.getElementById('outputTextxI2').innerHTML = ["Furtive [(Yellow) Rhupe]","Enraged [(Brown) Yobos]","Placid [(Pink) Nhumia] ","Aloof [(Pale Green) Yedone] "][Math.floor(Math.random() * 4)]}</script><button onclick="selectRandomGKS()">,</button><br /><p id="outputTextGKS"></p><script>function selectRandomGKS(){document.getElementById('outputTextGKS').innerHTML = ["Emits confounding mind fog [(Purple) Usne]","Awesomely physically strong [[Orange) Tisde]","Easily hidden [(Green) Yndi]","Enormous in size [(Red) Dace]","Tiny in size [(Gold) Reeton]","Emits a field of positive passion [(Blue) Aben] ","Innately clever and trickful [(Grey) Nion]"," Blight spreading [(Black) Otnat]"][Math.floor(Math.random() * 8)]}</script><button onclick="selectRandomsU5()">,</button><br /><p id="outputTextsU5"></p><script>function selectRandomsU5(){document.getElementById('outputTextsU5').innerHTML = ["Soft membranes ","Fleshy ","Corpulent ","Feeding tubes ","Crystalline","Rotting","Flowering ","Emotion feeding ","Flaming ","Nest building ","Heavy spawning ","Stoney ","Hoarding ","Eye covered ","Partnered ","Wet ","Amphibious ","Scythe claws ","Slimey ","Warty ","Webbing ","Poisonous ","Long legged","Short legged ","Fungal tendrils","Spore spreading ","Ambulatory roots ","Ambulatory vegetation ","Branch","Flower","Grass ","Shrub","Vine","Tree","Fern ","Cave ","Meadow ","Mountain ","River","Sand ","Beach ","Beetle ","Ant ","Spider ","Scorpion ","Floating ","Gliding ","Climbing ","Butterfly ","Winged lizard","Lizard ","Winged insect ","Winged beetle ","Winged ","Feathered ","Eagle ","Worm ","Snake ","Light eating ","Skeletal ","Herd ","Solitary ","Pack ","Pod","Bipedal ","Nostrils ","Rudimentary tool using ","Burrowing ","Tunneling ","Nest making ","Winged","Finned ","Pawed ","Clawed","Hands","Glands","Maw","Mouth ","Multiple mouths ","Elephant ","Trunk","Tusk ","Leathery ","Stomping ","Hooting","Trumpeting ","Bellowing ","Howling ","Cawing ","Grunting ","Growling ","Bear ","Wolf ","Fox ","Oversized limbs ","Oversized torso","Oversized head","Panther ","Lobster","Crab ","Crustacean ","Furred ","Hairless ","Tiger","Lion ","Humanoid ","Mimicking","Legged fish ","Legged shark ","Prehensile mouth ","Prehensile tongue ","Pig","Snorting ","Hog ","Cow","Woolen ","Flightless bird ","Beak ","Feathers ","Huge claws ","Bird ","Antlers ","Claws ","Blood sucking ","Boney ","Plated ","Whiskered ","Large eared ","Crawling ","Patterned "][Math.floor(Math.random() * 130)]}</script><button onclick="selectRandomVAN()">,</button><br /><p id="outputTextVAN"></p><script>function selectRandomVAN(){document.getElementById('outputTextVAN').innerHTML = ["Soft membranes ","Fleshy ","Corpulent ","Feeding tubes ","Crystalline","Rotting","Flowering ","Emotion feeding ","Flaming ","Nest building ","Heavy spawning ","Stoney ","Hoarding ","Eye covered ","Partnered ","Wet ","Amphibious ","Scythe claws ","Slimey ","Warty ","Webbing ","Poisonous ","Long legged","Short legged ","Fungal tendrils","Spore spreading ","Ambulatory roots ","Ambulatory vegetation ","Branch","Flower","Grass ","Shrub","Vine","Tree","Fern ","Cave ","Meadow ","Mountain ","River","Sand ","Beach ","Beetle ","Ant ","Spider ","Scorpion ","Floating ","Gliding ","Climbing ","Butterfly ","Winged lizard","Lizard ","Winged insect ","Winged beetle ","Winged ","Feathered ","Eagle ","Worm ","Snake ","Light eating ","Skeletal ","Herd ","Solitary ","Pack ","Pod","Bipedal ","Nostrils ","Rudimentary tool using ","Burrowing ","Tunneling ","Nest making ","Winged","Finned ","Pawed ","Clawed","Hands","Glands","Maw","Mouth ","Multiple mouths ","Elephant ","Trunk","Tusk ","Leathery ","Stomping ","Hooting","Trumpeting ","Bellowing ","Howling ","Cawing ","Grunting ","Growling ","Bear ","Wolf ","Fox ","Oversized limbs ","Oversized torso","Oversized head","Panther ","Lobster","Crab ","Crustacean ","Furred ","Hairless ","Tiger","Lion ","Humanoid ","Mimicking","Legged fish ","Legged shark ","Prehensile mouth ","Prehensile tongue ","Pig","Snorting ","Hog ","Cow","Woolen ","Flightless bird ","Beak ","Feathers ","Huge claws ","Bird ","Antlers ","Claws ","Blood sucking ","Boney ","Plated ","Whiskered ","Large eared ","Crawling ","Patterned "][Math.floor(Math.random() * 130)]}</script><button onclick="selectRandom57U()">,</button><br /><p id="outputText57U"></p><script>function selectRandom57U(){document.getElementById('outputText57U').innerHTML = ["Soft membranes ","Fleshy ","Corpulent ","Feeding tubes ","Crystalline","Rotting","Flowering ","Emotion feeding ","Flaming ","Nest building ","Heavy spawning ","Stoney ","Hoarding ","Eye covered ","Partnered ","Wet ","Amphibious ","Scythe claws ","Slimey ","Warty ","Webbing ","Poisonous ","Long legged","Short legged ","Fungal tendrils","Spore spreading ","Ambulatory roots ","Ambulatory vegetation ","Branch","Flower","Grass ","Shrub","Vine","Tree","Fern ","Cave ","Meadow ","Mountain ","River","Sand ","Beach ","Beetle ","Ant ","Spider ","Scorpion ","Floating ","Gliding ","Climbing ","Butterfly ","Winged lizard","Lizard ","Winged insect ","Winged beetle ","Winged ","Feathered ","Eagle ","Worm ","Snake ","Light eating ","Skeletal ","Herd ","Solitary ","Pack ","Pod","Bipedal ","Nostrils ","Rudimentary tool using ","Burrowing ","Tunneling ","Nest making ","Winged","Finned ","Pawed ","Clawed","Hands","Glands","Maw","Mouth ","Multiple mouths ","Elephant ","Trunk","Tusk ","Leathery ","Stomping ","Hooting","Trumpeting ","Bellowing ","Howling ","Cawing ","Grunting ","Growling ","Bear ","Wolf ","Fox ","Oversized limbs ","Oversized torso","Oversized head","Panther ","Lobster","Crab ","Crustacean ","Furred ","Hairless ","Tiger","Lion ","Humanoid ","Mimicking","Legged fish ","Legged shark ","Prehensile mouth ","Prehensile tongue ","Pig","Snorting ","Hog ","Cow","Woolen ","Flightless bird ","Beak ","Feathers ","Huge claws ","Bird ","Antlers ","Claws ","Blood sucking ","Boney ","Plated ","Whiskered ","Large eared ","Crawling ","Patterned "][Math.floor(Math.random() * 130)]}</script></div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-82580437521291195592024-01-31T23:20:00.000-08:002024-02-01T05:54:54.812-08:00The Tactile and Generic TTRPG - Boardgamey tablefeel using bits and bobs. <p> <b>Introduction</b>: </p><p></p><ul style="text-align: left;"><li>This system is designed to play a character focused TTRPG with some of the tactile “tablefeel” of board games. It uses generic game components that will on hand/easy to acquire (d6, tokens/poker chips, card chits, playing cards). </li><li>The referee presents an imaginary game world to the players, who take on the role of characters within that world (pursuing goals self determined, set by the referee or collaboratively determined). </li><li>Shout out to Trent B @ <a href="https://newfeierland.blogspot.com/">https://newfeierland.blogspot.com/</a> ! The game he has been tinkering around with for the last few years (that I've had the pleasure of playing in a couple of times) uses a d6 system that I've taken heavy inspiration from for this system. </li></ul><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWaxeOX9w2YpeUhDkfaXcX_1-hQ7KSXx2V7RZ276unY_E4jw_xPgUU8JJbDWV-PAYc_pYjbFwdIF9KQczhmQpuEHFAM73C_vQ3PPpNdnwQwQwoCFN2zkoq2v0PJausE-1A8SFyzDdoJ_wUFM7J1gDI7pLG9J664vwU9hjA78mEX9V9gkMc4GtepPl05avS/s1324/Cover.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1001" data-original-width="1324" height="303" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWaxeOX9w2YpeUhDkfaXcX_1-hQ7KSXx2V7RZ276unY_E4jw_xPgUU8JJbDWV-PAYc_pYjbFwdIF9KQczhmQpuEHFAM73C_vQ3PPpNdnwQwQwoCFN2zkoq2v0PJausE-1A8SFyzDdoJ_wUFM7J1gDI7pLG9J664vwU9hjA78mEX9V9gkMc4GtepPl05avS/w400-h303/Cover.png" width="400" /></a></div><b><br /></b><p></p><p><b>Player Character Creation: </b></p><p></p><ul style="text-align: left;"><li>A player picks something to represent their character (miniature, picture, description, etc). </li><li>The referee will determine the number of tokens and life chits that character gets at the start of a session. </li><li>The referee will determine how hard/complicated specific actions/defence are for that character, and how many d6s a character gets roll for specific actions/defence, during play. </li></ul><p></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhbsz96Xbx_ZAlffdvhxG0-CKtTG9AU_WoNVfOM7pOqta7NGm_9gjusdDl40jg5kZLhuhZs0561O44CSNPrEyxbAaMbnGX3JdhivAVWq5bE0gdb4updiM9Vjj0sDZHPeFGdzhAg_fqICMFmEC-fseh_0gFkcJW_tI8ljxSGNcnXY8IxpjcvNbnxW1MiISnA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="485" data-original-width="1370" height="141" src="https://blogger.googleusercontent.com/img/a/AVvXsEhbsz96Xbx_ZAlffdvhxG0-CKtTG9AU_WoNVfOM7pOqta7NGm_9gjusdDl40jg5kZLhuhZs0561O44CSNPrEyxbAaMbnGX3JdhivAVWq5bE0gdb4updiM9Vjj0sDZHPeFGdzhAg_fqICMFmEC-fseh_0gFkcJW_tI8ljxSGNcnXY8IxpjcvNbnxW1MiISnA=w400-h141" width="400" /></a></b></div><b><br /></b><b>Action/Defence Rolls:</b> <p></p><p></p><ul style="text-align: left;"><li>When a player attempts an action in which failure has consequence and is not automatically successful, an action roll happens. </li><li>Non player characters (or the environment) are automatically successful in actions that attempt to hinder/harm player characters. Player characters may roll to defend against such actions. If the player characters fails their defence roll (or doesn’t/cant defend) they lose a life chit. </li><li>The referee determines how many d6 each player rolls for their character and how hard/complicated the action/defence is. How hard/complicated the action/defence is will determine what roll is required for success/to defend. </li></ul><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><p><b>Determining Action/Defence Roll targets: </b></p><p><b>Difficulty</b>: (Roll on a d6) </p></blockquote><p style="text-align: left;"></p><ul style="text-align: left;"><ul><li>Easy, 3+ </li><li>Medium, 4+</li><li>Hard, 5+ </li><li>Very hard, 6+ </li></ul></ul><p></p><p></p><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><i><b>A complicated action/defence will require a number of dice to be rolled at a certain number or higher. </b></i></blockquote><p></p><ul style="text-align: left;"><li>Easy and complicated, 2 x 3+ </li><li>Medium and complicated, 2 x 4+ </li><li>Hard and complicated, 2 x 5+ </li><li>Very hard and complicated, 2 x 6+ </li></ul><p></p><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><p style="text-align: left;"><b><i>Particularly hard/complicated actions/defence may require more than 2 dice to be rolled at a certain number or higher. </i></b></p></blockquote><p></p><ul style="text-align: left;"><li>If a player rolls at least the required number or higher, on the required number of dice, their character’s action/defence is successful! The referee will need to determine the consequence for failing an action roll if it is failed. This should be something that makes it more difficult or complicated to achieve their current goals. </li></ul><p></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhtFLFZiHuN5_66zoD25h5sxdUYmeb0uR6w4X6tq1_49GiJqqmZqirwTNiXI1A2ab4wvsmtsq-4gaC_Byo6ySugl80Lr6xA6dXAo8lXmeQLJQVyPSHKH1Mvj8Ot_gigV-1QMDrcZlp93D7uMIjIRWTF4k79a_4QPliPCW4fnxgkbOts-TYowO-5EnA2Yvhm" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="308" data-original-width="469" height="210" src="https://blogger.googleusercontent.com/img/a/AVvXsEhtFLFZiHuN5_66zoD25h5sxdUYmeb0uR6w4X6tq1_49GiJqqmZqirwTNiXI1A2ab4wvsmtsq-4gaC_Byo6ySugl80Lr6xA6dXAo8lXmeQLJQVyPSHKH1Mvj8Ot_gigV-1QMDrcZlp93D7uMIjIRWTF4k79a_4QPliPCW4fnxgkbOts-TYowO-5EnA2Yvhm" width="320" /></a></b></div><b><br /></b><b><br /></b><p></p><p><b>Tokens</b>: </p><p></p><ul style="text-align: left;"><li>Players may give the referee a token instead of rolling a d6. This token represents a roll of 6. </li><li>Players regain their tokens at the start of each session. </li><li>Hard Mode: The referee may use any tokens they receive once to turn any d6 result into a 1. </li><li>Narrative mode: As hard mode, but any tokens used by the referee go back to the player they are used against. They may use them again in the session. </li></ul><p></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg2de8ii3cZGYOaRAU4hsI3u-AGmnFmL2l_GKDXKjilXvSZ0NJy2e4jxXfMvVSHowTeTFkbq78sE_imGOIacpex-0jV5SDfsYhKghlweTpEJGskPsR873KF4Xlw9P_XW1w6WsV0OCuTvS5RsumrD3gqPBgX9BTWsz5jwlyloK8h-KwT5JbhFdD9cpkIjale" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="520" data-original-width="780" height="213" src="https://blogger.googleusercontent.com/img/a/AVvXsEg2de8ii3cZGYOaRAU4hsI3u-AGmnFmL2l_GKDXKjilXvSZ0NJy2e4jxXfMvVSHowTeTFkbq78sE_imGOIacpex-0jV5SDfsYhKghlweTpEJGskPsR873KF4Xlw9P_XW1w6WsV0OCuTvS5RsumrD3gqPBgX9BTWsz5jwlyloK8h-KwT5JbhFdD9cpkIjale" width="320" /></a></b></div><b><br /></b><b><br /></b><p></p><p><b>Life chits: </b></p><p></p><ul style="text-align: left;"><li>If a player loses all their life chits they die. </li><li>If approved by the referee one player may give up one of their life chits in place of another player. This represents their character somewhat sacrificing themselves for the other character. </li><li>How player characters regain life chits is determined by the referee. </li></ul><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhwqcHeVX9vBAmFIiZVF8z7pYnY0sl2_glQYYf5wh23B308NvvLFfFFAkyH9jPONIGurrA7ppUtMaiskSgYZAgAeEDS_pZC5LP6zeOfWSpghUNQha41uiYYkNgoXESocSGelbGrKtb34djG8pvrsekUbfZ07BTE16tYACiyirlh1iFWQz0ShKuRxnQwNJUQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="687" data-original-width="1000" height="220" src="https://blogger.googleusercontent.com/img/a/AVvXsEhwqcHeVX9vBAmFIiZVF8z7pYnY0sl2_glQYYf5wh23B308NvvLFfFFAkyH9jPONIGurrA7ppUtMaiskSgYZAgAeEDS_pZC5LP6zeOfWSpghUNQha41uiYYkNgoXESocSGelbGrKtb34djG8pvrsekUbfZ07BTE16tYACiyirlh1iFWQz0ShKuRxnQwNJUQ" width="320" /></a></div><br /><br /><p></p><p><b>Non Player Characters: </b></p><p></p><ul style="text-align: left;"><li>Can be expressed as a number of life chits and a description that gives the referee an understanding of how hard/complicated their actions will be to defend against. </li></ul><p></p><p><br /></p><p><b>Order of Actions: </b></p><p></p><ul style="text-align: left;"><li>The referee determines the order in which player characters , non player characters and the environment take action within the game world. </li></ul><p></p><p><br /></p><p><b>What happens next/random encounters: </b></p><p></p><ul style="text-align: left;"><li>The referee may ask a player to pull a number of random cards from a deck of playing cards. The number pulled will be determined by the referee in relation to how in control the player character is in within the current situation of the gameworld. </li><li>The player decides which one of the cards they pulled is applied to the game: </li><ul><li><b>Red cards</b> = Something good for the players </li><li><b>Black cards </b>= Something bad for the players </li><li><b>Number cards</b> = A event takes place, the number determining how great or insignificant the event is. </li><li><b>Face cards</b> = An object or entity appears, the face determine how great or insignificant the object or entity is. </li></ul></ul><p></p><p><br /></p><p><b>Player Character inventory: </b></p><p></p><ul style="text-align: left;"><li>Each character will have appropriate possessions/equipment (confirmed by referee). </li><li>More possessions/ equipment can be acquired through play. The referee will determine how much possessions/ equipment a character may have/carry, and the impact of any new possessions/ equipment on how hard/complicated specific actions/defence are. </li><li>Buy and selling possessions/ equipment can be handled through action/defence rolls, with the cost of failure being determined by the referee (loss of inventory/reputation/etc) rather than a life chit. </li></ul><p></p><p><br /></p><p><b>Player Character Advancement: </b></p><p></p><ul style="text-align: left;"><li>If a player character survives a session, the referee will make a note of something/s that character is better at for future sessions. </li></ul><p></p><p><br /></p>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com1tag:blogger.com,1999:blog-7881552271708679731.post-78386067518454950402024-01-09T13:35:00.000-08:002024-01-09T13:37:35.705-08:00Recent PDF releases!<p>Hello! Here are some PDF's that I have put out recently but haven't mentioned on the blog. </p><p>If you are interested you can always message me for a review copy or just a free copy if you don't feel like paying. Enjoy! </p><p><span style="font-size: large;"><b>The Galactic Realm of The Hyperspace Sea</b></span></p><p><span style="font-size: large;"><b></b></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi1udSxSZ7KMxCPdp1mN7s5SU0VI93HQQ_Phqk0YMrcA_7OvcgxVTbtxs3yRbeLGgyqoOYSpxl5aVPjIzguvp6L7R6-qnsquaa4RuerEsvyK87WKJxuXJXgCb9YPckoIS5LvKFbvg_lbF8eQi1AsxaaSWH3Xl63QwdBCX5cGlazDVAo6NQX0jappbL0arVq" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="860" data-original-width="602" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEi1udSxSZ7KMxCPdp1mN7s5SU0VI93HQQ_Phqk0YMrcA_7OvcgxVTbtxs3yRbeLGgyqoOYSpxl5aVPjIzguvp6L7R6-qnsquaa4RuerEsvyK87WKJxuXJXgCb9YPckoIS5LvKFbvg_lbF8eQi1AsxaaSWH3Xl63QwdBCX5cGlazDVAo6NQX0jappbL0arVq=w280-h400" width="280" /></a></b></span></div><p></p><p>Based on the elegantly simple GD20 system The Galactic Realm of The Hyperspace Sea is a truly epic space opera RPG. Twelve powerful civilizations sprawl across the countless planets of the Hyperspace Sea - filling the universe with intrigue, drama and conflict on an interstellar scale! Players may take on a wide range of roles, from clerical, bureaucratic, military or trade - serving their civilization or forging their own path! </p><p>A single, simply resolved, roll for all actions which is dramatic and story driving. Each roll endangers the Player Characters Health, Finances or Reputation - there is no reward without risk on the Hyperspace Sea! </p><p></p><ul style="text-align: left;"><li>24 strange and unique skills; use philosophy to counter magic, use void magic to cloak your ship in anti matter, use space navigation to cross the Hyperspace sea, warp your own form with bioengineering, or corrupt your enemy's hardware with electronic intrusion! </li><li>Epic, single roll mass combat! The system moves seamlessly and cinematically from hand to hand duels to battles between fleets of thousands of craft in space! </li><li>Details and backgrounds for 12 interstellar civilizations! </li><li>Tables for generating history, and current events! </li><li>Tables for generating planets ,space stations and craft! </li><li>Tables for generating cities! </li><li>Tables for generating rooms and places! </li><li>Automated HTML versions of the tables included for extreme ease of use! </li></ul><p></p><p></p><p><b>Do you long for adventure, action and romance across the stars? Dive in to the Hyperspace Sea today! </b></p><p><b><span style="font-size: large;"></span></b></p><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgBJGWgrIHozcZPuAXqZfN16_psCmckP67dY6ktAlZ3Z-QZtwaMgUIaVOpHTcVlA485lf_SSQ1FtnJMGgBKaT93ToaLgBfcPT7CYnZ8KaKi6SuSfIzE-2MVcjJQJ1diU6C9bzNw2cCaCsQm6HO-a5_sl0gmb76my945oehM6CGdjiVeK_HA7lVGVF1LyHFP" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="777" data-original-width="1104" height="225" src="https://blogger.googleusercontent.com/img/a/AVvXsEgBJGWgrIHozcZPuAXqZfN16_psCmckP67dY6ktAlZ3Z-QZtwaMgUIaVOpHTcVlA485lf_SSQ1FtnJMGgBKaT93ToaLgBfcPT7CYnZ8KaKi6SuSfIzE-2MVcjJQJ1diU6C9bzNw2cCaCsQm6HO-a5_sl0gmb76my945oehM6CGdjiVeK_HA7lVGVF1LyHFP" width="320" /></a></span></b></div><b><span style="font-size: large;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjIEfcr98zW82axw6GBzJfI6dWNDxyYIYK9jFSnXNd8P9blLS4OmsxXfq5KEozEcp7tQIAC66cRiQXmSs8X7rr5sRZ1ytPtXWFDvLwomGRHTVCgQtDIb9hFzZDTbTiRo_wZ43mmv73czJ7-MWH5fx-dhqkXXy04UxSB6X3QsKW17NaYk4w1COUjr7Xhyh4Y" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="783" data-original-width="1095" height="229" src="https://blogger.googleusercontent.com/img/a/AVvXsEjIEfcr98zW82axw6GBzJfI6dWNDxyYIYK9jFSnXNd8P9blLS4OmsxXfq5KEozEcp7tQIAC66cRiQXmSs8X7rr5sRZ1ytPtXWFDvLwomGRHTVCgQtDIb9hFzZDTbTiRo_wZ43mmv73czJ7-MWH5fx-dhqkXXy04UxSB6X3QsKW17NaYk4w1COUjr7Xhyh4Y" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIlIaM1RU1gegSWws05qdxY_hpK3V1yecm0HY2a68yoZiQukcOofKJwKrFFUvhHPmyQd8ToJsn-mxAU7uaan-IAPkBLUQZCzfLHeX6bpByO9HuT_xDGZMUYxqKQknp4-aMYZqqMGx6rWlXiTtZRyDPlcnAX7eVmYHVJ871UO7PQtpMmpphsJYzBAaw5VJI/s1104/oc1pna.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="774" data-original-width="1104" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIlIaM1RU1gegSWws05qdxY_hpK3V1yecm0HY2a68yoZiQukcOofKJwKrFFUvhHPmyQd8ToJsn-mxAU7uaan-IAPkBLUQZCzfLHeX6bpByO9HuT_xDGZMUYxqKQknp4-aMYZqqMGx6rWlXiTtZRyDPlcnAX7eVmYHVJ871UO7PQtpMmpphsJYzBAaw5VJI/s320/oc1pna.png" width="320" /></a></div></div></div><br /><br /></div></span></b><b><span style="font-size: large;">Infinigrad: The Weird City Toolkit (PDF Edition) </span></b><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEijBbWwT9s9dQUd8pKK7Rv0ImvX-kDhGT8gAcxHgMi0cK8NjR9CAK95Ojt5WQ84RNrZss-KWv57Wq2EAQMw8rX0yOvyza949eYAPQSYWZaIhzIMNBxzkXZ66thT4BT5S5hQmxPvfGJfzuF7K9aLRdHAk-nFyrIwIhDfwiuNKIoFnvoclPUvsk6-ur9Au7nd" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="922" data-original-width="642" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEijBbWwT9s9dQUd8pKK7Rv0ImvX-kDhGT8gAcxHgMi0cK8NjR9CAK95Ojt5WQ84RNrZss-KWv57Wq2EAQMw8rX0yOvyza949eYAPQSYWZaIhzIMNBxzkXZ66thT4BT5S5hQmxPvfGJfzuF7K9aLRdHAk-nFyrIwIhDfwiuNKIoFnvoclPUvsk6-ur9Au7nd=w278-h400" width="278" /></a></div><br />A 118 page PDF is now included with the Infinigrad Toolkit (that used to just consist of automated html generators). <p></p><p><b>Includes Tables AND fully automated HTML generators for:</b></p><p></p><ul style="text-align: left;"><li>Suburb overviews, including appearance, purpose, dangers and weirdness.</li><li>Building stocking.</li><li>Building appearance.</li><li>NPC professions, desires, and weaponry.</li><li>Merchants.</li><li>Items small and large for stores and workshops.</li><li>Magical items.</li><li>Ornamentation.</li><li>Mental pursuits.</li><li>Entertainment venues.</li><li>Gangs, including leaders, appearances, cultures, and desires.</li><li>Order Keepers, including leaders, appearances, cultures, and desires.</li><li>Temples and Gods.</li><li>Monsters.</li><li>Dungeons.</li><li>Guilds, including areas of expertise, operating procedure, and appearance.</li><li>Augmentations. </li><li>Jobs and missions.</li><li>Room stocking, atmosphere and ornamentation.</li><li>Inhabitant reaction.</li><li>Devices.</li><li>Traps.</li><li>Visual tables for generating Suburb and Building Maps. </li></ul><p></p>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-70676802532563008202023-10-19T05:20:00.003-07:002023-10-19T05:43:19.697-07:00City, Station, Place and Craft Generator for The Galactic Realm of the Hyperspace Sea<p>For generating Cities, Stations, Places and Crafts for: <a href="https://lizardmandiaries.blogspot.com/2023/10/the-galactic-realm-of-hyperspace-sea.html ">https://lizardmandiaries.blogspot.com/2023/10/the-galactic-realm-of-hyperspace-sea.html </a> </p><p>Find an automated version at the bottom of the page! </p><p><b><span style="font-size: large;"></span></b></p><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiN-e6LsKXtxqxHlvN5f1QBdS5Fy2h8Uf7H2viWSsyqpxn1kFE8DB-KkSTjglfxD7rK3hMkWMFI7REJiB6mieX8dpztB9IpoVa1X6pg2VRA3ulItogPWoOLwO1iKuGkIpp9B8FQoB4F3F1F0VXBVGrVOtWx0zzSUz2zDhJyCEmSSd7AAsBFT3Cwal96BNth" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="703" data-original-width="681" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEiN-e6LsKXtxqxHlvN5f1QBdS5Fy2h8Uf7H2viWSsyqpxn1kFE8DB-KkSTjglfxD7rK3hMkWMFI7REJiB6mieX8dpztB9IpoVa1X6pg2VRA3ulItogPWoOLwO1iKuGkIpp9B8FQoB4F3F1F0VXBVGrVOtWx0zzSUz2zDhJyCEmSSd7AAsBFT3Cwal96BNth=w387-h400" width="387" /></a></span></b></div><b><span style="font-size: large;"><br /></span></b><b><span style="font-size: large;">City Generator:</span></b><p></p><p><b>Description, d10: </b></p><p></p><ol style="text-align: left;"><li>Sacred </li><li>Picturesque </li><li>Majestic </li><li>Charming </li><li>Immaculate </li><li>Industrial </li><li>Vibrant </li><li>Chaotic </li><li>Towering </li><li>Malignant</li></ol><p></p><div><b>Key features, d30, roll twice and combine: </b></div><div><div><ol style="text-align: left;"><li>Gardens </li><li>Hills</li><li>Neon lights </li><li>Anti gravity tunnels </li><li>Environment domes </li><li>Smog </li><li>Rain </li><li>Wind </li><li>Trees </li><li>Lakes </li><li>Underground</li><li>Street entertainment </li><li>Pits</li><li>Dirt </li><li>Refuse </li><li>Crystal </li><li>Towers </li><li>Canals </li><li>Well defended </li><li>Heavily patrolled </li><li>Industrial waste </li><li>Intersected by huge roads </li><li>Flames </li><li>Ice </li><li>Animals </li><li>Enclosed </li><li>Hive </li><li>Semi ruined </li><li>Toxic </li><li>Infested </li></ol></div></div><div><b>Political importance, d4: </b></div><div><div><ol style="text-align: left;"><li>Planetary capital </li><li>Regional capital </li><li>No influence beyond city borders </li><li>Ruled by a political body located elsewhere on the planet </li></ol></div></div><div><b>Trade importance, d6: </b></div><div><ol style="text-align: left;"><li>Responsible for virtually 100% of planetary trade </li><li>Responsible for about 75% of planetary trade </li><li>Responsible for about 50% of planetary trade </li><li>Responsible for about 25% of planetary trade </li><li>Responsible for about 10% of planetary trade </li><li>Responsible for virtually 0% of planetary trade</li></ol></div><div><b>Population, d6: </b></div><div><div><ol style="text-align: left;"><li>Virtually 100% of the planet’s population </li><li>About 75% of the planet’s population </li><li>About 50% of the planet’s population </li><li>About 25% of the planet’s population </li><li>About 10% of the planet’s population </li><li>Under 1% of the planet’s population </li></ol></div></div><div><b>Population density, d4: </b></div><div><div><ol style="text-align: left;"><li>Sparse </li><li>Medium density </li><li>High density </li><li>Severely overpopulated, extremely high density </li></ol></div></div><div><b><span style="font-size: large;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgk0jimD5PMIesNJJk1akq8CATelz2LAjK9YrOqxJzQTibaTgV3_GhDgfrAQGH_FmRUlwsuJhzT_IvfP7mgDfsEKy9ROPrvbZxoyJN19TT6QNsOqMeP-vm1QFDL9bpTyswOK9FgMwT8EdHkB5KagBsY4QRvskoc_c0HfXZSgbdsNFVLRSRi_z9gxVsScIgL" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="713" data-original-width="683" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgk0jimD5PMIesNJJk1akq8CATelz2LAjK9YrOqxJzQTibaTgV3_GhDgfrAQGH_FmRUlwsuJhzT_IvfP7mgDfsEKy9ROPrvbZxoyJN19TT6QNsOqMeP-vm1QFDL9bpTyswOK9FgMwT8EdHkB5KagBsY4QRvskoc_c0HfXZSgbdsNFVLRSRi_z9gxVsScIgL=w383-h400" width="383" /></a></div><br /></span></b><b><span style="font-size: large;">Building/Space Station/Large Space Vehicle Interior Generator: </span></b></div><div><br /></div><div><b>Description, d10: </b></div><div><div><ol style="text-align: left;"><li>Ornate </li><li>Elegant </li><li>Sleek </li><li>Pristine</li><li>Bulky </li><li>Industrial </li><li>Minimalist </li><li>Ancient </li><li>Dilapidated</li><li>Neglected</li></ol></div></div><div><b>Purpose, d30: </b></div><div><div><ol style="text-align: left;"><li>Associated with sacrifice magic </li><li>Associated with insight magic </li><li>Associated with ancestor magic </li><li>Associated with terra or void magic </li><li>Associated with bioengineering </li><li>Associated with knowledge collection/storage </li><li>Storage </li><li>Associated with terra vehicles </li><li>Associated with space vehicles </li><li>Armoury </li><li>Barracks </li><li>Associated with military leadership</li><li>Associated with philosophy </li><li>Market</li><li>Mall </li><li>Associated with civics </li><li>Associated with engineering </li><li>Associated with civic leadership </li><li>Associated with artistic creation </li><li>Associated with navigation </li><li>Spaceport </li><li>Land/sea port </li><li>Associated with the datagrid </li><li>Low end housing </li><li>High end housing </li><li>Entertainment </li><li>Food and farming </li><li>Associated with socialization </li><li>Inebriation </li><li>Dining</li></ol></div></div><div><b>Key features, d30, roll twice and combine: </b></div><div><div><ol style="text-align: left;"><li>Gardens </li><li>Stairs</li><li>Private dock</li><li>Anti gravity tubes </li><li>Environmental chambers </li><li>Pools </li><li>Flags </li><li>Vines/heavy vegetation </li><li>Mood altering Gas </li><li>Bunkers/underground chambers </li><li>Performers</li><li>Water/mineral falls</li><li>Performance space </li><li>Filth </li><li>Statues</li><li>Hoarding </li><li>Walkways </li><li>Data screens </li><li>Climate control </li><li>Gravity control </li><li>Animals </li><li>Chemicals </li><li>Automated security </li><li>Security personnel </li><li>Ruin </li><li>Pests </li><li>Spires/viewing areas </li><li>Pleasure chambers </li><li>Shrines/altars </li><li>Production facilities </li></ol></div></div><div><b> Occupancy level, d4: </b></div><div><div><ol style="text-align: left;"><li>Near empty </li><li>Half full </li><li>Nearly full </li><li>Near overflowing </li></ol></div></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjpJOzl0Tz5awTezgpAOTx2UTeYWC6S-zXhZvdS28XFKUyUs1BOr_DuM8Ac3vuhU0VQGnYRaZmp_mOik3uOomsn8IoQ1ETCioK9kGXI6Z48slIICgWYUp604_r-MvCQN-RPNviK8PkSRdluEz8v6sVYL8gg5k_fvERmlrr_NABzTNZ3hinAcQdfyOICdJMe" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="714" data-original-width="678" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjpJOzl0Tz5awTezgpAOTx2UTeYWC6S-zXhZvdS28XFKUyUs1BOr_DuM8Ac3vuhU0VQGnYRaZmp_mOik3uOomsn8IoQ1ETCioK9kGXI6Z48slIICgWYUp604_r-MvCQN-RPNviK8PkSRdluEz8v6sVYL8gg5k_fvERmlrr_NABzTNZ3hinAcQdfyOICdJMe=w380-h400" width="380" /></a></div></div><div><br /></div><div><b><span style="font-size: large;">Place Generator: </span></b></div><div><br /></div><div><div><b>Universal base interior room purpose table (combine with an appropriate room stocking table), d12:</b></div><div><ol style="text-align: left;"><li>Place of rest/recreation</li><li>Place of physical work/storage</li><li>Place of sleep</li><li>Place of ornamentation</li><li>Place of ritual and worship</li><li>Place of waste disposal</li><li>Place of eating</li><li>Place of lavatory/bathing</li><li>Place of mental work and research</li><li>Place of mental storage/secrets</li><li>Place of machinery</li><li>Place of growing</li></ol></div><div><b>Universal base external area table (combine with an appropriate room stocking table), d12:</b></div><div><ol style="text-align: left;"><li>Wide open field </li><li>Hills/valleys </li><li>Cave </li><li>Mountain/volcano </li><li>River </li><li>Lake </li><li>Ocean/shoreline </li><li>Swamp </li><li>Dunes </li><li>Heavy vegetation </li><li>Island </li><li>Roll twice and combine </li></ol></div><div><br /></div><div><b>Place description, roll twice and combine, d40: </b></div><div><ol style="text-align: left;"><li>Peaceful </li><li>Holy</li><li>Illuminated </li><li>Floating </li><li>Empty </li><li>Ghostly </li><li>Windy</li><li>Stormy</li><li>Tiny </li><li>Translucent </li><li>Dark </li><li>Rejuvenated </li><li>Gilded </li><li>Awe inspiring </li><li>Bloody </li><li>Shining </li><li>Flowing </li><li>Symmetrical </li><li>Clean </li><li>Caged </li><li>Overgrown </li><li>Wild </li><li>Verdant </li><li>Chaotic </li><li>Burnt</li><li>Destroyed </li><li>Abundance </li><li>Flocked </li><li>Monstrous</li><li>Oversized </li><li>Enclosed </li><li>Cracked </li><li>Pale </li><li>Stoney </li><li>Corpulent </li><li>Emaciated </li><li>Rotted </li><li>Ancient </li><li>Pained </li><li>Desecrated </li></ol></div><div><b>Safe location room stocking table, d12:</b></div><div><ol style="text-align: left;"><li>Empty</li><li>Neutral npc</li><li>Aggressive npc</li><li>Group of neutral npc’s</li><li>Group of aggressive npc’s</li><li>Unexpected beast</li><li>Small supply of a resource</li><li>Abundance of a resource</li><li>Device</li><li>Very valuable resource </li><li>Strangeness</li><li>Roll twice and combine</li></ol></div><div><b>Dangerous location room stocking table, d12:</b></div><div><ol style="text-align: left;"><li>Empty</li><li>Neutral npc/beast</li><li>Aggressive npc/beast</li><li>Group of neutral npc’s/beasts</li><li>Group of aggressive npc’s/beasts</li><li>Aggressive great beast</li><li>Small supply of a resource</li><li>Abundance of a resource</li><li>Device</li><li>Very valuable resource </li><li>Strangeness</li><li>Roll twice and combine</li></ol></div></div><div><b><span style="font-size: large;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhWqDTc85wgR07EY5CYywuKibS6R0mEyWqwjs8YUVBenDrENUR51Cf7DM4V8vLjE2ENUfBCo62HKpAfecuNsfIpy8AFVe219lq9tJWySc924ZIjikJDOPrV8HL_VyjUPwyulg6Dk46OONimE6pDtNoxbc3S4433midn9dVJTQIobOFwiXXuxbo9YQx0antx" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="722" data-original-width="637" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEhWqDTc85wgR07EY5CYywuKibS6R0mEyWqwjs8YUVBenDrENUR51Cf7DM4V8vLjE2ENUfBCo62HKpAfecuNsfIpy8AFVe219lq9tJWySc924ZIjikJDOPrV8HL_VyjUPwyulg6Dk46OONimE6pDtNoxbc3S4433midn9dVJTQIobOFwiXXuxbo9YQx0antx=w353-h400" width="353" /></a></div><br /></span></b><b><span style="font-size: large;">Random Vehicle Generator: </span></b></div><div><div><br /></div><div><b>Vehicle size, d8: </b></div><div><ol style="text-align: left;"><li>Tiny, 2 passengers, 0.5 x Hulll </li><li>Small, 6 passengers, 0.75 x Hulll </li><li>Medium, 20 passengers, 1 x Hull </li><li>Big, 100 passengers, 1.5 x Hull </li><li>Very big, 500 passengers, 4 x Hull </li><li>Huge, 5000 passengers, 8 x Hull </li><li>Space vehicle only: Colossal, 10 000 passengers, 10 x Hull </li><li>Space vehicle only: Leviathan/Space station, 100 000 passengers, 30 x Hull </li></ol></div><div><b>Vehicle style (Random Attributes - Best, middling, worst), d6: </b></div><div><ol style="text-align: left;"><li>Comms, Engines, Arsenal</li><li>Comms, Arsenal, Engines</li><li>Engines, Comms, Arsenal</li><li>Engines, Arsenal, Comms</li><li>Arsenal, Comms, Engines</li><li>Arsenal, Engines, Comms</li></ol></div></div><div><b><br /></b></div><div><b>Automated version (click the buttons): </b></div><div><br /></div><button onclick="selectRandomJDs()">City Generator: Description</button><br /><p id="outputTextJDs"></p><script>function selectRandomJDs(){document.getElementById('outputTextJDs').innerHTML = ["Sacred ","Picturesque ","Majestic ","Charming ","Immaculate ","Industrial ","Vibrant ","Chaotic ","Towering ","Malignant"][Math.floor(Math.random() * 10)]}</script><button onclick="selectRandomhrs()">Key feature 1</button><br /><p id="outputTexthrs"></p><script>function selectRandomhrs(){document.getElementById('outputTexthrs').innerHTML = ["Gardens ","Hills","Neon lights ","Anti gravity tunnels ","Environment domes ","Smog ","Rain ","Wind ","Trees ","Lakes ","Underground","Street entertainment ","Pits","Dirt ","Refuse ","Crystal ","Towers ","Canals ","Well defended ","Heavily patrolled ","Industrial waste ","Intersected by huge roads ","Flames ","Ice ","Animals ","Enclosed ","Hive ","Semi ruined ","Toxic ","Infested "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomTXb()">Key feature 2</button><br /><p id="outputTextTXb"></p><script>function selectRandomTXb(){document.getElementById('outputTextTXb').innerHTML = ["Gardens ","Hills","Neon lights ","Anti gravity tunnels ","Environment domes ","Smog ","Rain ","Wind ","Trees ","Lakes ","Underground","Street entertainment ","Pits","Dirt ","Refuse ","Crystal ","Towers ","Canals ","Well defended ","Heavily patrolled ","Industrial waste ","Intersected by huge roads ","Flames ","Ice ","Animals ","Enclosed ","Hive ","Semi ruined ","Toxic ","Infested "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomftK()">Political importance</button><br /><p id="outputTextftK"></p><script>function selectRandomftK(){document.getElementById('outputTextftK').innerHTML = ["Planetary capital ","Regional capital ","No influence beyond city borders ","Ruled by a political body located elsewhere on the planet "][Math.floor(Math.random() * 4)]}</script><button onclick="selectRandomSAd()">Trade importance</button><br /><p id="outputTextSAd"></p><script>function selectRandomSAd(){document.getElementById('outputTextSAd').innerHTML = ["Responsible for virtually 100% of planetary trade ","Responsible for about 75% of planetary trade ","Responsible for about 50% of planetary trade ","Responsible for about 25% of planetary trade ","Responsible for about 10% of planetary trade ","Responsible for virtually 0% of planetary trade"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomdDc()">Population</button><br /><p id="outputTextdDc"></p><script>function selectRandomdDc(){document.getElementById('outputTextdDc').innerHTML = ["Virtually 100% of the planet’s population ","About 75% of the planet’s population ","About 50% of the planet’s population ","About 25% of the planet’s population ","About 10% of the planet’s population ","Under 1% of the planet’s population "][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomsGa()">Population density</button><br /><p id="outputTextsGa"></p><script>function selectRandomsGa(){document.getElementById('outputTextsGa').innerHTML = ["Sparse ","Medium density ","High density ","Severely overpopulated, extremely high density "][Math.floor(Math.random() * 4)]}</script><button onclick="selectRandomPkr()">Building/Space Station/Large Space Vehicle Interior Generator: Description</button><br /><p id="outputTextPkr"></p><script>function selectRandomPkr(){document.getElementById('outputTextPkr').innerHTML = ["Ornate ","Elegant ","Sleek ","Pristine","Bulky ","Industrial ","Minimalist ","Ancient ","Dilapidated","Neglected"][Math.floor(Math.random() * 10)]}</script><button onclick="selectRandomAyE()">Purpose</button><br /><p id="outputTextAyE"></p><script>function selectRandomAyE(){document.getElementById('outputTextAyE').innerHTML = ["Associated with sacrifice magic ","Associated with insight magic ","Associated with ancestor magic ","Associated with terra or void magic ","Associated with bioengineering ","Associated with knowledge collection/storage ","Storage ","Associated with terra vehicles ","Associated with space vehicles ","Armoury ","Barracks ","Associated with military leadership","Associated with philosophy ","Market","Mall ","Associated with civics ","Associated with engineering ","Associated with civic leadership ","Associated with artistic creation ","Associated with navigation ","Spaceport ","Land/sea port ","Associated with the datagrid ","Low end housing ","High end housing ","Entertainment ","Food and farming ","Associated with socialization ","Inebriation ","Dining"][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomWmK()">Key feature 1</button><br /><p id="outputTextWmK"></p><script>function selectRandomWmK(){document.getElementById('outputTextWmK').innerHTML = ["Gardens ","Stairs","Private dock","Anti gravity tubes ","Environmental chambers ","Pools ","Flags ","Vines/heavy vegetation ","Mood altering Gas ","Bunkers/underground chambers ","Performers","Water/mineral falls","Performance space ","Filth ","Statues","Hoarding ","Walkways ","Data screens ","Climate control ","Gravity control ","Animals ","Chemicals ","Automated security ","Security personnel ","Ruin ","Pests ","Spires/viewing areas ","Pleasure chambers ","Shrines/altars ","Production facilities "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandom0z3()">Key feature 2</button><br /><p id="outputText0z3"></p><script>function selectRandom0z3(){document.getElementById('outputText0z3').innerHTML = ["Gardens ","Stairs","Private dock","Anti gravity tubes ","Environmental chambers ","Pools ","Flags ","Vines/heavy vegetation ","Mood altering Gas ","Bunkers/underground chambers ","Performers","Water/mineral falls","Performance space ","Filth ","Statues","Hoarding ","Walkways ","Data screens ","Climate control ","Gravity control ","Animals ","Chemicals ","Automated security ","Security personnel ","Ruin ","Pests ","Spires/viewing areas ","Pleasure chambers ","Shrines/altars ","Production facilities "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandom66F()"> Occupancy level</button><br /><p id="outputText66F"></p><script>function selectRandom66F(){document.getElementById('outputText66F').innerHTML = ["Near empty ","Half full ","Nearly full ","Near overflowing "][Math.floor(Math.random() * 4)]}</script><button onclick="selectRandomIC0()">Place Generator: Universal base interior room purpose table (combine with an appropriate room stocking table)</button><br /><p id="outputTextIC0"></p><script>function selectRandomIC0(){document.getElementById('outputTextIC0').innerHTML = ["Place of rest/recreation","Place of physical work/storage","Place of sleep","Place of ornamentation","Place of ritual and worship","Place of waste disposal","Place of eating","Place of lavatory/bathing","Place of mental work and research","Place of mental storage/secrets","Place of machinery","Place of growing"][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandomN3e()">Universal base external area table (combine with an appropriate room stocking table)</button><br /><p id="outputTextN3e"></p><script>function selectRandomN3e(){document.getElementById('outputTextN3e').innerHTML = ["Wide open field ","Hills/valleys ","Cave ","Mountain/volcano ","River ","Lake ","Ocean/shoreline ","Swamp ","Dunes ","Heavy vegetation ","Island ","Roll twice and combine "][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandomV37()">Place description 1</button><br /><p id="outputTextV37"></p><script>function selectRandomV37(){document.getElementById('outputTextV37').innerHTML = ["Peaceful ","Holy","Illuminated ","Floating ","Empty ","Ghostly ","Windy","Stormy","Tiny ","Translucent ","Dark ","Rejuvenated ","Gilded ","Awe inspiring ","Bloody ","Shining ","Flowing ","Symmetrical ","Clean ","Caged ","Overgrown ","Wild ","Verdant ","Chaotic ","Burnt","Destroyed ","Abundance ","Flocked ","Monstrous","Oversized ","Enclosed ","Cracked ","Pale ","Stoney ","Corpulent ","Emaciated ","Rotted ","Ancient ","Pained ","Desecrated "][Math.floor(Math.random() * 40)]}</script><button onclick="selectRandomFg3()">Place description 2</button><br /><p id="outputTextFg3"></p><script>function selectRandomFg3(){document.getElementById('outputTextFg3').innerHTML = ["Peaceful ","Holy","Illuminated ","Floating ","Empty ","Ghostly ","Windy","Stormy","Tiny ","Translucent ","Dark ","Rejuvenated ","Gilded ","Awe inspiring ","Bloody ","Shining ","Flowing ","Symmetrical ","Clean ","Caged ","Overgrown ","Wild ","Verdant ","Chaotic ","Burnt","Destroyed ","Abundance ","Flocked ","Monstrous","Oversized ","Enclosed ","Cracked ","Pale ","Stoney ","Corpulent ","Emaciated ","Rotted ","Ancient ","Pained ","Desecrated "][Math.floor(Math.random() * 40)]}</script><button onclick="selectRandomkWk()">Safe location room stocking table</button><br /><p id="outputTextkWk"></p><script>function selectRandomkWk(){document.getElementById('outputTextkWk').innerHTML = ["Empty","Neutral npc","Aggressive npc","Group of neutral npc’s","Group of aggressive npc’s","Unexpected beast","Small supply of a resource","Abundance of a resource","Device","Very valuable resource ","Strangeness","Roll twice and combine"][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandom33A()">Dangerous location room stocking table</button><br /><p id="outputText33A"></p><script>function selectRandom33A(){document.getElementById('outputText33A').innerHTML = ["Empty","Neutral npc/beast","Aggressive npc/beast","Group of neutral npc’s/beasts","Group of aggressive npc’s/beasts","Aggressive great beast","Small supply of a resource","Abundance of a resource","Device","Very valuable resource ","Strangeness","Roll twice and combine"][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandomvPK()">Random Vehicle Generator: Vehicle size</button><br /><p id="outputTextvPK"></p><script>function selectRandomvPK(){document.getElementById('outputTextvPK').innerHTML = ["Tiny, 2 passengers, 0.5 x Hulll ","Small, 6 passengers, 0.75 x Hulll ","Medium, 20 passengers, 1 x Hull ","Big, 100 passengers, 1.5 x Hull ","Very big, 500 passengers, 4 x Hull ","Huge, 5000 passengers, 8 x Hull ","Space vehicle only: Colossal, 10 000 passengers, 10 x Hull ","Space vehicle only: Leviathan/Space station, 100 000 passengers, 30 x Hull "][Math.floor(Math.random() * 8)]}</script><button onclick="selectRandom7NG()">Vehicle style (Random Attributes - Best, middling, worst)</button><br /><p id="outputText7NG"></p><script>function selectRandom7NG(){document.getElementById('outputText7NG').innerHTML = ["Comms, Engines, Arsenal","Comms, Arsenal, Engines","Engines, Comms, Arsenal","Engines, Arsenal, Comms","Arsenal, Comms, Engines","Arsenal, Engines, Comms"][Math.floor(Math.random() * 6)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com4tag:blogger.com,1999:blog-7881552271708679731.post-69627146002736889172023-10-16T21:16:00.003-07:002023-10-16T21:16:10.148-07:00Planet Generator for The Galactic Realm of the Hyperspace Sea<p>For generating planets for: <a href="https://lizardmandiaries.blogspot.com/2023/10/the-galactic-realm-of-hyperspace-sea.html ">https://lizardmandiaries.blogspot.com/2023/10/the-galactic-realm-of-hyperspace-sea.html </a> </p><p>Combine results to generate planets! Find an automated version at the bottom of the page! </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjcV5Dmm1VPhnv0X2cBjobm5mSR_-atRjc0-JsqL5qNXTCTgUye1O_6fvVWeTAer240MIOvPKf5EVQFBR1Quf7dp0x0a0MXkkvziUKpa0TCEQgy045Ikrv17VOUHFGjcsZrmCdzAI2h0uxbM09eEvjpY2Yr5QDiZEFxWcy89OxfCjTklqudO6J_7npgXuk4" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="722" data-original-width="696" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjcV5Dmm1VPhnv0X2cBjobm5mSR_-atRjc0-JsqL5qNXTCTgUye1O_6fvVWeTAer240MIOvPKf5EVQFBR1Quf7dp0x0a0MXkkvziUKpa0TCEQgy045Ikrv17VOUHFGjcsZrmCdzAI2h0uxbM09eEvjpY2Yr5QDiZEFxWcy89OxfCjTklqudO6J_7npgXuk4=w385-h400" width="385" /></a></div><br /><b><span style="font-size: large;">Planet Generator: </span></b><p></p><p><b>Civilization (if needed), d10: </b></p><p></p><ol style="text-align: left;"><li>Pantheonic Planetary States </li><li>Emperor’s Peace </li><li>Empire of The Solar Dynasty </li><li>Clans of the Outer Spheres </li><li>Long Hall Clans </li><li>Kingdom of The Empty Throne </li><li>Clans of The Hidden Grove </li><li>Kingdom of Samsara </li><li>Merchant City States </li><li>City States of The Hungry Gods</li></ol><p><b>Planet type, d3: </b></p><p></p><ol style="text-align: left;"><li>Gas </li><li>Terrestrial </li><li>Aquatic </li></ol><div><b>Description, d10: </b></div><div><ol style="text-align: left;"><li>Holy </li><li>Idyllic </li><li>Sublime </li><li>Pleasant </li><li>Pristine </li><li>Rugged </li><li>Wild </li><li>Chaotic </li><li>Monstrous </li><li>Demonic </li></ol><div><b>Key features, d30, roll twice and combine: </b></div></div><div><div><ol style="text-align: left;"><li>Grasslands </li><li>Deserts </li><li>Never ending daylight </li><li>Low gravity </li><li>No atmosphere </li><li>Fog drenched </li><li>Windswept </li><li>Never ending storms </li><li>Low/thin atmosphere </li><li>Forests </li><li>Oceans </li><li>Caves </li><li>Dust </li><li>Blood soaked ultra-fertile soil </li><li>Crystals</li><li>Mineral mountains </li><li>Rivers </li><li>High gravity </li><li>Acid </li><li>Mineral/ice rings </li><li>Burning </li><li>Freezing </li><li>Fauna rich </li><li>Never ending night time </li><li>Structure/City covered </li><li>Riven with cracks </li><li>Poisoned </li><li>Woodlands</li><li>Craters </li><li>Subterranean </li></ol></div></div><div>Flip a coin to determine if the planet is on the hyperspace sea or not, if not roll a d100 for travel time in years from the hyperspace sea. If a 100 is rolled, roll a d100 again and add 100 to it (adding together multiple rolls of 100) </div><div><br /></div><div><b>Number of continents, d4: </b></div><div><div><ol style="text-align: left;"><li>None, singular land mass </li><li>None, small islands only </li><li>D6 </li><li>D10 </li></ol></div></div><div><b>Number of major cities, d4: </b></div><div><div><ol style="text-align: left;"><li>1 </li><li>D6 </li><li>D10 </li><li>D20 </li></ol><div><b>Planetary population, d4: </b></div></div></div><div><div><ol style="text-align: left;"><li>Sparse (d10 million) </li><li>Medium (d20 billion) </li><li>Heavy (10 + d20 billion </li><li>Over populated d100 billion </li></ol><div><b>Economic performance, d6: </b></div></div></div><div><ol style="text-align: left;"><li>Dismal </li><li>Challenged</li><li>Stable</li><li>Growing</li><li>Prosperous </li><li>Flourishing</li></ol></div><div><b>Standing army size (in units of 100 fighters) - consider limiting if low population/economic performance, d6: </b></div><div><div><ol style="text-align: left;"><li>Tiny, d10</li><li>Small, 20 + d20</li><li>Medium, 50 + d100</li><li>Big, 100 + d100</li><li>Very big, 300 + d100</li><li>Huge, 500 + d1000</li></ol></div></div><div><b>Standing terra vehicle fleet - consider limiting if low population/economic performance, d6: </b></div><div><div><ol style="text-align: left;"><li>Tiny, d10</li><li>Small, 20 + d20</li><li>Medium, 50 + d100</li><li>Big, 100 + d100</li><li>Very big, 300 + d100</li><li>Huge, 500 + d1000</li></ol></div></div><div><b>Standing space vehicle fleet- consider limiting if low population/economic performance, d6: </b></div><div><div><ol style="text-align: left;"><li>Tiny, d10</li><li>Small, 20 + d20</li><li>Medium, 50 + d100</li><li>Big, 100 + d100</li><li>Very big, 300 + d100</li><li>Huge, 500 + d1000</li></ol></div></div><div><b>Automated version (click the buttons): </b></div><div><br /></div><button onclick="selectRandomt7h()">Civilization (if needed)</button><br /><p id="outputTextt7h"></p><script>function selectRandomt7h(){document.getElementById('outputTextt7h').innerHTML = ["Pantheonic Planetary States ","Emperor’s Peace ","Empire of The Solar Dynasty ","Clans of the Outer Spheres ","Long Hall Clans ","Kingdom of The Empty Throne ","Clans of The Hidden Grove ","Kingdom of Samsara ","Merchant City States ","City States of The Hungry Gods"][Math.floor(Math.random() * 10)]}</script><button onclick="selectRandomD6J()">Planet type</button><br /><p id="outputTextD6J"></p><script>function selectRandomD6J(){document.getElementById('outputTextD6J').innerHTML = ["Gas ","Terrestrial ","Aquatic"][Math.floor(Math.random() * 3)]}</script><button onclick="selectRandomZkx()">Description</button><br /><p id="outputTextZkx"></p><script>function selectRandomZkx(){document.getElementById('outputTextZkx').innerHTML = ["Holy ","Idyllic ","Sublime ","Pleasant ","Pristine ","Rugged ","Wild ","Chaotic ","Monstrous ","Demonic "][Math.floor(Math.random() * 10)]}</script><button onclick="selectRandomhwx()">Key feature 1 </button><br /><p id="outputTexthwx"></p><script>function selectRandomhwx(){document.getElementById('outputTexthwx').innerHTML = ["Grasslands ","Deserts ","Never ending daylight ","Low gravity ","No atmosphere ","Fog drenched ","Windswept ","Never ending storms ","Low/thin atmosphere ","Forests ","Oceans ","Caves ","Dust ","Blood soaked ultra-fertile soil ","Crystals","Mineral mountains ","Rivers ","High gravity ","Acid ","Mineral/ice rings ","Burning ","Freezing ","Fauna rich ","Never ending night time ","Structure/City covered ","Riven with cracks ","Poisoned ","Woodlands","Craters ","Subterranean "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomUDu()">Key feature 2</button><br /><p id="outputTextUDu"></p><script>function selectRandomUDu(){document.getElementById('outputTextUDu').innerHTML = ["Grasslands ","Deserts ","Never ending daylight ","Low gravity ","No atmosphere ","Fog drenched ","Windswept ","Never ending storms ","Low/thin atmosphere ","Forests ","Oceans ","Caves ","Dust ","Blood soaked ultra-fertile soil ","Crystals","Mineral mountains ","Rivers ","High gravity ","Acid ","Mineral/ice rings ","Burning ","Freezing ","Fauna rich ","Never ending night time ","Structure/City covered ","Riven with cracks ","Poisoned ","Woodlands","Craters ","Subterranean "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomaTl()">On the hyperspace sea? </button><br /><p id="outputTextaTl"></p><script>function selectRandomaTl(){document.getElementById('outputTextaTl').innerHTML = ["Yes","No"][Math.floor(Math.random() * 2)]}</script><button onclick="selectRandomNT7()">Number of continents </button><br /><p id="outputTextNT7"></p><script>function selectRandomNT7(){document.getElementById('outputTextNT7').innerHTML = ["None, singular land mass ","None, small islands only ","D6 ","D10 "][Math.floor(Math.random() * 4)]}</script><button onclick="selectRandom8W8()">Number of major cities</button><br /><p id="outputText8W8"></p><script>function selectRandom8W8(){document.getElementById('outputText8W8').innerHTML = ["1 ","D6 ","D10 ","D20 "][Math.floor(Math.random() * 4)]}</script><button onclick="selectRandomzwH()">Planetary population </button><br /><p id="outputTextzwH"></p><script>function selectRandomzwH(){document.getElementById('outputTextzwH').innerHTML = ["Sparse (d10 million) ","Medium (d20 billion) ","Heavy (10 + d20 billion ","Over populated d100 billion "][Math.floor(Math.random() * 4)]}</script><button onclick="selectRandomVYo()">Economic performance</button><br /><p id="outputTextVYo"></p><script>function selectRandomVYo(){document.getElementById('outputTextVYo').innerHTML = ["Dismal ","Challenged","Stable","Growing","Prosperous ","Flourishing"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandom0Gs()">Standing army size (in units of 100 fighters) - consider limiting if low population/economic performance</button><br /><p id="outputText0Gs"></p><script>function selectRandom0Gs(){document.getElementById('outputText0Gs').innerHTML = ["Tiny, d10","Small, 20 + d20","Medium, 50 + d100","Big, 100 + d100","Very big, 300 + d100","Huge, 500 + d1000"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandom9pt()">Standing terra vehicle fleet - consider limiting if low population/economic performance</button><br /><p id="outputText9pt"></p><script>function selectRandom9pt(){document.getElementById('outputText9pt').innerHTML = ["Tiny, d10","Small, 20 + d20","Medium, 50 + d100","Big, 100 + d100","Very big, 300 + d100","Huge, 500 + d1000"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomUI0()">Standing space vehicle fleet- consider limiting if low population/economic performance</button><br /><p id="outputTextUI0"></p><script>function selectRandomUI0(){document.getElementById('outputTextUI0').innerHTML = ["Tiny, d10","Small, 20 + d20","Medium, 50 + d100","Big, 100 + d100","Very big, 300 + d100","Huge, 500 + d1000"][Math.floor(Math.random() * 6)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-74597313245873894502023-10-14T04:29:00.004-07:002023-10-16T20:29:40.671-07:00History Generator for The Galactic Realm of the Hyperspace Sea<p> For generating history/current events for: <a href="https://lizardmandiaries.blogspot.com/2023/10/the-galactic-realm-of-hyperspace-sea.html">https://lizardmandiaries.blogspot.com/2023/10/the-galactic-realm-of-hyperspace-sea.html </a> </p><p>Combine results to generate ideas for intergalactic history! Find an automated version at the bottom of the page! </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjll_zGERHT4gWabm3sg99ECGA6iDGHM8nIGeuOKwjjn2-A7l5Ijn8OkawfRUe0wsDvMw-WLcFKbo3_zF-OUi6wzM-RmMQXQGMc6uec0_1kYsxoDW7W8o33A2v7Gz6g8wApJtdJCIkchb2kIBYhpVo50svWUU3F_aX3hpIqA6FGFZM2HefxTBIpgD0fS2Kb" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="722" data-original-width="705" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjll_zGERHT4gWabm3sg99ECGA6iDGHM8nIGeuOKwjjn2-A7l5Ijn8OkawfRUe0wsDvMw-WLcFKbo3_zF-OUi6wzM-RmMQXQGMc6uec0_1kYsxoDW7W8o33A2v7Gz6g8wApJtdJCIkchb2kIBYhpVo50svWUU3F_aX3hpIqA6FGFZM2HefxTBIpgD0fS2Kb=w390-h400" width="390" /></a></div><br /><p><span style="font-size: medium;"><b>History/Current Event Generator:</b> </span></p><p><b>Key Civilization, d10:</b> </p><p></p><ol style="text-align: left;"><li>Pantheonic Planetary States </li><li>Emperor’s Peace </li><li>Empire of The Solar Dynasty </li><li>Clans of the Outer Spheres </li><li>Long Hall Clans </li><li>Kingdom of The Empty Throne </li><li>Clans of The Hidden Grove </li><li>Kingdom of Samsara </li><li>Merchant City States </li><li>City States of The Hungry Gods</li></ol><p></p><div><b>Recency, d6: </b></div><div><div><ol style="text-align: left;"><li>In the very distant past (beyond the last century) </li><li>In the distant past (within the last century) </li><li>In the past (within the last few decades) </li><li>In the recent past (within the decade) </li><li>In the present - occurring over the course of the last year </li><li>In the present - began occurring over the last few weeks/months </li></ol><div><b>Galactic importance, d6: </b></div></div></div><div><div><ol style="text-align: left;"><li>Across the Hyperspace sea </li><li>Across a whole solar system </li><li>Across a planet </li><li>Across a continent </li><li>Across a city </li><li>Across a space station</li></ol><div><b>Description, d30, roll twice and combine: </b></div></div></div><div><div><ol style="text-align: left;"><li>Peaceful </li><li>Respectful </li><li>Erudite </li><li>Bloody </li><li>Clean </li><li>Holy</li><li>Restrained </li><li>Wanton </li><li>Destructive </li><li>Savage </li><li>Chaotic </li><li>Monstrous </li><li>Opulent</li><li>Slow</li><li>Swift </li><li>Unholy </li><li>Invisible</li><li>Splendid </li><li>Fertile </li><li>Aquatic </li><li>Just </li><li>Cleansing </li><li>Rigid </li><li>Burning </li><li>Subterranean </li><li>Terrifying </li><li>Hateful </li><li>Secretive </li><li>Ordered </li><li>Deathly </li></ol><div><b>Event, d20, consider rolling twice and combining for a more interesting event: </b></div></div></div><div><div><ol style="text-align: left;"><li>Spread of a religious cult </li><li>Spread of a cult of personality </li><li>Haunting by the spirits of ancestors </li><li>Magical warping of planetary surface </li><li>Magical warping of space nearby a planet </li><li>Bioengineering of people/plants/animals </li><li>Cataloging of society/people/plants/animals </li><li>Causing a calamity that makes planetary/space survival difficult </li><li>War with land vehicles </li><li>War with space vehicles </li><li>War with an army of soldiers </li><li>Spread of a radical philosophy </li><li>Heated economic competition </li><li>Conflicting legal claims to a planet/region/resource </li><li>Industrial sabotage </li><li>Electronic sabotage </li><li>Invasive spread of foreign culture </li><li>Spread of an artistic movement </li><li>Aggressive colonization </li><li>An alliance </li></ol><div><b>Automated version (click the buttons): </b></div></div></div><div><br /></div><button onclick="selectRandomoYK()">Key Civilization</button><br /><p id="outputTextoYK"></p><script>function selectRandomoYK(){document.getElementById('outputTextoYK').innerHTML = ["Pantheonic Planetary States ","Emperor’s Peace ","Empire of The Solar Dynasty ","Clans of the Outer Spheres ","Long Hall Clans ","Kingdom of The Empty Throne ","Clans of The Hidden Grove ","Kingdom of Samsara ","Merchant City States ","City States of The Hungry Gods"][Math.floor(Math.random() * 10)]}</script><button onclick="selectRandom97Y()">Recency</button><br /><p id="outputText97Y"></p><script>function selectRandom97Y(){document.getElementById('outputText97Y').innerHTML = ["In the very distant past (beyond the last century) ","In the distant past (within the last century) ","In the past (within the last few decades) ","In the recent past (within the decade) ","In the present - occurring over the course of the last year ","In the present - began occurring over the last few weeks/months"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomxsJ()">Galactic importance</button><br /><p id="outputTextxsJ"></p><script>function selectRandomxsJ(){document.getElementById('outputTextxsJ').innerHTML = ["Across the Hyperspace sea ","Across a whole solar system ","Across a planet ","Across a continent ","Across a city ","Across a space station"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomzJq()">Description</button><br /><p id="outputTextzJq"></p><script>function selectRandomzJq(){document.getElementById('outputTextzJq').innerHTML = ["Peaceful ","Respectful ","Erudite ","Bloody ","Clean ","Holy","Restrained ","Wanton ","Destructive ","Savage ","Chaotic ","Monstrous ","Opulent","Slow","Swift ","Unholy ","Invisible","Splendid ","Fertile ","Aquatic ","Just ","Cleansing ","Rigid ","Burning ","Subterranean ","Terrifying ","Hateful ","Secretive ","Ordered ","Deathly "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomTbL()">and</button><br /><p id="outputTextTbL"></p><script>function selectRandomTbL(){document.getElementById('outputTextTbL').innerHTML = ["Peaceful ","Respectful ","Erudite ","Bloody ","Clean ","Holy","Restrained ","Wanton ","Destructive ","Savage ","Chaotic ","Monstrous ","Opulent","Slow","Swift ","Unholy ","Invisible","Splendid ","Fertile ","Aquatic ","Just ","Cleansing ","Rigid ","Burning ","Subterranean ","Terrifying ","Hateful ","Secretive ","Ordered ","Deathly "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandom80F()">Event </button><br /><p id="outputText80F"></p><script>function selectRandom80F(){document.getElementById('outputText80F').innerHTML = ["Spread of a religious cult ","Spread of a cult of personality ","Haunting by the spirits of ancestors ","Magical warping of planetary surface ","Magical warping of space nearby a planet ","Bioengineering of people/plants/animals ","Cataloging of society/people/plants/animals ","Causing a calamity that makes planetary/space survival difficult ","War with land vehicles ","War with space vehicles ","War with an army of soldiers ","Spread of a radical philosophy ","Heated economic competition ","Conflicting legal claims to a planet/region/resource ","Industrial sabotage ","Electronic sabotage ","Invasive spread of foreign culture ","Spread of an artistic movement ","Aggressive colonization ","An alliance "][Math.floor(Math.random() * 20)]}</script><button onclick="selectRandomfuf()">(If a complicated event click again) </button><br /><p id="outputTextfuf"></p><script>function selectRandomfuf(){document.getElementById('outputTextfuf').innerHTML = ["Spread of a religious cult ","Spread of a cult of personality ","Haunting by the spirits of ancestors ","Magical warping of planetary surface ","Magical warping of space nearby a planet ","Bioengineering of people/plants/animals ","Cataloging of society/people/plants/animals ","Causing a calamity that makes planetary/space survival difficult ","War with land vehicles ","War with space vehicles ","War with an army of soldiers ","Spread of a radical philosophy ","Heated economic competition ","Conflicting legal claims to a planet/region/resource ","Industrial sabotage ","Electronic sabotage ","Invasive spread of foreign culture ","Spread of an artistic movement ","Aggressive colonization ","An alliance "][Math.floor(Math.random() * 20)]}</script><button onclick="selectRandomCi6()">If needed, other key civilization </button><br /><p id="outputTextCi6"></p><script>function selectRandomCi6(){document.getElementById('outputTextCi6').innerHTML = ["Pantheonic Planetary States ","Emperor’s Peace ","Empire of The Solar Dynasty ","Clans of the Outer Spheres ","Long Hall Clans ","Kingdom of The Empty Throne ","Clans of The Hidden Grove ","Kingdom of Samsara ","Merchant City States ","City States of The Hungry Gods"][Math.floor(Math.random() * 10)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-61456042836754363132023-10-05T04:40:00.010-07:002023-10-23T00:18:45.192-07:00The Galactic Realm of the Hyperspace Sea - Rules <p>For: <a href="https://itch.io/jam/gd20-jam ">https://itch.io/jam/gd20-jam </a></p><p>See also: <a href="https://lizardmandiaries.blogspot.com/2023/09/four-civilizations-of-galactic-realm.html">https://lizardmandiaries.blogspot.com/2023/09/four-civilizations-of-galactic-realm.html</a> </p><p><b><span style="font-size: large;">Core Rules: </span></b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgDk7WEAavbeE_IqJP-w2i64-KQSJYVfHns33645DI6h4zau3NceIVXd4MTArFM_45JTazKIoYfYpmDxNwHPdCKrnal_nYVQ7jVJ83EmcvWasJEKazpmJAUT2M1tB9OcAhmKuU6mtW1VKIHTuF9jPsKF97eohCgZrxno9n32W0JBeKD_JRJTT3ndrwh8VhQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="722" data-original-width="684" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgDk7WEAavbeE_IqJP-w2i64-KQSJYVfHns33645DI6h4zau3NceIVXd4MTArFM_45JTazKIoYfYpmDxNwHPdCKrnal_nYVQ7jVJ83EmcvWasJEKazpmJAUT2M1tB9OcAhmKuU6mtW1VKIHTuF9jPsKF97eohCgZrxno9n32W0JBeKD_JRJTT3ndrwh8VhQ=w378-h400" width="378" /></a></div><p><b>Action Roll: </b></p><p></p><ul style="text-align: left;"><li>When an action’s success is uncertain, a player rolls a d20 and adds appropriate Proficiency. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.</li><li>Proficiency is the total bonus values of any Attribute Score, Skill or Possession that can be applied to the action being performed. Players may apply one of each of the above sources to an action test. The referee can add or subtract from the score of an action roll if they deem the in game situation/context appropriate to do so. </li><li><b>All Action Rolls carry some element of risk. On a failed roll the difference between the Action Roll and DS is the amount of Health, Reputation or Finances depleted. </b></li><li>Rolls of 1 (regardless of Proficiency) on the die always fail; rolls of 20 will always succeed. The referee will need to consider what events transpire when these particularly unlucky/lucky events occur. </li></ul><p></p><p><b>Difficulty Scores Guidelines: </b></p><p>Easy: 12 Average: 16 Tough: 20</p><p><b>Economy</b>: Buying and selling is handled through an Action Roll with an appropriate difficulty score. Forgo any roll if the purchase is trivial - the good or service is simply acquired. Player characters may be awarded/acquire credit chits that can restore any lost Finances (up to that characters’ maximum). </p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjS5t7Yv6bCnZmgUk7GA-eWbGMCpVNkatRyZwSAEgqG2nznQCJHC3MDiJu3b-6t9vF8Og-rqSEgwB2uKiOc8tkxeXfXHbvtRo7h1chj0jANWvnBbvpG6kDiqLmYF6zr9s6xjkHsLuZtJeHYJUwDAB08IsbPDnf_VX8IjJm27nk8-JeC04tWr6PYZgfgyEq9" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="731" data-original-width="687" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjS5t7Yv6bCnZmgUk7GA-eWbGMCpVNkatRyZwSAEgqG2nznQCJHC3MDiJu3b-6t9vF8Og-rqSEgwB2uKiOc8tkxeXfXHbvtRo7h1chj0jANWvnBbvpG6kDiqLmYF6zr9s6xjkHsLuZtJeHYJUwDAB08IsbPDnf_VX8IjJm27nk8-JeC04tWr6PYZgfgyEq9=w377-h400" width="377" /></a></b></div><b><br /></b><p><b><span style="font-size: large;">Player Character (PC) Creation</span></b></p><p>Allocate the scores of 3, 2 and 1 to each of the following Attributes: </p><p></p><ul style="text-align: left;"><li><b>Strength</b>. Gives Proficiency in actions of Fighting, fortitude, and toughness.</li><li><b>Dexterity</b>. Gives Proficiency in actions of Stealth, athletics, and reflexes.</li><li><b>Willpower</b>. Gives Proficiency in actions of Confidence, discipline, and charisma.</li></ul><p></p><ul style="text-align: left;"><li><span style="white-space-collapse: preserve;">Choose a Background for your character.</span></li><li><span style="white-space-collapse: preserve;">Assign your character three skills based on your background. They can be Broad (+1) or Narrow (+2, as they are more specialized). Skills are here: <a href="https://lizardmandiaries.blogspot.com/2023/10/24-skills-of-galactic-realm.html">https://lizardmandiaries.blogspot.com/2023/10/24-skills-of-galactic-realm.html </a></span></li></ul><p></p><p><span style="white-space-collapse: preserve;"><b>Player characters also have a score for Health, Reputation and Finances</b></span></p><p></p><ul style="text-align: left;"><li><span style="white-space-collapse: preserve;"><b>Health </b>starts at 10 plus Strength score. PCs may sleep once per day in a safe spot, regaining all lost Health. If it is possible that this rest will be interrupted by aggressive interlopers it will be! </span></li><li><span style="white-space-collapse: preserve;"><b>Reputation </b>starts at 10 plus Dexterity score. Lost reputation is restored by a successful action roll risking reputation. The difference between the Action Roll and DS is the amount of reputation restored (up to maximum reputation). Low reputation characters will find themselves ostracized, characters with no reputation will be exiled or forbidden entry to most self respecting establishments. </span></li><li><span style="white-space-collapse: preserve;"><b>Finances </b>start at 10 plus Willpower score. Lost finances are restored by a successful action roll risking finances. The difference between the Action Roll and DS is the amount of finance restored (up to the maximum finance). The finance attribute may go infinitely negative. While a character has negative finances they will be hounded appropriately by debt collectors. </span></li></ul><div><span style="white-space-collapse: preserve;"><b>Advancement:</b></span></div><p></p><ul style="text-align: left;"><li><span style="white-space-collapse: preserve;">When deemed appropriate by the referee a PC gains a level. </span></li><li><span style="white-space-collapse: preserve;">Each level: raise an Attribute or Skill score by 1 (Narrow Skill by +2) (MAX +8) and raise either Health, Reputation or Finances by 1. Every 3rd level a PC may </span><span style="white-space-collapse: preserve;">learn a new Broad Skill (at +1) or Narrow Skill (at +2) instead of increasing scores.</span></li></ul><p></p><p><span style="white-space-collapse: preserve;"><b><span style="font-size: large;"></span></b></span></p><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEihgWgoNeg1v-Gs4vZDuTEKYZ0ARKRrftRNlajKI1-mIt0B34FoyCc9UytW-f929zKoygaNhzKvp_RxtXpdu-stkjEfJUOGIea26_5bS8HH8dqVbJ5iQtlnVJrCTvo5bT7V6NWkDODJ_xR4bqsUt3wlwvd8cp3IqImHJ9kN9IAr8aJvDQg_Ly6XCLGiVsy2" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="723" data-original-width="716" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEihgWgoNeg1v-Gs4vZDuTEKYZ0ARKRrftRNlajKI1-mIt0B34FoyCc9UytW-f929zKoygaNhzKvp_RxtXpdu-stkjEfJUOGIea26_5bS8HH8dqVbJ5iQtlnVJrCTvo5bT7V6NWkDODJ_xR4bqsUt3wlwvd8cp3IqImHJ9kN9IAr8aJvDQg_Ly6XCLGiVsy2=w397-h400" width="397" /></a></span></b></div><b><span style="font-size: large;"><br /></span></b><p><b style="white-space-collapse: preserve;"><span style="font-size: large;">Non Player Characters (NPCs)</span></b></p><div>NPCS have three attributes: Strength, Dexterity, Willpower and a Health score. The guidelines for values for these attributes are: Weak: 12 (or below) Average: 14-16 Tough: 20+). Health is 10, but maybe higher or lower for particular weak/strong NPCs. </div><div><br /></div><div><div><b>A situation in which a PC is in opposition with another PC/NPC is a Confrontation.</b></div><div><br /></div><div>The DS of the opposition is equal to the appropriate attribute of the NPC being confronted. When a PC rolls to act in a Confrontation the difference between the Action Roll and DS is the amount of Health depleted from the loser of the confrontation</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjxq2dQBHIvSbtjBINkd2f8lmjPkrUXdWy1dD-QIyyGaU01lC7MLC44v3gamTg_h2EosSsZX1opoe3WZmcM9Zid1V6RWLiAaRVcaiA1wXiMALaXCswLcjxIuZSt20BpIZWUjenYYbDlniD7mWHh5oH7_NnIrqpsnoTUflObbH86EVyKAe5aFtjDsl4detfo" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="719" data-original-width="691" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjxq2dQBHIvSbtjBINkd2f8lmjPkrUXdWy1dD-QIyyGaU01lC7MLC44v3gamTg_h2EosSsZX1opoe3WZmcM9Zid1V6RWLiAaRVcaiA1wXiMALaXCswLcjxIuZSt20BpIZWUjenYYbDlniD7mWHh5oH7_NnIrqpsnoTUflObbH86EVyKAe5aFtjDsl4detfo=w385-h400" width="385" /></a></div><br /><b><span style="font-size: large;">Vehicles</span></b></div><div><br /></div><div>Vehicle have three attributes: Comms, Engines, Arsenal and a Hull score. The guidelines for values for these attributes are: Weak: 12 (or below) Average: 14-16 Tough: 20+). Hull is 10, but maybe higher or lower for particularly weak/strong vehicles. </div><div><br /></div><div><ul style="text-align: left;"><li>When a PC is piloting a vehicle they roll a d20 and add the appropriate vehicle attribute minus 10 divided by 3 to the roll plus any appropriate Proficiency. </li><li>Confrontations are resolved normally between vehicles but they lose Hull when losing a confrontation. When a vehicle's Hull is reduced to 0 it, and all aboard, are destroyed. </li><ul><li>All space vehicle rolls/scores are doubled against terra vehicles and tripled against on foot targets. </li><li>All terra vehicle rolls/scores are doubled against on foot targets and halved against space vehicles. </li><li>All on foot rolls/scores are halved against terra vehicles and quartered against space vehicles. </li></ul></ul></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhsz6GLDm1n_ImySRkOR7ENyVDgTP0xX3NAjeWekq3k9-LR3xCDUT_SmcEDCUcrntOAqY7V8hMSrs5TcVEOwHnMIy_N-XUOWELQB7Ev5izl4FdIUcc_ShAD_2Ck1YbvCpoCOj5PXqpZOLS8H-rgiUI7NBMUWZS4O_GJ6abT9uMJdvSktTj9StOr1_aH6lWi" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="728" data-original-width="698" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEhsz6GLDm1n_ImySRkOR7ENyVDgTP0xX3NAjeWekq3k9-LR3xCDUT_SmcEDCUcrntOAqY7V8hMSrs5TcVEOwHnMIy_N-XUOWELQB7Ev5izl4FdIUcc_ShAD_2Ck1YbvCpoCOj5PXqpZOLS8H-rgiUI7NBMUWZS4O_GJ6abT9uMJdvSktTj9StOr1_aH6lWi=w383-h400" width="383" /></a></div><br /><b style="font-size: x-large;">Combat Confrontations</b></div><div><ul style="text-align: left;"><li>All combat is MASS COMBAT resolved in a single round. The appropriate score for each NPC combatant are added together for each side, then a d6 is rolled for each NPC combatant. For each PC on a side in a conflict, they roll a d20 and add appropriate Proficiency as normal. Before resolving each side must designate the target/s of any HP/HULL damage, this can be as specific or broad as needed but must be assigned before the round has been resolved. Any additional HP/HULL damage left over after any identified targets are killed/destroyed when the round is resolved is wasted (it does not cascade onto untargeted combatants). Once targets are identified, and scores and rolls are summed the confrontation can be resolved as normal. </li><li>If appropriate to the conflict, different types of confrontations may take place in the single round mass combat. For example, some combatants may be engaged in ranged combat, others in melee, others in electronic or magical conflicts. The GM will need to determine scores for each side for each type of confrontation and resolve HP/HULL damage as they deem appropriate. </li><li>Regardless of whether all combatants on the losing side of the confrontation are killed or not, they are defeated, and the GM will need to extrapolate from the result of the round of combat what took place in the battle and what the aftermath is. </li></ul></div><div><b>Note</b>: If a PC rolls a natural 20, but otherwise is on the losing side of a conflict, they either miraculously survive or achieve something of note in the battle. If a PC rolls a natural 1, but otherwise is on the winning side of a conflict, they take some grievous injury or suffer some misadventure during the battle. </div><div><br /></div><div><br /></div><div><b><span style="font-size: large;">Death</span></b></div><div>When a PC or NPC Health reaches zero, they die.</div></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj-_tZ6ZK_527pb3At3BvJni98xfu-cvt5GoJK_ozgBy0sq0vAkMcmBmUXEebDmIWQI2Xd7yCIt3i78fd_PQ6hgvFyK1uji3h23YlpeJKambp9s0zkh1P8UAJAw57KqF_Lv73IEoN0K8Dh2NF3aqT-Gj3Kt4rAhV0EYeZyUlgsFNPKk9Kc6fNjmzQN-6AH5" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="716" data-original-width="659" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEj-_tZ6ZK_527pb3At3BvJni98xfu-cvt5GoJK_ozgBy0sq0vAkMcmBmUXEebDmIWQI2Xd7yCIt3i78fd_PQ6hgvFyK1uji3h23YlpeJKambp9s0zkh1P8UAJAw57KqF_Lv73IEoN0K8Dh2NF3aqT-Gj3Kt4rAhV0EYeZyUlgsFNPKk9Kc6fNjmzQN-6AH5=w368-h400" width="368" /></a></div><br /><br /></div><div><br /></div><div><br /></div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-78834414472535387592023-10-04T06:12:00.001-07:002023-10-04T06:12:03.689-07:0024 Skills of The Galactic Realm<p>Following on from this post: <a href="https://lizardmandiaries.blogspot.com/2023/09/four-civilizations-of-galactic-realm.html">https://lizardmandiaries.blogspot.com/2023/09/four-civilizations-of-galactic-realm.html</a> here are 24 sci fi skills that will be important within the galactic realm of the hyperspace sea! </p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiOJu9vplYZ9_03TBDKbkvmF3kcBG0DyLLMqeiwJogKMP4mU4_Bt2XTkPEJ_WL2btcEFgsESg050kM8xF-Vd--3Veg_8_gYmKoTNM7oG2roe_KXRjZxnxDP282av5KrvggBeNGn_cqiVvL_korr6dLG6g_t_CnPtJZznish2YySSuXLTbV0tAmEt9k-YqTD" style="margin-left: auto; margin-right: auto;"><img alt="" data-original-height="523" data-original-width="800" height="209" src="https://blogger.googleusercontent.com/img/a/AVvXsEiOJu9vplYZ9_03TBDKbkvmF3kcBG0DyLLMqeiwJogKMP4mU4_Bt2XTkPEJ_WL2btcEFgsESg050kM8xF-Vd--3Veg_8_gYmKoTNM7oG2roe_KXRjZxnxDP282av5KrvggBeNGn_cqiVvL_korr6dLG6g_t_CnPtJZznish2YySSuXLTbV0tAmEt9k-YqTD" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Insight Magician (Roger Dean) </td></tr></tbody></table><br /><b><span style="font-size: medium;">Broad: (+ 1 to a variety of things) </span></b></p><p></p><ul style="text-align: left;"><li><b>Sacrifice magic (</b>Bend the rules of reality and avoid catastrophes by burning flesh offerings to the gods). Proficiency possessions: Altar, sanctified meat. </li><li><b>Insight magic</b> (Know things you shouldn't be able to and be aware of looming dangers by entering a trance state). Proficiency possessions: Sensory deprivation helmet, meditation stool. </li><li><b>Ancestor magic </b>(Empower your body's mental/physical capacity and cleanse it of ill and injury by venerating the ghosts of your ancestors through prayer). Proficiency possessions: Relics, shrines. </li><li><b>Terra magic</b> (Warp and work the physical elements and systems within the atmosphere of planetary bodies by manipulating null matter quantum possibility particles). Proficiency possessions: Null matter rod/wand, quantcloud collector. </li><li><b>Void magic (</b>Warp and work the physical elements and systems outside of the atmosphere of planetary bodies by manipulating null matter quantum possibility particles). Proficiency possessions: Null matter rod/wand, quantcloud collector. </li><li><b>Biogenering </b>(Modify form and biology of yourself and others by fusing genetic sequencers from disparate biological organisms). Proficiency possessions: Mobile sample sequencer, sample collector drone, Sequencing accelerator pod. </li><li><b>Encyclopedia </b>(Know obscure, pertinent and helpful information about things you have not encountered before by hardlining information via datajack while you sleep). Proficiency possessions: Datacube (subject specific), Brain datajack. </li><li><b>Survival </b>(Keep yourself and others alive in harsh conditions by securing shelter and resources). Proficiency possessions: Bubble tent, Nutrient replicator, Slow-drip chemical converter. </li><li><b>Terra vehicle combat</b> (Destroy other vehicles and avoid being destroyed in vehicular combat within the atmosphere of planetary bodies). Proficiency possessions: Reflex datajack, adrenaline regulator, stimulant injector. </li><li><b>Space vehicle combat</b> (Destroy other vehicles and avoid being destroyed in vehicular combat outside of the atmosphere of planetary bodies). Proficiency possessions: Reflex datajack, adrenaline regulator, stimulant injector.</li><li><b>Melee fighting</b> (Kill/subdue others in close combat and avoid being killed/subdued yourself). Proficiency possessions: Melee weapons, armour, adrenaline regulator, stimulant injector.</li><li><b>Ranged fighting </b>(Kill/subdue others in ranged combat and avoid being killed/subdued yourself). Proficiency possessions: Ranged weapons, armour, adrenaline regulator, stimulant injector.</li></ul><p></p><p><b>Narrow: (+ 2 to specific things)</b></p><p></p><ul style="text-align: left;"><li><b>Philosophy </b>(Dissolve impossible magical forces and make yourself immune against illogical ills such as curses and spells by rational and systematic considerations of reality). Proficiency possessions: Brain datajack repeating uncorrupted maxims, truth tattoos. </li><li><b>Economics </b>(Maximize your resources through trade and avoid being taken advantage of when trading by knowing the value of things). Proficiency possessions: Weightmass scanner, brain datajack with relevant market streams. </li><li><b>Civics </b>(Navigate bureaucracy successfully and avoid legal pitfalls by hardlining up to date legalese via datajack). Proficiency possessions: Datacube (Law records), brain datajack. </li><li><b>Engineering </b>( Effectively modify/create mechanical constructs and ensure their optimal operation by knowing well their workings). Proficiency possessions: Powered exo arm, analyser drone, chemical fabricator. </li><li><b>Battle tactics </b>(Provide effective directives in battle and avoid falling prey to the battle plans of opposing forces by a comprehensive understanding of all battlefields). Proficiency possessions: Retina drone feeds, brain datajack with relevant environmental data streams. </li><li><b>Leadership </b>(Provide effective and inspiring directives and avoid being undermined by a comprehensive understanding of others motivations). Proficiency possessions: Retina drone feeds, brain datajack with relevant data streams. </li><li><b>Intimidation </b>(Threaten others into complying with your wishes and know when others are bluffing you by an intuitive grasp of psychology). Proficiency possessions: Resonator, Biofeedback scanner. </li><li><b>Artistic creation </b>(Construct inspiring experiences and correctly interpret the meaning of other’s works by being highly emotionally receptive). Proficiency possessions: Sensory acceleration helmet, shrine (to appropriate muse), materials and tools appropriate to medium worked. </li><li><b>Terra navigation </b>(Plot effective routes and avid getting lost within the atmosphere of planetary bodies). Proficiency possessions: Datacube (planetary maps), retina drone feeds, . </li><li><b>Space navigation</b> (Plot effective routes and avid getting lost outside of the atmosphere of planetary bodies). Proficiency possessions: Datacube (astrological maps), brain datajack with relevant navigation data streams. </li><li><b>Data search </b>(Find out obscure, pertinent and helpful information by hardlining information via datajack while you are awake). Proficiency possessions: Datacube (subject specific), Brain datajack. </li><li><b>Electronic intrusion </b>(Make electronic devices/equipment do things they shouldn’t and stop your electronics from being hijacked by interfacing with the datagrid directly with a brain datajack). Proficiency possessions: Brain datajack, datagrid bio-throne, datagrid bio-capsule. </li></ul><p></p><div><br /></div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-75103172374432657032023-09-25T22:11:00.002-07:002023-09-25T22:12:30.087-07:00Four Civilizations of The Galactic Realm (And a Micro Review of GD20) <p> I am currently working on a little sci fi thing called "The Galactic Realm of the Hyperspace Sea" for the <a href="https://itch.io/jam/gd20-jam">GD20 Jam</a> (run by the fine folks over at <a href="https://cosmic-sorcery-society.itch.io/">CSS</a>). </p><p>It's a galaxy where hyperspace travel is near instantaneous, but requires the presence of hyperspace seas - which works likes areas of ocean in our world, travel by boat is much quicker than travel by foot. Space travel outside of hyperspace will be sublight speed, much slower, thus areas on "the coast" will be much more cosmopolitan/built up but prone to being attacked. Areas not on the coast are more disconnected from much of the events of the realm, enjoying the safety and isolation this brings but miss out on newer developments closer to the hyperspace seas. </p><p>The plan is to have 10 space faring civilizations outlined, semi inspired by ancient earth civilizations, alongside 24 skills. I'll then map out the realm and this will represent the galactic realm in a peaceful/stable moment in history - from there I hope to run a domain game with each player in control of a civilization and we play through a few centuries of history to get a more chaotic/conflict riven setting (unless my players prove me wrong and somehow end up with universal peace).</p><p>I like <a href="https://cosmic-sorcery-society.itch.io/gd20">GD20 </a> because it seems to be the system that gets the absolute most bang out of each d20 dice rolls. The game is: Roll a d20 (adding an bonuses) and equal or beat a number. That's it! If its a dangerous action you are attempting you lose the amount of HP that you fail the roll by. Enemies "stats" are simply a target number you can either beat or lose to in a roll - either combatant losing the amount of HP they lost the contested roll by. I love this for a play by post game, because you can extrapolate a lot of in game fiction from a single dice roll. My experience with play by post is that combat becomes INTERMINABLE very quickly, with GD20 this doesnt need to be the case - with a lot of importance sitting on a single dice roll things can move quicker. Even as I am writing this I am considering changing the combat system so all combats are resolved by a single roll. </p><p>So with this kind of system I can just make up a bunch of weirdo sci fi skills, present them to the player, and we are good to go - which is what I plan to do! Maybe get involved in the GD20 to try out something different yourself: <a href="https://itch.io/jam/gd20-jam">https://itch.io/jam/gd20-jam</a></p><p>Now, to the civilizations...</p><p>(They are presented in the following format if you want to make your own:</p><p></p><ul style="text-align: left;"><li><b>Name</b></li><li>Government. Culture. Religion. Entertainment. </li><li>Architecture. Costume. Misc. Vehicle Design.</li><li>Background name (skill bonus) x 4 ) </li></ul><p></p><div><b><span style="font-size: large;"><br /></span></b></div><div><b><span style="font-size: large;">Pantheonic Planetary States </span></b></div><p>An alliance of self governed planets who all value the political agency of individual citizens. A culture of free thought, public debate and dramatic performances. The planetary states see themselves as subjects of and protected by a common pantheon of gods - an array of deities each with their own realm of control. These gods require ongoing sacrifices to remain content and appeased. Dramatic performances exploring metaphysics are the endemic form of entertainment. </p><p><b>Aesthetics</b>: White stone, columns, arches and domes, immense statues of gods in human form. Robes of flowing cloth. Vehicles are curved and plumed metals of orange and gold. </p><p><b>Backgrounds</b>: </p><p></p><ul style="text-align: left;"><li>Priest (Advantage to sacrifice magic) </li><li>Sage (Advantage to philosophy) </li><li>Academic (Advantage to encyclopedia) </li><li>Councilor (Advantage to civics) </li></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8dzwWbYISfD8AddwbcA0vEWB1FchgNpMAs7zgRmBNOu8tGH09qVI0KhHnU-0xULJD01H3fHOqe8JBGDSzxYq839elQ624Jg-Nk0_pCMce1HL6m2mW74JT_o3Rq170bSw_kqeokGSARjaNu6whG4bce3tSP5OFA1F3tp2-JuTFKU8eISnKxhNTf-k4l_Ib/s1344/1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8dzwWbYISfD8AddwbcA0vEWB1FchgNpMAs7zgRmBNOu8tGH09qVI0KhHnU-0xULJD01H3fHOqe8JBGDSzxYq839elQ624Jg-Nk0_pCMce1HL6m2mW74JT_o3Rq170bSw_kqeokGSARjaNu6whG4bce3tSP5OFA1F3tp2-JuTFKU8eISnKxhNTf-k4l_Ib/w266-h400/1.png" width="266" /></a></div><br /><div><b><span style="font-size: large;"><br /></span></b></div><div><b><span style="font-size: large;">Emperor's Peace </span></b></div><p>An interstellar empire ruled by an emperor/empress elected by a council of military officers. A strict and rigid culture, devoted to both the edicts of the emperor and seeking glory through service to the empire. While a staggeringly wide range of deities are sacrificed to and worshiped within the empire, the deified emperors of the past are widely considered the most potent and powerful. Brutal gladiatorial matches, often to the death, are the endemic form of entertainment. </p><p><b>Aesthetics</b>: Black stone, columns, arches and domes - often spiked, immense statues of gods in human form. Robes of flowing cloth, hardened by pieces of spiked metal armour. Vehicles are curved and spiked metal of silver and red.</p><p><b>Backgrounds</b>: </p><p></p><ul style="text-align: left;"><li>Centurion (Advantage to melee or ranged fighting) </li><li>Officer (Advantage to civics) </li><li>Fabricator (Advantage to engineering)</li><li>Priest (Advantage to sacrifice magic)</li></ul><p></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><br /></b></div><b><br /><br /></b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY1SoQZ3KyQ2pkdz4o67IiCM0KqafbXywg6OjnBfr3KxXKkTu6hPHFNZ5OifdYwCutrZ-Fpbd58oCNoh0bj5sciRh9REJZkb_rc0B6CXkj7fZvWNH3gqrttO7gC8DOhRiwaGaaMpTgnS13I-YdKRodi77BD1cgb2yrPmeJU2OQqQ2IErGetDGQMmf8g11z/s1344/2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1344" data-original-width="896" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY1SoQZ3KyQ2pkdz4o67IiCM0KqafbXywg6OjnBfr3KxXKkTu6hPHFNZ5OifdYwCutrZ-Fpbd58oCNoh0bj5sciRh9REJZkb_rc0B6CXkj7fZvWNH3gqrttO7gC8DOhRiwaGaaMpTgnS13I-YdKRodi77BD1cgb2yrPmeJU2OQqQ2IErGetDGQMmf8g11z/s320/2.png" width="213" /></a></div><p><b><span style="font-size: large;"><br /></span></b></p><p><b><span style="font-size: large;">Empire of The Solar Dynasty </span></b></p><p>An interstellar empire ruled by a semi deified family. While positions of symbolic power are only ever granted to those of the line of the Solar Dynasty an immense meritocratic bureaucracy ensures the empire is impeccably well managed. Shrines devoted to the solar family are ever-present, as is a steadfast devotion to one's own family - living and dead. Intimate and private poetry readings and musical performance are the endemic form of entertainment. </p><p><b>Aesthetics</b>: Green stone pagodas, ornate golden eaves, solar iconography and enshrined portraits. Silken suits with long skirts for pants. Vehicles of red, gold and green metals given the visage of flying lizards and birds. </p><p><br /></p><p><b>Backgrounds</b>: </p><p></p><ul style="text-align: left;"><li>Solar servant (Advantage to civics) </li><li>Solar ethicist (Advantage to philosophy) </li><li>Industrial artisan (Advantage to engineering) </li><li>Trade captain (Advantage to economics) </li></ul><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkvNtA9yLqedAL619lhLHekJh7nqXVg78q2FcX4F8sLTQcWiX6UyM6dzucIdmoYKDVmhUMXB_2r24LeSZIxGPGcumkWqZw78CVUh1vveXoG5k76N33ay3Ofo-LkY8-XAKmCS5EvYvqawhz7aMYZGoYKzx3qu02PydNbMo5twU20bQDgZ3SEOIDrkXkuHIC/s1344/3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1344" data-original-width="896" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkvNtA9yLqedAL619lhLHekJh7nqXVg78q2FcX4F8sLTQcWiX6UyM6dzucIdmoYKDVmhUMXB_2r24LeSZIxGPGcumkWqZw78CVUh1vveXoG5k76N33ay3Ofo-LkY8-XAKmCS5EvYvqawhz7aMYZGoYKzx3qu02PydNbMo5twU20bQDgZ3SEOIDrkXkuHIC/s320/3.png" width="213" /></a></div><br /><p><b><span style="font-size: large;">Clans of the Outer Spheres</span></b></p><p>A loose confederacy of self governed planets, linked in a shared belief that the planetary body itself is ruler and owner of the peoples that inhabit it. In reverence to their planet, Outer Sphere clan worlds are sparsely populated. From each major group within this population a representative is sent to a low orbit space station. Here the Council of World Speakers interprets communications from the planet and canonizes them into edicts to be followed by those living below. Tranquil appreciation of the god planet's beauty and highly ritualized dance are the endemic forms of entertainment. </p><p>Aesthetics: Structures that appear to be part of the natural landscape, sculpted tree and stone. Near nudity in warmer climates, wrapped in barely tailored skins and furs in colder ones. Vehicles of unfinished metal in hues of natural ore, shaped as simple ovals or spheres. </p><p><b>Backgrounds</b>: </p><p></p><ul style="text-align: left;"><li>Warden (Advantage to terra magic) </li><li>Gatherer (Advantage biogenering) </li><li>Wanderer (Advantage to survival or terra navigation)</li><li>Hunter (Advantage to melee or ranged fighting) </li></ul><p></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Wcopg0NEWdnE1jWpm2C1y7XIClnkcjTFxjLgu1witSIDIKSLzpfM6UDQ27swFXZPCPibg97B8tuK3szY3EP1QQ9M2zOh5x3FcJmJMgvnAChhs2HiF75Rxfy30ct9C56nyjolIqXUV7DEGb4NtXcOxPQhFvQuYRRMNbAtDKoILlY8d3q2wdtMtAezb-wb/s1344/4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Wcopg0NEWdnE1jWpm2C1y7XIClnkcjTFxjLgu1witSIDIKSLzpfM6UDQ27swFXZPCPibg97B8tuK3szY3EP1QQ9M2zOh5x3FcJmJMgvnAChhs2HiF75Rxfy30ct9C56nyjolIqXUV7DEGb4NtXcOxPQhFvQuYRRMNbAtDKoILlY8d3q2wdtMtAezb-wb/w266-h400/4.png" width="266" /></a></div><br /><p><br /></p>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-39987500752735487292023-08-19T23:04:00.000-07:002023-08-19T23:04:01.801-07:00The Infinigrad Weird City Toolkit in PDF - Coming soon! <p>I have been working on is PDF version of the Infinigrad Weird City Toolkit (<a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit</a>), which currently only exists as a set of automated html file generators. </p><p>The PDF version will probably end up at about 100 pages of pure weird city tables for your gaming pleasure. </p><p>The PDF will be added at to the existing Infinigrad tool kit at no extra cost! </p><p>Should be out soon! </p><p>Enjoy some images from the pdf: </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvps2nhCYQ3ng1eUVrRKWTeyFeEYpUdjqEWFQR8b8FOIvs5Yct5cPnroT0lgCrQU81FPlrzQVNlE5a2zjG367ZJC567AyVmQ9chW4olFnmk3KxR41qfQPWabvNZ7ESauUz5ZvQixpQ14dDJYxggWlTCyEzJl9zy-nVYIt8WiO7BFq37pawX3Sa_BKY-yTC/s1285/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="903" data-original-width="1285" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvps2nhCYQ3ng1eUVrRKWTeyFeEYpUdjqEWFQR8b8FOIvs5Yct5cPnroT0lgCrQU81FPlrzQVNlE5a2zjG367ZJC567AyVmQ9chW4olFnmk3KxR41qfQPWabvNZ7ESauUz5ZvQixpQ14dDJYxggWlTCyEzJl9zy-nVYIt8WiO7BFq37pawX3Sa_BKY-yTC/w400-h281/1.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu5Tn7o1MRuyeCyycSiDsGUQ5UBDjHpgk7iK3wR49qxxUebKj8PS3wT4bKmrbSxSNtmZJPsBmjwpl7ll3jMIelYtJXT9ALIMtZhUOBsw15cTI_Ajt-PZyKoeDZNIySIDHdPwV2ApEdPGUt1cahiB4k1rHlHgXKds02JFpsHXeVqfBHrUmkIHsEYdO0IlpH/s1276/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1276" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu5Tn7o1MRuyeCyycSiDsGUQ5UBDjHpgk7iK3wR49qxxUebKj8PS3wT4bKmrbSxSNtmZJPsBmjwpl7ll3jMIelYtJXT9ALIMtZhUOBsw15cTI_Ajt-PZyKoeDZNIySIDHdPwV2ApEdPGUt1cahiB4k1rHlHgXKds02JFpsHXeVqfBHrUmkIHsEYdO0IlpH/w400-h283/2.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPEQM0ZxMMwLAaKgcg1C30hMJ_KvSpekQaIQVFVNeFvCZDRGILlAuC2scZnHmvzTLrCrtgfL1rRD0wkAVQdVYf5owsIegALJlg56wGXnV18_Cs9pQ0onnO6aIyhVhqZdkU_XM8M90TySaG_2KoAbDBM4v7mswhUfjqIBhny1FYydOT9QUWdTvClDV9jkRg/s1303/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="917" data-original-width="1303" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPEQM0ZxMMwLAaKgcg1C30hMJ_KvSpekQaIQVFVNeFvCZDRGILlAuC2scZnHmvzTLrCrtgfL1rRD0wkAVQdVYf5owsIegALJlg56wGXnV18_Cs9pQ0onnO6aIyhVhqZdkU_XM8M90TySaG_2KoAbDBM4v7mswhUfjqIBhny1FYydOT9QUWdTvClDV9jkRg/w400-h281/4.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9YG_eqnV5nlu_FWOWUti9hF1UXU3ni9o_SG4EmBlJs_RMnaG797_bRNlGJRiuymJ2-Igb2QxLWyMh_8CVE1hdSDCdSsaugiDk7Zf1VTPH5ZkpjrsK_lkK8xcnAxPifHQjmSiJprfRpGsUM-Zoa5JKNFj1A9nm4R9HsfDVTXtGIqQSsirhzGZAygzAdtJE/s1280/5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="897" data-original-width="1280" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9YG_eqnV5nlu_FWOWUti9hF1UXU3ni9o_SG4EmBlJs_RMnaG797_bRNlGJRiuymJ2-Igb2QxLWyMh_8CVE1hdSDCdSsaugiDk7Zf1VTPH5ZkpjrsK_lkK8xcnAxPifHQjmSiJprfRpGsUM-Zoa5JKNFj1A9nm4R9HsfDVTXtGIqQSsirhzGZAygzAdtJE/w400-h280/5.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6slzHfJsbYffjC8dwUvC8v8vbSCIbbMWH0-W9alAQvT22jDdiZ-HLGwY3wIsr6njYdvR4QVPenn3KmpQZxLyEveIgqB67fQh0EIbkT6o0pa_KTV1GH6cY47kL7dvvQjo-bRyZqVZj-wE69q4smCF9CitpquIZFDAfwl1eY5qSSDxKx3FE3WoxINB2zlu9/s1298/6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="903" data-original-width="1298" height="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6slzHfJsbYffjC8dwUvC8v8vbSCIbbMWH0-W9alAQvT22jDdiZ-HLGwY3wIsr6njYdvR4QVPenn3KmpQZxLyEveIgqB67fQh0EIbkT6o0pa_KTV1GH6cY47kL7dvvQjo-bRyZqVZj-wE69q4smCF9CitpquIZFDAfwl1eY5qSSDxKx3FE3WoxINB2zlu9/w400-h279/6.png" width="400" /></a></div><br /><p><br /></p>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com4tag:blogger.com,1999:blog-7881552271708679731.post-55121453728998456022023-07-20T23:35:00.002-07:002023-07-21T00:15:29.306-07:00Epsilon Infinigrad Suburb/Street Stocker and Mapping <p></p><ul style="text-align: left;"><li>Each suburb is composed of d10 streets. </li><li>Each street is composed of d6 buildings and a random street encounter. </li><li>Use the “Overall Suburb Details” generator in <a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit</a> to get details of the suburb. Use this to flesh out the specifics of random encounters and building inhabitants. </li><li>Suggested system for mapping: Streets are presented in a grid format, each grid box representing a street. </li><li>Generate more specific details of suburb/building residents as required using <a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit</a> </li><li>As a guide for the referee, it takes about quarter dayish to walk a street. The referee should take into consideration the needs for rest/food etc when traveling. </li></ul><p><b></b></p><p><b><b><br /></b><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHGZONnEMrkA_IiQkT9Ivlz6ijHlltNyzYvta3OffK3deqA_4d5T9oY079IujlrHado5SCbdxVBVwzkanO5p66p76TpJJdGfv8z940VZuWR2A9s2E168jIaKz05qFdlB2B2H2sNnNIagv4c6WAt3ne6bDxIeC6Qp9fwZx58CCAMcvhruyPYA1OaJLS-NU1/s1093/Map.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="840" data-original-width="1093" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHGZONnEMrkA_IiQkT9Ivlz6ijHlltNyzYvta3OffK3deqA_4d5T9oY079IujlrHado5SCbdxVBVwzkanO5p66p76TpJJdGfv8z940VZuWR2A9s2E168jIaKz05qFdlB2B2H2sNnNIagv4c6WAt3ne6bDxIeC6Qp9fwZx58CCAMcvhruyPYA1OaJLS-NU1/w400-h308/Map.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Example Map</td></tr></tbody></table></b></p><b>Building stocking table: </b><p></p><p><b>Note</b>: Each d10 represents a digit in the final price (i.e. 3d10 means rolling 3 d10’s and using the three results to get a 3 digit number). Example: a result of 3, 9 and 6 is 396 coins. Pricing method is from: <a href="https://www.drivethrurpg.com/product/444004/Guild-Dogs--Epsilon-Edition">https://www.drivethrurpg.com/product/444004/Guild-Dogs--Epsilon-Edition</a> </p><p></p><ol style="text-align: left;"><li><b>Residential occupation, slum-like:</b> Apartments for sale for 4d10 coins. 1 in 20 chance of random encounter resting in an apartment purchased here. Use safe location room stocking if exploring. </li><li><b>Residential occupation, opulent</b>: Apartments for sale 6d10 coins - allows safe rest and the next d6 tests after resting here will be rolled with advantage (Roll two die, use the best result). Use safe location room stocking if exploring. </li><li><b>Residential occupation, high security:</b> Apartments for sale for 5d10 coins - allows safe rest. Use safe location room stocking if exploring. </li><li><b>Residential occupation, run down</b>: Apartments for sale for 4d10 coins. 1 in 100 chance of random encounter resting in an apartment purchased here. Use safe location room stocking if exploring. </li><li><b>Inn/Hotel</b>: Rest safely for 2d10 coins a night. Eat for 1d10 coins per person. True rumors available for 2d10 coins a rumor. Travelers offer jobs - generally focused on acquiring something of value from the surrounding suburb. Use safe location room stocking if exploring. </li><li><b>Bar/Cafe</b>: Eat for 1d10 coins per person. Eating here will generally have a calming/mentally restorative effect. The publican/chef offers jobs - generally focused on the acquiring of supplies/ingredients. Use safe location room stocking if exploring. </li><li><b>Temple</b>: Deity specific blessings for 2d10 coins. Holy rituals for 4d10 coins. Clergy offer jobs - generally inline with the operations and ethos of the church. Use safe location room stocking if exploring (unless a particular chaotic deity, then use dangerous location room stocking). </li><li><b>Surgeon/Docto</b>r: Minor healing for 2d10 coins. Major healing for 3d10 coins. Use safe location room stocking if exploring. </li><li><b>Eatery</b>: Eat for 2d10 coins per person. Food will have special effects. Use safe location room stocking if exploring. </li><li><b>Dustery/Imbibery</b>: Ingest psychoactive substances for 2d10 coins. Substances will have a wide range of effects on the body. Neerdowell patrons will offer jobs - generally focused on theft and/or violence. Use safe location room stocking if exploring. </li><li><b>Workshop of mental labour</b>: Purchase specialty knowledge for 2d10 coins. Use safe location room stocking if exploring. </li><li><b>Library</b>: A repository of something specific to the suburb. Librarians will offer jobs - generally focused on the acquisition of new stock/samples for the library. Use safe location room stocking if exploring. </li><li><b>Bath house</b>: Clean and relax for 2d10 coins per person. True rumors available for 2d10 coins a rumor. Use safe location room stocking if exploring.</li><li><b>Workshop of mechanized labour:</b> Purchase a very specific and small selection of goods here for d10 coins. Foreman will offer jobs - generally focused on the acquisition of supplies. Use safe location room stocking if exploring.</li><li><b>Garden</b>: Relax and center oneself for free. Gardener will offer jobs - generally focused on the acquisition of exotic plants and animals. Use safe location room stocking if exploring.</li><li><b>Workshop of physical labour</b>: Purchase a very specific and small selection of goods here for d10 coins. Goods made to order for 2-4d10 coins depending on size/difficulty. Foreman will offer jobs - generally focused on the acquisition of supplies. Use safe location room stocking if exploring.</li><li><b>Gang occupation, minor:</b> Hire muscle for 3d10 coins per day. Leaders will offer jobs - generally focused on theft, violence and local terrorism. Use safe location room stocking if exploring.</li><li><b>Gang occupation, major:</b> Hire muscle for 3d10 coins per day. Hire assassins/other types of skilled yet violent jobs for 4d10 coins. Leaders will offer jobs - generally focused on theft, violence and local terrorism. Use dangerous location room stocking if exploring.</li><li><b>Monster occupation, minor:</b> A building overrun with monsters. Use dangerous location room stocking if exploring </li><li><b>Monster occupation, major:</b> A building overrun with monsters, including several lairs of particularly powerful monsters . Use dangerous location room stocking if exploring. </li><li><b>Public entertainment venue:</b> Relax and be entertained for d10 coins per person. Hire entertainers for 3d10 coins per day or provide entertainment appropriate for the venue for 3d10 coins per day. Use safe location room stocking if exploring.</li><li><b>Private entertainment venue:</b> Denied access without completing a job for the owner first, then relax and be entertained for 2d10 coins per person. Hire high end entertainers for 4d10 coins per day or provide high end entertainment appropriate for the venue for 4d10 coins per day. Use safe location room stocking if exploring.</li><li><b>Order keeper occupation: </b>Hire protection for 4d10 coins per day. Leaders offer jobs - generally focused on bounty hunting. Use safe location room stocking if exploring.</li><li><b>Graveyard:</b> Respectfully dispose of corpses for 2d10 coins. Keepers offer jobs - generally focused on the removal of monstrous infestations within the graveyard. Use dangerous location room stocking if exploring. </li><li><b>Storage warehouse:</b> Purchase a very specific and small selection of goods here for d10 coins. Head watchperson offers jobs - generally focused on preventing break ins at the warehouse. Use safe location room stocking if exploring. </li><li><b>Guild, peaceful/passive:</b> High quality guild specific goods and services available for 3d10. Guild master offer jobs - generally focused on the disruption of other nearby guilds. Use safe location room stocking if exploring. </li><li><b>Guild, aggressive/destructive:</b> High quality guild specific goods and services available for 3d10. Guild master offer jobs - generally focused on the disruption of other nearby guilds. Use safe location room stocking if exploring. Use dangerous location room stocking if exploring. </li><li><b>Dungeon entrance</b>: Residents camped at the entrance will offer jobs - generally focused on recovering/destroying something within the dungeon. Use dangerous location room stocking if exploring. </li><li><b>Store, food:</b> Buy serves of transportable food, appropriate to suburb, for d10 coins. Use safe location room stocking if exploring. </li><li><b>Store, general supplies:</b> Buy general supplies, appropriate to suburb, for 2d10 coins. Use safe location room stocking if exploring. </li><li><b>Store, weapons:</b> Buy weapons, appropriate to suburb, for 2d10 coins. Use safe location room stocking if exploring. </li><li><b>Store, armour: </b>Buy weapons, appropriate to suburb, for 3d10 coins. Use safe location room stocking if exploring. </li><li><b>Store, small/medium trade goods:</b> Buy a sack of trade goods, appropriate to suburb, for 3d10 coins. Sell trade goods, the sell price of trade goods is multiplied by 1 for each suburb away from place of purchase. Use safe location room stocking if exploring. </li><li><b>Store, large trade goods:</b> Buy carts/beasts of burden, appropriate to suburb, for 5d6 coins. Buy a cart load of trade goods/bulky trade goods, appropriate to suburb, for 4d10 coins. Requires cart/beast of burden to transport. Sell trade goods, the sell price of trade goods is multiplied by 1 for each suburb away from place of purchase. Use safe location room stocking if exploring. </li><li><b>Store, ornamentation:</b> Purchase suburb specific decorations for 2d10 coins, or decorative services for 3d10 coins. Use safe location room stocking if exploring. </li><li><b>Store, augmentation:</b> Purchase suburb specific attribute increasing augmentations for 6d10 coins. Use safe location room stocking if exploring. </li><li><b>Store, magical/useful miscellanies</b>: Purchase suburb specific magical tools and speciality equipment for 4d10 coins or spell laden items for 5d10 coins. Use safe location room stocking if exploring. </li><li><b>Abandoned, truly empty:</b> Only use room purpose table, no stocking table, if exploring. </li><li><b>Abandoned, mad men and monsters lurking:</b> Inhabited with suburb specific monsters and dangerous humans. Use dangerous location room stocking if exploring but assume “Device” and “Strangeness” results are instead Group of aggressive npc’s/beasts. </li><li><b>Abandoned, diseases and traps:</b> Filled with suburb specific diseased and traps. Use dangerous location room stocking if exploring but assume “Device” and “Strangeness” results are diseases or traps. </li><li><b>Abandoned, falling apart</b>: Suburb specific near building in ruin and disrepair. Use dangerous location room stocking if exploring but assume “Device” and “Strangeness” results are collapsed or collapsing rooms. </li><li><b>Utility, transportation:</b> Fast, suburb specific, transportation available for 3d10 coins per trip. Use safe location room stocking if exploring. </li><li><b>Utility, air: </b>Causing some suburb specific effect to the nearby air, appropriate services or products available for 4d10 coins. Use safe location room stocking if exploring. </li><li><b>Utility, waste disposal:</b> Disposing of some suburb specific waste, appropriate services or products available for 3d10 coins. Use safe location room stocking if exploring. </li><li><b>Utility, sewage</b>: Managing the suburb’s sewers. Implies the existence of sewers. Use safe location room stocking if exploring. </li><li><b>Utility, magical</b>: Causing some suburb specific effect to reality, appropriate services or products available for 4d10 coins. Use safe location room stocking if exploring. </li><li><b>Utility, water: </b>Causing some suburb specific effect to the nearby water, appropriate services or products available for 4d10 coins. Use safe location room stocking if exploring. </li><li><b>Bank</b>: Loans, deposits, and storage available. Managers offer jobs - generally focused on debt recovery. Use safe location room stocking if exploring. </li></ol><p></p><div><div><b>Street stockings and their suggested uses: </b></div><div><ol style="text-align: left;"><li>Neutral npc - Will possibly physically assist, or provide guidance/knowledge </li><li>Aggressive npc - Will possibly attack or physically hinder</li><li>Group of neutral npc’s - Will possibly physically assist, or provide guidance/knowledge </li><li>Group of aggressive npc’s - Will possibly attack or physically hinder</li><li>Neutral beast - Will possibly physically assist</li><li>Aggressive beast - Will possibly attack or physically hinder</li><li>Group of neutral beasts - Will possibly physically assist</li><li>Group of aggressive beasts - Will possibly attack or physically hinder</li><li>Resource (native to the suburb) - guarded, roll a d8 to determine who by </li><li>Resource (native to the suburb) - unguarded </li><li>A fight! Roll a d8 twice to determine who between </li><li>Empty </li><li>Empty </li><li>Device - Will have an impact on nearby streets </li><li>Treasure - Something glorious birthed by the surrounded suburb </li><li>Strangeness - Something unsettling birthed by the surrounding suburb </li><li>Vegetation - Will possibly assist or hinder </li><li>Public art - Will possibly have a psychological impact on the party </li><li>Public utility - Will possibly provide a boon to the party </li><li>Roll twice and combine</li></ol></div><div><b>Universal base room purpose table (combine with an appropriate room stocking table): </b></div><div><ol style="text-align: left;"><li>Place of rest/recreation</li><li>Place of physical work/storage</li><li>Place of sleep</li><li>Place of ornamentation</li><li>Place of ritual and worship</li><li>Place of waste disposal</li><li>Place of eating</li><li>Place of lavatory/bathing</li><li>Place of mental work and research</li><li>Place of mental storage/secrets</li><li>Place of machinery</li><li>Place of growing</li></ol></div><div><b>Safe location room stocking table: </b></div><div><ol style="text-align: left;"><li>Empty </li><li>Neutral npc</li><li>Aggressive npc</li><li>Group of neutral npc’s</li><li>Group of aggressive npc’s</li><li>Unexpected beast</li><li>Small supply of a resource </li><li>Abundance of a resource </li><li>Device </li><li>Treasure </li><li>Strangeness </li><li>Roll twice and combine</li></ol></div><div><b>Dangerous location room stocking table: </b></div><div><ol style="text-align: left;"><li>Empty </li><li>Neutral npc/beast </li><li>Aggressive npc/beast </li><li>Group of neutral npc’s/beasts </li><li>Group of aggressive npc’s/beasts </li><li>Aggressive great beast </li><li>Small supply of a resource </li><li>Abundance of a resource </li><li>Device </li><li>Treasure </li><li>Strangeness </li><li>Roll twice and combine</li></ol><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtBy9TTcvLgnWMR97bTUh7z8lY-g2IvmvnPXIIXGojr-yTK240gY3xCtsG5SpusVRWHoNu9g7mK236aJcJopU2g067ioagbjlYnPlcqMW9hKKs5bO3lZcFGKO0jukARmKFTdyigNeB-T1OSgSnvwCl8SBdlhlE4JlSALbv5CnUl4B52c4MRV-ebe8SqnWL/s1344/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtBy9TTcvLgnWMR97bTUh7z8lY-g2IvmvnPXIIXGojr-yTK240gY3xCtsG5SpusVRWHoNu9g7mK236aJcJopU2g067ioagbjlYnPlcqMW9hKKs5bO3lZcFGKO0jukARmKFTdyigNeB-T1OSgSnvwCl8SBdlhlE4JlSALbv5CnUl4B52c4MRV-ebe8SqnWL/w266-h400/1.png" width="266" /></a></div></div></div><div><b><br /></b></div><div><b>Automated Tables: </b></div><div><b><br /></b></div><button onclick="selectRandomQMu()">Building stocking: </button><br /><p id="outputTextQMu"></p><script>function selectRandomQMu(){document.getElementById('outputTextQMu').innerHTML = ["Residential occupation, slum-like: Apartments for sale for 4d10 coins. 1 in 20 chance of random encounter resting in an apartment purchased here. Use safe location room stocking if exploring. ","Residential occupation, opulent: Apartments for sale 6d10 coins - allows safe rest and the next d6 tests after resting here will be rolled with advantage (Roll two die, use the best result). Use safe location room stocking if exploring. ","Residential occupation, high security: Apartments for sale for 5d10 coins - allows safe rest. Use safe location room stocking if exploring. ","Residential occupation, run down: Apartments for sale for 4d10 coins. 1 in 100 chance of random encounter resting in an apartment purchased here. Use safe location room stocking if exploring. ","Inn/Hotel: Rest safely for 2d10 coins a night. Eat for 1d10 coins per person. True rumors available for 2d10 coins a rumor. Travelers offer jobs - generally focused on acquiring something of value from the surrounding suburb. Use safe location room stocking if exploring. ","Bar/Cafe: Eat for 1d10 coins per person. Eating here will generally have a calming/mentally restorative effect. The publican/chef offers jobs - generally focused on the acquiring of supplies/ingredients. Use safe location room stocking if exploring. ","Temple: Deity specific blessings for 2d10 coins. Holy rituals for 4d10 coins. Clergy offer jobs - generally inline with the operations and ethos of the church. Use safe location room stocking if exploring (unless a particular chaotic deity, then use dangerous location room stocking). ","Surgeon/Doctor: Minor healing for 2d10 coins. Major healing for 3d10 coins. Use safe location room stocking if exploring. ","Eatery: Eat for 2d10 coins per person. Food will have special effects. Use safe location room stocking if exploring. ","Dustery/Imbibery: Ingest psychoactive substances for 2d10 coins. Substances will have a wide range of effects on the body. Neerdowell patrons will offer jobs - generally focused on theft and/or violence. Use safe location room stocking if exploring. ","Workshop of mental labour: Purchase specialty knowledge for 2d10 coins. Use safe location room stocking if exploring. ","Library: A repository of something specific to the suburb. Librarians will offer jobs - generally focused on the acquisition of new stock/samples for the library. Use safe location room stocking if exploring. ","Bath house: Clean and relax for 2d10 coins per person. True rumors available for 2d10 coins a rumor. Use safe location room stocking if exploring.","Workshop of mechanized labour: Purchase a very specific and small selection of goods here for d10 coins. Foreman will offer jobs - generally focused on the acquisition of supplies. Use safe location room stocking if exploring.","Garden: Relax and center oneself for free. Gardener will offer jobs - generally focused on the acquisition of exotic plants and animals. Use safe location room stocking if exploring.","Workshop of physical labour: Purchase a very specific and small selection of goods here for d10 coins. Goods made to order for 2-4d10 coins depending on size/difficulty. Foreman will offer jobs - generally focused on the acquisition of supplies. Use safe location room stocking if exploring.","Gang occupation, minor: Hire muscle for 3d10 coins per day. Leaders will offer jobs - generally focused on theft, violence and local terrorism. Use safe location room stocking if exploring.","Gang occupation, major: Hire muscle for 3d10 coins per day. Hire assassins/other types of skilled yet violent jobs for 4d10 coins. Leaders will offer jobs - generally focused on theft, violence and local terrorism. Use dangerous location room stocking if exploring.","Monster occupation, minor: A building overrun with monsters. Use dangerous location room stocking if exploring ","Monster occupation, major: A building overrun with monsters, including several lairs of particularly powerful monsters . Use dangerous location room stocking if exploring. ","Public entertainment venue: Relax and be entertained for d10 coins per person. Hire entertainers for 3d10 coins per day or provide entertainment appropriate for the venue for 3d10 coins per day. Use safe location room stocking if exploring.","Private entertainment venue: Denied access without completing a job for the owner first, then relax and be entertained for 2d10 coins per person. Hire high end entertainers for 4d10 coins per day or provide high end entertainment appropriate for the venue for 4d10 coins per day. Use safe location room stocking if exploring.","Order keeper occupation: Hire protection for 4d10 coins per day. Leaders offer jobs - generally focused on bounty hunting. Use safe location room stocking if exploring.","Graveyard: Respectfully dispose of corpses for 2d10 coins. Keepers offer jobs - generally focused on the removal of monstrous infestations within the graveyard. Use dangerous location room stocking if exploring. ","Storage warehouse: Purchase a very specific and small selection of goods here for d10 coins. Head watchperson offers jobs - generally focused on preventing break ins at the warehouse. Use safe location room stocking if exploring. ","Guild, peaceful/passive: High quality guild specific goods and services available for 3d10. Guild master offer jobs - generally focused on the disruption of other nearby guilds. Use safe location room stocking if exploring. ","Guild, aggressive/destructive: High quality guild specific goods and services available for 3d10. Guild master offer jobs - generally focused on the disruption of other nearby guilds. Use safe location room stocking if exploring. Use dangerous location room stocking if exploring. ","Dungeon entrance: Residents camped at the entrance will offer jobs - generally focused on recovering/destroying something within the dungeon. Use dangerous location room stocking if exploring. ","Store, food: Buy serves of transportable food, appropriate to suburb, for d10 coins. Use safe location room stocking if exploring. ","Store, general supplies: Buy general supplies, appropriate to suburb, for 2d10 coins. Use safe location room stocking if exploring. ","Store, weapons: Buy weapons, appropriate to suburb, for 2d10 coins. Use safe location room stocking if exploring. ","Store, armour: Buy weapons, appropriate to suburb, for 3d10 coins. Use safe location room stocking if exploring. ","Store, small/medium trade goods: Buy a sack of trade goods, appropriate to suburb, for 3d10 coins. Sell trade goods, the sell price of trade goods is multiplied by 1 for each suburb away from place of purchase. Use safe location room stocking if exploring. ","Store, large trade goods: Buy carts/beasts of burden, appropriate to suburb, for 5d6 coins. Buy a cart load of trade goods/bulky trade goods, appropriate to suburb, for 4d10 coins. Requires cart/beast of burden to transport. Sell trade goods, the sell price of trade goods is multiplied by 1 for each suburb away from place of purchase. Use safe location room stocking if exploring. ","Store, ornamentation: Purchase suburb specific decorations for 2d10 coins, or decorative services for 3d10 coins. Use safe location room stocking if exploring. ","Store, augmentation: Purchase suburb specific attribute increasing augmentations for 6d10 coins. Use safe location room stocking if exploring. ","Store, magical/useful miscellanies: Purchase suburb specific magical tools and speciality equipment for 4d10 coins or spell laden items for 5d10 coins. Use safe location room stocking if exploring. ","Abandoned, truly empty: Only use room purpose table, no stocking table, if exploring. ","Abandoned, mad men and monsters lurking: Inhabited with suburb specific monsters and dangerous humans. Use dangerous location room stocking if exploring but assume “Device” and “Strangeness” results are instead Group of aggressive npc’s/beasts. ","Abandoned, diseases and traps: Filled with suburb specific diseased and traps. Use dangerous location room stocking if exploring but assume “Device” and “Strangeness” results are diseases or traps. ","Abandoned, falling apart: Suburb specific near building in ruin and disrepair. Use dangerous location room stocking if exploring but assume “Device” and “Strangeness” results are collapsed or collapsing rooms. ","Utility, transportation: Fast, suburb specific, transportation available for 3d10 coins per trip. Use safe location room stocking if exploring. ","Utility, air: Causing some suburb specific effect to the nearby air, appropriate services or products available for 4d10 coins. Use safe location room stocking if exploring. ","Utility, waste disposal: Disposing of some suburb specific waste, appropriate services or products available for 3d10 coins. Use safe location room stocking if exploring. ","Utility, sewage: Managing the suburb’s sewers. Implies the existence of sewers. Use safe location room stocking if exploring. ","Utility, magical: Causing some suburb specific effect to reality, appropriate services or products available for 4d10 coins. Use safe location room stocking if exploring. ","Utility, water: Causing some suburb specific effect to the nearby water, appropriate services or products available for 4d10 coins. Use safe location room stocking if exploring. ","Bank: Loans, deposits, and storage available. Managers offer jobs - generally focused on debt recovery. Use safe location room stocking if exploring. "][Math.floor(Math.random() * 48)]}</script><button onclick="selectRandomyIU()">Street stocking:</button><br /><p id="outputTextyIU"></p><script>function selectRandomyIU(){document.getElementById('outputTextyIU').innerHTML = ["Neutral npc - Will possibly physically assist, or provide guidance/knowledge ","Aggressive npc - Will possibly attack or physically hinder","Group of neutral npc’s - Will possibly physically assist, or provide guidance/knowledge ","Group of aggressive npc’s - Will possibly attack or physically hinder","Neutral beast - Will possibly physically assist","Aggressive beast - Will possibly attack or physically hinder","Group of neutral beasts - Will possibly physically assist","Group of aggressive beasts - Will possibly attack or physically hinder","Resource (native to the suburb) - guarded, roll a d8 to determine who by ","Resource (native to the suburb) - unguarded ","A fight! Roll a d8 twice to determine who between ","Empty ","Empty ","Device - Will have an impact on nearby streets ","Treasure - Something glorious birthed by the surrounded suburb ","Strangeness - Something unsettling birthed by the surrounding suburb ","Vegetation - Will possibly assist or hinder ","Public art - Will possibly have a psychological impact on the party ","Public utility - Will possibly provide a boon to the party ","Roll twice and combine"][Math.floor(Math.random() * 20)]}</script><button onclick="selectRandomkfa()">Universal base room purpose table: </button><br /><p id="outputTextkfa"></p><script>function selectRandomkfa(){document.getElementById('outputTextkfa').innerHTML = ["Place of rest/recreation","Place of physical work/storage","Place of sleep","Place of ornamentation","Place of ritual and worship","Place of waste disposal","Place of eating","Place of lavatory/bathing","Place of mental work and research","Place of mental storage/secrets","Place of machinery","Place of growing"][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandom6bW()">Safe location room stocking table: </button><br /><p id="outputText6bW"></p><script>function selectRandom6bW(){document.getElementById('outputText6bW').innerHTML = ["Empty ","Neutral npc","Aggressive npc","Group of neutral npc’s","Group of aggressive npc’s","Unexpected beast","Small supply of a resource ","Abundance of a resource ","Device ","Treasure ","Strangeness ","Roll twice and combine"][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandomx7J()">Dangerous location room stocking table: </button><br /><p id="outputTextx7J"></p><script>function selectRandomx7J(){document.getElementById('outputTextx7J').innerHTML = ["Empty ","Neutral npc/beast ","Aggressive npc/beast ","Group of neutral npc’s/beasts ","Group of aggressive npc’s/beasts ","Aggressive great beast ","Small supply of a resource ","Abundance of a resource ","Device ","Treasure ","Strangeness ","Roll twice and combine"][Math.floor(Math.random() * 12)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-63273157114849272002023-06-25T04:41:00.007-07:002023-07-02T18:13:41.349-07:00Post Factum Solo <b>Post Factum Solo: </b><br /><p><i>Post factum Solo is a solo (semi-journaling) roleplaying game, where you send parties of adventurers on expeditions and roll for how successful they fare against varying dangers. Once you know their fate, you write a short description of the events that have taken place. If adventurers survive an expedition, they grow in power and repeat the process! </i></p><p><b>Build your Party: </b></p><p></p><ul style="text-align: left;"><li>Decide how many adventurers there are in the party. </li><li>Each adventurer has 6 levels of expertise in a single, or selection, of fields of danger. Each expertise needs to be defined as: Danger (expertise that defends against danger). </li><li>Eg: Physical attacks (battle training), Starvation (foraging/hunting).</li><li>Each adventurer has 6 Survival Points (SP). </li><li>Each adventurer starts with d6 Resources. </li><li>Put one party member “at the front”, they will lose the most amount of SP. </li><li>The party starts the game in a safe place that is appropriate to their expertise. </li></ul><p></p><p><b>Expeditions: </b></p><p></p><ul style="text-align: left;"><li>The party’s time in the safe place is interrupted by something that requires them to go on a dangerous expedition. Roll on the following table to determine what that is: </li></ul><p></p><ol style="text-align: left;"><li>Looming environmental menace </li><li>Looming sentient menace </li><li>Invading environmental menace</li><li>Invading sentient menace </li><li>Personal goal physical</li><li>Personal goal non physical </li></ol><p></p><p></p><ul style="text-align: left;"><li>Using knowledge of the parties expertise, their safe location, determine what exactly the reason for their expedition is. </li><li>Roll a Xd6 for the number of expedition dangers. Each additional number of d6’s rolled increases the baseXP gained for the expedition like so: </li><li>d6 = 1. </li><li>2d6 = 2 x 2 = 4 </li><li>3d6 = 3 x 3 = 9 </li><li>Etc, this is called the expedition danger multiplier. </li><li>Roll the decided upon Xd6, the party encounters the rolled number of dangers on their expedition. </li><li>Construct a table of dangers for the expedition, with at least one danger being one the party has no expertise in. Use the “ Danger (expertise that defends against danger).” format. Roll on the table of dangers for each danger encountered. </li><li>Roll a dice sided equal to the number of party members + 1 for each danger encounter. This is how many d6’s you will roll when the party encounters that danger. </li><li>The party now begins their expedition! </li><li>The party encounters each danger in order. </li><li>For each danger: Roll the predetermined number of d6’s. Minus any expertise the party has in that danger from the result. The remaining number is deducted from the party member’s SP in the following order: 2 SP deducted from the adventurer at the “front”, then 1SP from each party member in order until the number is reduced to 0. (Note: The frontline party member only losses 2SP on the first cycle). </li><li>SP loss can be avoided by the expending of Resources. </li><li>Write a short narrative as to what happened to the party when they encountered the danger! </li><li>If a party member’s SP drops to 0 they are dead and their expertise can no longer be used to offset dangers. </li><li>Continue until the expedition is complete, or all of the party members are dead! </li><li>At the end of the expedition the party returns to a safe place. Their SP is restored and each party member gains d6 resources. Any unused resources carry over to the next expedition. </li></ul><p></p><p><b>Leveling up:</b></p><p></p><ul style="text-align: left;"><li>If any party members survive an expedition they gain access to a shared pool of XP. </li><li><b>Xp </b>= 1+ expedition danger multiplier + number of dangers in danger table with no party expertise + number of dangers above number of party members. </li><li>Xp can be used to increase an existing or new expertise by 1 or increase SP by 1. Each time this happens the adventurer has “leveled up”. To increase an expertise/SP again they will need to spend their level + 1 in Xp. </li><li>E.g A level 0 Adventurer needs only 1 Xp to increase an expertise/SP. A level 1 adventurer needs 2, a level 2 adventurer needs 3, a level 3 adventurer needs 4, etc. </li><li>Once XP has been used, roll on the expedition reason table and do another expedition! </li></ul><p></p><p><b>Suggested Fantasy Dangers (and their expertise):</b></p><p></p><ol style="text-align: left;"><li>Physical attacks (battle training) </li><li>Getting lost (Way making) </li><li>Starving (Foraging/hunting) </li><li>Ranged attacks (Archery) </li><li>Magical attacks (Magical battle training) </li><li>Magical traps (Magical safety training)</li><li>Mundane traps (Hazard perception) </li><li>Disease (Medicine)</li><li>Flame (Pyromancy) </li><li>Frost (Cyromancy) </li><li>Poison (Toxomancy) </li><li>Curse (Prayer) </li></ol><p></p><div><b>Patch notes: A new category of expertise added. "Broad Expertise" deduct half of their value from SP loss from four specific dangers. eg. "First Aid" would reduce dangers "Battle, Traps, Environmental Hazards, Diseases" by half its value. </b></div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com6tag:blogger.com,1999:blog-7881552271708679731.post-66244156098790710032023-06-20T05:51:00.000-07:002023-06-20T05:51:11.066-07:00House of Flay and Whittle, Fleshcrafting Guild <p> For this version of Guild Dogs: <a href="https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html">https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html</a></p><p>To be used with these stocking tables: <a href="https://lizardmandiaries.blogspot.com/2023/06/universal-stocking-tables-for-nouveau.html">https://lizardmandiaries.blogspot.com/2023/06/universal-stocking-tables-for-nouveau.html</a></p><p></p><ul style="text-align: left;"><li>To generate a room, roll on the mapping/stocking tables (linked above). </li><li>Then roll on the Thing/Descriptor/Desire tables until you get a combination of results you feel summons an interesting/unique/coherent/otherwise gameable room within your mind’s eye. </li></ul><p></p><p><b>(See the bottom of the post for an automated generator)</b></p><p><b><span style="font-size: large;"></span></b></p><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhf1CnHeLJf6UyRfUtaJZ6OVTMVJRwByZmtzxGed7klaPPJgek_9jhnmQC2sQ_-R1zqSu02jshGrgujLuR7NcZWV841FY6IH2cPTSuOzXeL4ieLDfhMsG5oIP9R1qCdiafBLszfydJ6nw8UrY_YIKj71Ie_fzuLhHi7WhU8Crqjc9uBEZTnCPlCt7tm5oqK" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="838" data-original-width="980" height="342" src="https://blogger.googleusercontent.com/img/a/AVvXsEhf1CnHeLJf6UyRfUtaJZ6OVTMVJRwByZmtzxGed7klaPPJgek_9jhnmQC2sQ_-R1zqSu02jshGrgujLuR7NcZWV841FY6IH2cPTSuOzXeL4ieLDfhMsG5oIP9R1qCdiafBLszfydJ6nw8UrY_YIKj71Ie_fzuLhHi7WhU8Crqjc9uBEZTnCPlCt7tm5oqK=w400-h342" width="400" /></a></span></b></div><b><span style="font-size: large;"><br /></span></b><b><span style="font-size: large;">House of Flay and Whittle, Fleshcrafting Guild </span></b><p></p><p><b>Exterior</b>: Ancient, black, sodden, stone brick archways. Oily and wet, red cloth draped over window and door frames. </p><p>A once highly esteemed flesh warping guild, now grown into obscurity. The members of the guild can warp the flesh into extravagant shapes and sizes, particularly favoring the form of the avian, feather and beak. Left to idleness, many of the guild members have turned to flesh gardening, or working their skills upon one another. Some guild members now resemble birds, or insects, or have head their forms so deconstructed as to resemble plants. The House of Flat and Whittle also has some expertise in the preparation of living bone weaponry and skin fabrics. </p><p></p><ul style="text-align: left;"><li>NPC Suggested Statistics: </li><li>Level: 1 - 8 / (d8) </li><li>HP: 4 x level </li><li>AC: 12 - 18 (Living skin robes and pieces of living bone armour)</li></ul><p></p><p><b>Armour</b>: </p><p></p><ul style="text-align: left;"><li><b>Living Skin Robe:</b> +2 AC. No impact on actions. +1 AC for each DEX value above 16.</li><li><b>Living Bone Armour:</b> +4 AC. Will have a moderate negative impact (determined by the referee) on DEX/STR tested actions. +1 AC for each STR value above 16. 3 snails. </li></ul><p></p><p><b>Weapons: </b></p><p></p><ul style="text-align: left;"><li><b>Beak</b>: As dagger but leaves both hands free. </li><li><b>Claws</b>: d4 + 1 for each DEX AND STR value above 16, +Level To Hit, can attack twice in a combat turn.</li><li><b>Living Bone Sword</b>: d8 + 1 for each DEX AND STR value above 14, +Level To Hit, +Level damage to targets in armour lighter than medium. </li></ul><p></p><p><b>Powers (For NPCs and Spell Laden Treasures): </b></p><p>Spell Laden Treasures here require INT of 14 to use. </p><p></p><ul style="text-align: left;"><li><b>Flight</b>: Travel through the air a distance approved by the referee, level times a day. </li><li><b>Shape Flesh</b>: Warp the shape of flesh in a way approved by the referee, level times a day. </li><li><b>Web</b>: Cause up to 6 humanoid or smaller targets, equal or below your level, to be held in place for level combat turns, or a length of time approved by the referee, level times a day. </li><li><b>Hypnotise</b>: Cause a target, equal or below your level, to fall asleep for a length of time approved by the referee, level times a day. </li></ul><p></p><p><b>Thing, d30 </b></p><p></p><ol style="text-align: left;"><li>Flesh sculpture growing room </li><li>Organ garden </li><li>Bone forest </li><li>Gas sackery </li><li>Meat bird aviary</li><li>Bone spider nest</li><li>Bone scalpel spider </li><li>Blood pool </li><li>Flesh growing garden </li><li>Flesh bird </li><li>Flesh flightless bird </li><li>Ambulatory organ mass </li><li>Flesh garden </li><li>Flesh sculpting studio </li><li>Bone workshop </li><li>Flesh sculptor</li><li>Organ sculptor </li><li>Bone tool crafter </li><li>Organ engineer</li><li>Flesh engineer </li><li>Blood engineer </li><li>Flesh growth farmer </li><li>Gas engineer </li><li>Bone quill </li><li>Bone scalpel </li><li>Flesh brush </li><li>Blood robe </li><li>Living skin robe </li><li>Living bone armour </li><li>Living bone sword </li></ol><p></p><p><b>Descriptor, d60 </b></p><p></p><ol style="text-align: left;"><li>Nest </li><li>Burrow </li><li>Cocoon </li><li>Vines </li><li>Foliage </li><li>Red breeze </li><li>Damp breeze </li><li>Red mist </li><li>Red clouds </li><li>White fog </li><li>Sublime </li><li>Avant garde </li><li>Sensual </li><li>Sensuous </li><li>Sumptuous</li><li>Feather </li><li>Beak</li><li>Bird claw </li><li>Plumage</li><li>Mane </li><li>Long finger nails </li><li>Long red hair </li><li>Too long limbs </li><li>Fangs </li><li>Too long neck </li><li>Sentience </li><li>Supernatural awareness </li><li>Self weaving </li><li>Flight </li><li>Stunning </li><li>Silk </li><li>Robe </li><li>Cowl </li><li>Cloak </li><li>Cape </li><li>Blood red </li><li>Bone white </li><li>Paradise rainbow </li><li>Bright purple </li><li>Bright green </li><li>Archway </li><li>Palatial </li><li>Luxurious </li><li>Opulent</li><li>Ample </li><li>Flowing </li><li>Elegant </li><li>Immaculate </li><li>Impeccable </li><li>Skin tight </li><li>Shaping </li><li>Tailoring </li><li>Perfecting </li><li>Exacting </li><li>Slicing </li><li>Floating </li><li> Oscillating </li><li> Writhing </li><li>Hypnotic </li><li>Entrapping </li></ol><p></p><p><b>Thing Desire, d10</b></p><p></p><ol style="text-align: left;"><li>Work on a fresh flesh canvas </li><li>Work on an existing flesh canvas </li><li>Construct a new living bone scalpel </li><li>Construct a new living bone weapon/armour </li><li>Warp their own flesh into artistic creation </li><li>Warp the flesh of a guild mate </li><li>Display their work privately </li><li>Find a new high end client </li><li>Find a new middle class client </li><li>Display their work publicly </li></ol><p></p><p></p><div><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiEutjxRoZtQ_bWQS-UMAlfsU8pZ1io57saELcTnUFgYJxgRvclveovhlMt14P3iukga5voKj_ueP_XPh_mJmvXkUE1rWu-MOGU64l1E3NwEXcmWoGSbqJFtanQHSBkwWvFl3uO13z1jPbI9YbSAeZwn929A8I0I3_5hb8ou_2eoCyJOJXgzslqVuXueIZt" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="650" data-original-width="979" height="265" src="https://blogger.googleusercontent.com/img/a/AVvXsEiEutjxRoZtQ_bWQS-UMAlfsU8pZ1io57saELcTnUFgYJxgRvclveovhlMt14P3iukga5voKj_ueP_XPh_mJmvXkUE1rWu-MOGU64l1E3NwEXcmWoGSbqJFtanQHSBkwWvFl3uO13z1jPbI9YbSAeZwn929A8I0I3_5hb8ou_2eoCyJOJXgzslqVuXueIZt=w400-h265" width="400" /></a></div><br /></b><b>Automated Generator: </b></div><div><b><br /></b></div><button onclick="selectRandom1qF()">Thing</button><br /><p id="outputText1qF"></p><script>function selectRandom1qF(){document.getElementById('outputText1qF').innerHTML = ["Flesh sculpture growing room ","Organ garden ","Bone forest ","Gas sackery ","Meat bird aviary","Bone spider nest","Bone scalpel spider ","Blood pool ","Flesh growing garden ","Flesh bird ","Flesh flightless bird ","Ambulatory organ mass ","Flesh garden ","Flesh sculpting studio ","Bone workshop ","Flesh sculptor","Organ sculptor ","Bone tool crafter ","Organ engineer","Flesh engineer ","Blood engineer ","Flesh growth farmer ","Gas engineer ","Bone quill ","Bone scalpel ","Flesh brush ","Blood robe ","Living skin robe ","Living bone armour ","Living bone sword"][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomjTs()">-</button><br /><p id="outputTextjTs"></p><script>function selectRandomjTs(){document.getElementById('outputTextjTs').innerHTML = ["Flesh sculpture growing room ","Organ garden ","Bone forest ","Gas sackery ","Meat bird aviary","Bone spider nest","Bone scalpel spider ","Blood pool ","Flesh growing garden ","Flesh bird ","Flesh flightless bird ","Ambulatory organ mass ","Flesh garden ","Flesh sculpting studio ","Bone workshop ","Flesh sculptor","Organ sculptor ","Bone tool crafter ","Organ engineer","Flesh engineer ","Blood engineer ","Flesh growth farmer ","Gas engineer ","Bone quill ","Bone scalpel ","Flesh brush ","Blood robe ","Living skin robe ","Living bone armour ","Living bone sword"][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandom0Ne()">Descriptor</button><br /><p id="outputText0Ne"></p><script>function selectRandom0Ne(){document.getElementById('outputText0Ne').innerHTML = ["Nest ","Burrow ","Cocoon ","Vines ","Foliage ","Red breeze ","Damp breeze ","Red mist ","Red clouds ","White fog ","Sublime ","Avant garde ","Sensual ","Sensuous ","Sumptuous","Feather ","Beak","Bird claw ","Plumage","Mane ","Long finger nails ","Long red hair ","Too long limbs ","Fangs ","Too long neck ","Sentience ","Supernatural awareness ","Self weaving ","Flight ","Stunning ","Silk ","Robe ","Cowl ","Cloak ","Cape ","Blood red ","Bone white ","Paradise rainbow ","Bright purple ","Bright green ","Archway ","Palatial ","Luxurious ","Opulent","Ample ","Flowing ","Elegant ","Immaculate ","Impeccable ","Skin tight ","Shaping ","Tailoring ","Perfecting ","Exacting ","Slicing ","Floating "," Oscillating "," Writhing ","Hypnotic ","Entrapping "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandom3zF()">-</button><br /><p id="outputText3zF"></p><script>function selectRandom3zF(){document.getElementById('outputText3zF').innerHTML = ["Nest ","Burrow ","Cocoon ","Vines ","Foliage ","Red breeze ","Damp breeze ","Red mist ","Red clouds ","White fog ","Sublime ","Avant garde ","Sensual ","Sensuous ","Sumptuous","Feather ","Beak","Bird claw ","Plumage","Mane ","Long finger nails ","Long red hair ","Too long limbs ","Fangs ","Too long neck ","Sentience ","Supernatural awareness ","Self weaving ","Flight ","Stunning ","Silk ","Robe ","Cowl ","Cloak ","Cape ","Blood red ","Bone white ","Paradise rainbow ","Bright purple ","Bright green ","Archway ","Palatial ","Luxurious ","Opulent","Ample ","Flowing ","Elegant ","Immaculate ","Impeccable ","Skin tight ","Shaping ","Tailoring ","Perfecting ","Exacting ","Slicing ","Floating "," Oscillating "," Writhing ","Hypnotic ","Entrapping "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandom8cV()">-</button><br /><p id="outputText8cV"></p><script>function selectRandom8cV(){document.getElementById('outputText8cV').innerHTML = ["Nest ","Burrow ","Cocoon ","Vines ","Foliage ","Red breeze ","Damp breeze ","Red mist ","Red clouds ","White fog ","Sublime ","Avant garde ","Sensual ","Sensuous ","Sumptuous","Feather ","Beak","Bird claw ","Plumage","Mane ","Long finger nails ","Long red hair ","Too long limbs ","Fangs ","Too long neck ","Sentience ","Supernatural awareness ","Self weaving ","Flight ","Stunning ","Silk ","Robe ","Cowl ","Cloak ","Cape ","Blood red ","Bone white ","Paradise rainbow ","Bright purple ","Bright green ","Archway ","Palatial ","Luxurious ","Opulent","Ample ","Flowing ","Elegant ","Immaculate ","Impeccable ","Skin tight ","Shaping ","Tailoring ","Perfecting ","Exacting ","Slicing ","Floating "," Oscillating "," Writhing ","Hypnotic ","Entrapping "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomi3U()">Desire</button><br /><p id="outputTexti3U"></p><script>function selectRandomi3U(){document.getElementById('outputTexti3U').innerHTML = ["Work on a fresh flesh canvas ","Work on an existing flesh canvas ","Construct a new living bone scalpel ","Construct a new living bone weapon/armour ","Warp their own flesh into artistic creation ","Warp the flesh of a guild mate ","Display their work privately ","Find a new high end client ","Find a new middle class client ","Display their work publicly "][Math.floor(Math.random() * 10)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-25717288067878661442023-06-19T05:12:00.004-07:002023-06-19T05:12:24.773-07:00Gangs of Infinigrad (Grand Freeform Faction Play Edition) <p> (This stemmed from some discussion with the fine folk over at: <a href="https://cosmic-sorcery-society.itch.io/">https://cosmic-sorcery-society.itch.io/</a> ) </p><p><b>You are the leader of a gang in the endless city of Infinigrad. </b></p><p><b>Your goal is to rule as much of the city as you can. </b></p><p></p><ul style="text-align: left;"><li><i>The Guilds are generally too powerful to mess with. Leave them alone. </i></li><li><i>Order Keepers don’t like the cut of your jib, try not to let them notice you. </i></li><li><i>Other organizations (businesses and the like) won’t bother you if you don’t bother them. </i></li><li><i>Other gangs are not to be trusted. Approached with caution. </i></li></ul><p></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgvKFVVhtfxPNjdTHx2RoDtT2P9leBDF62AHOl79SzNWbPcIvd6IGA9Z7bmVkNg5f-UFckkF3Jgj353ThL3BhaHfNGhga6laC3M6TASXLvN3VY0eoDGlMfCVG_refwhWCPEbFSjFcm_Fa3biQy_xBJcAB_h31DymPLE2r5VgWWm3cJzTEBYrA2Ceq_Ob6OM" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgvKFVVhtfxPNjdTHx2RoDtT2P9leBDF62AHOl79SzNWbPcIvd6IGA9Z7bmVkNg5f-UFckkF3Jgj353ThL3BhaHfNGhga6laC3M6TASXLvN3VY0eoDGlMfCVG_refwhWCPEbFSjFcm_Fa3biQy_xBJcAB_h31DymPLE2r5VgWWm3cJzTEBYrA2Ceq_Ob6OM=w267-h400" width="267" /></a></b></div><b><br /></b><b>Making a Gang, provide to the referee a: </b><p></p><p></p><ul style="text-align: left;"><li>Name </li><li>Description </li><li>2 key gang strengths </li></ul><p></p><p><b>Making a leader, provide to the referee a: </b></p><p></p><ul style="text-align: left;"><li>Name </li><li>Description </li><li>2 specific leader strengths </li></ul><p></p><p>All of the gang members, save the leader, have about the same abilities, prowess and equipment at the start of the game. This may or may not during the course of play, depending on your actions. </p><p>(Get some gang ideas here: <a href="https://lizardmandiaries.blogspot.com/2019/01/gangs-of-infinigrad-part-3-d100-gang.html">https://lizardmandiaries.blogspot.com/2019/01/gangs-of-infinigrad-part-3-d100-gang.html</a> or find an automated version in this fantastic product: <a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit</a> ) </p><p></p><ul style="text-align: left;"><li><b>The referee will provide you with a list of suburbs at the start of the game. Pick one as a location for your first base of operations</b>. </li><li>Your gang starts with no resources other than 5 members and a leader. Your base of operations is a back room with some beds there and some storage space. </li></ul><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiZ8B8MsqJhAiUudELmRHuf5_vkGy81FCK9grd3DySOMtwqHDcZNRNIXxL6JoeMIQeayweWGMyqYouYvS3vQoweT51ayuLE64ZZPMQ_GTOQfUp2C-QxcF5sPSINpmr3edFfa30RfL3Cmfnwnk_TSN9ZT34C4nCBYgcHOwGBDPWRcjiSZwCXnYtMFwrk6L5g" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEiZ8B8MsqJhAiUudELmRHuf5_vkGy81FCK9grd3DySOMtwqHDcZNRNIXxL6JoeMIQeayweWGMyqYouYvS3vQoweT51ayuLE64ZZPMQ_GTOQfUp2C-QxcF5sPSINpmr3edFfa30RfL3Cmfnwnk_TSN9ZT34C4nCBYgcHOwGBDPWRcjiSZwCXnYtMFwrk6L5g=w267-h400" width="267" /></a></div><br /><br /></div><b>Turns</b>: <p></p><p></p><ul style="text-align: left;"><li>Each turn you will send one (or more) order/ to the referee. The order will outline one key thing you want your gang to achieve in the turn, and how you will achieve it. </li><li>Sometimes the referee may ask for specific orders from your gang leader, or specific gang members, depending on the length of time the turn represents. </li><li>The referee will let you know how long the turn is and the number/type of orders they need. </li></ul><p></p><p><b>How long are turns? </b></p><p></p><ul style="text-align: left;"><li><b>Year long turns -</b> these focus on defining the long term key powers, resources and culture of your gang. </li><li><b>Week long turns</b> - these focus on the large logistical movements of your gang and the preparation of specific resources. </li><li><b>Day long turns </b>- these focus on specific jobs and tasks your gang would like to achieve</li><li><b>Battle turns</b> - these focus on moments in bouts of armed conflict </li></ul><p></p><p><b>Each turn the referee will work out what happens, then provide private and public updates. </b></p><p></p><ul style="text-align: left;"><li>Public updates will include any important news from across the quadrant of the city this is taking place in </li><li>Private updates include a updating of gang: </li><ul><li>Members </li><li>Resources </li><li>Strengths </li><li>Pertinent dangers </li></ul></ul><p></p><p><b><span style="font-size: large;"></span></b></p><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhYuGGkjnmAjAvlmF71Cp5fSDm6nVdkEU0bxh3gfjC-fM5A8o10l4BJpS7Pa_gBt_9V9H8fo7ajcIU-hKjEY7_T7rh5K8tHuAxmxcyj5OjClqEYcxLv1N3IydTsRt1EIhT_V5-g_f7i6lKdTjhU--dJswJyxf0vPAZQ03OsgBPpwd1Yq9OFN_Rm5Q-j569X" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEhYuGGkjnmAjAvlmF71Cp5fSDm6nVdkEU0bxh3gfjC-fM5A8o10l4BJpS7Pa_gBt_9V9H8fo7ajcIU-hKjEY7_T7rh5K8tHuAxmxcyj5OjClqEYcxLv1N3IydTsRt1EIhT_V5-g_f7i6lKdTjhU--dJswJyxf0vPAZQ03OsgBPpwd1Yq9OFN_Rm5Q-j569X=w267-h400" width="267" /></a></span></b></div><b><span style="font-size: large;"><p><b><span style="font-size: large;">For the Referee: </span></b></p></span></b><p></p><p>Assume players are generally successful in their actions, if it is justified and logical. Provide specific reasons why an action will fail to the player before they finalize their turn so they may work towards that action becoming successful. Assume the gang members are competent and powerful. If two or more gang's actions come into opposition with one another the referee will need to untangle these and work out what happens! </p><p><b>Suburbs have: </b></p><p></p><ul style="text-align: left;"><li>A General description </li><li>Key groups(about 5, and their population levels) </li><li>Business/buildings/Services/Points of interest: About 20. </li><li>Environmental dangers (if any) </li></ul><p></p><p>To add an element of chaos to the city, the referee may roll on the following table to generate exogenous events that may impact the operations of the player gangs in the next turn (AFTER the players have been forewarned of them): </p><p></p><ol style="text-align: left;"><li>Very large baneful event, impacting a number of random suburbs </li><li>Very large baneful event, impacting a number of random suburbs </li><li>Very baneful event, impacting some random suburbs </li><li>Very baneful event, impacting some random suburbs </li><li>Very baneful event, impacting a single random suburb </li><li>Very baneful event, impacting a single random suburb </li><li>Baneful event, impacting a single random suburb </li><li>Baneful event, impacting a single random suburb </li><li>Nil events </li><li>Nil events </li><li>Nil events </li><li>Boonful event, impacting a single random suburb </li><li>Boonful event, impacting a single random suburb </li><li>Very bonful event, impacting a single random suburb </li><li>Very boonful event, impacting a single random suburb </li><li>Very boonful event, impacting some random suburbs </li><li>Very boonful event, impacting some random suburbs </li><li>Very boonful event, impacting some random suburbs</li><li>Very large boonful event, impacting a number of random suburb </li><li>Very large boonful event, impacting a number of random suburb</li></ol><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiDndoD_ZQTRh6UGDQp9ZP36-IXu50nqnu6RNHIbMyczWxsriFWR3JYNE9w8wARTfB6w7oqfY66EBdweD6bMLzwfSJ_XIAGq7pkS0ZrCxfeX_GsfYTTbdHO8lzSqmfxxSecokUFx0hKyDeJgBrJomnQHKHqGTbz3Fog_HW1V898frcThMGaQ0AUj1f_lKXe" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEiDndoD_ZQTRh6UGDQp9ZP36-IXu50nqnu6RNHIbMyczWxsriFWR3JYNE9w8wARTfB6w7oqfY66EBdweD6bMLzwfSJ_XIAGq7pkS0ZrCxfeX_GsfYTTbdHO8lzSqmfxxSecokUFx0hKyDeJgBrJomnQHKHqGTbz3Fog_HW1V898frcThMGaQ0AUj1f_lKXe=w267-h400" width="267" /></a></div><br /><br /><p></p><p><br /></p>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-82316635879940143002023-06-13T05:47:00.003-07:002023-06-13T05:47:54.722-07:00The Fleshite Surgeryhouse and Meatfarm<p> For this version of Guild Dogs: <a href="https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html">https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html</a></p><p>To be used with these stocking tables: <a href="https://lizardmandiaries.blogspot.com/2023/06/universal-stocking-tables-for-nouveau.html">https://lizardmandiaries.blogspot.com/2023/06/universal-stocking-tables-for-nouveau.html</a></p><p>To generate a room, roll on the mapping/stocking tables (linked above). </p><p>Then roll on the Thing/Descriptor/Desire tables until you get a combination of results you feel summons an interesting/unique/coherent/otherwise gameable room within your mind’s eye. </p><p>(See the bottom of the post for an automated generator)</p><p><b><span style="font-size: large;">The Fleshite Surgeryhouse and Meatfarm</span></b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgYk03_J7Bw-DPbtzTm_6ClkaLadLpYwM-kRvv3hQe5Qv6Rl3N5eEhZFR5bok89ArnlZzQpHAsEcERDSHPS6MPFssv5HaYFzfoQ1LTFk4mvi8MRBRr-Naj7AFrESCx_BtGXRlzNEOrAvroS6TL0RGhx04mUW9fi_DMtGqymCD3QtRPbRNKdyCerLTRJXw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgYk03_J7Bw-DPbtzTm_6ClkaLadLpYwM-kRvv3hQe5Qv6Rl3N5eEhZFR5bok89ArnlZzQpHAsEcERDSHPS6MPFssv5HaYFzfoQ1LTFk4mvi8MRBRr-Naj7AFrESCx_BtGXRlzNEOrAvroS6TL0RGhx04mUW9fi_DMtGqymCD3QtRPbRNKdyCerLTRJXw=w400-h400" width="400" /></a></div><br /><b>Exterior</b>: Ancient stone domes laden with clusters of stone barrels. Strange metallic pipes weave organically across its walls. <p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiupAEVG5Rc1r5sVQRjrbUMh_jJlgZOtp2ada_7WlVVf6Qv7ZzRwGSRfFCSNN1Va8KoYjpYOvL49hE6Hm1QURPwdE9C7TljBbVp2-hpwFcP6TKplVwqTy-sSyhxhPSU-wxTfZaDEYL5L8YYbb3OxKPk08L4Ngr9eG550cGy6Jvhpjgz9eLQev2E9Q6QsQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEiupAEVG5Rc1r5sVQRjrbUMh_jJlgZOtp2ada_7WlVVf6Qv7ZzRwGSRfFCSNN1Va8KoYjpYOvL49hE6Hm1QURPwdE9C7TljBbVp2-hpwFcP6TKplVwqTy-sSyhxhPSU-wxTfZaDEYL5L8YYbb3OxKPk08L4Ngr9eG550cGy6Jvhpjgz9eLQev2E9Q6QsQ=w267-h400" width="267" /></a></div><br />A biomechanical augmentation surgeryhouse and flesh farm. The augmentation and flesh engineers here are all somewhat devoted to the worship of some forgotten meat deity - though their practice has largely become adherence to vocational superstition. Customers late on their augmentation bill repayments will find themselves short a limb or two. Flesh golem and a hive of metallic surgery beetles support the fleshites in their bloody labors. Religious observances and debt recovery practices aside, the augmentation provided here are of high, if slightly mundane, quality. <p></p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEixGd4rml-KAOFRwo0nRxaFtkwA1tTFQWkX5QwwMeXXNT7aB_oLrkwVW4-afsW0I0kt6nhZAvc2EbDxlyXzi930MOpLWuAUwttdTr4VvaMASL5Z5nfrtvVuFOPkF1Nv1B0PZaCc4d03jizzHmN0hFAwexEutadhPfiZINyVz9naQqdMWsFRIaM3GqdFag" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEixGd4rml-KAOFRwo0nRxaFtkwA1tTFQWkX5QwwMeXXNT7aB_oLrkwVW4-afsW0I0kt6nhZAvc2EbDxlyXzi930MOpLWuAUwttdTr4VvaMASL5Z5nfrtvVuFOPkF1Nv1B0PZaCc4d03jizzHmN0hFAwexEutadhPfiZINyVz9naQqdMWsFRIaM3GqdFag=w267-h400" width="267" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg3BiVe4D0gqG0xZUvzAcmn6Iubs-xNzgkeGhiVvMKERj3ZPTDropdJVdGfprj264YMWubMNEw9LJEbTxpkP6Pd41pJGZS4cSX2HjD9ILoZgAsGkEiWF8Ka1mdrEWdP4w1m8qqkZyJnrrYLc7nG946aqfQRH2Lb0DYQxEvppkbRGLAS-Tb5kOtZRo-P4w" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEg3BiVe4D0gqG0xZUvzAcmn6Iubs-xNzgkeGhiVvMKERj3ZPTDropdJVdGfprj264YMWubMNEw9LJEbTxpkP6Pd41pJGZS4cSX2HjD9ILoZgAsGkEiWF8Ka1mdrEWdP4w1m8qqkZyJnrrYLc7nG946aqfQRH2Lb0DYQxEvppkbRGLAS-Tb5kOtZRo-P4w=w267-h400" width="267" /></a></div><br /><b>NPC Suggested Statistics: </b><p></p><p></p><ul style="text-align: left;"><li>Level: 1 - 6 / (d6) </li><li>HP: 5 x level </li><li>AC: 10 - 14 (Skin leather armour) / (d4) </li></ul><p></p><p><b>Weapons: </b></p><p></p><ul style="text-align: left;"><li><b>Dagger</b>/Scalpel: d4 + 1 for each DEX value above 15, +Level To Hit, can attack twice in a combat turn. </li><li><b>Sword</b>: d6 + 1 for each DEX AND STR value above 15, +Level To Hit, +Level damage to targets in armour lighter than medium.</li></ul><p></p><p><b>Powers (For NPCs and Spell Laden Treasures): </b></p><p>Spell Laden Treasures here require WIS of 14 to use. </p><p></p><ul style="text-align: left;"><li><b>Bug Empathy:</b> Give a single/group of insects (equal/under your level) a simple command, level times a day.</li><li><b>Improve Flesh:</b> Increase a target’s physical attribute by d6 for the next test of that attribute, level times a day. </li><li><b>Acid Spray:</b> Spray acid at up to 4 targets nearby to one another, with the approval of the referee, causing d6 + 1 for each WIS above the value of 16 to each, level times a day. </li></ul><p></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgmmcYd_GxpHDGWarlHuoCeGoMQs9ytqLl6cyRPrZBK_uPY1La84rjFY8fR3ycfQCJwMb4RzqequqtZM_jJ9eJydlckxg70Amn21WmSzU_0Koi9Io9Vx4SvWHt-TOASLi2s7FyivsBTiheMmVLMF1YVIwl4x27mXEP2fBX6D2auGTsH7AdZYB1grBop9g" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgmmcYd_GxpHDGWarlHuoCeGoMQs9ytqLl6cyRPrZBK_uPY1La84rjFY8fR3ycfQCJwMb4RzqequqtZM_jJ9eJydlckxg70Amn21WmSzU_0Koi9Io9Vx4SvWHt-TOASLi2s7FyivsBTiheMmVLMF1YVIwl4x27mXEP2fBX6D2auGTsH7AdZYB1grBop9g=w267-h400" width="267" /></a></b></div><b><br /></b><b>Thing, d30 </b><p></p><ol style="text-align: left;"><li>Augmentation surgery theater </li><li>Consultation room </li><li>Organ storage </li><li>Surgery recovery womb </li><li>Organ growing hive </li><li>Bone storage </li><li>Flesh vat </li><li>Meat altar </li><li>Flesh storage hive </li><li>Holding hive </li><li>Flesh bug</li><li>Surgery cutter bug </li><li>Queen flesh bug </li><li>Flesh golem nurse </li><li>Security flesh golem</li><li>Organ engineer </li><li>Insect empath</li><li>Augmentation surgeon </li><li>Meat priest </li><li>Hive architect </li><li>Scalpel </li><li>Pustule </li><li>Fleshy growth </li><li>Muscle</li><li>Limb </li><li>Brain </li><li>Eye </li><li>Nose </li><li>Tooth </li><li>Tentacle </li></ol><p></p><p><b>Descriptor, d60 </b></p><p></p><ol style="text-align: left;"><li>Insectoid hive</li><li>Coral </li><li>Polyps </li><li>Anemones</li><li>Lungs </li><li>Hanging corpse </li><li>Hanging dead body parts </li><li>Preserved organs </li><li>Preserved limbs </li><li>Preserved heads </li><li>Preserved organ talisman </li><li>Preserved hand talisman </li><li>Preserved limb talisman </li><li>Cured skin </li><li>Glass </li><li>Crystal</li><li>Red</li><li>Purple </li><li>Bile green </li><li>Acid yellow </li><li>Bone white </li><li>Pink </li><li>Growing </li><li>Slicing </li><li>Grafting </li><li>Connecting </li><li>Regrowing </li><li>Reviving </li><li>Crawling </li><li>Pulsing </li><li>Pulsating </li><li>Manic </li><li>Frenzied </li><li>Delirious </li><li>Shell </li><li>Claw </li><li>Mandible </li><li>Horn </li><li>Chitin </li><li>Antennae</li><li>Glass tubes </li><li>Glass vat </li><li>Crystal bowl </li><li>Bone columns </li><li>Bone domes </li><li>Bone cage </li><li>Red mist </li><li>Blood puddle </li><li>Bone dust </li><li>Acid puddle </li><li>Enveloped </li><li>Socketed </li><li>Grafted </li><li>Enlarged </li><li>Clustered </li><li>Invigorating </li><li>Strengthening </li><li>Empowering</li><li>Bolstering </li><li>Strengthening </li></ol><p></p><p><b>Thing Desire, d10</b></p><p></p><ol style="text-align: left;"><li>Find new augmentation client </li><li>Work on augmentation client </li><li>Collect debt from an augmentation client </li><li>Offer giblets to a meat shrine/altar </li><li>Work on augmentation design </li><li>Augment self </li><li>Breed new brood of surgery insects </li><li>Find new flesh material to work with </li><li>Experiment on a willing subject </li><li>Experiment on an unwilling subject </li></ol><p></p><p><b>Automated Generator: </b></p><button onclick="selectRandomFcC()">Thing</button><br /><p id="outputTextFcC"></p><script>function selectRandomFcC(){document.getElementById('outputTextFcC').innerHTML = ["Augmentation surgery theater ","Consultation room ","Organ storage ","Surgery recovery womb ","Organ growing hive ","Bone storage ","Flesh vat ","Meat altar ","Flesh storage hive ","Holding hive ","Flesh bug","Surgery cutter bug ","Queen flesh bug ","Flesh golem nurse ","Security flesh golem","Organ engineer ","Insect empath","Augmentation surgeon ","Meat priest ","Hive architect ","Scalpel ","Pustule ","Fleshy growth ","Muscle","Limb ","Brain ","Eye ","Nose ","Tooth ","Tentacle "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomZz9()">-</button><br /><p id="outputTextZz9"></p><script>function selectRandomZz9(){document.getElementById('outputTextZz9').innerHTML = ["Augmentation surgery theater ","Consultation room ","Organ storage ","Surgery recovery womb ","Organ growing hive ","Bone storage ","Flesh vat ","Meat altar ","Flesh storage hive ","Holding hive ","Flesh bug","Surgery cutter bug ","Queen flesh bug ","Flesh golem nurse ","Security flesh golem","Organ engineer ","Insect empath","Augmentation surgeon ","Meat priest ","Hive architect ","Scalpel ","Pustule ","Fleshy growth ","Muscle","Limb ","Brain ","Eye ","Nose ","Tooth ","Tentacle "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandommWS()">Descriptor </button><br /><p id="outputTextmWS"></p><script>function selectRandommWS(){document.getElementById('outputTextmWS').innerHTML = ["Insectoid hive","Coral ","Polyps ","Anemones","Lungs ","Hanging corpse ","Hanging dead body parts ","Preserved organs ","Preserved limbs ","Preserved heads ","Preserved organ talisman ","Preserved hand talisman ","Preserved limb talisman ","Cured skin ","Glass ","Crystal","Red","Purple ","Bile green ","Acid yellow ","Bone white ","Pink ","Growing ","Slicing ","Grafting ","Connecting ","Regrowing ","Reviving ","Crawling ","Pulsing ","Pulsating ","Manic ","Frenzied ","Delirious ","Shell ","Claw ","Mandible ","Horn ","Chitin ","Antennae","Glass tubes ","Glass vat ","Crystal bowl ","Bone columns ","Bone domes ","Bone cage ","Red mist ","Blood puddle ","Bone dust ","Acid puddle ","Enveloped ","Socketed ","Grafted ","Enlarged ","Clustered ","Invigorating ","Strengthening ","Empowering","Bolstering ","Strengthening "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomgah()">-</button><br /><p id="outputTextgah"></p><script>function selectRandomgah(){document.getElementById('outputTextgah').innerHTML = ["Insectoid hive","Coral ","Polyps ","Anemones","Lungs ","Hanging corpse ","Hanging dead body parts ","Preserved organs ","Preserved limbs ","Preserved heads ","Preserved organ talisman ","Preserved hand talisman ","Preserved limb talisman ","Cured skin ","Glass ","Crystal","Red","Purple ","Bile green ","Acid yellow ","Bone white ","Pink ","Growing ","Slicing ","Grafting ","Connecting ","Regrowing ","Reviving ","Crawling ","Pulsing ","Pulsating ","Manic ","Frenzied ","Delirious ","Shell ","Claw ","Mandible ","Horn ","Chitin ","Antennae","Glass tubes ","Glass vat ","Crystal bowl ","Bone columns ","Bone domes ","Bone cage ","Red mist ","Blood puddle ","Bone dust ","Acid puddle ","Enveloped ","Socketed ","Grafted ","Enlarged ","Clustered ","Invigorating ","Strengthening ","Empowering","Bolstering ","Strengthening "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomwUM()">-</button><br /><p id="outputTextwUM"></p><script>function selectRandomwUM(){document.getElementById('outputTextwUM').innerHTML = ["Insectoid hive","Coral ","Polyps ","Anemones","Lungs ","Hanging corpse ","Hanging dead body parts ","Preserved organs ","Preserved limbs ","Preserved heads ","Preserved organ talisman ","Preserved hand talisman ","Preserved limb talisman ","Cured skin ","Glass ","Crystal","Red","Purple ","Bile green ","Acid yellow ","Bone white ","Pink ","Growing ","Slicing ","Grafting ","Connecting ","Regrowing ","Reviving ","Crawling ","Pulsing ","Pulsating ","Manic ","Frenzied ","Delirious ","Shell ","Claw ","Mandible ","Horn ","Chitin ","Antennae","Glass tubes ","Glass vat ","Crystal bowl ","Bone columns ","Bone domes ","Bone cage ","Red mist ","Blood puddle ","Bone dust ","Acid puddle ","Enveloped ","Socketed ","Grafted ","Enlarged ","Clustered ","Invigorating ","Strengthening ","Empowering","Bolstering ","Strengthening "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomsW3()">Desire</button><br /><p id="outputTextsW3"></p><script>function selectRandomsW3(){document.getElementById('outputTextsW3').innerHTML = ["Find new augmentation client ","Work on augmentation client ","Collect debt from an augmentation client ","Offer giblets to a meat shrine/altar ","Work on augmentation design ","Augment self ","Breed new brood of surgery insects ","Find new flesh material to work with ","Experiment on a willing subject ","Experiment on an unwilling subject "][Math.floor(Math.random() * 10)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-73197396247482942792023-06-08T05:04:00.003-07:002023-06-08T05:04:27.382-07:00The Old Vat Monastery <p>For this version of Guild Dogs: <a href="https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html">https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html</a></p><p>To be used with these stocking tables: <a href="https://lizardmandiaries.blogspot.com/2023/06/universal-stocking-tables-for-nouveau.html">https://lizardmandiaries.blogspot.com/2023/06/universal-stocking-tables-for-nouveau.html</a></p><p>To generate a room, roll on the mapping/stocking tables (linked above). </p><p>Then roll on the Thing/Descriptor/Desire tables until you get a combination of results you feel summons an interesting/unique/coherent/otherwise gameable room within your mind’s eye. </p><p>(See the bottom of the post for an automated generator)</p><p><b>The Old Vat Monastery. </b></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgOzTG0BxFcW4N2OWQhpn-_ygc-rzSUZ2NR3jfthzWuyFhE-36LoLrSDM0Jsnv-G-PV0B63ekrHFQwawK7cpw6OU0kn-sj41FEUU_1YsZw4qIHgmccWvXjuRcqNyzmtqJjmnH_5SMl6ptQvPnswTttuIsBqnmz2defZaN59JO9rQgVCgskQzAeuTCWkPA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgOzTG0BxFcW4N2OWQhpn-_ygc-rzSUZ2NR3jfthzWuyFhE-36LoLrSDM0Jsnv-G-PV0B63ekrHFQwawK7cpw6OU0kn-sj41FEUU_1YsZw4qIHgmccWvXjuRcqNyzmtqJjmnH_5SMl6ptQvPnswTttuIsBqnmz2defZaN59JO9rQgVCgskQzAeuTCWkPA=w267-h400" width="267" /></a></b></div><b><br /></b><b>Exterior</b>: Ancient metal domes laden with pipes and barrels. Door and window frames covered in dark hanging drapery. <p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhin3UQ4TWqCuomkYtK_eiLRMYImt0uKx0f6QmxutV5f5we1VbzBIdsCZr4mzws_EIQO0ike40DPwe2f86OwRjaeRxi_H4MgCnMtOBYG70_20oQ4kAxpW5k5AHWhno5f6ZAO9AC-74lm05D6V1CHgmVjNl78yRNCJTBmVC-Ku4Xv7iw-JdfaEg0noZ6HA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEhin3UQ4TWqCuomkYtK_eiLRMYImt0uKx0f6QmxutV5f5we1VbzBIdsCZr4mzws_EIQO0ike40DPwe2f86OwRjaeRxi_H4MgCnMtOBYG70_20oQ4kAxpW5k5AHWhno5f6ZAO9AC-74lm05D6V1CHgmVjNl78yRNCJTBmVC-Ku4Xv7iw-JdfaEg0noZ6HA=w267-h400" width="267" /></a></div><p></p><p>A nutrient mass farm. A sect of vat engineers works the ancient pipes and fungal groweries. They wear dark cloth robes as they stalk the metal halls of the farm, scratching strange symbols into its ancient pipes and barrels. Feasting chambers are open to the general public, where for a coin donation one can eat as much nutrient loaf as they desire. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEilgiWfXsiPuwWJJ9VZ_jnI1iMDJzekSNMovSa8dmx-Fqiacn4zXTUQgVtInbaGcrNOsvcgGcpOKXiQfRTF-v4TkbbzHrsZ1kkg4AqqRvtf1-fSHHrB4dy9-OC0TDlPuxNW92ordj0uBJQvChx9sZOHsRFx57PCYkDsN4UVbKGzqOYDUP9sCoWZpEcdJA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEilgiWfXsiPuwWJJ9VZ_jnI1iMDJzekSNMovSa8dmx-Fqiacn4zXTUQgVtInbaGcrNOsvcgGcpOKXiQfRTF-v4TkbbzHrsZ1kkg4AqqRvtf1-fSHHrB4dy9-OC0TDlPuxNW92ordj0uBJQvChx9sZOHsRFx57PCYkDsN4UVbKGzqOYDUP9sCoWZpEcdJA=w267-h400" width="267" /></a></div><p></p><p> <b>NPC Suggested Statistics: </b></p><p></p><ul style="text-align: left;"><li>Level: 1 - 6 / (d6) </li><li>HP: 3 x level </li><li>AC: 10 - 12 (dark cloth)</li></ul><p></p><p><b>Weapons</b>: </p><p></p><ul style="text-align: left;"><li><b>Cleaver</b>: d4 + 1 for each STR value above 15, +Level To Hit, can attack twice in a combat turn.</li><li><b>Pitchfork</b>: As Spear. </li></ul><p></p><p><b>Powers (For NPCs and Spell Laden Treasures): </b></p><p><i>Vat Spell Laden Treasures require WIS and INT of 12 to use. </i></p><p></p><ul style="text-align: left;"><li><b>Healing</b>: Increase a target’s HP by d8 + 1 for each WIS value above 16, level, level times a day.</li><li><b>Nutrient Dos</b>e: Increase a target’s physical attribute by d6 for the next test of that attribute, level times a day. </li><li><b>Feed</b>: Completely sate a target’s hunger, twice level a day. </li><li><b>Fungal growth</b>: Summon a patch of fungi, the size and type approved by the referee, level times a day.</li></ul><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjR9nn2VuF1ElHBZgGvJ-XT2CF107DUJYdoAo8y9KFulWRUSe--DE1bwSPlmta-pvnO3UD7IyyJYexzsZhUuXiBtGAe5MJQRhqtajoW7uG9oAGxHC51Hnm4GIf3lVk1GYS1zr9ogrsfU3rx6yJmiD2ies9E_Wt2AheiP6ho-BPEYAIKCYt_NH1hnvFGOg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjR9nn2VuF1ElHBZgGvJ-XT2CF107DUJYdoAo8y9KFulWRUSe--DE1bwSPlmta-pvnO3UD7IyyJYexzsZhUuXiBtGAe5MJQRhqtajoW7uG9oAGxHC51Hnm4GIf3lVk1GYS1zr9ogrsfU3rx6yJmiD2ies9E_Wt2AheiP6ho-BPEYAIKCYt_NH1hnvFGOg=w267-h400" width="267" /></a></div><br /></div><p></p><p><b>Thing, d30 </b></p><p></p><ol style="text-align: left;"><li>Vat storage</li><li>Nutrient brewing vat </li><li>Incubator vat </li><li>Barrel vat storage </li><li>Feastery </li><li>Kitchen </li><li>Tubing junction </li><li>Mushroom farm </li><li>Mold vat </li><li> Fungi vat</li><li>Ambulatory mold </li><li>Ambulatory mushroom </li><li>Ambulatory fungi </li><li>Feaster </li><li>Plump beetle </li><li>Plump moth </li><li>Tubing engineer </li><li>Mold Engineer </li><li>Mushroom farmer </li><li>Vat chef </li><li>Mushroom chef </li><li>Fungi cleaner </li><li>Nutrient engineer </li><li>Pest hunter </li><li>Nutrient barrel </li><li>Spore barrel </li><li>Nutrient loaf </li><li>Fungal flesh loaf </li><li>Cleaver </li><li>Pitchfork </li></ol><p></p><p><b>Descriptor, d60 </b></p><p></p><ol style="text-align: left;"><li>Heady </li><li>Warm </li><li>Welcoming </li><li>Hearty </li><li>Delicious </li><li>Mold spores </li><li>Mushroom spores </li><li>Mushroom </li><li>Fungi </li><li>Black slime </li><li>Spore cloud </li><li>Grey mist </li><li>Oozing humidity </li><li>Slime rain </li><li>Puddles </li><li>Black </li><li>Grey </li><li>Pale pink </li><li>Light grey </li><li>Light green </li><li>Plump </li><li>Rotted </li><li>Straining </li><li>Metal pipes </li><li>Metal barrels </li><li>Oozing </li><li>Heaving </li><li>Splitting </li><li>Bursting </li><li>Soiling </li><li>Dark drapery </li><li>Curtains </li><li>Draping cloth </li><li>Pipe </li><li>Cloth mesh </li><li>Flesh </li><li>Fungal </li><li>Metal </li><li>Cloth </li><li>Skin</li><li>Round table </li><li>Long table </li><li>Knife </li><li>Fork </li><li>Plate</li><li>Multiplying </li><li>Growing </li><li>Night vision </li><li>Dividing </li><li>Slicing </li><li>Gills </li><li>Fins </li><li>Fruiting </li><li>Molding </li><li>Throbbing </li><li>Grasping </li><li>Regurgitation </li><li>Stamping </li><li>Harvesting </li><li>Preparing </li></ol><p></p><p><b>Thing Desire, d10 </b></p><p></p><ol style="text-align: left;"><li>Multiply </li><li>Eat </li><li>Feast </li><li>Serve food </li><li>Regulate temperature </li><li>Regulate growing conditions </li><li>Pray to fungi/mold </li><li>Cleanse growing nutrients </li><li>Regulate the nutrients </li><li> Find new strains of fungi/mold </li></ol><p></p><div><b>Automated Generator: </b></div><div><b><br /></b></div><button onclick="selectRandomAAY()">Thing</button><br /><p id="outputTextAAY"></p><script>function selectRandomAAY(){document.getElementById('outputTextAAY').innerHTML = ["Vat storage","Nutrient brewing vat ","Incubator vat ","Barrel vat storage ","Feastery ","Kitchen ","Tubing junction ","Mushroom farm ","Mold vat "," Fungi vat","Ambulatory mold ","Ambulatory mushroom ","Ambulatory fungi ","Feaster ","Plump beetle ","Plump moth ","Tubing engineer ","Mold Engineer ","Mushroom farmer ","Vat chef ","Mushroom chef ","Fungi cleaner ","Nutrient engineer ","Pest hunter ","Nutrient barrel ","Spore barrel ","Nutrient loaf ","Fungal flesh loaf ","Cleaver ","Pitchfork "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandom6js()">-</button><br /><p id="outputText6js"></p><script>function selectRandom6js(){document.getElementById('outputText6js').innerHTML = ["Vat storage","Nutrient brewing vat ","Incubator vat ","Barrel vat storage ","Feastery ","Kitchen ","Tubing junction ","Mushroom farm ","Mold vat "," Fungi vat","Ambulatory mold ","Ambulatory mushroom ","Ambulatory fungi ","Feaster ","Plump beetle ","Plump moth ","Tubing engineer ","Mold Engineer ","Mushroom farmer ","Vat chef ","Mushroom chef ","Fungi cleaner ","Nutrient engineer ","Pest hunter ","Nutrient barrel ","Spore barrel ","Nutrient loaf ","Fungal flesh loaf ","Cleaver ","Pitchfork "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomjlB()">Descriptor</button><br /><p id="outputTextjlB"></p><script>function selectRandomjlB(){document.getElementById('outputTextjlB').innerHTML = ["Heady ","Warm ","Welcoming ","Hearty ","Delicious ","Mold spores ","Mushroom spores ","Mushroom ","Fungi ","Black slime ","Spore cloud ","Grey mist ","Oozing humidity ","Slime rain ","Puddles ","Black ","Grey ","Pale pink ","Light grey ","Light green ","Plump ","Rotted ","Straining ","Metal pipes ","Metal barrels ","Oozing ","Heaving ","Splitting ","Bursting ","Soiling ","Dark drapery ","Curtains ","Draping cloth ","Pipe ","Cloth mesh ","Flesh ","Fungal ","Metal ","Cloth ","Skin","Round table ","Long table ","Knife ","Fork ","Plate","Multiplying ","Growing ","Night vision ","Dividing ","Slicing ","Gills ","Fins ","Fruiting ","Molding ","Throbbing ","Grasping ","Regurgitation ","Stamping ","Harvesting ","Preparing "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomf5s()">-</button><br /><p id="outputTextf5s"></p><script>function selectRandomf5s(){document.getElementById('outputTextf5s').innerHTML = ["Heady ","Warm ","Welcoming ","Hearty ","Delicious ","Mold spores ","Mushroom spores ","Mushroom ","Fungi ","Black slime ","Spore cloud ","Grey mist ","Oozing humidity ","Slime rain ","Puddles ","Black ","Grey ","Pale pink ","Light grey ","Light green ","Plump ","Rotted ","Straining ","Metal pipes ","Metal barrels ","Oozing ","Heaving ","Splitting ","Bursting ","Soiling ","Dark drapery ","Curtains ","Draping cloth ","Pipe ","Cloth mesh ","Flesh ","Fungal ","Metal ","Cloth ","Skin","Round table ","Long table ","Knife ","Fork ","Plate","Multiplying ","Growing ","Night vision ","Dividing ","Slicing ","Gills ","Fins ","Fruiting ","Molding ","Throbbing ","Grasping ","Regurgitation ","Stamping ","Harvesting ","Preparing "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomoCt()">-</button><br /><p id="outputTextoCt"></p><script>function selectRandomoCt(){document.getElementById('outputTextoCt').innerHTML = ["Heady ","Warm ","Welcoming ","Hearty ","Delicious ","Mold spores ","Mushroom spores ","Mushroom ","Fungi ","Black slime ","Spore cloud ","Grey mist ","Oozing humidity ","Slime rain ","Puddles ","Black ","Grey ","Pale pink ","Light grey ","Light green ","Plump ","Rotted ","Straining ","Metal pipes ","Metal barrels ","Oozing ","Heaving ","Splitting ","Bursting ","Soiling ","Dark drapery ","Curtains ","Draping cloth ","Pipe ","Cloth mesh ","Flesh ","Fungal ","Metal ","Cloth ","Skin","Round table ","Long table ","Knife ","Fork ","Plate","Multiplying ","Growing ","Night vision ","Dividing ","Slicing ","Gills ","Fins ","Fruiting ","Molding ","Throbbing ","Grasping ","Regurgitation ","Stamping ","Harvesting ","Preparing "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomqtf()">Desire: </button><br /><p id="outputTextqtf"></p><script>function selectRandomqtf(){document.getElementById('outputTextqtf').innerHTML = ["Multiply ","Eat ","Feast ","Serve food ","Regulate temperature ","Regulate growing conditions ","Pray to fungi/mold ","Cleanse growing nutrients ","Regulate the nutrients "," Find new strains of fungi/mold "][Math.floor(Math.random() * 10)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-66395123628059387462023-06-06T05:04:00.003-07:002023-06-06T06:30:29.943-07:00Guild Dogs Epsilon Edition: Automated Random Guild Dog Maker! <p>Want to make a Guild Dog for <a href="https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html">Guild Dogs Epsilon Edition</a> but cant be bothered THINKING and ROLLING DICE?! Well, just go ahead and click the buttons below to make yourself one! </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgymSDyLytm7p5tuF00qbsEBaGftUE8LcnsVHSFBK5Wn3CU6g41HOLX7tLPP32Mw7sEiYddqHv0Al6AqVU8XgRM6bTozTWMG5NdrsnI_ub38JPxblYSUB_JQOp8FZkui9RKNkXvF3-JnPeT9iMdt2UX_VnRz2MksO1BljMOA39wJ9XuCwqWi-UdAzVVSQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1344" data-original-width="896" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgymSDyLytm7p5tuF00qbsEBaGftUE8LcnsVHSFBK5Wn3CU6g41HOLX7tLPP32Mw7sEiYddqHv0Al6AqVU8XgRM6bTozTWMG5NdrsnI_ub38JPxblYSUB_JQOp8FZkui9RKNkXvF3-JnPeT9iMdt2UX_VnRz2MksO1BljMOA39wJ9XuCwqWi-UdAzVVSQ=w267-h400" width="267" /></a></div><br /><p></p><p><b>Guild Dog Automated Generator: </b></p><button onclick="selectRandomqaV()">Strength: </button><br /><p id="outputTextqaV"></p><script>function selectRandomqaV(){document.getElementById('outputTextqaV').innerHTML = ["3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"][Math.floor(Math.random() * 16)]}</script><button onclick="selectRandomnnf()">Dexterity: </button><br /><p id="outputTextnnf"></p><script>function selectRandomnnf(){document.getElementById('outputTextnnf').innerHTML = ["3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"][Math.floor(Math.random() * 16)]}</script><button onclick="selectRandomIvp()">Constitution: </button><br /><p id="outputTextIvp"></p><script>function selectRandomIvp(){document.getElementById('outputTextIvp').innerHTML = ["3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"][Math.floor(Math.random() * 16)]}</script><button onclick="selectRandomNDX()">Wisdom: </button><br /><p id="outputTextNDX"></p><script>function selectRandomNDX(){document.getElementById('outputTextNDX').innerHTML = ["3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"][Math.floor(Math.random() * 16)]}</script><button onclick="selectRandom0Cn()">Charisma:</button><br /><p id="outputText0Cn"></p><script>function selectRandom0Cn(){document.getElementById('outputText0Cn').innerHTML = ["3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"][Math.floor(Math.random() * 16)]}</script><button onclick="selectRandom98r()">Intelligence: </button><br /><p id="outputText98r"></p><script>function selectRandom98r(){document.getElementById('outputText98r').innerHTML = ["3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"][Math.floor(Math.random() * 16)]}</script><button onclick="selectRandomzJo()">Starting Weapon: </button><br /><p id="outputTextzJo"></p><script>function selectRandomzJo(){document.getElementById('outputTextzJo').innerHTML = ["Fists: d4 + 1 for each DEX AND STR value above 16, +Level To Hit, can attack twice in a combat turn. Successfully attacking a target in Heavy armour causes you d4 damage. ","Dagger: d4 + 1 for each DEX value above 15, +Level To Hit, can attack twice in a combat turn. ","Sword: d6 + 1 for each DEX AND STR value above 15, +Level To Hit, +Level damage to targets in armour lighter than medium. ","Mace: d6 + 1 for each DEX AND STR value above 15, +Level To Hit, +Level damage to targets in medium armour or heavier. ","Spear: d6 + 1 for each DEX AND STR value above 15, +Level To Hit, can attack targets from a distance deemed appropriate by the Referee ","Axe: d8 + 2 for each STR value above 15, +Level To Hit, 1 snail ","Flail: d6 + 2 for each DEX value above 15, +Level To Hit, +Level damage to targets in medium armour or heavier","Rapier: d6 + 2 for each DEX value above 15, +Level To Hit, +Level damage to targets in armour lighter than medium. ","Bow: d6 + 1 for each DEX value above 16, +Half Level To Hit, can attack targets from a distance deemed appropriate by the Referee, Reloading requires a successful DEX action. ","Crossbow: d8 + 1 for each DEX value above 16, +Half Level To Hit, can attack targets from a distance deemed appropriate by the Referee, Reloading requires a successful STR action.","Great Sword: d6 + 2 + 1 for each DEX AND STR value above 15, +Level To Hit, +Level damage to targets in armour lighter than medium., both hands used, 2 snails. ","Great Mace: d6 + 2 + 1 for each DEX AND STR value above 15, +Level To Hit, +Level damage to targets in medium armour or heavier. , both hands used, 2 snails. ","Great Spear: d6 + 2 + 1 for each DEX AND STR value above 15, +Level To Hit, can attack targets from a distance deemed appropriate by the Referee , both hands used, 2 snails. ","Great Axe: d8 + 2 + 2 for each STR value above 15, +Level To Hit, 1 snail , both hands used, 2 snails. ","Great Flail: d6 + 2 + 2 for each DEX value above 15, +Level To Hit, +Level damage to targets in medium armour or heavier, both hands used, 2 snails. "][Math.floor(Math.random() * 15)]}</script><button onclick="selectRandomMJU()">Starting armour:</button><br /><p id="outputTextMJU"></p><script>function selectRandomMJU(){document.getElementById('outputTextMJU').innerHTML = ["None Whatsoever: No impact on speed or movement. May take an additional action or attack in a combat turn. +1 AC for each DEX value above 16. ","Shield: +1 AC. Requires a free hand. No impact on speed or movement. +1 AC for each WIS value above 16. ","Great Shield: + 2 AC. Requires a free hand. 2 snails. +1 AC for each WIS value above 16. ","Light: +2 AC. No impact on actions. +1 AC for each DEX value above 16. 1 snail. ","Medium: +4 AC. Will have a moderate negative impact (determined by the referee) on DEX/STR tested actions . 3 snails ","Heavy: +5 AC. Will have a severe negative impact (determined by the referee) on DEX/STR tested actions. +1 AC for each STR value above 16. 5 snails. ","Light: +2 AC. No impact on actions. +1 AC for each DEX value above 16. 1 snail, PLUS Shield: +1 AC. Requires a free hand. No impact on speed or movement. +1 AC for each WIS value above 16. ","Medium: +4 AC. Will have a moderate negative impact (determined by the referee) on DEX/STR tested actions . 3 snails, PLUS Shield: +1 AC. Requires a free hand. No impact on speed or movement. +1 AC for each WIS value above 16. ","Heavy: +5 AC. Will have a severe negative impact (determined by the referee) on DEX/STR tested actions. +1 AC for each STR value above 16. 5 snails, PLUS Shield: +1 AC. Requires a free hand. No impact on speed or movement. +1 AC for each WIS value above 16.","Light: +2 AC. No impact on actions. +1 AC for each DEX value above 16. 1 snail, PLUS Great Shield: + 2 AC. Requires a free hand. 2 snails. +1 AC for each WIS value above 16. ","Medium: +4 AC. Will have a moderate negative impact (determined by the referee) on DEX/STR tested actions . 3 snails, PLUS Great Shield: + 2 AC. Requires a free hand. 2 snails. +1 AC for each WIS value above 16. ","Heavy: +5 AC. Will have a severe negative impact (determined by the referee) on DEX/STR tested actions. +1 AC for each STR value above 16. 5 snails, PLUS Great Shield: + 2 AC. Requires a free hand. 2 snails. +1 AC for each WIS value above 16. "][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandomSN5()">Skill: </button><br /><p id="outputTextSN5"></p><script>function selectRandomSN5(){document.getElementById('outputTextSN5').innerHTML = ["Dodge: Avoid an instance of physical damage, level times a day. ","Venom Immunity: Neutralize a poison within your own body, level times a day. ","Solid Aura: Resist a magical spell/effect, level times a day. ","Insight: Find something hidden, level times a day. ","Swift: Have your combat turn first, level times a day. ","Resourceful: Rummage up a specific, mundane item, level times a day. ","Bland: Cause a sentient being to forget they interacted with you today, level times a day. ","Double Jointed: Escape from confinement, level times a day. ","Terrify: Scare someone equal or + 1 your level, level times a day. "," Second Wind: Regain d8 HP, level times a day. "," Banish: Remove d6 magical beings less than your level, level times a day. "," Unlock: Unlock a lock, level times a day. "," Creep: Move silently and unseen, a distance approved by the referee, level times a day. "," Insight: Work something out intuitively, level times a day. "," Pickpocket: Take something from someone else's person, level times a day. "," Disappear: Disappear from view of all nearby equal or + 2 your level, level times a day. "," Impossible Climb: Climb sheer surface a distance approved by the referee, level times a day. "," Face Hedgic: Change your face to a new one, level times a day. "," Kinesis Hedgic: Move an item, size approved by the referee, with mind, level times a day. "," Crack Shot: Automatically hit and do full damage with a ranged weapon, level times a day. "," Crack Swing: Automatically hit and do full damage with a melee weapon, level times a day. "," Foulness: Fill room with gas, choking those less than your level, level times a day. "," Astral Hedgic: Your spirit leaves your body for about a minute, level times a day. "," Prediction: Know a sentient being’s next action, level times a day. "," Shadow: Fill a room with shadows, level times a day. "," Aural Hedgic: Summon a specific (and non deafening) noise, level times a day. "," Smell Hedgic: Summon a room filling, non harmful, smell, level times a day. "," Dead Whisperer: Talk to the spirit of a corpse within the same roomish, level times a day. ","Plant whisperer: Talk a plant within the same roomish, level times a day.","Beast whisperer: Talk to a beast, within the same roomish, level times a day. "," Vibe Hedgic: Fill a room with a non deadly emotion, affecting those equal/under your level, level time a day. "," Charm: Give a sentient being (equal/under your level) a simple, non deadly command, level times a day. "," Centering: Regain total composure and self control, level times a day. "," Luck: Reroll an attribute test/attack roll, level times a day. "," Elemental Hedgic: Imbue your weapon with a certain element, for a minuteish, level times a day. "," Lethal: Kill a target, half your level or less, with a single, automatically successful attack, level times a day. "," Impossible Leap: Jump an impressive distance, approved by the referee, level times a day. "," Sprint: Swiftly run impressive distance, approved by the referee, level times a day. "," Play Dead: Appear medically dead, for up to an hour, level time a day. "," Berserk: Gain +d6 To Hit and Damage, for d6 turns, then take 2d6 HP damage, level time a day. "," Haste: Gain two turns in a combat turn, level times a day. ","Beast Empath: Give a beast (equal/under your level) a simple command, level times a day. "," Curse: Visible target has minus d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Bless: Visible target gains + d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Sunder: Wreck armour in melee range, causing it to drop a level of protection, level times a day. "," Plant Hedgic: Grow a plant in size approved by the referee, level times a day. "," Shape Wood: Warp the shape of wood in a way approved by the referee, level times a day. "," Shape Stone: Warp the shape of stone in a way approved by the referee, level times a day. "," Shape Metal: Warp the shape of metal in a way approved by the referee, level times a day. "," Summon Wind: Summon a wind, approved by the referee, level times a day. "," Summon Door: Summon a door, approved by the referee, level times a day. "," Heal: Increase a target’s HP by d6 + level, level times a day. "," Hush: Remove all noise in a room, level times a day. "," Light: Fill a room with light, level times a day. "," Poison: Produce a small vial of deadly poison, level times a day. "," Stabilise: Restore a target with negative HP to 1 HP, if approved by the referee, half level times a day. "," Stun: Cause a target, equal or below your level, to lose consciousness for d6+level combat turns, or a length of time approved by the referee, level times a day. "," Vision: Transfer your vision to something else that sees, and back, level times a day. "," Know Secret: Learn a secret about a target, level times a day. "," Entertain: Be enthrallingly entertaining for about half an hour, level times a day."][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomcry()">Skill: </button><br /><p id="outputTextcry"></p><script>function selectRandomcry(){document.getElementById('outputTextcry').innerHTML = ["Dodge: Avoid an instance of physical damage, level times a day. ","Venom Immunity: Neutralize a poison within your own body, level times a day. ","Solid Aura: Resist a magical spell/effect, level times a day. ","Insight: Find something hidden, level times a day. ","Swift: Have your combat turn first, level times a day. ","Resourceful: Rummage up a specific, mundane item, level times a day. ","Bland: Cause a sentient being to forget they interacted with you today, level times a day. ","Double Jointed: Escape from confinement, level times a day. ","Terrify: Scare someone equal or + 1 your level, level times a day. "," Second Wind: Regain d8 HP, level times a day. "," Banish: Remove d6 magical beings less than your level, level times a day. "," Unlock: Unlock a lock, level times a day. "," Creep: Move silently and unseen, a distance approved by the referee, level times a day. "," Insight: Work something out intuitively, level times a day. "," Pickpocket: Take something from someone else's person, level times a day. "," Disappear: Disappear from view of all nearby equal or + 2 your level, level times a day. "," Impossible Climb: Climb sheer surface a distance approved by the referee, level times a day. "," Face Hedgic: Change your face to a new one, level times a day. "," Kinesis Hedgic: Move an item, size approved by the referee, with mind, level times a day. "," Crack Shot: Automatically hit and do full damage with a ranged weapon, level times a day. "," Crack Swing: Automatically hit and do full damage with a melee weapon, level times a day. "," Foulness: Fill room with gas, choking those less than your level, level times a day. "," Astral Hedgic: Your spirit leaves your body for about a minute, level times a day. "," Prediction: Know a sentient being’s next action, level times a day. "," Shadow: Fill a room with shadows, level times a day. "," Aural Hedgic: Summon a specific (and non deafening) noise, level times a day. "," Smell Hedgic: Summon a room filling, non harmful, smell, level times a day. "," Dead Whisperer: Talk to the spirit of a corpse within the same roomish, level times a day. ","Plant whisperer: Talk a plant within the same roomish, level times a day.","Beast whisperer: Talk to a beast, within the same roomish, level times a day. "," Vibe Hedgic: Fill a room with a non deadly emotion, affecting those equal/under your level, level time a day. "," Charm: Give a sentient being (equal/under your level) a simple, non deadly command, level times a day. "," Centering: Regain total composure and self control, level times a day. "," Luck: Reroll an attribute test/attack roll, level times a day. "," Elemental Hedgic: Imbue your weapon with a certain element, for a minuteish, level times a day. "," Lethal: Kill a target, half your level or less, with a single, automatically successful attack, level times a day. "," Impossible Leap: Jump an impressive distance, approved by the referee, level times a day. "," Sprint: Swiftly run impressive distance, approved by the referee, level times a day. "," Play Dead: Appear medically dead, for up to an hour, level time a day. "," Berserk: Gain +d6 To Hit and Damage, for d6 turns, then take 2d6 HP damage, level time a day. "," Haste: Gain two turns in a combat turn, level times a day. ","Beast Empath: Give a beast (equal/under your level) a simple command, level times a day. "," Curse: Visible target has minus d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Bless: Visible target gains + d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Sunder: Wreck armour in melee range, causing it to drop a level of protection, level times a day. "," Plant Hedgic: Grow a plant in size approved by the referee, level times a day. "," Shape Wood: Warp the shape of wood in a way approved by the referee, level times a day. "," Shape Stone: Warp the shape of stone in a way approved by the referee, level times a day. "," Shape Metal: Warp the shape of metal in a way approved by the referee, level times a day. "," Summon Wind: Summon a wind, approved by the referee, level times a day. "," Summon Door: Summon a door, approved by the referee, level times a day. "," Heal: Increase a target’s HP by d6 + level, level times a day. "," Hush: Remove all noise in a room, level times a day. "," Light: Fill a room with light, level times a day. "," Poison: Produce a small vial of deadly poison, level times a day. "," Stabilise: Restore a target with negative HP to 1 HP, if approved by the referee, half level times a day. "," Stun: Cause a target, equal or below your level, to lose consciousness for d6+level combat turns, or a length of time approved by the referee, level times a day. "," Vision: Transfer your vision to something else that sees, and back, level times a day. "," Know Secret: Learn a secret about a target, level times a day. "," Entertain: Be enthrallingly entertaining for about half an hour, level times a day."][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomPQl()">Skill: </button><br /><p id="outputTextPQl"></p><script>function selectRandomPQl(){document.getElementById('outputTextPQl').innerHTML = ["Dodge: Avoid an instance of physical damage, level times a day. ","Venom Immunity: Neutralize a poison within your own body, level times a day. ","Solid Aura: Resist a magical spell/effect, level times a day. ","Insight: Find something hidden, level times a day. ","Swift: Have your combat turn first, level times a day. ","Resourceful: Rummage up a specific, mundane item, level times a day. ","Bland: Cause a sentient being to forget they interacted with you today, level times a day. ","Double Jointed: Escape from confinement, level times a day. ","Terrify: Scare someone equal or + 1 your level, level times a day. "," Second Wind: Regain d8 HP, level times a day. "," Banish: Remove d6 magical beings less than your level, level times a day. "," Unlock: Unlock a lock, level times a day. "," Creep: Move silently and unseen, a distance approved by the referee, level times a day. "," Insight: Work something out intuitively, level times a day. "," Pickpocket: Take something from someone else's person, level times a day. "," Disappear: Disappear from view of all nearby equal or + 2 your level, level times a day. "," Impossible Climb: Climb sheer surface a distance approved by the referee, level times a day. "," Face Hedgic: Change your face to a new one, level times a day. "," Kinesis Hedgic: Move an item, size approved by the referee, with mind, level times a day. "," Crack Shot: Automatically hit and do full damage with a ranged weapon, level times a day. "," Crack Swing: Automatically hit and do full damage with a melee weapon, level times a day. "," Foulness: Fill room with gas, choking those less than your level, level times a day. "," Astral Hedgic: Your spirit leaves your body for about a minute, level times a day. "," Prediction: Know a sentient being’s next action, level times a day. "," Shadow: Fill a room with shadows, level times a day. "," Aural Hedgic: Summon a specific (and non deafening) noise, level times a day. "," Smell Hedgic: Summon a room filling, non harmful, smell, level times a day. "," Dead Whisperer: Talk to the spirit of a corpse within the same roomish, level times a day. ","Plant whisperer: Talk a plant within the same roomish, level times a day.","Beast whisperer: Talk to a beast, within the same roomish, level times a day. "," Vibe Hedgic: Fill a room with a non deadly emotion, affecting those equal/under your level, level time a day. "," Charm: Give a sentient being (equal/under your level) a simple, non deadly command, level times a day. "," Centering: Regain total composure and self control, level times a day. "," Luck: Reroll an attribute test/attack roll, level times a day. "," Elemental Hedgic: Imbue your weapon with a certain element, for a minuteish, level times a day. "," Lethal: Kill a target, half your level or less, with a single, automatically successful attack, level times a day. "," Impossible Leap: Jump an impressive distance, approved by the referee, level times a day. "," Sprint: Swiftly run impressive distance, approved by the referee, level times a day. "," Play Dead: Appear medically dead, for up to an hour, level time a day. "," Berserk: Gain +d6 To Hit and Damage, for d6 turns, then take 2d6 HP damage, level time a day. "," Haste: Gain two turns in a combat turn, level times a day. ","Beast Empath: Give a beast (equal/under your level) a simple command, level times a day. "," Curse: Visible target has minus d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Bless: Visible target gains + d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Sunder: Wreck armour in melee range, causing it to drop a level of protection, level times a day. "," Plant Hedgic: Grow a plant in size approved by the referee, level times a day. "," Shape Wood: Warp the shape of wood in a way approved by the referee, level times a day. "," Shape Stone: Warp the shape of stone in a way approved by the referee, level times a day. "," Shape Metal: Warp the shape of metal in a way approved by the referee, level times a day. "," Summon Wind: Summon a wind, approved by the referee, level times a day. "," Summon Door: Summon a door, approved by the referee, level times a day. "," Heal: Increase a target’s HP by d6 + level, level times a day. "," Hush: Remove all noise in a room, level times a day. "," Light: Fill a room with light, level times a day. "," Poison: Produce a small vial of deadly poison, level times a day. "," Stabilise: Restore a target with negative HP to 1 HP, if approved by the referee, half level times a day. "," Stun: Cause a target, equal or below your level, to lose consciousness for d6+level combat turns, or a length of time approved by the referee, level times a day. "," Vision: Transfer your vision to something else that sees, and back, level times a day. "," Know Secret: Learn a secret about a target, level times a day. "," Entertain: Be enthrallingly entertaining for about half an hour, level times a day."][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandom4sP()">Skill: </button><br /><p id="outputText4sP"></p><script>function selectRandom4sP(){document.getElementById('outputText4sP').innerHTML = ["Dodge: Avoid an instance of physical damage, level times a day. ","Venom Immunity: Neutralize a poison within your own body, level times a day. ","Solid Aura: Resist a magical spell/effect, level times a day. ","Insight: Find something hidden, level times a day. ","Swift: Have your combat turn first, level times a day. ","Resourceful: Rummage up a specific, mundane item, level times a day. ","Bland: Cause a sentient being to forget they interacted with you today, level times a day. ","Double Jointed: Escape from confinement, level times a day. ","Terrify: Scare someone equal or + 1 your level, level times a day. "," Second Wind: Regain d8 HP, level times a day. "," Banish: Remove d6 magical beings less than your level, level times a day. "," Unlock: Unlock a lock, level times a day. "," Creep: Move silently and unseen, a distance approved by the referee, level times a day. "," Insight: Work something out intuitively, level times a day. "," Pickpocket: Take something from someone else's person, level times a day. "," Disappear: Disappear from view of all nearby equal or + 2 your level, level times a day. "," Impossible Climb: Climb sheer surface a distance approved by the referee, level times a day. "," Face Hedgic: Change your face to a new one, level times a day. "," Kinesis Hedgic: Move an item, size approved by the referee, with mind, level times a day. "," Crack Shot: Automatically hit and do full damage with a ranged weapon, level times a day. "," Crack Swing: Automatically hit and do full damage with a melee weapon, level times a day. "," Foulness: Fill room with gas, choking those less than your level, level times a day. "," Astral Hedgic: Your spirit leaves your body for about a minute, level times a day. "," Prediction: Know a sentient being’s next action, level times a day. "," Shadow: Fill a room with shadows, level times a day. "," Aural Hedgic: Summon a specific (and non deafening) noise, level times a day. "," Smell Hedgic: Summon a room filling, non harmful, smell, level times a day. "," Dead Whisperer: Talk to the spirit of a corpse within the same roomish, level times a day. ","Plant whisperer: Talk a plant within the same roomish, level times a day.","Beast whisperer: Talk to a beast, within the same roomish, level times a day. "," Vibe Hedgic: Fill a room with a non deadly emotion, affecting those equal/under your level, level time a day. "," Charm: Give a sentient being (equal/under your level) a simple, non deadly command, level times a day. "," Centering: Regain total composure and self control, level times a day. "," Luck: Reroll an attribute test/attack roll, level times a day. "," Elemental Hedgic: Imbue your weapon with a certain element, for a minuteish, level times a day. "," Lethal: Kill a target, half your level or less, with a single, automatically successful attack, level times a day. "," Impossible Leap: Jump an impressive distance, approved by the referee, level times a day. "," Sprint: Swiftly run impressive distance, approved by the referee, level times a day. "," Play Dead: Appear medically dead, for up to an hour, level time a day. "," Berserk: Gain +d6 To Hit and Damage, for d6 turns, then take 2d6 HP damage, level time a day. "," Haste: Gain two turns in a combat turn, level times a day. ","Beast Empath: Give a beast (equal/under your level) a simple command, level times a day. "," Curse: Visible target has minus d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Bless: Visible target gains + d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Sunder: Wreck armour in melee range, causing it to drop a level of protection, level times a day. "," Plant Hedgic: Grow a plant in size approved by the referee, level times a day. "," Shape Wood: Warp the shape of wood in a way approved by the referee, level times a day. "," Shape Stone: Warp the shape of stone in a way approved by the referee, level times a day. "," Shape Metal: Warp the shape of metal in a way approved by the referee, level times a day. "," Summon Wind: Summon a wind, approved by the referee, level times a day. "," Summon Door: Summon a door, approved by the referee, level times a day. "," Heal: Increase a target’s HP by d6 + level, level times a day. "," Hush: Remove all noise in a room, level times a day. "," Light: Fill a room with light, level times a day. "," Poison: Produce a small vial of deadly poison, level times a day. "," Stabilise: Restore a target with negative HP to 1 HP, if approved by the referee, half level times a day. "," Stun: Cause a target, equal or below your level, to lose consciousness for d6+level combat turns, or a length of time approved by the referee, level times a day. "," Vision: Transfer your vision to something else that sees, and back, level times a day. "," Know Secret: Learn a secret about a target, level times a day. "," Entertain: Be enthrallingly entertaining for about half an hour, level times a day."][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandoma2g()">Skill: </button><br /><p id="outputTexta2g"></p><script>function selectRandoma2g(){document.getElementById('outputTexta2g').innerHTML = ["Dodge: Avoid an instance of physical damage, level times a day. ","Venom Immunity: Neutralize a poison within your own body, level times a day. ","Solid Aura: Resist a magical spell/effect, level times a day. ","Insight: Find something hidden, level times a day. ","Swift: Have your combat turn first, level times a day. ","Resourceful: Rummage up a specific, mundane item, level times a day. ","Bland: Cause a sentient being to forget they interacted with you today, level times a day. ","Double Jointed: Escape from confinement, level times a day. ","Terrify: Scare someone equal or + 1 your level, level times a day. "," Second Wind: Regain d8 HP, level times a day. "," Banish: Remove d6 magical beings less than your level, level times a day. "," Unlock: Unlock a lock, level times a day. "," Creep: Move silently and unseen, a distance approved by the referee, level times a day. "," Insight: Work something out intuitively, level times a day. "," Pickpocket: Take something from someone else's person, level times a day. "," Disappear: Disappear from view of all nearby equal or + 2 your level, level times a day. "," Impossible Climb: Climb sheer surface a distance approved by the referee, level times a day. "," Face Hedgic: Change your face to a new one, level times a day. "," Kinesis Hedgic: Move an item, size approved by the referee, with mind, level times a day. "," Crack Shot: Automatically hit and do full damage with a ranged weapon, level times a day. "," Crack Swing: Automatically hit and do full damage with a melee weapon, level times a day. "," Foulness: Fill room with gas, choking those less than your level, level times a day. "," Astral Hedgic: Your spirit leaves your body for about a minute, level times a day. "," Prediction: Know a sentient being’s next action, level times a day. "," Shadow: Fill a room with shadows, level times a day. "," Aural Hedgic: Summon a specific (and non deafening) noise, level times a day. "," Smell Hedgic: Summon a room filling, non harmful, smell, level times a day. "," Dead Whisperer: Talk to the spirit of a corpse within the same roomish, level times a day. ","Plant whisperer: Talk a plant within the same roomish, level times a day.","Beast whisperer: Talk to a beast, within the same roomish, level times a day. "," Vibe Hedgic: Fill a room with a non deadly emotion, affecting those equal/under your level, level time a day. "," Charm: Give a sentient being (equal/under your level) a simple, non deadly command, level times a day. "," Centering: Regain total composure and self control, level times a day. "," Luck: Reroll an attribute test/attack roll, level times a day. "," Elemental Hedgic: Imbue your weapon with a certain element, for a minuteish, level times a day. "," Lethal: Kill a target, half your level or less, with a single, automatically successful attack, level times a day. "," Impossible Leap: Jump an impressive distance, approved by the referee, level times a day. "," Sprint: Swiftly run impressive distance, approved by the referee, level times a day. "," Play Dead: Appear medically dead, for up to an hour, level time a day. "," Berserk: Gain +d6 To Hit and Damage, for d6 turns, then take 2d6 HP damage, level time a day. "," Haste: Gain two turns in a combat turn, level times a day. ","Beast Empath: Give a beast (equal/under your level) a simple command, level times a day. "," Curse: Visible target has minus d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Bless: Visible target gains + d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Sunder: Wreck armour in melee range, causing it to drop a level of protection, level times a day. "," Plant Hedgic: Grow a plant in size approved by the referee, level times a day. "," Shape Wood: Warp the shape of wood in a way approved by the referee, level times a day. "," Shape Stone: Warp the shape of stone in a way approved by the referee, level times a day. "," Shape Metal: Warp the shape of metal in a way approved by the referee, level times a day. "," Summon Wind: Summon a wind, approved by the referee, level times a day. "," Summon Door: Summon a door, approved by the referee, level times a day. "," Heal: Increase a target’s HP by d6 + level, level times a day. "," Hush: Remove all noise in a room, level times a day. "," Light: Fill a room with light, level times a day. "," Poison: Produce a small vial of deadly poison, level times a day. "," Stabilise: Restore a target with negative HP to 1 HP, if approved by the referee, half level times a day. "," Stun: Cause a target, equal or below your level, to lose consciousness for d6+level combat turns, or a length of time approved by the referee, level times a day. "," Vision: Transfer your vision to something else that sees, and back, level times a day. "," Know Secret: Learn a secret about a target, level times a day. "," Entertain: Be enthrallingly entertaining for about half an hour, level times a day."][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandom5G8()">Skill: </button><br /><p id="outputText5G8"></p><script>function selectRandom5G8(){document.getElementById('outputText5G8').innerHTML = ["Dodge: Avoid an instance of physical damage, level times a day. ","Venom Immunity: Neutralize a poison within your own body, level times a day. ","Solid Aura: Resist a magical spell/effect, level times a day. ","Insight: Find something hidden, level times a day. ","Swift: Have your combat turn first, level times a day. ","Resourceful: Rummage up a specific, mundane item, level times a day. ","Bland: Cause a sentient being to forget they interacted with you today, level times a day. ","Double Jointed: Escape from confinement, level times a day. ","Terrify: Scare someone equal or + 1 your level, level times a day. "," Second Wind: Regain d8 HP, level times a day. "," Banish: Remove d6 magical beings less than your level, level times a day. "," Unlock: Unlock a lock, level times a day. "," Creep: Move silently and unseen, a distance approved by the referee, level times a day. "," Insight: Work something out intuitively, level times a day. "," Pickpocket: Take something from someone else's person, level times a day. "," Disappear: Disappear from view of all nearby equal or + 2 your level, level times a day. "," Impossible Climb: Climb sheer surface a distance approved by the referee, level times a day. "," Face Hedgic: Change your face to a new one, level times a day. "," Kinesis Hedgic: Move an item, size approved by the referee, with mind, level times a day. "," Crack Shot: Automatically hit and do full damage with a ranged weapon, level times a day. "," Crack Swing: Automatically hit and do full damage with a melee weapon, level times a day. "," Foulness: Fill room with gas, choking those less than your level, level times a day. "," Astral Hedgic: Your spirit leaves your body for about a minute, level times a day. "," Prediction: Know a sentient being’s next action, level times a day. "," Shadow: Fill a room with shadows, level times a day. "," Aural Hedgic: Summon a specific (and non deafening) noise, level times a day. "," Smell Hedgic: Summon a room filling, non harmful, smell, level times a day. "," Dead Whisperer: Talk to the spirit of a corpse within the same roomish, level times a day. ","Plant whisperer: Talk a plant within the same roomish, level times a day.","Beast whisperer: Talk to a beast, within the same roomish, level times a day. "," Vibe Hedgic: Fill a room with a non deadly emotion, affecting those equal/under your level, level time a day. "," Charm: Give a sentient being (equal/under your level) a simple, non deadly command, level times a day. "," Centering: Regain total composure and self control, level times a day. "," Luck: Reroll an attribute test/attack roll, level times a day. "," Elemental Hedgic: Imbue your weapon with a certain element, for a minuteish, level times a day. "," Lethal: Kill a target, half your level or less, with a single, automatically successful attack, level times a day. "," Impossible Leap: Jump an impressive distance, approved by the referee, level times a day. "," Sprint: Swiftly run impressive distance, approved by the referee, level times a day. "," Play Dead: Appear medically dead, for up to an hour, level time a day. "," Berserk: Gain +d6 To Hit and Damage, for d6 turns, then take 2d6 HP damage, level time a day. "," Haste: Gain two turns in a combat turn, level times a day. ","Beast Empath: Give a beast (equal/under your level) a simple command, level times a day. "," Curse: Visible target has minus d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Bless: Visible target gains + d6 To Hit/Damage/Test, for d6+level turns, level time a day. "," Sunder: Wreck armour in melee range, causing it to drop a level of protection, level times a day. "," Plant Hedgic: Grow a plant in size approved by the referee, level times a day. "," Shape Wood: Warp the shape of wood in a way approved by the referee, level times a day. "," Shape Stone: Warp the shape of stone in a way approved by the referee, level times a day. "," Shape Metal: Warp the shape of metal in a way approved by the referee, level times a day. "," Summon Wind: Summon a wind, approved by the referee, level times a day. "," Summon Door: Summon a door, approved by the referee, level times a day. "," Heal: Increase a target’s HP by d6 + level, level times a day. "," Hush: Remove all noise in a room, level times a day. "," Light: Fill a room with light, level times a day. "," Poison: Produce a small vial of deadly poison, level times a day. "," Stabilise: Restore a target with negative HP to 1 HP, if approved by the referee, half level times a day. "," Stun: Cause a target, equal or below your level, to lose consciousness for d6+level combat turns, or a length of time approved by the referee, level times a day. "," Vision: Transfer your vision to something else that sees, and back, level times a day. "," Know Secret: Learn a secret about a target, level times a day. "," Entertain: Be enthrallingly entertaining for about half an hour, level times a day."][Math.floor(Math.random() * 60)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-28787869568690687932023-06-04T03:20:00.005-07:002023-06-04T22:23:35.465-07:00Universal Stocking Tables for Nouveau Infinigrad <p>To accompany this: <a href="http://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html">http://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html</a> some new universal street and place stocking tables! Automated versions down the bottom! Pairs very nice with: <a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit</a></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEijSBudtZ-laUXXsSJWfeEXzd0wlVmbrygrjIm96arMz6d3X7HyLE_WAVUZTsSS0zOi8yOkPCIl5H0gdLMG-OnO7mDpjIOp9gSoxHfscXTbZLRlnAnU516bo4fJklcQ0P8ICU1oTxtAFm-lsbCzlXv4Q2_Vx4lEImbnOLkBFV0Tvm018KRsQixosP-vaw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEijSBudtZ-laUXXsSJWfeEXzd0wlVmbrygrjIm96arMz6d3X7HyLE_WAVUZTsSS0zOi8yOkPCIl5H0gdLMG-OnO7mDpjIOp9gSoxHfscXTbZLRlnAnU516bo4fJklcQ0P8ICU1oTxtAFm-lsbCzlXv4Q2_Vx4lEImbnOLkBFV0Tvm018KRsQixosP-vaw=w400-h400" width="400" /></a></b></div><b><br /></b><b>Street stocking, d20: </b><p></p><p></p><ol style="text-align: left;"><li>Neutral npc </li><li>Aggressive npc </li><li>Group of neutral npc’s </li><li>Group of aggressive npc’s</li><li>Neutral beast </li><li>Aggressive beast </li><li>Group of neutral beasts </li><li>Group of aggressive beasts </li><li>Resource - guarded, roll a d8 to determine who by </li><li>Resource - unguarded </li><li>A fight! Roll a d8 twice to determine who between </li><li>Empty </li><li>Empty </li><li>Device </li><li>Treasure </li><li>Strangeness </li><li>Vegetation </li><li>Public art </li><li>Public utility </li><li>Roll twice and combine </li></ol><p></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgqZHAFOp-Bn7d8eVCyHO3FqFQn9Dj2mXbh51q_WGMvMB30BlHe2HFf9NRg2k6-HckQLIscqgatj9CxX38IRHXyIW0OppkV4U3DjOEZWshy6PJ6gW-c3FzYXHjI7sFDsS_wcA6FIgvKARc1UNyQ-XL5ccJZVnBXKLkqAF8LR6AslQhc-33kpNQ3e5H3iQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgqZHAFOp-Bn7d8eVCyHO3FqFQn9Dj2mXbh51q_WGMvMB30BlHe2HFf9NRg2k6-HckQLIscqgatj9CxX38IRHXyIW0OppkV4U3DjOEZWshy6PJ6gW-c3FzYXHjI7sFDsS_wcA6FIgvKARc1UNyQ-XL5ccJZVnBXKLkqAF8LR6AslQhc-33kpNQ3e5H3iQ=w400-h400" width="400" /></a></b></div><b><br /></b></div><p></p><p><b>Simple Interior Mapper: </b></p><p><b>Room Size, d6 </b></p><p></p><ol style="text-align: left;"><li>Tiny</li><li>Small</li><li>Medium</li><li>Big </li><li>Oddly big (roll two shapes and combine) </li><li>Huge </li></ol><p></p><p><b>Room Shape, d6</b></p><p></p><ol style="text-align: left;"><li>Square </li><li>Rectangle </li><li>Triangle </li><li>Circle </li><li>Half Circle </li><li>Cross </li></ol><p></p><p><b>Number of Doors, roll a d6 but only Huge rooms have more than four doors. </b></p><p><b>Door Type, d6</b></p><p></p><ol style="text-align: left;"><li>Open</li><li>Open</li><li>Open - Leads to stairwell </li><li>Locked </li><li>Open and trapped</li><li>Locked and trapped </li></ol><p></p><p><b>Safe location room stocking, d12: </b></p><p></p><ol style="text-align: left;"><li>Empty </li><li>Neutral npc </li><li>Aggressive npc </li><li>Group of neutral npc’s </li><li>Group of aggressive npc’s</li><li>Unexpected beast </li><li>Small supply of a resource </li><li>Abundance of a resource </li><li>Device </li><li>Treasure </li><li>Strangeness </li><li>Roll twice and combine </li></ol><p></p><p><b>Dangerous place room stocking, d12: </b></p><p></p><ol style="text-align: left;"><li>Empty </li><li>Neutral npc/beast </li><li>Aggressive npc/beast </li><li>Group of neutral npc’s/beasts </li><li>Group of aggressive npc’s/beasts </li><li>Aggressive great beast </li><li>Small supply of a resource </li><li>Abundance of a resource </li><li>Device </li><li>Treasure </li><li>Strangeness </li><li>Roll twice and combine </li></ol><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjjGJMm1lAjsnD-LuHBqZXd3vlKak-umAu4MwsoCqc4S2_QIm354S6MgSDgqEvXMsNOos3BgGEOftghNH-3D6XgZ4aY4LIJ9g3EUV9EJO1tNSQUgV9AKGCDoAtgeEkqI5KOtmnpDXHheA3dgl5_kE6gKzYY85X9cizQCjucxmQi8FopwAIsjbRPs4A-MA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjjGJMm1lAjsnD-LuHBqZXd3vlKak-umAu4MwsoCqc4S2_QIm354S6MgSDgqEvXMsNOos3BgGEOftghNH-3D6XgZ4aY4LIJ9g3EUV9EJO1tNSQUgV9AKGCDoAtgeEkqI5KOtmnpDXHheA3dgl5_kE6gKzYY85X9cizQCjucxmQi8FopwAIsjbRPs4A-MA=w400-h400" width="400" /></a></div><br /><br /></div><p></p><p><b>Automated Versions: </b></p><button onclick="selectRandomw5n()">Street stocking:</button><br /><p id="outputTextw5n"></p><script>function selectRandomw5n(){document.getElementById('outputTextw5n').innerHTML = ["","Neutral npc ","Aggressive npc ","Group of neutral npc’s ","Group of aggressive npc’s","Neutral beast ","Aggressive beast ","Group of neutral beasts ","Group of aggressive beasts ","Resource - guarded, roll a d8 to determine who by ","Resource - unguarded ","A fight! Roll a d8 twice to determine who between ","Empty ","Empty ","Device ","Treasure ","Strangeness ","Vegetation ","Public art ","Public utility ","Roll twice and combine "][Math.floor(Math.random() * 21)]}</script><button onclick="selectRandom8Xm()">Interior Mapper, Room Size: </button><br /><p id="outputText8Xm"></p><script>function selectRandom8Xm(){document.getElementById('outputText8Xm').innerHTML = ["Tiny","Small","Medium","Big ","Oddly big (roll two shapes and combine) ","Huge "][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomLfg()">Doors:</button><br /><p id="outputTextLfg"></p><script>function selectRandomLfg(){document.getElementById('outputTextLfg').innerHTML = ["1","2","3","4","5","6"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomeZR()">Door Type: </button><br /><p id="outputTexteZR"></p><script>function selectRandomeZR(){document.getElementById('outputTexteZR').innerHTML = ["Open","Open","Open - Leads to stairwell ","Locked ","Open and trapped","Locked and trapped "][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomUBX()">Safe location room stocking:</button><br /><p id="outputTextUBX"></p><script>function selectRandomUBX(){document.getElementById('outputTextUBX').innerHTML = ["Empty ","Neutral npc ","Aggressive npc ","Group of neutral npc’s ","Group of aggressive npc’s","Unexpected beast ","Small supply of a resource ","Abundance of a resource ","Device ","Treasure ","Strangeness ","Roll twice and combine "][Math.floor(Math.random() * 12)]}</script><button onclick='selectRandommFh()'>Dangerous place room stocking:</button><br><p id='outputTextmFh'></p><script>function selectRandommFh(){document.getElementById('outputTextmFh').innerHTML = ["Empty ","Neutral npc/beast ","Aggressive npc/beast ","Group of neutral npc’s/beasts ","Group of aggressive npc’s/beasts ","Aggressive great beast ","Small supply of a resource ","Abundance of a resource ","Device ","Treasure ","Strangeness ","Roll twice and combine "][Math.floor(Math.random() * 12)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-85758904548910435072023-06-02T05:06:00.007-07:002023-06-02T05:38:52.236-07:00Protectors of the Effigies (Beetlemen Broodhouse Generator) <p>For this version of Guild Dogs: <a href="https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html">https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html</a></p><p>Building on this method of room generation: <a href="https://lizardmandiaries.blogspot.com/2023/04/the-old-imperial-factory-star-dogs.html">https://lizardmandiaries.blogspot.com/2023/04/the-old-imperial-factory-star-dogs.html</a></p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj_YeR3wqESQYafwkyjMq3MRphd1Y3jD2tCkiNxznN8kmkHGxOVe7uY15PtgtoiP9ItHCdPazOP1fiuSky6l3sdlQ_Sm7FoO2gYA-4QDK5bsLBqDQTQYxaBmmsjJ2rTGWiuiGh2Yw0hiuzy-yFZs6-3KdFayLmIPgYWh-HAfF1xmZ-MPZ8jZ1GuVOKxdQ" style="margin-left: auto; margin-right: auto;"><img alt="" data-original-height="946" data-original-width="1382" height="274" src="https://blogger.googleusercontent.com/img/a/AVvXsEj_YeR3wqESQYafwkyjMq3MRphd1Y3jD2tCkiNxznN8kmkHGxOVe7uY15PtgtoiP9ItHCdPazOP1fiuSky6l3sdlQ_Sm7FoO2gYA-4QDK5bsLBqDQTQYxaBmmsjJ2rTGWiuiGh2Yw0hiuzy-yFZs6-3KdFayLmIPgYWh-HAfF1xmZ-MPZ8jZ1GuVOKxdQ=w400-h274" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Suburb map/Broodhouse location </td></tr></tbody></table><br /><b>Protectors of the Effigies: </b><p></p><p>A brood of beetlemen warriors, their thick carapace just hiding an interior of translucent jelly. They wear the chitinous remains of their fallen siblings as talismans. They hunt with organic, grown spears, often poisoned and have a supernatural ability to locate prey (conjecture assumes this ability comes from thrumming interior jellies). They protect and guard the ancient statues of snailbeasts across the suburb. They also have contracts of defence and security with several buildings in the suburb. Non beetlemen are strictly forbidden from entering their broodhouse - home of their birthing jelly hives. Nondescript flesh feeds and grows their hives. </p><p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhzEED6ep1nVPEpKm9Eh9QE85VTyMXbOsOfOS8njlR0EM2gie_wgyUtUeWYuEn47-o7Kno-GZDyonv2sEg0CLG-b5iARdOM5VH2jZ8Pkh2BJZZbKpkB4Rp0tfnXFuwOf3aOkXB2d9A2e4GU2lfefIYu4XMaW_LpxrOECjA6nQXFa37d2HOuhYI4QWjMjA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEhzEED6ep1nVPEpKm9Eh9QE85VTyMXbOsOfOS8njlR0EM2gie_wgyUtUeWYuEn47-o7Kno-GZDyonv2sEg0CLG-b5iARdOM5VH2jZ8Pkh2BJZZbKpkB4Rp0tfnXFuwOf3aOkXB2d9A2e4GU2lfefIYu4XMaW_LpxrOECjA6nQXFa37d2HOuhYI4QWjMjA=w400-h400" width="400" /></a></div><br /></div><p></p><p><b>NPC Suggested Statistics: </b></p><p></p><ul style="text-align: left;"><li><b>Level</b>: 1 - 6 / (d6) </li><li><b>HP</b>: 5 x level </li><li><b>AC</b>: 8 (Jelly) - 18 (Heavy chitin) / (d8+10) </li></ul><p></p><p><b>Weapons: </b></p><p></p><ul style="text-align: left;"><li><b>Thrumming Chitin Spear:</b> d6 + 1 for each DEX AND STR value above 15, + double Level To Hit, can attack targets from a distance deemed appropriate by the Referee, 50% chance of breaking after a combat if not used by a beetleman </li><li><b>Thrumming Chitin Stinger:</b> d6 + 2 for each DEX value above 15, + double Level To Hit, +Level damage to targets in armour lighter than medium, 50% chance of breaking after a combat if not used by a beetleman </li><li><b>Thrumming Chitin Great Sword:</b> d10 + 1 for each DEX AND STR value above 15, +double Level To Hit, +Level damage to targets in armour lighter than medium, 50% chance of breaking after a combat if not used by a beetleman </li><li><b>Thrumming Chitin Stinger Bow</b>: d6 + 1 for each DEX value above 16, + Level To Hit, can attack targets from a distance deemed appropriate by the Referee, Reloading requires a successful DEX action, 50% chance of breaking after a combat if not used by a beetleman </li></ul><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg7SuatUoRWHG5-l3UnA9XK90L-_nsurcLaNsp0zqIKZj4cdiDXmi0v7WJ-PKV-paEj9FXilhMX_YL6mR-py_Y0qdq6D827Xk4xCHnPbALrfmhTv55DywGSl0Gm1SDoYyqoGLNlMvRxEIDggbpksmq55MZ8rqZVN8UEwORHmDFQBsAHKtIbraNXv88yAw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEg7SuatUoRWHG5-l3UnA9XK90L-_nsurcLaNsp0zqIKZj4cdiDXmi0v7WJ-PKV-paEj9FXilhMX_YL6mR-py_Y0qdq6D827Xk4xCHnPbALrfmhTv55DywGSl0Gm1SDoYyqoGLNlMvRxEIDggbpksmq55MZ8rqZVN8UEwORHmDFQBsAHKtIbraNXv88yAw=w400-h400" width="400" /></a></div><br /></div><b>Powers (For NPCs and Spell Laden Treasures): </b></div><p>Beetleman Spell Lade Treasures require WIS 14 to use. </p><p></p><ul style="text-align: left;"><li><b>Healing</b>: Increase a target’s HP by d8 + 1 for each WIS value above 16, level, level times a day.</li><li><b>Regeneration</b>: Grow back a target’s limb, each WIS value above 16 times a day.</li><li><b>Hivemind</b>: Hearing a visual target’s thoughts, level times a day.</li><li><b>Battle Poison</b>: Apply poison to your next successful attack, causing d8 + 1 for each WIS value above 16 damage for d6 combat turns, level times a day.</li><li><b>Bug Empathy</b>: Give a single/group of insects (equal/under your level) a simple command, level times a day.</li><li><b>Sensor</b>: Know where a target is you have smelt the pheromones of, level times a day. </li></ul><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiLz_usXYGevr6WTwXPNg7S_ztsx1nBBuwQtDygeYQc5GL5bbM-wbIK_SSYfOv7IT49IhRxhBOEo6_0veJnuWtfBFiHkBt0mRvRGPN2pxRumjE0tViJgiFfUVhSLYTakXsCo1lirTj38Bn3UO4oqKepyzgSmF-XZs8sJODNcfiaYZ8Z0UCjzh4XCBCnPw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEiLz_usXYGevr6WTwXPNg7S_ztsx1nBBuwQtDygeYQc5GL5bbM-wbIK_SSYfOv7IT49IhRxhBOEo6_0veJnuWtfBFiHkBt0mRvRGPN2pxRumjE0tViJgiFfUVhSLYTakXsCo1lirTj38Bn3UO4oqKepyzgSmF-XZs8sJODNcfiaYZ8Z0UCjzh4XCBCnPw=w400-h400" width="400" /></a></div><br /><b>Exploring the Broodhouse: </b></div><p></p><p><i>To generate a room, roll on the mapping/stocking tables. Then roll on the Thing/Descriptor/Desire tables until you get a combination of results you feel summons an interesting/unique/coherent/otherwise gameable room within your mind’s eye. </i></p><p>(See the bottom of the post for an automated generator)</p><p><b>Room Size, d6</b> </p><p></p><ol style="text-align: left;"><li>Tiny</li><li>Small</li><li>Medium</li><li>Big </li><li>Oddly big (roll two shapes and combine) </li><li>Huge </li></ol><p></p><p><b>Room Shape, d6</b></p><p></p><ol style="text-align: left;"><li>Square </li><li>Rectangle </li><li>Triangle </li><li>Circle </li><li>Half Circle </li><li>Cross </li></ol><p></p><p><b>Number of Doors, roll a d6 but only Huge rooms have more than four doors. </b></p><p><b>Door Type, d6</b></p><p></p><ol style="text-align: left;"><li>Open</li><li>Open</li><li>Open - Leads to stairwell </li><li>Locked </li><li>Open and trapped</li><li>Locked and trapped </li></ol><p></p><div><p><b>Room stocking, d12</b></p><p></p><ol><li>Empty </li><li>Neutral npc/beast </li><li>Aggressive npc/beast </li><li>Group of neutral npc’s/beasts </li><li>Group of aggressive npc’s/beasts </li><li>Aggressive great beast </li><li>Small supply of a resource </li><li>Abundance of a resource </li><li>Device </li><li>Treasure </li><li>Strangeness </li><li>Roll twice and combine. </li></ol><p></p><p><b>Thing, d30</b></p></div><p></p><ol style="text-align: left;"><li>Hive </li><li>Hatchery </li><li>Training cell </li><li>Feeding vat </li><li>Meat storage </li><li>Sacrifice pool </li><li>Jelly shrine </li><li>Jelly womb</li><li>Rejuvenation pool </li><li>Memory jelly </li><li>Egg </li><li>Grub </li><li>Larva </li><li>Beetle </li><li>Chitin Husk </li><li>Blade brutebeetle </li><li>Mandible brutebeetle </li><li>Spear hunterbeetle </li><li>Barbsting hunterbeetle </li><li>Winged spearbeetle </li><li>Priestbeetle </li><li>Snailbeast idol </li><li>Chitin plates </li><li>Jelly flesh </li><li>Chitin horn </li><li>Chitin talisman </li><li>Jelly cluster </li><li>Jelly tube </li><li>Slime puddle </li><li>Flesh column</li></ol><p></p><p><b>Descriptor, d60 </b></p><p></p><ol style="text-align: left;"><li>Claw </li><li>Mandible </li><li>Shell </li><li>Insect wings </li><li>Jelly </li><li>Eggs </li><li>Slime </li><li>Antennae</li><li>Husk fossils </li><li>Pink mist </li><li>Red mist </li><li>Blood rain </li><li>Slime shadows </li><li>Holy </li><li>Ancient </li><li>Huge </li><li>Enveloping </li><li>Sacrificial</li><li>Priestly </li><li> Vomiting </li><li>Compound eye </li><li>Fur </li><li>Blood </li><li>Meat </li><li>Flesh </li><li>Bone </li><li>Chitin </li><li>Claw </li><li>Hivemind </li><li>Regeneration </li><li>Regrowth </li><li>Poisoning </li><li>Talismanic </li><li>Enruned </li><li>Graven </li><li>Hungry </li><li>Pink </li><li>Black </li><li>Purple </li><li>Iridescent </li><li>Red </li><li>Maggot ridden </li><li>Rotten </li><li>Organic </li><li>Curved </li><li>Sharp </li><li>Hard </li><li>Flowing </li><li>Dripping </li><li>Scuttling </li><li>Stabbing </li><li>Impaling </li><li>Burrowing </li><li>Chittering </li><li>Blood sucking </li><li>Crawling </li><li>Flying </li><li>Heavily armoured </li><li>Far sensing </li><li>Precise sensing </li></ol><p></p><p><b>Thing Desire, d10</b></p><p></p><ol style="text-align: left;"><li>Meat </li><li>Worship of snailbeast </li><li>Protect the jelly memory </li><li>Protect the larva </li><li>Find new genetic memory for the jelly hive </li><li>Venerate the ancients husks </li><li>Prove self in combat to brood </li><li>Prove self in hunting to brood </li><li>Grow own jelly fat </li><li>Rest in slime bath </li></ol><p></p><div><b>Automated Stocker/Generator: </b></div><div><b><br /></b></div><div><b><br /></b></div><button onclick="selectRandomKrN()">Room Size: </button><br /><p id="outputTextKrN"></p><script>function selectRandomKrN(){document.getElementById('outputTextKrN').innerHTML = ["Tiny","Small","Medium","Big ","Oddly big (roll two shapes and combine) ","Huge "][Math.floor(Math.random() * 6)]}</script>
<button onclick="selectRandomihp()">Room Shape: </button><br /><p id="outputTextihp"></p><script>function selectRandomihp(){document.getElementById('outputTextihp').innerHTML = ["Square ","Rectangle ","Triangle ","Circle ","Half Circle ","Cross"][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomSiS()">Number of Doors:</button><br /><p id="outputTextSiS"></p><script>function selectRandomSiS(){document.getElementById('outputTextSiS').innerHTML = ["1","2","3","4","5 - only Huge rooms have more than four doors.","6 - only Huge rooms have more than four doors."][Math.floor(Math.random() * 6)]}</script>
<button onclick="selectRandomC8b()">Door Type:</button><br /><p id="outputTextC8b"></p><script>function selectRandomC8b(){document.getElementById('outputTextC8b').innerHTML = ["Open","Open","Open - Leads to stairwell ","Locked ","Open and trapped","Locked and trapped "][Math.floor(Math.random() * 6)]}</script><button onclick="selectRandomV64()">Room Stocking: </button><br /><p id="outputTextV64"></p><script>function selectRandomV64(){document.getElementById('outputTextV64').innerHTML = ["Empty ","Neutral npc/beast ","Aggressive npc/beast ","Group of neutral npc’s/beasts ","Group of aggressive npc’s/beasts ","Aggressive great beast ","Small supply of a resource ","Abundance of a resource ","Device ","Treasure ","Strangeness ","Roll twice and combine. "][Math.floor(Math.random() * 12)]}</script><button onclick="selectRandom3Bt()">Thing: </button><br /><p id="outputText3Bt"></p><script>function selectRandom3Bt(){document.getElementById('outputText3Bt').innerHTML = ["Hive ","Hatchery ","Training cell ","Feeding vat ","Meat storage ","Sacrifice pool ","Jelly shrine ","Jelly womb","Rejuvenation pool ","Memory jelly ","Egg ","Grub ","Larva ","Beetle ","Chitin Husk ","Blade brutebeetle ","Mandible brutebeetle ","Spear hunterbeetle ","Barbsting hunterbeetle ","Winged spearbeetle ","Priestbeetle ","Snailbeast idol ","Chitin plates ","Jelly flesh ","Chitin horn ","Chitin talisman ","Jelly cluster ","Jelly tube ","Slime puddle ","Flesh column "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandom6H7()">-</button><br /><p id="outputText6H7"></p><script>function selectRandom6H7(){document.getElementById('outputText6H7').innerHTML = ["Hive ","Hatchery ","Training cell ","Feeding vat ","Meat storage ","Sacrifice pool ","Jelly shrine ","Jelly womb","Rejuvenation pool ","Memory jelly ","Egg ","Grub ","Larva ","Beetle ","Chitin Husk ","Blade brutebeetle ","Mandible brutebeetle ","Spear hunterbeetle ","Barbsting hunterbeetle ","Winged spearbeetle ","Priestbeetle ","Snailbeast idol ","Chitin plates ","Jelly flesh ","Chitin horn ","Chitin talisman ","Jelly cluster ","Jelly tube ","Slime puddle ","Flesh column "][Math.floor(Math.random() * 30)]}</script><button onclick="selectRandomk7y()">Descriptor </button><br /><p id="outputTextk7y"></p><script>function selectRandomk7y(){document.getElementById('outputTextk7y').innerHTML = ["Claw ","Mandible ","Shell ","Insect wings ","Jelly ","Eggs ","Slime ","Antennae","Husk fossils ","Pink mist ","Red mist ","Blood rain ","Slime shadows ","Holy ","Ancient ","Huge ","Enveloping ","Sacrificial","Priestly "," Vomiting ","Compound eye ","Fur ","Blood ","Meat ","Flesh ","Bone ","Chitin ","Claw ","Hivemind ","Regeneration ","Regrowth ","Poisoning ","Talismanic ","Enruned ","Graven ","Hungry ","Pink ","Black ","Purple ","Iridescent ","Red ","Maggot ridden ","Rotten ","Organic ","Curved ","Sharp ","Hard ","Flowing ","Dripping ","Scuttling ","Stabbing ","Impaling ","Burrowing ","Chittering ","Blood sucking ","Crawling ","Flying ","Heavily armoured ","Far sensing ","Precise sensing "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandom46w()">-</button><br /><p id="outputText46w"></p><script>function selectRandom46w(){document.getElementById('outputText46w').innerHTML = ["Claw ","Mandible ","Shell ","Insect wings ","Jelly ","Eggs ","Slime ","Antennae","Husk fossils ","Pink mist ","Red mist ","Blood rain ","Slime shadows ","Holy ","Ancient ","Huge ","Enveloping ","Sacrificial","Priestly "," Vomiting ","Compound eye ","Fur ","Blood ","Meat ","Flesh ","Bone ","Chitin ","Claw ","Hivemind ","Regeneration ","Regrowth ","Poisoning ","Talismanic ","Enruned ","Graven ","Hungry ","Pink ","Black ","Purple ","Iridescent ","Red ","Maggot ridden ","Rotten ","Organic ","Curved ","Sharp ","Hard ","Flowing ","Dripping ","Scuttling ","Stabbing ","Impaling ","Burrowing ","Chittering ","Blood sucking ","Crawling ","Flying ","Heavily armoured ","Far sensing ","Precise sensing "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomgs7()">-</button><br /><p id="outputTextgs7"></p><script>function selectRandomgs7(){document.getElementById('outputTextgs7').innerHTML = ["Claw ","Mandible ","Shell ","Insect wings ","Jelly ","Eggs ","Slime ","Antennae","Husk fossils ","Pink mist ","Red mist ","Blood rain ","Slime shadows ","Holy ","Ancient ","Huge ","Enveloping ","Sacrificial","Priestly "," Vomiting ","Compound eye ","Fur ","Blood ","Meat ","Flesh ","Bone ","Chitin ","Claw ","Hivemind ","Regeneration ","Regrowth ","Poisoning ","Talismanic ","Enruned ","Graven ","Hungry ","Pink ","Black ","Purple ","Iridescent ","Red ","Maggot ridden ","Rotten ","Organic ","Curved ","Sharp ","Hard ","Flowing ","Dripping ","Scuttling ","Stabbing ","Impaling ","Burrowing ","Chittering ","Blood sucking ","Crawling ","Flying ","Heavily armoured ","Far sensing ","Precise sensing "][Math.floor(Math.random() * 60)]}</script><button onclick="selectRandomIkw()">Desire: </button><br /><p id="outputTextIkw"></p><script>function selectRandomIkw(){document.getElementById('outputTextIkw').innerHTML = ["Meat ","Worship of snailbeast ","Protect the jelly memory ","Protect the larva ","Find new genetic memory for the jelly hive ","Venerate the ancients husks ","Prove self in combat to brood ","Prove self in hunting to brood ","Grow own jelly fat ","Rest in slime bath "][Math.floor(Math.random() * 10)]}</script>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-46856945518250059992023-05-29T05:03:00.005-07:002023-05-29T05:03:46.511-07:00Guild Dogs: Epsilon <p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhwQD7WlKJFKf1omc0GuN3H7sWURm9RZxROv8Cha8Hk0R23vtJdTSVIYBnOuy_lhBx3za4jkVE8HMUj46Ub6xlVsPPv854RHB6tgys395WjXNHoJSGHnsiU9yGdNK3YtJ2C49Po4onmzRNQbTBIB1DbIlD8J1w051cjcbjp3e173-arYKMoWTEwceqH8A" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="715" data-original-width="687" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEhwQD7WlKJFKf1omc0GuN3H7sWURm9RZxROv8Cha8Hk0R23vtJdTSVIYBnOuy_lhBx3za4jkVE8HMUj46Ub6xlVsPPv854RHB6tgys395WjXNHoJSGHnsiU9yGdNK3YtJ2C49Po4onmzRNQbTBIB1DbIlD8J1w051cjcbjp3e173-arYKMoWTEwceqH8A=w385-h400" width="385" /></a></div><br /><i>“No time for a history lesson, fotystos! <a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">Infinigrad </a>is the only city, and the world is nothing but this city! I need those Rhadamantian Holders killed yesterday! I would do it myself, but that would be a sin against the curse, and to sin against the curse means I’ll be removed from the city, and being removed from the city means being removed from existence itself! Get me a Guild Dog law-dammit! Get me as many as you can find!”</i> - <b>Aurt Chaingrower, Exalted Conspiracy Weaver of The Guild, Ojan of Fates. </b><p></p><p></p><ul style="text-align: left;"><li><b><a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">The entire world is a corrupted magical city called Infinigrad. </a></b></li><li><b>Widespread and destructive conflict between guilds has led to the “Curse of the Law” being instated. </b></li><li><b>If a guild member commits a violent act against another guild, they will be annihilated by Cursite monks and their guild will face severe repercussions. </b></li><li><b>Guild Dogs, an under class not associated with any guild, take dangerous jobs to overcome the curse of the law. They are considered infinitely expendable. </b></li></ul><div><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjAQTd8qQnwNuOyOzEwSt5n7EFb2x2cPlxyPhHsqgKmg4zCEFQvbGUhcuBkYcOiacBXhQs6Dnhg3kHrg2o4kYtYHOWhPoHnGEWXeY9GaM_J029NGnboy3pTAlebyac__UqMa9dYE2JOZ6108rC0QZe05Eg9UCivje9e-jgowicNA5nKSCF_7eII7xiJvA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="727" data-original-width="643" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjAQTd8qQnwNuOyOzEwSt5n7EFb2x2cPlxyPhHsqgKmg4zCEFQvbGUhcuBkYcOiacBXhQs6Dnhg3kHrg2o4kYtYHOWhPoHnGEWXeY9GaM_J029NGnboy3pTAlebyac__UqMa9dYE2JOZ6108rC0QZe05Eg9UCivje9e-jgowicNA5nKSCF_7eII7xiJvA=w353-h400" width="353" /></a></div><br />Guidelines for play:</b></div><p></p><div><div>The referee presents a shared imaginary world to the players. In this case, the neverending fantasy city of <a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit">Infinigrad</a>. The referee is a player who, generally, controls and presents all other aspects of the shared imaginary game world that are not a player character (PC). PCs in this case are known as Guild Dogs. </div><div><br /></div><div>The players tell the referee what they want their Guild Dog to do (perhaps explaining why they may be successful in such an endeavor). The referee will resolve that action, then tell the player what happens!</div><div><br /></div><div><b>Methods for resolving what happens: </b></div><div><br /></div><div><b>Actions</b>: For non-combat actions that are not guaranteed success, and have a risk associated with their failure, the player rolls a d20. A roll under (not equal to) the value of the Attribute (deemed appropriate to be tested for the action by the referee), equals success (this is sometimes called an Attribute Test)! A roll equal to or above the Attribute equals foul and deadly failure! Failure of an action can result in loss of Health Points (HP). </div><div><br /></div><div><b>Combat</b>: When things in the game world are fighting one another, the referee determines the order in which each combatant will get a turn. On a turn a combatant can move a distance deemed appropriate by the Referee and take an action or attack. To attack, the combatant rolls a d20 and adds any appropriate bonuses to their roll (To Hit - normally determined by the weapon used). If the roll is above or equals their target’s Armour Class (AC) the attack is a success. If successful, the combatant rolls for damage (the specific die determined by the weapon used) and the result is deducted from the target’s HP. </div><div><br /></div><div><b><i>The referee resolves actions and combat for non-player character/the environment/etc (using the methods above). Non Player Characters (NPCs) have Levels, Attributes, HP, AC, Skills, Spells and Possessions determined by the referee. </i></b></div><div><br /></div><div><b>Simple NPC combat: </b>NPCs get + Level To Hit and Damage, regardless of weapon. Their AC should reflect the armour they are wearing and their ability to avoid attacks.</div></div><div><br /></div><div><div><b>Notes to the referee: </b></div><div><ul style="text-align: left;"><li>Attribute Tests can be used to gauge the success of actions taken by the non-player character/the environment/etc. Give an appropriate value and roll a d20! </li><li>“A day” is a period of time between rests (it could also be an entire PC level or a gaming session). Finding a safe place to rest is an important goal for a Guild Dog - doing otherwise may result in the encountering of something dangerous! </li><li>You are the ultimate arbiter and demiurge of this world, resolve and rule as thy see fit! </li></ul></div></div><div><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjZLqUbYySYEsLRmjxUy53H3ogjS3YyPBPauF3P-h1VnM0Rok4VFy5hfsP18DYehM9i12bW8pkkwK2NPt_R0uGNOmpU82o59xVmVMRfYU8p0WsOZreUmHm7DyACSXu9x-JEEnBVq1qsTjxhbDNwX7piP_VHcZSj8p2rjdjmj1p7rq5qlBoKj3qXULmgKQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="692" data-original-width="736" height="376" src="https://blogger.googleusercontent.com/img/a/AVvXsEjZLqUbYySYEsLRmjxUy53H3ogjS3YyPBPauF3P-h1VnM0Rok4VFy5hfsP18DYehM9i12bW8pkkwK2NPt_R0uGNOmpU82o59xVmVMRfYU8p0WsOZreUmHm7DyACSXu9x-JEEnBVq1qsTjxhbDNwX7piP_VHcZSj8p2rjdjmj1p7rq5qlBoKj3qXULmgKQ=w400-h376" width="400" /></a></div><br /></b><b>Guild Dogs Player Character Class: </b></div><div><div><ul style="text-align: left;"><li>Roll 3d6 for each Attribute: </li><ul><li>Strength, Dexterity, Constitution, Wisdom, Charisma and Intelligence. </li></ul><li>You have 8HP, it goes up by d8 + 1 for each CON value above 16, each time you Level Up. </li><li>Pick a weapon and an armour (and/or shield). You have those.</li><li>Pick a number of skills deemed appropriate by your referee. You have those. You may get more as you Level Up. </li><li>You have 3d6 x 10 coins. </li></ul></div></div><div><i>Refer to the player appendixes below for details regarding weapons, armour and skills. </i></div><div><i><br /></i></div><div><div><b>Leveling Up: </b></div><div><ul style="text-align: left;"><li>Level 0, To get to next level, do something mildly interesting </li><li>Level 1, To get to next level, do something interesting </li><li>Level 2, To get to next level, do something that changes a small group </li><li>Level 3, To get to next level, do something that changes a large group </li><li>Level 4, To get to next level, do something that changes a whole building/structure </li><li>Level 5, To get to next level, do something that changes a guild</li><li>Level 6, To get to next level, do something that changes a suburb </li><li>Level 7, To get to next level, do something that changes a number of suburbs </li><li>Level 8, To get to next level, do something that changes the whole city </li><li>Level 9, To get to next level, do something that changes reality</li></ul></div><div><div><b>Appendixes for the player: </b></div><div><b><br /></b></div><div><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiGDiT5TRxlfbcVrrUDcRxa0TDxCUqkW-qg4CdRcZEorIw1cyQYHc-aC-YJjyrhakH0gWJqMiRSjKZLHqQldmlfsn33CelP_Hv-pXDrV98ypVyvuUED2RLK8vJsIK94ktSGmXOCJaMRG8onSaWFEbSHO8OAVQdFbEpfG3FyMBLjFDEB_RbSXcg8O6SVmA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="724" data-original-width="598" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEiGDiT5TRxlfbcVrrUDcRxa0TDxCUqkW-qg4CdRcZEorIw1cyQYHc-aC-YJjyrhakH0gWJqMiRSjKZLHqQldmlfsn33CelP_Hv-pXDrV98ypVyvuUED2RLK8vJsIK94ktSGmXOCJaMRG8onSaWFEbSHO8OAVQdFbEpfG3FyMBLjFDEB_RbSXcg8O6SVmA=w330-h400" width="330" /></a></div><br /></b><b>Weapons:</b></div><div><ul style="text-align: left;"><li><b>Fists</b>: d4 + 1 for each DEX AND STR value above 16, +Level To Hit, can attack twice in a combat turn. Successfully attacking a target in Heavy armour causes you d4 damage. </li><li><b>Dagger</b>: d4 + 1 for each DEX value above 15, +Level To Hit, can attack twice in a combat turn. </li><li>Sword: d6 + 1 for each DEX AND STR value above 15, +Level To Hit, +Level damage to targets in armour lighter than medium. </li><li><b>Mace</b>: d6 + 1 for each DEX AND STR value above 15, +Level To Hit, +Level damage to targets in medium armour or heavier. </li><li><b>Spear</b>: d6 + 1 for each DEX AND STR value above 15, +Level To Hit, can attack targets from a distance deemed appropriate by the Referee </li><li><b>Axe</b>: d8 + 2 for each STR value above 15, +Level To Hit, 1 snail </li><li><b>Flail</b>: d6 + 2 for each DEX value above 15, +Level To Hit, +Level damage to targets in medium armour or heavier. </li><li><b>Rapier</b>: d6 + 2 for each DEX value above 15, +Level To Hit, +Level damage to targets in armour lighter than medium. </li><li><b>Great Sword/Mace/Spear/Axe/Flail:</b> Same as above but + 2 to damage, both hands used, 2 snails </li><li><b>Bow</b>: d6 + 1 for each DEX value above 16, +Half Level To Hit, can attack targets from a distance deemed appropriate by the Referee, Reloading requires a successful DEX action. </li><li><b>Crossbow</b>: d8 + 1 for each DEX value above 16, +Half Level To Hit, can attack targets from a distance deemed appropriate by the Referee, Reloading requires a successful STR action. </li></ul></div></div></div><div><div><b>Armour</b>: </div><div><br /></div><div><i>An alert and unarmoured humanoid has a base AC of 10. </i></div><div><br /></div><div><b>Snails</b>: Generally the less armour worn, the further and faster something can move. Referees will need to consider this (and the attributes of the wearer) when determining in what order combatants act, and how far they can travel in a combat turn. To simplify this, a snail rating is provided for some weapons and armour. Those wearing the most snails will have their turns last in combat, and be able to travel the least distance. </div><div><br /></div><div><b>Armour levels: </b></div><div><ul style="text-align: left;"><li><b>None Whatsoever:</b> No impact on speed or movement. May take an additional action or attack in a combat turn. +1 AC for each DEX value above 16. </li><li><b>Shield:</b> +1 AC. Requires a free hand. No impact on speed or movement. +1 AC for each WIS value above 16. </li><li><b>Great Shield</b>: + 2 AC. Requires a free hand. 2 snails. +1 AC for each WIS value above 16. </li><li><b>Light</b>: +2 AC. No impact on actions. +1 AC for each DEX value above 16. 1 snail. </li><li><b>Medium</b>: +4 AC. Will have a moderate negative impact (determined by the referee) on DEX/STR tested actions . 3 snails </li><li><b>Heavy</b>: +5 AC. Will have a severe negative impact (determined by the referee) on DEX/STR tested actions. +1 AC for each STR value above 16. 5 snails. </li></ul></div></div><div><div><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEirY_6NELAU_99RNTqmrdW8V4wiBKYDRCENAbFsZylou4UEVis6GFu46KiimZIYWWX3ELaVzTf-TwCWVAaiUkRlJo8e1cG99zXYrbOlZBiyt-HE9vAn94wmuEIAup-t4PKWDNCNcVYUU-uMI_STVbcZQZywFNS5NOvvIY4LF2FdKRinKMmz1Ct-iBFqBg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="730" data-original-width="681" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEirY_6NELAU_99RNTqmrdW8V4wiBKYDRCENAbFsZylou4UEVis6GFu46KiimZIYWWX3ELaVzTf-TwCWVAaiUkRlJo8e1cG99zXYrbOlZBiyt-HE9vAn94wmuEIAup-t4PKWDNCNcVYUU-uMI_STVbcZQZywFNS5NOvvIY4LF2FdKRinKMmz1Ct-iBFqBg=w373-h400" width="373" /></a></div><br /></b><b>Skills: </b></div><div><br /></div><div><i>For combat purposes using a skill is an action but its success is guaranteed. </i></div><div><ol style="text-align: left;"><li><b>Dodge</b>: Avoid an instance of physical damage, level times a day. </li><li><b>Venom Immunity</b>: Neutralize a poison within your own body, level times a day. </li><li><b>Solid Aura</b>: Resist a magical spell/effect, level times a day. </li><li><b>Insight</b>: Find something hidden, level times a day. </li><li><b>Swift</b>: Have your combat turn first, level times a day. </li><li><b>Resourceful</b>: Rummage up a specific, mundane item, level times a day. </li><li><b>Bland</b>: Cause a sentient being to forget they interacted with you today, level times a day. </li><li><b>Double </b>Jointed: Escape from confinement, level times a day. </li><li><b>Terrify</b>: Scare someone equal or + 1 your level, level times a day. </li><li><b> Second Wind</b>: Regain d8 HP, level times a day. </li><li> <b>Banish</b>: Remove d6 magical beings less than your level, level times a day. </li><li> <b>Unlock</b>: Unlock a lock, level times a day. </li><li> <b>Creep</b>: Move silently and unseen, a distance approved by the referee, level times a day. </li><li> <b>Insight</b>: Work something out intuitively, level times a day. </li><li> <b>Pickpocket</b>: Take something from someone else's person, level times a day. </li><li> <b>Disappear</b>: Disappear from view of all nearby equal or + 2 your level, level times a day. </li><li><b> Impossible Climb</b>: Climb sheer surface a distance approved by the referee, level times a day. </li><li><b> Face Hedgic</b>: Change your face to a new one, level times a day. </li><li><b> Kinesis Hedgic</b>: Move an item, size approved by the referee, with mind, level times a day. </li><li><b> Crack Shot: </b>Automatically hit and do full damage with a ranged weapon, level times a day. </li><li><b> Crack Swing: </b>Automatically hit and do full damage with a melee weapon, level times a day. </li><li> <b>Foulness</b>: Fill room with gas, choking those less than your level, level times a day. </li><li><b> Astral Hedgic: </b>Your spirit leaves your body for about a minute, level times a day. </li><li> <b>Prediction</b>: Know a sentient being’s next action, level times a day. </li><li> <b>Shadow</b>: Fill a room with shadows, level times a day. </li><li><b> Aural Hedgic:</b> Summon a specific (and non deafening) noise, level times a day. </li><li><b> Smell Hedgic:</b> Summon a room filling, non harmful, smell, level times a day. </li><li> <b>Dead Whisperer</b>: Talk to the spirit of a corpse within the same roomish, level times a day. </li><li><b>Plant whisperer</b>: Talk a plant within the same roomish, level times a day.</li><li><b>Beast whisperer:</b> Talk to a beast, within the same roomish, level times a day. </li><li><b> Vibe Hedgic: </b>Fill a room with a non deadly emotion, affecting those equal/under your level, level time a day. </li><li> <b>Charm</b>: Give a sentient being (equal/under your level) a simple, non deadly command, level times a day. </li><li> <b>Centering</b>: Regain total composure and self control, level times a day. </li><li> <b>Luck</b>: Reroll an attribute test/attack roll, level times a day. </li><li> <b>Elemental Hedgic:</b> Imbue your weapon with a certain element, for a minuteish, level times a day. </li><li> <b>Lethal</b>: Kill a target, half your level or less, with a single, automatically successful attack, level times a day. </li><li> <b>Impossible Leap:</b> Jump an impressive distance, approved by the referee, level times a day. </li><li> <b>Sprint</b>: Swiftly run impressive distance, approved by the referee, level times a day. </li><li><b> Play Dead: </b>Appear medically dead, for up to an hour, level time a day. </li><li> <b>Berserk</b>: Gain +d6 To Hit and Damage, for d6 turns, then take 2d6 HP damage, level time a day. </li><li> <b>Haste</b>: Gain two turns in a combat turn, level times a day. </li><li><b>Beast Empath:</b> Give a beast (equal/under your level) a simple command, level times a day. </li><li> <b>Curse</b>: Visible target has minus d6 To Hit/Damage/Test, for d6+level turns, level time a day. </li><li> <b>Bless</b>: Visible target gains + d6 To Hit/Damage/Test, for d6+level turns, level time a day. </li><li> <b>Sunder</b>: Wreck armour in melee range, causing it to drop a level of protection, level times a day. </li><li> <b>Plant Hedgic:</b> Grow a plant in size approved by the referee, level times a day. </li><li> <b>Shape Wood:</b> Warp the shape of wood in a way approved by the referee, level times a day. </li><li><b> Shape Stone</b>: Warp the shape of stone in a way approved by the referee, level times a day. </li><li><b> Shape Metal:</b> Warp the shape of metal in a way approved by the referee, level times a day. </li><li><b> Summon Wind:</b> Summon a wind, approved by the referee, level times a day. </li><li> <b>Summon Door:</b> Summon a door, approved by the referee, level times a day. </li><li> <b>Heal</b>: Increase a target’s HP by d6 + level, level times a day. </li><li> <b>Hush</b>: Remove all noise in a room, level times a day. </li><li> <b>Light</b>: Fill a room with light, level times a day. </li><li> <b>Poison</b>: Produce a small vial of deadly poison, level times a day. </li><li> <b>Stabilise</b>: Restore a target with negative HP to 1 HP, if approved by the referee, half level times a day. </li><li> <b>Stun</b>: Cause a target, equal or below your level, to lose consciousness for d6+level combat turns, or a length of time approved by the referee, level times a day. </li><li> <b>Vision</b>: Transfer your vision to something else that sees, and back, level times a day. </li><li><b> Know Secret: </b>Learn a secret about a target, level times a day. </li><li> <b>Entertain</b>: Be enthrallingly entertaining for about half an hour, level times a day. </li></ol><div><div><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgI2rLPdroKXywbBNcpxIp2CPCwK-_RNFink0pxC97k6dJfCqKbDSNlV8Vb6p1loN3E8kwOMJM0avnPy-6gIRbm7qpX1eUzje5uHg4lKSbcl-Maoyb-7rrXqAG1UP-IMHuiEvLjgr5xSlN0qRXh50PRIDi_Sk1-ZDrxvkrSHgzrvHZwCUXxGbZHdW5YqA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="710" data-original-width="659" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEgI2rLPdroKXywbBNcpxIp2CPCwK-_RNFink0pxC97k6dJfCqKbDSNlV8Vb6p1loN3E8kwOMJM0avnPy-6gIRbm7qpX1eUzje5uHg4lKSbcl-Maoyb-7rrXqAG1UP-IMHuiEvLjgr5xSlN0qRXh50PRIDi_Sk1-ZDrxvkrSHgzrvHZwCUXxGbZHdW5YqA=w372-h400" width="372" /></a></div><br /></b><b>Appendixes for the referee: </b></div><div><br /></div><div><b>Economy:</b></div><div><br /></div><div>Infinigrad is a big place and it would be impossible to document all of the items available for purchase there, nor provide each with an accurate price. Here is a method for generating prices for items as they are needed. </div><div><br /></div><div>Each d10 represents a digit in the final price (i.e. 3d10 means rolling 3 d10’s and using the three results to get a 3 digit number). Example: a result of 3, 9 and 6 is 396 coins.</div></div></div></div><div><div><ul style="text-align: left;"><li>Mundane and everyday items: d10 coins </li><li>Tools and speciality equipment: 2d10 coins </li><li>Mundane services: 3d10 coins per day </li><li>Basic weapons: 2d10 coins</li><li>Basic armour: 3d10 coins </li><li>Small trained beasts: 3d10 </li><li>Magical tools and speciality equipment: 4d10 coins </li><li>Magical services: 4d10 coins per ritual </li><li>Magical weapons and armour: 5d10 coins </li><li>Beasts of burden and travel: 5d10 coins </li><li>Carts, carriages and the like: 5d10 coins </li><li>Spell laden items: 5d10 coins </li><li>Magical augmentation purchase and installation: 6d10 coins </li><li>Apartment: 5d10 coins </li><li>Sailcraft: 6d10 coins </li><li>House: 6d10 coins </li></ul></div></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjBqYMkyWSZZ6DUcD3LNlue9vxmE0XvpjDm5irT13Ozd0ItpKZYNi7dVuWgNMr4ex4mQTlU9wKaDqbC06NUgvxflLFOnd3OFA-aVPNjZmVACR_HkxfxbmBR0gz94WGecrE-5n_Yju8jh5wRlEHXqxsanbnu67XU6OksqJFAl7ZvKj0RnYsTTURWr6kzmw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="715" data-original-width="685" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjBqYMkyWSZZ6DUcD3LNlue9vxmE0XvpjDm5irT13Ozd0ItpKZYNi7dVuWgNMr4ex4mQTlU9wKaDqbC06NUgvxflLFOnd3OFA-aVPNjZmVACR_HkxfxbmBR0gz94WGecrE-5n_Yju8jh5wRlEHXqxsanbnu67XU6OksqJFAl7ZvKj0RnYsTTURWr6kzmw=w383-h400" width="383" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjOj_KIgSg2xCaBMG9zNAxPfH61Ur8b7zElU_1bL2gs2J66pSMWoM57uIKTLyP22ND_rOnxiQiG0MvsbZt1eEQlgCCAw9hRiQaYoWm2WpQ_jnxnc5engJ0046FBWgUGF_yd9SacVJTBVHP7mW1vxo6s0AAWP5_dNfI2a0HMjtiDLkRrZjh0sJpnxRvA8A" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="729" data-original-width="683" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEjOj_KIgSg2xCaBMG9zNAxPfH61Ur8b7zElU_1bL2gs2J66pSMWoM57uIKTLyP22ND_rOnxiQiG0MvsbZt1eEQlgCCAw9hRiQaYoWm2WpQ_jnxnc5engJ0046FBWgUGF_yd9SacVJTBVHP7mW1vxo6s0AAWP5_dNfI2a0HMjtiDLkRrZjh0sJpnxRvA8A=w375-h400" width="375" /></a></div><br /></div><div><b>Spells: </b></div><div><div><br /></div><div>Spell laden Items allow spells to be cast level times a day. Spell laden items will generally require a minimum INT, WIS or CHA to be used. Spells are very similar to skills, but break reality even more so. </div><div><br /></div><div>An example: </div><div><ul style="text-align: left;"><li>Ring of Magic Dart: If INT above 14 allows wearer to launch a ball of plasma at a target, causing d8 + 1 for each INT value above 16 damage, level times a day. </li></ul></div></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhVti3n_va5Pn5WWtJgifiwJgOCHXpUymBddISAwmTCyQdTPphoWbgyvpv7EOoBcp639ejnIsT_LV67MBGibu-JSqsnJUwPTowyEkKx_qKj1s-0Ae8nyCqpAkBkrHWv4nfUBV-tkf08U5L2xtXXXyweLSNNq0YGt2UiAAkHiT2QpqagGV1Jpv4Li34qgA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="729" data-original-width="688" height="400" src="https://blogger.googleusercontent.com/img/a/AVvXsEhVti3n_va5Pn5WWtJgifiwJgOCHXpUymBddISAwmTCyQdTPphoWbgyvpv7EOoBcp639ejnIsT_LV67MBGibu-JSqsnJUwPTowyEkKx_qKj1s-0Ae8nyCqpAkBkrHWv4nfUBV-tkf08U5L2xtXXXyweLSNNq0YGt2UiAAkHiT2QpqagGV1Jpv4Li34qgA=w378-h400" width="378" /></a></div><br /><b><a href="https://www.drivethrurpg.com/product/365147/Infinigrad-The-Weird-City-Toolkit"><span style="font-size: large;">Use: Infinigrad: The Weird City Toolkit to generate the city of Infinigrad! </span></a></b></div></div><div><br /></div><div>(Art by the demon Bing) </div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0tag:blogger.com,1999:blog-7881552271708679731.post-49747781870156551682023-05-19T23:22:00.001-07:002023-05-19T23:22:03.548-07:00The Sins of the Ancients Saga (Fantasy Domain Game) <div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Buckle up, here is the ten turn reports of the free form fantasy domain game I just ran with 8 players. The protocols I used are here: </span></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><a href="https://lizardmandiaries.blogspot.com/2023/03/some-freeform-domain-play.html">https://lizardmandiaries.blogspot.com/2023/03/some-freeform-domain-play.html</a> . The referee document I used is here: <a href="https://docs.google.com/document/d/1pq7D7ZPyWKEPbYvZZ2v7bJBVvT4wyWNFdDb8vsYozBU/edit?usp=sharing">https://docs.google.com/document/d/1pq7D7ZPyWKEPbYvZZ2v7bJBVvT4wyWNFdDb8vsYozBU/edit?usp=sharing </a> . If you are on the discord there is also a huge pre history thread, illustrated with AI art, that outlines the prehistory implied by the player characters. </span></span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="color: #434343;"><span style="white-space: pre-wrap;">The game was crazy, and a lot of fun to run! I am hopping to plot out the setting for normal party based RPGS at some point in the future. </span></span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><b><span style="color: #434343;"><span style="white-space: pre-wrap;">Prelude: </span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">500 PF (Post Fall of the Ancients): </span></span></b></span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The swamp of the demon king has grown in foulness. All that venture there either not coming back, or returning with disease that quickly kills them.
</span></span></span><span style="color: #434343; font-family: inherit; white-space: pre-wrap;">
The elves in their forests to the east forbid travel there. They isolate themselves even further from the concerns of the realm. </span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Strange and bountiful harvests abound in the wastes, the work of the sand mages.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">These harvests often pillaged by the scourge of the land, the sand sailor pirates of the western sand sea.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Dragons brood in their caves, content to fixate on their hordes. Forgotten relics of an elder age </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
In the great and grand city state, Narghai rules! His army of undead servants maintain order, supported by the warmage army of Abel. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
But simple Kerry O’King the publican knows of things the great do not, rumours of a madness to the north, the fisher people turned to the worship of some great beast beneath the sea…Only rumours though. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
All this watched by the sad ghosts of mountain, trapped here to witness their ancient sins bring horror to the land. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
You have one day at the start of what could be momentous events…what do you do!? </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><b><span style="color: #434343;"><span style="white-space: pre-wrap;">Prelude: </span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">The First Day of 500 PF: </span></span></b><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Screams and wails and foul gibbering wafted all day from the swamps of the demon king! Several elves who strayed too close were never seen again! A great orgy of harvest shuddered through the ranks of the Mibos of the swamp!</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Silence from the cavelands of the dragons, a boon for the other races of the land. But later rumours would tell that this was the day Lord Pyrois uncovered a great forgotten treasure within his horde…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Oberon, king of the elves, also found a treasure today. The pinecone of Thragglenor - a seed that could drain the corruption from the land and turn it to a magical forest. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the realm of the city state, the sorcerer Narghai sent a great compliment to sand mages of the wastes - a delegation of necromancers and battle mages to request a cohort of sand mages join his court. The sand mages agreed to sending 10 of their number to the city of Narghai but this cohort was waylaid en route later in the day by sand sailors! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">10 sand mages, promised to the royal court, were kidnapped by the infamous sand sailor pirate JJ! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The sand mage Goata Hardly, not involved with the politics of his order, and fearful of the rumours of madness in the north, spent the day conducting a great and bloody ritual! Many cowbeasts were slaughtered by the mage, sacrificed to steel the mind of the people in the wastes, and the southern farmlands of the city states! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The Archmage Abel also left the city and travelled south, to investigate the rumours of disease spreading there. It was confirmed that people had been dying of disease, any who travelled to the swamp or came into contact with those who returned from there. A horrible pus and boil causing pox had killed a number of farmers in the southern farmlands…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Generous Kerry O’King won the favour of many in the city and farmlands by hosting a great harvest festival! Food and drink flowed freely from his tavern all day and a merry and raucous time was had by all in attendance. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the evening a grave portent, reports of ghostly flames spreading across the mountain of the ancients! Blue white flames flickered across the cliffs, valleys and caves of the ash coloured mountain! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Did this ghost flame portent bring the dreams that afflicted most of the city state’s citizens during their slumber? Dreams plagued all in the northern farmlands and many in the north of the city! Dreams of that which they desired most! And the dream told them they could find that which they desired most free for the taking in the north, in the beaches of the north of the continent, amongst the fisher folk there! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Those in the south, perhaps protected by the blessing of the sand mage Goata, had no such dreams, and thus did not join the pilgrimage of many thousands of the city state’s citizens travelling north to the ocean! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgoQG2DLF_3i1qTp03xJTs5e2c8PbeXlwoe3BQMUf5Dd4cGyKukoZ8VM1Au4RbgeRYw380hiC8nNTGeJts3gftIrdJ5WlHF9He_L6w8w-TI89a37Ptc4p8hsse99N-OnX9DbFwGZPacTkqEHR3106Bq92HNqB8pHkkf2RjKo6I5OMk_g64ckFw3l5sZRQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEgoQG2DLF_3i1qTp03xJTs5e2c8PbeXlwoe3BQMUf5Dd4cGyKukoZ8VM1Au4RbgeRYw380hiC8nNTGeJts3gftIrdJ5WlHF9He_L6w8w-TI89a37Ptc4p8hsse99N-OnX9DbFwGZPacTkqEHR3106Bq92HNqB8pHkkf2RjKo6I5OMk_g64ckFw3l5sZRQ" width="240" /></a></div><br /></span></span><b><span style="color: #434343;"><span style="white-space: pre-wrap;">Turn 1: </span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><br /></span></span></b></span><span style="font-family: inherit;"><span style="color: #434343;"><span style="white-space: pre-wrap;"><b>500 - 510 PF: </b></span></span></span><b style="color: #434343; font-family: inherit; white-space: pre-wrap;"><span style="white-space: pre;"> </span></b></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">After the dream of at the start of 500 PF, 50’000 people of the city state’s 500’000 people marched north in a mass and spontaneous pilgrimage. Once arrived at the fishing village of the coast, the pilgrimage coalesced into a religious commune - with members focused on the worship of…something, beneath the waves. Members of the northern religious movement would travel south in recruitment drives, offering the promise of the heart’s desires of those who would be willing to come to the fisher coast. And, many did, the commune of the northern coast increasing by hundreds each month. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Though the strength of the dream that brought the initial 50’000 was not repeated throughout the decade, reports of similar dreams were reported all across this land - the experiencer of such a dream often joining the cult on the northern coast. Even a number of elves were amongst the ranks of the faithful…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The sorcerer Narghai, discontent with so many citizens fleeing his city state steeled his army with a great summoning of the undead. Travelling south to the foot hills of the mountain of the ancients, and drenching the ground with the blood of a herd of cowbeasts, dredged up the animated bones of giant ancient skeletons! The ghosts of the mountain sadly watched their bones march away. 10’000 giant skeletons joined the sorcerer's army!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A great host of battle mages and undead were then commanded north, to crush the… rebellion (?) of the coastal cultists. When the army of Narghai demanded they give up their esoteric beliefs, none would, and thus the coast was drenched in blood - the faithful murdered and thrown into the sea, or left to rot on the beaches and in the abandoned fishing towns.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The army of undead and battle mages returned to the city state, leaving the northern coasts choked with the corpses of about 60’000 (peaceful, if religiously obsessed) civilians.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">While Narghai sent his forces north, The Archmage Abel went south, to attempt the cleanse the city state of the disease of the plague and piracy. A strict quarantine was enforced, and any who became infected were swiftly burnt alive. Sand sailors were attacked without question and mercy too, greatly slowly travel between the southern farmlands and the swamp of the demon king. After the loss of several sand boats, the sailors and piracy in the south stopped, the danger from the occupying force of battle mages too sheer.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">With travel from and to the south ceased, instances of the plague still erupted, until eventually Abel and his forces uncovered hidden nest hives of gestating and fetul Mibokopros. Foul bestial larva, ripe with puss and disease…A great effort of eradication took place and by the end of the decade both piracy and plague and been removed from the southern farmlands of the city state… unfortunately instances of disease had began to occour in the city itself…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Another disease was spreading through the city, wanton alcoholism brought by the ever expanding publican empire of Kerry O’king. With the rulers of the city state focused on other issues, the opportunistic business man took ownership of every inn, tavern, pub and watering hole he could and flooded the market with cheap booze. He was a very rich man by the end of the decade. A lack of dreams accompanied the city states descent into drunkenness…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">It is not known whether it was drunken delirium, or otherwise, but reports of ghost sightings increased hundred fold during the decade within the city state. Sobbing ghost were most commonly reported, with many able to provide ectoplasmic pools of shed tears as evidence of their claims to apparition sighting. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">An unusual amount of birds and beasts have also been reported in the city this decade…though these could also be delirium visions.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">His piracy career growing too dangerous, JJ the sand sailor, took briefly to adventuring, trekking to the mountain of the ancients with the intent of looting its ancient ruins. Unfortunately for him, whenever he sought to enter the depths of the mountain great ghostly flames would threaten to immolate him, and he was turned back from its secrets and its treasures…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The enigmatic sand mage Goata Hardly sacrificed much birdbeast stocks to lumpen together a great mountain of sand in the wastes. A great boulder at its peak was transfigured into a diamond, which then super heated the sand into an enourmous mountain of sparkling glass! A wonder of the world created! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">His work completed, the mage then sprinkled 8 sparkling stones of magical other sight around the perimeter of the mountain of the ancients, in make shifts shrines of his own design and focus. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Attracted to such glorious shinyness, the dragon Lord Pyrois flew forth from the cavelands and stole all 8 of the stones of other sight, as well as the enormous crystal at the peak of the mountain of glass! He was accompanied by a fleet of smaller dragons. Such an alliance of dragonfolk not being seen in the human’s of the realm’s lifetime!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">His saurian kleptomania knowing no bounds, Lord Pyrois assaulted the forest palaces of the elves with his band of dragon raiders and stole the pinecone of Thragglenor! About a hundred elves were killed in his assault, and the king Oberon was thrown into a state of absolute mourning at the loss of the treasureous pinecone!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Adding to their sorrow and horror this decade, the scouts of the elves witnessed a terrible ceremony conducted by the Mibos of the demon king swamp, the summoning of a demon prince! The untold thousands of mibos throughout the swamp banded to gather to hunt all the humans and animals throughout the swamp, and more than few stray elves, and heaped them onto a hill of flesh. Then, Zorlton the watcher, ancient Mibo, led the ritual to transfigure the flesh into a lumbering demon! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The earth now shakes with the demons foot steps as it stalks through the swamps spreading destruction and disease as it goes…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Through the drunken taverns of the city state talk has turned to a prophecy, of a human who will deliver the pinecone of Thragglenor from the dragons back to the elves, and in doing so will transfigure themselves into an immortal god-emperor whom will rule over the realm in an endless golden age…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Food has become somewhat scarce in the city state, with much of its grain devoted to alcohol manufacture, and much of its meat devoted to magical sacrifice…Fish too has disappeared from the market with the slaughter of all northern fisherpeoples.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Finally, the decade ended with a mystery - on its final day, Abel the archmage climbed the tower of sorcerer to visit his lord, Narghai but found him…gone! Searching the entire city found that the sorcerer lord of the city state had vanished! As to his undead army of 10’000 skeletons and 20’000 giant skeletons - they were mindlessly marching south…into the south towards the sea of sand…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
<div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh-ttqNytBobhi1PZBk5PuER1NXSp-kOnG8-l-msxZnR7XHFwthaGj04VeWV7vk8w1DD0F41g9wjkf1Dh8ZPt69wQyA82eIiLt_9k_xIAD6ORUSPsLecRydaiRHgaQf4tszswGauE_T3UeCuouYIFmlQbbRMDkBQyHQ6Ix70n3eUZ7eLWU-jOBHJOZ4IA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEh-ttqNytBobhi1PZBk5PuER1NXSp-kOnG8-l-msxZnR7XHFwthaGj04VeWV7vk8w1DD0F41g9wjkf1Dh8ZPt69wQyA82eIiLt_9k_xIAD6ORUSPsLecRydaiRHgaQf4tszswGauE_T3UeCuouYIFmlQbbRMDkBQyHQ6Ix70n3eUZ7eLWU-jOBHJOZ4IA" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjJjWlt50h6G2cFbKCCusJjeaW8Vz7sGW-ULGZLY3_Pr--j_EdCPXi18C4AWemI68gPTxHa_Dlm3zEIIgkuXp9BmGaYxkxCL0aMh3YDL6ecC8O3zd3qWgQTPiQtKXFmUFmBZs2H973apCjsH6AzU636iOqZdOlU6nIDe1rK6ZmW8HI2xpkFD26T6hM4AA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEjJjWlt50h6G2cFbKCCusJjeaW8Vz7sGW-ULGZLY3_Pr--j_EdCPXi18C4AWemI68gPTxHa_Dlm3zEIIgkuXp9BmGaYxkxCL0aMh3YDL6ecC8O3zd3qWgQTPiQtKXFmUFmBZs2H973apCjsH6AzU636iOqZdOlU6nIDe1rK6ZmW8HI2xpkFD26T6hM4AA" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjvMcvUC7XkhtIjwhQKf4MOTidmwZLKrPyFSALIR7bWizgtqLcBwUlC6ZqRitY1byORH7G3WiymdzI8_n7tqLDCqMZUkVJxoYlvZUMC2wvaNMh-k31IdbaIaa73MKykadTuYobV3u_FrDaOgawdM4X9deq5YtPrEQ7Uox5DLgzRuuwI5ZxR54tiG6w0dg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEjvMcvUC7XkhtIjwhQKf4MOTidmwZLKrPyFSALIR7bWizgtqLcBwUlC6ZqRitY1byORH7G3WiymdzI8_n7tqLDCqMZUkVJxoYlvZUMC2wvaNMh-k31IdbaIaa73MKykadTuYobV3u_FrDaOgawdM4X9deq5YtPrEQ7Uox5DLgzRuuwI5ZxR54tiG6w0dg" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><b>Turn 2: <br /></b></span></span></span><span style="font-family: inherit;"><span style="color: #434343;"><span style="white-space: pre-wrap;"><b>510 - 520 PF: <span style="white-space: pre;"> </span></b>
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</span></span></span><a href="https://blogger.googleusercontent.com/img/a/AVvXsEit3zi1-Y5DS34WT3X1H_f_xmYZXdJ2AhQnRkfzCRh6LuYXTAlAuWZ6eAe-rxq63tDKYVcYifBPQV0vlsiPdJz890gVDx0WCR055-Xh9su7M9zPdWNiZpmBUrTzaLHy4Sj8S0vPZNHZCOBx9MeV0bp3S-daFVk7HRQt_woPPeti9bPs4Fjny-Fl5uJJOA" style="font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center; white-space: pre;"><img alt="" data-original-height="839" data-original-width="874" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEit3zi1-Y5DS34WT3X1H_f_xmYZXdJ2AhQnRkfzCRh6LuYXTAlAuWZ6eAe-rxq63tDKYVcYifBPQV0vlsiPdJz890gVDx0WCR055-Xh9su7M9zPdWNiZpmBUrTzaLHy4Sj8S0vPZNHZCOBx9MeV0bp3S-daFVk7HRQt_woPPeti9bPs4Fjny-Fl5uJJOA" width="250" /></a><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
<br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">With the lord of the city state absent, The Archmage Abel stormed the tower of the sorcerer in the heart of the city. Laboratories and libraries were examined by Abel and his army of battle mages, and then after weeks of rituals, Abel took control of the army of undead that were once Narghai’s. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">20’000 skeletons, giant and otherwise, who were slowly sinking into the sea of sand marched back to the city under the control of Abel. The Archmage, and new lord of the city, with the backing of both the undead army and his army of battle mages, instituted harsh taxation on the sale of liquor throughout the city. The gold from this tax greatly enrichened Abel’s government, and he in turn promised to use it to fund his war on the plague. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As to the ex lord Narghai, he remains missing. His undead no longer searching for him…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’king, his profit margins threatened, turned to a new business - a mercenary, security and miscellaneous adventuring guild. While most warriors of a magical persuasion would seek employment in Abel’s battle mage army, the mundane warriors of the land chose to join O’King’s Guild. With his considerable wealth and real estate holdings, O’kings Guild swiftly became a powerful organisation. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">In the southern elven forests, the king Oberon declared a strict doctrine of elven isolation. No elf was to leave the forest. Several disobeyed this edict and found themselves sacrificed to the protection of the forest by Oberon’s blood priests. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">This protection perhaps kept the shambling demon prince from entering the pristine forests of the elves. Instead, the monster of flesh and disease made its way across the ashy foothills of the ancient, then thundered northeast into the wastes of the sand mages. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The demon prince brought with it destruction and death and disease to any it came into contact with in the sparsely populated wastes. This was not many, as with the help of the sand mages, anyone in the wastes moved away from the prince. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">But eventually, after several years shambling the wastes, the monstrosity reached the south eastern farmlands of the city state…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">From 510 to 515 reports of dead rotting fish on the banks of the realm’s rivers and lakes. Any who ate or came in contact with these dead fish became infected with the plauge and died shortly afterwards. Of note was any practitioner of magic who came in contact with an infected fish died after several hours, rather than days…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">While isolated instances of the plague were recorded throughout the city and its farmlands from 510 to 515, with the arrival of the demon prince to the farmlands in 515 - the sickness erupted. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Most severely affected were the battle mages of Abel’s army. Battle mages sent to investigate instances of the plague in the city died several hours after being in the same room as some one infected with the plague. Hundreds of battle mages died in a few short weeks before Abel quarantined himself, and his army within the tower of the sorcerer. He remains here still, half in control of the city he had seized from Narghai - alongside 4000 un-infected battle mages. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’King found his mundane army of 5000 fighters and operatives much more resistant to the plague than the magically infused battle mages. He seized on the terror of the populace and promised to cleanse the city of threats, disease, demon or otherwise. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Great hunts took place, and hidden mibo hives were found hidden all across the city. The discovery of such foul infestments drove further hysteria - disease and demonity were every where, under the beds! In the churches! Under the floors! In the sewers! And thus the hunts ramped up in intensity! Many sections of the city were destroyed and burnt in looking for mibo hives, and all foreigners were blamed for their being there. It is unsure when the first elf or sand mage in the city was killed, but by the end of the decade hundreds of both groups had been murdered - both groups driven from the city. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">With the city cleansed - something needed to be done about the elephant in the room: the massive disease-spreading demon in the farmlands. Kerry O’king demanded his army drive back the beast, and brave, and alcohol-maddened warriors that they were charged at it during 518! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Sensing danger, the demon prince retreated, away back south to the wastes and finally into its foul swamp home. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’king grew in adoration, with Narghai disappeared, and Abel locked away in his tower the city began to see O’king as their true leader. A leader who may have cleansed the city of outsiders and some mibo hives, but continued to beset it with drunken madness and revelry. Fires, accidental or for mibo cleansing, were common in the city throughout the decade. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Only the army of undead were able to some how enforce the rule of Able. But in 519, the skeleton army slowly began, one by one, marching North. Abel found his command of the skeletons waning, A more powerful force wrenching the undead to the north…four months into the year the skeletons were gone - Kerry O’King’s mercenary army happy to let them go…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The 20’000 strong skeleton army now stands aimlessly in the northern fishing villages, staring out across the dark hungry sea…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">With Abel and his army quarantined in the tower of the sorcerer, Kerry O’King and his mercenary army became the sole source of power in the city. “The Hunts” were legitimised, weekly forays around the city and its farmlands burning, looting and killing in the name of cleansing the land of disease and foreigners…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Early in the decade, Lord Pyrios, holding a shimmering orb in one claw, landed at the peak of the mountain of the ancients. The ghostly flames spluttered out on his arrival, and the green-blue glow of ghostly magic faded away from him as he approached. Him and his greed of bandit dragons raided the ancient ruins witin the mountain, gaining a glorious treasure! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Little did they know, that JJ, pirate lord, snuck behind them in their ghost melting wake. He too pillaged a great relic from the ruins. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As the dragon and his orb left the mountain, the flames quickly flooded back into place! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Not content with ancient treasures, Lord Pyrios and his greed flew to the waste, to the mound of goata, where the sand mage Goata Hardly had been spending many years constructing glorious glittering spheres. The dragon could not look away from such a glittering, desirable treasure, and flew to grasp them for his horde. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As the grey dragon dove from the sky and clasped the first glittering bauble, a cry went out from Goata, and there was a mass launching, from magically camouflaged trebuchets, of the the very glittering baubles the dragons desired! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">These spheres hit the dragons, then collapsed into their armoured scales in thousands of magically hardened razor shards! Magical imploding glass bombs! Several dragons fell to the sands of the wastes and were bombarded with the magical ordinance! Destroying their inner organs with an untold number of shards! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Lord Pyros himself was grievously wounded and fled back to his cave - leaving behind several killed dragons! An enraged roar filled the land when the grey dragon returned to his gloomy home…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The hero Goata Hardly grew in renown in the wastes, and in the farmlands, none in this age had dared assault dragon kind… perhaps finally their foul pillaging would come to an end! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">All decade long, the Mound of Goata hardly lit up the night! Some burning core was seething in the centre of the heroic sand mage’s inscrutable mound…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Though driven from the city itself, the prophecy of the one who would claim the acorn pinecone of Thragglenor for the elves and become an immortal god-emperor whom will rule over the realm in an endless golden age continued in the farmlands and the wastes…those invested in the prophecy began to treat it with religious reverence…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Some portents and prodigies from the decade; many reported seeing visions when looking at the horizon over a body of inland water (lakes and rivers) - strange and hypnotic rainbow visions. Many reported a green haze leaving the body of their loved ones as they passed, the haze always travelling towards the mountain of the ancients. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The sand mages no longer associated with the farmlands of the city state, the risk of near instant death too great. The sand mages have migrated south in the wastes. All magic practitioners within the city proper (save those in the tower), or farmlands, have been killed by the plague. Many thousand, mundane and unmagical persons, have also perished… </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Food is no longer scarce, due to a decrease in population and lack of outrageously wasteful animal sacrifices… </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Outside of the elven forest, there are no fish left in any lake or river, they have all died. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgxNk0BvaTxINCPdgJE1sAw_7tkg1oDtUtVkwWdGE-umrbm0vcpcEVvTv2rzoCNtDPaudFGxtebYATPSsWTs2wlpCfhSB9T5zjaQTOMxPK1N2nYsMjErlYhvdz4szgo4mVid-V92v9AyfDlBMemm7-OAGPdEnkdGCCM5g111nWWfe0IN3mvyuw49Pd02w" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEgxNk0BvaTxINCPdgJE1sAw_7tkg1oDtUtVkwWdGE-umrbm0vcpcEVvTv2rzoCNtDPaudFGxtebYATPSsWTs2wlpCfhSB9T5zjaQTOMxPK1N2nYsMjErlYhvdz4szgo4mVid-V92v9AyfDlBMemm7-OAGPdEnkdGCCM5g111nWWfe0IN3mvyuw49Pd02w" width="240" /></a></div><br /><br /></div></span></span><b style="font-family: inherit;"><span style="color: #434343;"><span style="white-space: pre-wrap;">Turn 3:<br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">521 PF:
</span></span></b><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEik6PqOrEcobUVEKJHJyI3zQom3XrZEoyxsZSr5Y9XnE2-RsvQisH6FSRl_6PNE-lKXS-6hfqQu6oCJmLnGBxPUcEgP_dU0kopMlHGtVAFu0y1PGCcARd3kLEY8inwvtB7LsthDYrwEK3TaducEIXr0sG_YSFPHGhGvyRpkxgmT83ajQVqvM7a7_g1IjQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="839" data-original-width="874" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEik6PqOrEcobUVEKJHJyI3zQom3XrZEoyxsZSr5Y9XnE2-RsvQisH6FSRl_6PNE-lKXS-6hfqQu6oCJmLnGBxPUcEgP_dU0kopMlHGtVAFu0y1PGCcARd3kLEY8inwvtB7LsthDYrwEK3TaducEIXr0sG_YSFPHGhGvyRpkxgmT83ajQVqvM7a7_g1IjQ" width="250" /></a></div><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">War in the Cavelands of the Dragons! After the appearance of a ghostly dragon apparition, going cave to cave, whispering sweet jealousies into the most prideful of dragons, conflict erupted amongst the lizards of Lord Pyrios greed! Blood vendettas spread out from Lord Pyrios cave until all of dragon kind was at one another’s throats! A great territorial bloodletting took place, with dozens of the great beasts slain!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The great Lord Pyrios was not seen leaving his cave the entire year…perhaps slain in the blood-soaked skirmishes?!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’King’s Mercenary army secured the city, re-establishing order after the chaotic decade of the plague. Defences were constructed, facing north, trenches, and bottlenecks, to keep the undead army of skeletons from returning. These preparations proved unnecessary this year, as the skeletons simply marched beneath the waves. Disappearing beneath the dark waters of the hungry sea.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">After several weeks of meetings, between representatives of the kingdom of the elves, the battle mages of Abel and the mercenary army of Kerry O’King, a delegation of elves were allowed back into the city. These elves were marched to the tower of the sorcerer, and allowed entry by the arch mage. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Here the arch mage, his battle mages, and the elves, worked together to find a cure that was killing so swiftly the magic users of the land. As work took place in the tower, Kerry O’King’s tavern empire crept out across the realm, leaving the borders of the city.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">A fleet of small, wheeled, drinkeries creaked out from the city and filled the farmlands, then spread south across the wastes, and finally entered into the southern forests of the elves. Kerry O’kings network of drinking spots and rumour mills and mercenary guild houses had spread far, far south, into the hallowed canopies of the elven forests.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Elves who had never left the forest were introduced to beer and spirits and many took a liking to it, becoming enamoured with drunken human bar culture, and the rough and ready lives of adventure mercenaries. Some even went so far as to sign up as mercenaries within Kerry O’kings army.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Several months into the year, a treatment for the plague was found! While not a conventional cure, or medicine, the treatment could allow magic users to live after contracting the sickness. The procedure involved taking a live sacrificial creature, flooding it with magical energy, then moving the sickness from the patient to the creature with a transference incantation. The magic user would find themselves well again, and the sacrificial animal would die a few hours later.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">While the procedure left the practitioner somewhat magically drained for a day afterwards, death could easily be avoided by simply “tricking” the disease to move into another creature who had artificially been overloaded with living mana.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Magic users, including all of Abel’s army, now take to always having a living sacrificial animal on their person. A small mouse or snail on a neck chain for example, or a bird on the shoulder attached by a slight chain to the wrist. Magic users could now walk freely through the city again!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Perhaps the plague was heaving its last desperate attempt at removing life from the realm, but midway way through the year a great mortality was recorded. All humans of an extremely dubious moral composition (those prone to crime and vile acts) suddenly all died en masse. A day of mass death of all those of very weak character! The jail cells of the city state were filled with the dead! A large number of Kerry O'kings mercenary army dropped dead! In a single breath they ceased breathing, and a great green mist left their forms, coalescing through the streets and farmlands of the city and winding up through the foothills of the mountain of the ancients, entered that great ruin-filled peak!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Though the plague subsided after this exhaustion, and a “cure” readily available, after a few months of health and stability, new madness and hysteria and disorder began to corrupt the city later in the year! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Nightly sightings of a giant of bone, stalking the outskirts of the city! A massive man, made of writhing, clanking, grinding masses of human bone began appearing eveyr night. A dark rainbow warped the night sky where the things skull should be. THis strange and enormous portent simple walked the outskirts of the city, in the farmlands, beyond its walls, and made strange and arcane markings not of this land in the ground. Those who investigated the engravings on the earth in the morning light found them filled with fast disapating prismatic ichor.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Not long after the apperance of the phantom giant of bone, the wailing in the street begun…Men and women would take to the streets at midnight and shriekd and scream till just before sunrise. A few weeks after this, the stray cat and vermin of the city became oddly elongated, and aggressive…their limbs too long, their claws gouging and hooked and they sprouted additional tails and fangs that sprouted from their jaws. A few weeks after this, reports of cowbeasts and other livestock ballonning over a few days, their stomachs distending before the poor beasts toppled over and eventually their gas filled forms began floating into the air and then exploding into a mass of diseased flesh and organs on the ground below. And then, in the final month of the year, people began to change - sprouting a tiny baby arm, or leg on their otherwise normal torso, or whole new sets of teeth forming behind their existing teeth, or nails that hardened and would grow into talons that couldnt be cut..though these mutants would try to hide their new apendages when middnight came they would find themselves unable to stop screaming endlessly from their windows out into the city…
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Though it was hard to tell the number of citizens who had received mutations in the daylight hours, in the evening, the deafening volume of the wailing made it sound that nigh everyone had been infected with the shrieking madness!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">To the south of the city, the dragon slaying Goata Hardly summoned a great dome of glass that enveloped his already standing Mound of Goata. A large entrance to the dome was opened, facing towards the city state of the absent sorcerer!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-family: inherit;"><span style="white-space: pre-wrap;">Other rumours pervading the realm throughout the already strange and portent filled year: A great pyramid of glass was seen by many flying through the air! Mibo hives </span></span><span style="white-space: pre-wrap;">disintegrating</span><span style="font-family: inherit;"><span style="white-space: pre-wrap;"> of their own accord, seeping into the ground, bubbling down into a sludge of brown liquid mud! Endless mounds of dead fish on the shore of the land’s beaches! Trees and shrubs and grasses dying in great swirling patterns all across the land, including the sacred forest elves! The chosen one has been found in the farmlands! </span></span>
<div class="separator" style="clear: both; font-family: inherit; font-weight: 400; text-align: center; white-space: pre-wrap;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjvo3UnEabT3645PmVOO5rLua2g5DNPVqCptMC8xzCwo5PXfkOA6ypVyoc9-gNR2b5NDefkoNAAAmFYO1P36ApqHpqUrhDPFEYbpCzwPx5ftBdgFDafKtJW9micWt1N27f2Skkub4ccLOL4OnK9JCnpYRCrzm7f9mndaza2RNnI0Znn1dFzgKxMaukHsA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEjvo3UnEabT3645PmVOO5rLua2g5DNPVqCptMC8xzCwo5PXfkOA6ypVyoc9-gNR2b5NDefkoNAAAmFYO1P36ApqHpqUrhDPFEYbpCzwPx5ftBdgFDafKtJW9micWt1N27f2Skkub4ccLOL4OnK9JCnpYRCrzm7f9mndaza2RNnI0Znn1dFzgKxMaukHsA" width="240" /></a></div><br />
</span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
</span></span><b style="font-family: inherit;"><span style="color: #434343;"><span style="white-space: pre-wrap;">Turn 4:<br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">521 PF:
</span></span></b><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjC8x7bELzjsGwVe4w1ncZu2l1MH7XHECPMBzQOnW3ppSKE80qCK9CbO6x0oIG9eKCZWS5MhFyhKfpd2a0wHGQHEP6dU8yzcodIe1y0bQsbvurhVYissLw1uwQP3hiaQ9PKnWWmkY3Tf4z2hg0mvMhFZhu7gZe5SfxhPfXew-HaStSwiN5x9554KZqt8g" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="839" data-original-width="874" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEjC8x7bELzjsGwVe4w1ncZu2l1MH7XHECPMBzQOnW3ppSKE80qCK9CbO6x0oIG9eKCZWS5MhFyhKfpd2a0wHGQHEP6dU8yzcodIe1y0bQsbvurhVYissLw1uwQP3hiaQ9PKnWWmkY3Tf4z2hg0mvMhFZhu7gZe5SfxhPfXew-HaStSwiN5x9554KZqt8g" width="250" /></a></div><br /><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The year started with a message, engraved mystically across all of the glass surfaces of the city. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">“Come to the Dome of Goata for Safety and Succor and Rest. All are welcome, sick, well or otherwise!” </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">And so a great migration began, 75’000 souls of the city’s population of 375’000 decided to make the short pilgrimage to the great Dome of Goata (south of the city, in dead plains of the wastes of the sand mages). </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As they did so, the nightly screaming and wailings continued in the city, and even more concerningly a pink mist began to waft up eerily from beneath the streets. The mist was thin at first, but grew in volume with each passing night. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">On arrival at the Dome, the refugees from the city found it dead, empty and abandoned. Goata Hardly, the heroic sand mage was nowhere to be seen. As those who had travelled here seeking shelter began to create camps, and settle into their new glass covered home, the shrieks and wailing the nightly erupted in the dome wafted out hauntingly across the wastes. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As the pink mist slowly filled the streets of the city, Kerry O’King did a grand tour of the farmlands of the city state. Using his acquired fortune, alongside underhanded extortion tactics using his army of mercenaries, he purchased all of the city state’s surrounding farmland in several months. At this time all those willing to leave the city to seek shelter in the Dome of Goata had done so. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Life in the dome was foul and chaotic, those there only able to survive due to the help of kindly sand mages and importing in grain from the farmlands (at ever-increasing prices due to Kerry O’King’s ownership). There was no work, nor purpose, and open and wanton mutations had begun to manifest: Long limbed, great mawed, spider-like humans who stalked through the dusty camps wailing and screaming. Rats, birds and cats scuttling on through the filth with enormous taloned spindle limbs too many in number. When Kerry O’King had finished his tour of the farmlands, purchasing all of them, open conflict and cannibalism were taking part in the dome of Goata. Spindly, screaming, too many limbed mutant humans fighting and eating one another in the searing horrible magnified heat beneath the dome. The mutation spread quickly in the dome and halfway through the year all those within were mindless and misshapen, screaming and wailing in endless pain, terror and confusion. The dome became avoided by all of sound mind. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">In the city, the streets thick with pink mist, that filled the mind of those that were brave enough to leave their homes with sounds and sights that were not there, Kerry O’King proclaimed a second great migration! He had built a secure village in the East of the farmlands. Great walls and trenches would protect all those who moved there. So, under the protection of his army, he moved there, but only a small reminder of those left in the city were of sound mind enough to come with him! 20’000 people - so far untouched by the spreading corruption, madness and mutation, in the city traveled to Kerry’s Compound. Some of those mutated by corruption attempted to leave the city, but were cut down by Kerry’s mercenaries under strict orders to slay all those who were tainted. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The screams that nightly filled the city were deafening, and just like in the dome of Goata to the south, great spindly spider humans stalked to the streets, plucking up corrupted vermin and bloodily devouring them with oversized fang maws. The mist slowly filled the streets, pink, shimmering and loud with the clanging of ceremonial bells, or the running of rivers and waters, or the calls of alien beasts, or the roar of engines that don't exist and the sights that could not be documented, explained, or comprehended by those that witnessed them (even if they were of sane mind!) </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The 20’000 farmer folk, now removed from their lands by Kerry O’King were fearful of both Goata’s Dome of Madness and the Pink City. The endless wails and visions and sounds that streamed from both were horrific omens. And nightly the homeless farmer folks would witness the appearance of a giant of bone who would stalk around the city, etching increasingly fervent symbols into the earth. The farmer folk would have despaired if it wasn't for the Hero that appeared among them! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">This hero, a man just come into adulthood, was able to gather the farmer folk together across the farmlands, and lead them to safe places of refuge and find them stores of food. He took them north, to the empty villages and found them shelter. He knew farms that were left empty by Kerry O’king and his army and could still be worked. He was a great leader, saved the farmer folk, and helped them resettle successfully in the north. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The leader of the farmer folk’s heroship was cemented when he gathered his people together one morning and proclaimed he had recovered a great artifact. The Sword of True Death! A powerful grey blade, burning with black flame! He held it high above him to prove its existence (as it was assumed lost forever within the tower of the sorcerer ) and told the farmer folk that on this night he would travel south to slay the skeletal giant that haunted their old fields! Though it it is not known how the hero recovered the blade, rumours tell of elves often visiting him late in the night, some who were reported to have traveled from the tower of the sorcerer… </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The hero traveled into the empty farmlands, haunted only by the giant of bone, in the middle months of the year. The hero found the giant horror, working at its eldritch etchings. Without a hint of hesitation or fear, the hero charged at the colossus, as black flames leapt from his sword and began burning the legs of the giant as he hacked at it! The giant attempted to fight back but found the black flames were disintegrating his bone mass form! The hero hacked and the giant fell! The ground thundered, and the giant of bone was engulfed in black flames! Before the thing could disintegrate to dust, a huge glob of scintillating rainbow light disentangled itself from the head of the giant! It lumbered, like a shambling tentacle mass of dreams towards the pink mist enveloped city.</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As the hero watched the rainbow tentacle mass flee to the city, he saw that it began to float the closer it got to its walls before it seemed to fly up and over the towers of the city, growing in size and joining its prismatic rainbow light with the pink mist engulfing the city! An unnerving portent indeed. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The leader of the northern farmer folk, returned to his people, a hero! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">And then…the city was ablaze! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">On a night when Kerry O’kings mercenary army moved from the east to the eastern wall of the city, explosions erupted through the city. Followed by fast spreading flames! The blaze spread quickly, the near mindless 280’000 mutants left in the city seemed incapable of mounting any defense against the flames! Those mutants that had the sense to flee found that all exits were blocked save the east, and there they found Kerry O’Kings army waiting! But even as those mutants who were able to find away out of the flames ran out fo the inferno they found themselves infected with some overwhelming lethargy…sleep came to them as they charged towards Kerry’s army! The mutants who escaped the flames fell asleep and were murdered in cold blood by the mercenaries…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">And so it seemed that all those left in the city were to burn alive. The only building saved from the inferno was the tower of the sorcerer, where Abel and his battle mages remained. The arcane power in the structure was too powerful a ward for the flame. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Unusually…the flames did not stop after the night the city burnt…they fused with the pink mist and since that night the city burns with ghastly pink flames. Flames that ooze and melt and flicker and fly and shimmer and contort and warp the mind when looked upon with visions of things that should not be…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The sand mages of the wastes noted that on the night the city burned, Goata’s Dome of Madness was utterly quiet… </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As if the fire was catching, the next day the mountain of the ancients began to smoke…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">By the end of the month the mountain had transformed into a bubbling volcano, smoke and streams of magma spewing from its peak. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">When the pyramid of glass deemed to descend into the magma filled peak of the mountain the land was witness to a great and terrible spectacle. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The volcano of the ancients erupted! A primordial explosion of fierce and angry red yellow magma that exploded into the sky and seared the sides of the ancient ash covered mount! The sky was darkened, filled with ash and soot and dark smoke! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">For several days the volcano raged, dimming in intensity…the ghost flames slowly returning to haunt the mountain alongside the streams of magma pooling at its base.</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">But then the pyramid reappeared! Sparkling resplendent in the dark smoke filled sky! It had survived the magma it had been pulled deep down into! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The pyramid went east to the wastes of the sand mages…where the Abels army of battle mages and a cohort of elves were waiting…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Captain J.J, Lord of the Pyramid, landed his crystal pyramid fortress in the wastes. He stepped from his craft out onto the grey sands, followed by ten sand mages, and 50 sand sailors. It is not known what reasons brought him to the wastes, but he was not prepared for the ambush that awaited him! The hero of farmer folk, The Archmage Abel and his 4000 battlemages and 1000 elves all appeared suddenly from beneath an illusion! The pirate lord was quickly overwhelmed, though his sand mages and sailor retinue fought savagely against the overwhelming odds to their deaths! JJ himself was encased in a preserving crystal of holding by local sand mages, then loaded on board his commandeered crystal pyramid fortress. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Abel, The hero, the elves, the battle mages, and ten local sand mages entered the great pyramid of glass and flew it to the city where it landed on top of the tower of the sorcerer! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Those still in the tower had a near perfect vantage point to witness the wanton destruction and vandalism of Lord Pyrios! The great dragon appeared finally from its cave late in the year. It seems that though the interdragon war raged in the cavelands, he was cured of his wounds from the attack by the Hero Goata! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The foul great dragon took no treasure this year…but instead burnt all over the farmlands over several weeks! With the fields near empty after being purchased by Kerry O’King, the fields were defenceless, and the land burnt. The crops and the livestock all across the abundant farm lands turned to black dust…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">His destruction wrought, the vengeful and spiteful Lord Pyrios returned to his lonely cave - the remaining humans of the land facing starvation…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Some time after the burning of the farm lands, the screaming within Goata’s dome of madness quietened…the mindless wailing was replaced with a singular, chant, uttered from bestial and inhuman voices, “Corruption is salvation!”...</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The sand mages who dare stay close to the dome report that the chaos within has died down, that the mutants are working together and amassing and preparing to break forth from the dome…All other sand mages have traveled as far away from the dome as they can - cursing the name of Goata the once hero. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">With all the other events of the year, it nearly went without notice, the Swamps of the Demon King had, at some point, rotted to dead black oozy dust. The trees and ruined had all crumbled to nothingness. No life remained. All that was there was rocks and pools and rivers of lifeless black sludge…A portent…but of what?!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEje6hSkKQnW5hIsCFj0IHhZWnZGOvwg1C05Rtl4rXwjdCqVOUgV6TVUYDdWPNe0TksmYgEFAG2d71YrR3slwFV6XIDI1qujXXJZNa5k4SFG71EynYKd3xv0uMONDBMn2SVdJvdoIlelyaoGksa6kY9g-4f4q7LghzSpycpM8vWNYx2CL70NDMBruQcaKA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEje6hSkKQnW5hIsCFj0IHhZWnZGOvwg1C05Rtl4rXwjdCqVOUgV6TVUYDdWPNe0TksmYgEFAG2d71YrR3slwFV6XIDI1qujXXJZNa5k4SFG71EynYKd3xv0uMONDBMn2SVdJvdoIlelyaoGksa6kY9g-4f4q7LghzSpycpM8vWNYx2CL70NDMBruQcaKA" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgJsj6HmDh8YpU43mY5TW-Re2YmbQ-v8Fc3CIvNPYK8qx5NCAWY1msYVNe_xOLwaXd7fevrOI5Z58OHBIAp1Y9bcxfaRryF0accPWZ5FMHZdaySz8BQDNosWnURACanz1gJKBcCKYUXxsiwfa_Svnt6cW3wMCNKfHBdpbTbIMVPp5-acxGPJzmUM9J4QA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEgJsj6HmDh8YpU43mY5TW-Re2YmbQ-v8Fc3CIvNPYK8qx5NCAWY1msYVNe_xOLwaXd7fevrOI5Z58OHBIAp1Y9bcxfaRryF0accPWZ5FMHZdaySz8BQDNosWnURACanz1gJKBcCKYUXxsiwfa_Svnt6cW3wMCNKfHBdpbTbIMVPp5-acxGPJzmUM9J4QA" width="240" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiW_qkp7oqB7yARrcOSfpsyOY4fss5uJD3cbBQHnBXeUGLNTBLpIUbiZxZK6z4ykXNQnKOO2Vx9GniFuuREOHIzACmnUV-YrlqTkF3MYBbGttT0dkkyYDSY2t-fhH0hy9IzOuEGz0zWFSLdNNKeumGod33UymhE4uK6_kdGYiG1A3XX_n3BURPuv18D4Q" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEiW_qkp7oqB7yARrcOSfpsyOY4fss5uJD3cbBQHnBXeUGLNTBLpIUbiZxZK6z4ykXNQnKOO2Vx9GniFuuREOHIzACmnUV-YrlqTkF3MYBbGttT0dkkyYDSY2t-fhH0hy9IzOuEGz0zWFSLdNNKeumGod33UymhE4uK6_kdGYiG1A3XX_n3BURPuv18D4Q" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiDj0N1-MIy8ioOIvCJ9vgnF48GQKC8QkWa32Phhq3md92H_lYA8OoP8ZMjfKesEWTpSBguryutXRdcyoLrYQwe4br2h0jUdtl4PoDfzDiNJj4DemOKYrkaOd0_93ADlzRa171l5SjX8hnmvbrXaAJj7jDYTLHZvYFER7vZngCgbrZcLNZMSbKhZqSK8Q" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEiDj0N1-MIy8ioOIvCJ9vgnF48GQKC8QkWa32Phhq3md92H_lYA8OoP8ZMjfKesEWTpSBguryutXRdcyoLrYQwe4br2h0jUdtl4PoDfzDiNJj4DemOKYrkaOd0_93ADlzRa171l5SjX8hnmvbrXaAJj7jDYTLHZvYFER7vZngCgbrZcLNZMSbKhZqSK8Q" width="240" /></a></div><br /></span></span><b style="font-family: inherit;"><span style="color: #434343;"><span style="white-space: pre-wrap;">Turn 5: <br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">522 PF, Month 1.
</span></span></b><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjQI2yrL3WikMLXdzyjMsBFQ7-swgTIIrZJiY3V1x14RFk-WJRvi3YNhZo4kf4WTjpn03-NZ0D95lT-7kJsTlkh7qHjrFmvlaHzP_IDSNYldzTN5Vmp4UcfmNClNGbFi97P47Yn5MsUhwfHkc8jNtjbjvzI4mDQRRnNphPWbplV1yJEgOZSNqu-Xiomhg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="839" data-original-width="874" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEjQI2yrL3WikMLXdzyjMsBFQ7-swgTIIrZJiY3V1x14RFk-WJRvi3YNhZo4kf4WTjpn03-NZ0D95lT-7kJsTlkh7qHjrFmvlaHzP_IDSNYldzTN5Vmp4UcfmNClNGbFi97P47Yn5MsUhwfHkc8jNtjbjvzI4mDQRRnNphPWbplV1yJEgOZSNqu-Xiomhg" width="250" /></a></div><br />
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The war in the dragonlands is over!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The spiteful and bickering dragons reunited under the Lord Pyrios! Impressed by his scorching of the human’s farmlands and several rousing speeches that indicted the ancients for sending slanderous false dragon ghosts, the remaining 30 dragons vowed to put aside their conflict if Lord Pyrios would lead them to great plunder! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">A great migration took place! The hero, resplendent in new armour and carrying a great bow on his back led the 20’000 farm folk from the empty and abandoned northern fisher villages, south to the great pine forests of the elves! The hero’s people were joined by 19’000 city folk from the compound of Kerry O’King. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Fear of starvation and offers of safety, security and food from the ancient elves brought the people south, on a trudging journey by foot that took the entire month. By month’s end 39’000 humans wandered, wide eyed, into the dark and primeval forests of the elves! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The humans were settled in camps spread across the forest, the elves loath to allow one section of the forest be brought to ruin due to sudden overpopulation. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Discontent has begun spreading through the human settlers though. The elves only provide minimal amount of foods, again, loath to take too much from the forest. Rumors have begun to spread through the humans, paranoid rumors, that the elves always intended to bring the humans here to weaken, and ultimately kill and eat them. Why else would they spread them out like this? And even stranger and more paranoid rumors, that the elves intended to breed the humans in the forest for the sole purpose of eating there fresh offspring, in fact, some said this had already begun happening in this or that distant camp in the forest…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’King remained behind in his compound, his army scrounging root vegetables from the burnt and blackened farmland he had spent his fortune on. Kerry himself has not left his private chambers for many a week now…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Narghai! The Long Lost Sorcerer of the City State appeared! He too conducted a migration, him and a horde of thousands of beastial zombies and skeletons marched from the sea of sand, across the ruined farmlands, over the wastes…towards the Dome of Madness! But, several days march away from the dome a great calamity occurred! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The dome was suddenly filled with a burning white light, as whatever core within the glass mound housed within the dome superheated. Then a deafening boom as the mound exploded! In the first few moments torrents of blood soaked crystal chunks and shards flew out of the grand entry to the dome. These hurtled towards the city, smashing into the walls and towers of the dream burning city! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Then the dome itself exploded, sending a plume of crystal and smoke and mutated flesh into the sky! Narghai and his undead horde were coated in ash and dust, and buffeted with after shock! Then all that was left of the dome of Goata, and all those mutants housed within, was a sparkling crater! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">While several walls and towers and buildings of the dream burning city were destroyed the pink dreams of the flames soon began to twinkle with the millions of shards that had filled it! Giant chunks of rainbow filled crystals too began to float in place of the destroyed towers…such a portent…but of what?! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Several days after the explosions, tendrils of dream fire, sparkling with floating crystal and visions and sounds that should not be, began creeping beyond the walls of the city! Like slow flowing rivers of madness, the pink flames crept across the burnt and dead farmlands, seeking what, no man could know! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The Pyramid of Crystal, docked at the top of Narghai’s Tower (the only still remaining sane structure in the city), left only once this month. The pyramid flew out to the sea of sand and there, with king Oberon, one thousand elves, arch mage Abel and his entire 4000 battle mages, conducted some great and furious ritual! Only rumours hint at its purpose but…the marks of corruption that had sworled across the land since a year ago ceased ever since. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">On their return to the tower, King Oberon was seized by a …strange mood. Quite suddenly he demanded that the pirate lord JJ be released from his crystalline encasement. The battle mages did so, assuming the king intended to kill the pirate then and there but instead he demanded that the pirate lord be given rope and provisions. Mere moments after these had been brought the ever fugitive pirate lord and fled the crystal pyramid, rappelling down the side of the tower of the sorcerer, down into the pink madness below! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">JJ’s climbing down the tower was swift, so sure and confident, that all those who watched his descent remarked, “It is as if he has done this before!”. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">When King Oberon’s strange mood passed, it is remarked that the King of the elves seemed quite upset with those that had let the pirate lord just simply flee the pyramid and the tower…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><b style="font-family: inherit;"><span style="color: #434343;"><span style="white-space: pre-wrap;"><br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgsCvEW5sM8fgxnfQU_NYpV4RXCvMqLCNX7vNigMdJer0KGBbB-XySTIwzfFo9RW_Ui5f-E3ow2iCeaOifk9EZMn8JPfgRWzTdrunqENsS18Snp8E9--s8rWDPP7A0k0ovD4t1BpAnX8lg5LkbrvtMxZaK81Yfu0K71NSyT7Kp68l12CahCs5TqPq_IKg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEgsCvEW5sM8fgxnfQU_NYpV4RXCvMqLCNX7vNigMdJer0KGBbB-XySTIwzfFo9RW_Ui5f-E3ow2iCeaOifk9EZMn8JPfgRWzTdrunqENsS18Snp8E9--s8rWDPP7A0k0ovD4t1BpAnX8lg5LkbrvtMxZaK81Yfu0K71NSyT7Kp68l12CahCs5TqPq_IKg" width="240" /></a></div><br /><br /></div></div></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">Turn 6: <br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">522 PF, Month 2. </span></span></b><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
<br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">A great disorder in the Elven Forest!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Elves who have associated themselves with mercenary cultural movement, perhaps mad with human alcohol, began violently seizing human women and children from the settlement camps around the forest. The kidnapped humans were then presented to King Oberon who, utterly bemused, ordered the humans returned. This happened so numerously that all 50 of the so called “Mercenary Elves” were arrested by the royal guard and held for questioning in the future. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Unfortunately, the kidnappings (although temporary and all those taken returned) spread great unrest through the human camps - already feeling unsettled from their pilgrimage and measly meals. A rumor spread through the camps, that solidified into a fact and a movement, that the Hero had given the order to attack the elves and regain freedom from their oppression!</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">A week of conflict exploded through the elven forests, with humans attacking elves and setting fire to grand old trees with hastily concocted flammable cocktails using supplies from Kerry O’kings mobile drinkeries. About 100 elves were murdered in cold blood by the rebellious humans. The royal guard quickly put down the uprising, arresting 200 of the key instigators and aggressors. 50 humans were killed during this process too. All fires were swiftly put out. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The hero traveled the forest after the uprising , setting straight the record that he had not given any order to attack the elves, and that it was foolish to do so. Though most of the humans have now settled and calmed, many still bristle under stricter, armed rule, they now live under - a contingent of royal elven guard now at each human camp…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Early in the month, The pyramid of crystal detached from the tower of the sorcerer, and traveled east to the compound of Kerry O’King. Here 100 humans boarded the pyramid, then returned to the tower. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Narghai and his horde of bestial undead marched to the east to the foothills of the Volcano of the Ancients. They stayed away from the ghost fire ridden entrances to the ruins under the mountain, and otherwise were peaceful and silent…</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The pink flames of the dreaming city still burn! But as the days progressed they began to burn with a golden green hue too! Portentous! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">On the last day of the month, the great crystal pyramid left again the tower of the sorcerer! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">It traveled south, to grey plains of the wasteland, just before the foothills where Narghai and his horde rested. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Only Abel, the Archmage, stepped out of the pyramid, dressed in full war regalia. He was not joined by his battle mages - not another soul left the pyramid. </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As the Archmage strode towards the undead horde above him the earth rumbled and an enormous demonic worm of white flesh, burning with black flame surged from beneath the sands! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The great creature swam through the earth, following the Archmage as he began to charge the undead horde! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">But suddenly, as Narghai issued commands with arcane hand symbols and the fey utterings of esoteric words to this horde, and as those undead began their thunderous charge down the mountain towards Abel and his worm, Kerry O’King appeared! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’king, The mercenary lord, stood directly in front of the massive white worm surging alongside Abel. And then, with a flick of his hand, the tower-sized worm was being wrenched from the earth. The red haired mercenary king of the tavern empire was using some fey power to pull the enormous worm and hold it up in the sky. Eventually, the massive thing was floating in the air above him, Abel, Narghai and the Undead horde all awed at the display.
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">The great pale worm, burning with black flame, roared and wailed and wrenched itself in the air, unable to stray from its position in the air!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">With another gesture from Kerry a searing pink light pierced the earth from the heavens, striking directly through the enormous worm! The black flames around it disappeared and the beast exploded! White flesh splattered across the wastes in mounds that quickly dissipating into pink white steam!</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
A waterfall of black blood torrented on the ground, pooling to a lake then again dissipating into a mist!
A great stench that quickly faded, a roar of pain, horrible visions of hurtling flesh chunks and blood rivers! And then the great worm was no more!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’King had disappeared, but now the undead horde was charging towards Abel who found himself all alone on the battlefield! The archmage was not fool enough to remain, and fled back to the crystal pyramid!
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">As he fled, the horde quickly gaining on him,…the ground darkened…covered by shadow…LORD PYRIOS HAD APPEARED! Lord Pyrios and 30 dragons blackened the sky!</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">But there was no flames, nor smoke, the dragons only had one goal, one target…The Dread Sorcerer Narghai! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">And so, the Sorcerer Narghai was grabbed in the great claws of Lord Pyrios and taken up into the air! </span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Avoiding the battle, the fleet of winged saurians flew east, over the ruined farmlands, to the compound of Kerry O’King.</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">Distracted by the sudden loss of their leader, the horde of undead beasts allowed Abel the Archmage to board the crystal pyramid - which then flew back to the tower at the center of the dreaming city! Those on board witnessed the fleet of dragons land nearby the compound of Kerry O’King, Lord Pyrios himself flying into the compound…The Dread Sorcerer Narghai in his giant claws…
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;">
<div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhAGJjmC3NlA9szxIWZOOsgxlhf4PnAeIm-iMLky5NR8uU3946rwEAIW5mn-90uY68uAUcey6y-UdqjCcUVn_3GJYzQ_C4gKZuit14qEYfV8itQeg2JNkZYivi84YQLV4Kksl0K9Poe5lOu9j7prmUU9G2LytykR4kOfw6LcIqE1Wr_9wwQEVzAkr93nQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEhAGJjmC3NlA9szxIWZOOsgxlhf4PnAeIm-iMLky5NR8uU3946rwEAIW5mn-90uY68uAUcey6y-UdqjCcUVn_3GJYzQ_C4gKZuit14qEYfV8itQeg2JNkZYivi84YQLV4Kksl0K9Poe5lOu9j7prmUU9G2LytykR4kOfw6LcIqE1Wr_9wwQEVzAkr93nQ" width="240" /></a></div><br /><br /></div></span></span><span style="color: #434343; font-family: inherit;"><span style="white-space: pre-wrap;"><b>Turn 7: <br /></b></span></span><span style="color: #434343; font-family: inherit;"><span style="white-space: pre-wrap;"><b>522 PF, Month 3, Week 1. </b>
</span></span><span style="color: #434343; font-family: inherit;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEidgldBXadOTd21WZb7GRXYRPTzA14YFxWecpBGqlcxRr3VKTF4Pa_bcoRZRDvbpLFHMFQlGWCLTyKutiH4ZPzz6velc-LXLSceuvabzMflCl2BO1-JX1MTVsXMebr9xQ9tiWO7FSn0WhupYBaZD4H41nyYCo9Ovmy_v7_vRedUzclPw5ToTlB60b_3rA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="839" data-original-width="874" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEidgldBXadOTd21WZb7GRXYRPTzA14YFxWecpBGqlcxRr3VKTF4Pa_bcoRZRDvbpLFHMFQlGWCLTyKutiH4ZPzz6velc-LXLSceuvabzMflCl2BO1-JX1MTVsXMebr9xQ9tiWO7FSn0WhupYBaZD4H41nyYCo9Ovmy_v7_vRedUzclPw5ToTlB60b_3rA" width="250" /></a></div><br />
<br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">At the compound of Kerry O’King, six filthy sacks of gold coins were dumped at the feet of Lord Pyrios. Then, the fleet of 31 dragons left the compound, stopped briefly at the cavelands, then flew directly to the forest of the elves with fury and greed in their saurian eyes!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Grim Lord Oberon seemed prepared! In a moment the Crystal Pyramid left from the tower of Nargai, and flew directly towards the dragon fleet! Within the forest 6’200 elves were gathered in a dark grove, and as swift as assassins an army of elven blood priests slit their throats! Elven blood soaked the forest floor. Sad elven wardens, thousands in number, stabbed blades into the blood sodden ground, then cut into the trees of the forest. These trees blacked, withered and died in minutes. As the dragons flew towards the forest, a quarter of its trees were sacrificed, alongside over 6000 elves!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A dome of barely visible metallic sheen covered the forest.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the dragons flew towards the forest, the pyramid flew alongside them. A small opening appeared on the pyramid, and there the hero stood, glinting in reflective armour and holding a huge bow.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A moment later and a flash of white light shot from the hero's bow, and a dragon was plummeting, dead, towards the sand sea below! A great gash in his side sending torrents of dark blood into the air!</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
It was at this point that the huge lord pyrios flew away from his fleet, shooting up directly into the clouds above while his suarian brethren continued towards the elven forest! The pyramid chased him! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The dragons reached the forest and released great gouts of flame at it…but the flames were absorbed by the metallic sheening dome! Not deterred the dragons flew on, through the dome, down, down into the dark forest of the elves!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">High above, the hero let loose flashes of pure white from his bow at the dreaded leader of the dragons! Lord Pyrios dodged the deadly projectiles, while down below dragons landed on the blood soaked forest floor and stormed the palace of the elves!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As if waiting a sign such as this, the discontent humans in their camps rose up and attacked the royal elven guard standing watch over them!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the clouds, Lord Pyrios had a changed of tact and charged directly at the pyramid, hoping to claw the hero from its safe crystal chambers!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the forest, the palace burnt, elves burned, royal guards were slain, humans were killed in retaliation! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The hero let loose another streak of pure white light, aimed directly at the head of charging Lord Pyrios. The shot entered the dragons snout and rand through the entirety of the beast’s body.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The dragons prowled the holy and sacred place of the elves and found no treasure…they became enraged.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Dead Lord Pyrios let forth a great belching vomit of sizzling blood. It covered the pyramid and the hero, but the acrid blood simply sloshed free of the hero, and plummeted towards the ground alongside the dead dragon.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The forest began to burn…the dragons, furious at the lack of treasure let forth their wrath. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The carcass of lord pyrios hurtled towards the earth, where it impacted with the dead sands of the wastes. A blood and carrion filled crater was created, burnt and horrid from the foul internal workings of the dragon.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The pyramid, and the hero, returned to the forest, and opened fire on the dragons. Nineteen of the beasts were hunted by the hero before they fled. The foul winged lizards fleeing back to their wretched caves as the elven forest burnt.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">700 elves were dead from human and dragon attacks. 1000 rebellious humans were killed at the hands of the royal guards attempting to stop the uprising…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the forest burnt, another cataclysm made its way towards the forest…this time from the sea to the south.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A wall of water surged towards the forest, a tsunami as tall as the trees, that pushed forward from the ocean then broke and crashed across the metallic sheened dome! The water crashed over the dome, as the fire raged beneath it! The massive wave swirled over the top of the dome, over the forest and broke on the mountain of the ancients!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Salt water flooded back down into the dead swamps of the demon king and the wastes of the sand mages. Miraculously the wall of water surged up the mountain of the ancients, filling the volcano and briefly extinguishing it, then rivers of mineral filled hot water seeped back down the mountain and pooled in the twinkling crater of Goata!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Beneath the dry dome, the forest still burnt!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Within the dream burning city a small quarter of normalcy appeared…the quarter of law. Suddenly, an entire section of the city was no longer burning. Perfectly cuboid towers and structures, somehow filling more space than ever existed in the city before now appeared. Within the dark stone, shadowy streets of the quarter of law were 140’000 perfectly formed humans. Half were men, half were women, ideal specimens of their kind. In grey, perfectly cut clothes, these perfect humans proclaimed themselves adherents to the tenets of civil law and order….
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">On the last day of the week, the entire world was beset by a great rumbling…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">And then screams filled with sky, coming from the heavens, and below, and from across the ocean. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">And within the city a great screeching grind of tearing stone erupted and then from beneath the streets, nearby the tower of the sorcerer, grew a new tower…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A tower of living stone, made of countless grasping arms, spinning and dancing and grabbing with long fingered taloned claw hands!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The tower grew, and grew, dwarfing narghai’s tower, then it left the earth and now…impossibly, this obscene tower of living grasping stone, floats in the air above the dream burning city, filling the land with madness inducing screams! </span></span></span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="font-family: inherit;"><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjqjUh_562j0G21RL7cqpJIwGpDCdhnORY3QLuLz_F1kTWHZyjpo_xnAKvckTzYy-HubkTWFbILg1HjxYbYd7gNNsIPKuhnlCgbzsWLV6ponu9HZmQnQfEaA18WOMfDeyYCB6Nzae_ZB7Dntozf5koqZysGuAYH6_6ftaOwkbehLiYH48r91zys_bU22g" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEjqjUh_562j0G21RL7cqpJIwGpDCdhnORY3QLuLz_F1kTWHZyjpo_xnAKvckTzYy-HubkTWFbILg1HjxYbYd7gNNsIPKuhnlCgbzsWLV6ponu9HZmQnQfEaA18WOMfDeyYCB6Nzae_ZB7Dntozf5koqZysGuAYH6_6ftaOwkbehLiYH48r91zys_bU22g" width="240" /></a></div><br /></span></span><b><span style="color: #434343;"><span style="white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgxjnRBeYONGKaAlnO2P1R4lJZ7lTrmAkPopD_oGDwRGSOUNlHoleO7_lCxJ-6ptq4p_LI0lDhZ6EzqOd0wR2JNPil5a35bG2rOlNu3e79aPx-2nZdtweBDdVfUyAg9p-SOR-c_jNsGqQMuv2u6GWOTx-31VNPVB-5hVCWqnoGdGwTVrgBMU0hXA0LMiQ" style="font-weight: 400; margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEgxjnRBeYONGKaAlnO2P1R4lJZ7lTrmAkPopD_oGDwRGSOUNlHoleO7_lCxJ-6ptq4p_LI0lDhZ6EzqOd0wR2JNPil5a35bG2rOlNu3e79aPx-2nZdtweBDdVfUyAg9p-SOR-c_jNsGqQMuv2u6GWOTx-31VNPVB-5hVCWqnoGdGwTVrgBMU0hXA0LMiQ" width="240" /></a></div></div><br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">Turn 8: <br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">522 PF, Month 3, Week 2.
</span></span></b><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiKUB-B64W3Z1YxJtuYW3zcDbZ9V0pZXrDi82ERn1FqBgOubNuv81YNxLi-M6XeHl6ckpbJMxetieyKZpIq--bL6ERno7lO5duAyIPnNSAMuekNCzyLa73L9miEyaEYC0Z5dobbauSrU54KMnIa0p0LcsZgYU6BLrN5g2MoB1a0-DStdCN1hcOS34Q_aA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="839" data-original-width="874" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEiKUB-B64W3Z1YxJtuYW3zcDbZ9V0pZXrDi82ERn1FqBgOubNuv81YNxLi-M6XeHl6ckpbJMxetieyKZpIq--bL6ERno7lO5duAyIPnNSAMuekNCzyLa73L9miEyaEYC0Z5dobbauSrU54KMnIa0p0LcsZgYU6BLrN5g2MoB1a0-DStdCN1hcOS34Q_aA" width="250" /></a></div><br /><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The pyramid hurtled towards the city, onboard were Abel the Archmage, ten sand mages and a single elf. Below the city burnt with multi coloured dream flame.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the pyramid breached into the dream flame of the city, the earth below warped, a perfect pyramid sized receptacle opened in the stone of the city’s foundation. The pyramid plummeted towards the hole. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the pyramid crashed into the tops of towers above the city, a THING crawled out of the gloom of the alleyways.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A building sized spider, its flesh burning and melting, and pink, and chitinous and covered in gold and diamonds and eyes! It scuttled massively with ornately jeweled claws, one which it held up towards the pyramid and suddenly the craft was held in place!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Another moment and the pyramid was being wrenched towards the dream spider, its huge central eye intent on the craft, filled with longing and familiarity.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The entryway to the pyramid opened and there stood Abel, prepared to defend the craft! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">But the massive spider pointed its claw and Abel was contorted and crushed and thrown aside, ditched down into the rubble of the city below!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">THe spider leaped aboard the pyramid, and its horrific brethren followed him, an army of horribles, deformed and twisted and nightmarish! THey swarmed into the crystal hovering just feet away from the hole in the ground seemingly created for it. Over a thousand horribles swarmed into pyramid before it resealed. But not all entered, some of the heathen army of the spider still stalked and scuttled through the burning streets!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The pyramid sealed…and then..with a lurch slammed into the hole beneath it…another moment and the ground had devoured it! The dream streets of the city had consumed the pyramid… </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">With the pyramid sealed away, a field of a glass like material sealed in a dome the dream burning city. When it was complete it shimmered with diamond filled rainbows but…not for long…seemingly as soon it was complete the dome shattered!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A rainfall of glass filled the dream burning city.These doused the rainbow flames. As the flame receded, towers that should not have been standing fell. Giant floating chunks of crystal came hurtling into the ground. White dust filled the air, the air darkened as the flames vanished. THe city, burning with rainbow flame for so long, now looked dark and dying. Thunder filled the land as towers and buildings collapsed.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Much of the city collapsed. Heaved and fell to the ground with the disappearance of the dream flames. Narghai’s tower remained, as did the quarter of law. The dead, destroyed city was seemingly empty, save for the fleeing horribles of the spider. Only the men and women of the quarter of law remained. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">
In the center of the quarter of law, a section of the city that seemed much smaller and mundane now the flames had disappeared (plain boring cubes of grey stone - not so great in number), heaved a great aquatic beast. Choking in the dry air, an enormous rainbow coated squid, its glistening skin almost impossible to look upon, gasped and choked in great dying gurglings for air. The people of the quarter of law gathered around it, and looked upon it sadly as it writhed slowly, shuddering and near death…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the sky above, the living tower, writhing with its tentacles of stone, began to fly south…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The week would give a final prodigy to the city…by week’s the wrecked and ruined streets of the once dream burning city were enveloped in thick forest. A long time from now it will be known that the forest had mystifying allure to all those that entered. Many finding it impossible to leave…and those mortals that did not leave lived for an unnaturally long time. Also, From this week onwards in history, no ghost could find the power to step foot into the forest…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">To the east, in his compound, Kerry O’King gathered his people (some 4500 adventurers and about 1000 farmers). He spoke from a small dark tent, pitched on a wood stage in a amphitheater within his compound. His people could not see him, but heard his voice well as he proclaimed a new age was upon them! He bequeathed his farmlands to his people. They would work it together and as they worked cleanse the land of beasts and monsters! All humans would be free to join and enjoy the fruits of their collective labour!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">When the cheers of the crowd subsided, Kerry O’King told his people that he would appear before them, and asked them …would they accept him? And they cheered yes! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">And then…floating from the clouds above…was KERRY O’KING! The crowd of his people filled the farmlands with their cheers of adoration as he floated to the stage! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the crowds roared with love for their leader, a foul sight emerged from the dark tent…A grimy, animated skeleton, its visage sad and dour, staggered next to Kerry on the stage. Silence filled the compound! What was this horror?!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Kerry O’King took a brief step back, but then was filled with confidence, “That old necromancer Narghai has sent some assassin to kill me, right before we would make the realm a utopia! KILL THIS ABOMINATION! SAVE ME MY PEOPLE!”. In a moment the crowd was surging on the the stage! THey stabbed and pulled and grabbed and punched and kicked and tore at the foul skeleton! It was ripped apart, covering the crowd in…blood? As it was ripped apart chunky bits of flesh splashed all over the people of Kerry O’king. The skeleton assassin was reduced to a mush of red filth, and a new era of governance had began in the realm, the collective farmlands of Kerry O’King! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">(Later, the red mush and pulp was examined. Red hairs were found throughout).
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As if ordained by the heavens above, The Collective farmlands of O’King were granted a most auspicious boon. The ten surviving dragons flew to the compound, and here, bowed their heads to Kerry O’King, promising to serve him and protect his kingdom of collective work and prosperity! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Somehow, within a single week, the burnt farmlands were made productive by the workers of Kerry O’King…again blessed and ordained by some heavenly order, crops were planted and harvested in a single week! Portentous most largely!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The living tower, floated over the mountain of the ancients, further south. It passes over the glittering lake of Goata…the lake glitters even more now…it is ringed by trees of glass and crystal….within the water swim fish of the sea in great number…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Beneath the dome of magical sheen, the elven forest burnt…until, the Hero, the chosen one of ancient myth, gathered to him all of the humans of the forest, and helped by 4000 battle mages (who were able to suck flame from out of existence), and the elves whose homes were burning, the fires were stopped! The forest was saved! Though much of it burnt, it would grow back…and the humans who had settled here from the north finally felt at home. Through the collective action of saving what would now be their home, the hero was able to make the settled humans feel as one, and they now trusted the elves…ALL humans of the forest now saw the Hero as their true leader! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">This new people had not long to celebrate though…The living tower had arrived…and loomed menacingly above the forest…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Above the elven forest, a great being of living stone, a massive tower of endless tentacles hovered above the forest and sent down madness….
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Any who dared to step foot outside of the protective dome above the forest were sent into fit of mad SCREAMING and gnashing of teeth and wailing…Any who left the dome and the forest risked swift madness and …worse… </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A FINALNOTE: A disgusting brown sludge has infected the land! Largely around where the sentient beings of the realm live!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the forest of the elves, around the burnt palaces of the elves, and the camps of the humans, DISGUSTING BROWN SLUDGE!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the camps of the sand mages of the wastes, FOUL SLUDGE!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Circling Kerry O’kings compound, HORRIBLE SOIL PORRIDGE! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">What foulness! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><br /></div></div></span></span><b><span style="color: #434343;"><span style="white-space: pre-wrap;">Turn 9: <br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">522 PF, Month 3, Week 3. Day 1.
</span></span><span style="color: #434343;"><span style="white-space: pre-wrap;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgdNFvXIeftuICVkkHYUJxKh2WPzmesszlgIj8YNxlTHxKlqiqhcu_NyhYaIgO__ErP3LvAGP6NVW0SG1z-HHUL3Sq4tCU6W0xgzuZ8nPgTZggIIpQUW5dlCNluEllVbBX-ptZiVxO-jN3mJgFWHq6hRJUdsaelcF_0niyGpZEl3W0tuUsq7C6KuHC7nw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="839" data-original-width="874" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEgdNFvXIeftuICVkkHYUJxKh2WPzmesszlgIj8YNxlTHxKlqiqhcu_NyhYaIgO__ErP3LvAGP6NVW0SG1z-HHUL3Sq4tCU6W0xgzuZ8nPgTZggIIpQUW5dlCNluEllVbBX-ptZiVxO-jN3mJgFWHq6hRJUdsaelcF_0niyGpZEl3W0tuUsq7C6KuHC7nw" width="250" /></a></div><br /><br /></span></span></b><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the sun rose, small humanoid shapes began to form in the squirming mud that had infected the land. In the forest of the elves, the wastes of the sand mages, and the burnt farmlands of Kerry O’king, tiny people of filth and grime crawled into being, pulling themselves up and out of the foul miasmas that had appeared in the last week. 200’000 Mibos formed from the mud! An army of foul diseases spreaders born from the muck of the land!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the center of the forest where the city of the sorcerer once was, narghai’s tower detached from the earth with a great and thunderous crack! The great tower of the dreaded necromancer lifted up into the air above the forest, dropping dirt, rocks and masonry on the forest below!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Nearby, in the quarter of law, a great dying rainbow squid gave its last shuddering and heaving breaths….then stopped. With a silent pop the aquatic beast disappeared, and then those nearby were blinded by a shimmering, spreading, explosion of multicolored light.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">This sphere of rainbow coloured light spread out from the quarter of law, like a great wave, and in a few moments covered the entire land! (Nearly) all sentient beings were dazzled by its brilliance and filled with love and calm! A glorious moment of unified oneness filled the land! And from that point on, no being could do anything in anger! No violence would taint this one perfect day! (Except in the forest of the elves, where the dome of protection only allowed a glorious view of the spreading light - but unfortunately stopped its infectious overwhelming induced feeling of joy and love).
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the burnt farmlands, the tens of thousands of filth mibos swarmed towards the farmers in the fields! They swarmed towards the dragons who protected those fields, who looked upon them fondly and prepared to receive their tentacled hugs of affection and kisses of muck. An army of love filled mibos surged to the compound, which opened its wooden gates to receive the glorious little creatures and return to them the love that they brought to the land! Mibos swarmed over humans, who could not feel any anger for the disease and pestilence spreaders.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As human skin began to rot and explode with boils and buboes, as fits of vomiting and defecation filled the mibo swarmed inhabitants of Kerry’s compound, a shadow overcame them. Those whose eyes had not rotted to puss looked up and saw…a tower…a tower flying in the sky?
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The tower, narghai’s tower, was hurtling back down to the earth, towards the center of the compound. It burnt with flames of impossible colours. Crystals festered across it, glittering and enchanting. Ethereal and prismatic smoke billowed behind it…and then..it hit the ground and silence filled the land for a few brief moments.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Then a deafening roar as the tower transformed into a ball of blinding, burning energy. A multicolored orb of flame spread out from the site of the impact, ripping into nothingness all within or nearby the compound. Dragons, humans, mibos, structure, everything was ripped apart in an unholy explosion. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A few moments later, only a crater remained behind where the compound once was.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">High on the mountain of the ancients, a great humanoid made of stone and ore, surging with red ghost flames, watched sadly. The man of ore and red flame slowly made a cart of the wrecked masonry of the ruins around him.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">South, beyond the lake of Goata. The sand mages were unconvinced by the explosion of love early in the day. Goata had steeled their mind long ago against such frivolities. They were prepared for the horde of mibos, summoning a great dome of crystal to keep them at bay, at least for a day…Their hands were unable to raise in open anger though!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Deeper south, in the wastes, rode Goata…atop a log atop a great sphere of water that ran like the swiftest river ever forward…he rode the water south…towards what goal, no man could ever know! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the forest of the elves, the mibos swarmed towards the camps and burnt ruins! The elves of the royal guard formed a defensive line, urging the humans to stay back (knowing that they elves were immune to the plagues of the past).
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The dome above the forests protected the elves from such weak and horrible things such as loving the entire universe for a single day, and they hacked at the mibos as they swarmed forward to embrace them with loving pestilence!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The sheer number of the mibos meant the line was overcome at many points in the forests and screaming humans were swarmed with the foul things, that wriggled over their bodies spreading buboes and weeping sores and warts and pus and the coughing of blood and vomit.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">ABOVE, the great living tower of stone, writhing with endless tentacle, began its slow descent DOWN into the forest! Right down into the center of the burnt elven palace grounds!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Below, elven blood priests, wardens and human battle mages chanted, and invoked strange gestures at the protective dome…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">And then…as the great demon rod descended beneath the canopy, the dome of protection bowing beneath it, the dome snapped…and wrapped itself around the tower like some shimmering coat of gossamer!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The demon rod, still now with its magical bindings, thundered into the earth, causing the forest to shake…and there it came to rest…cocooned and inert…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">All around the royal guard fought the mibos, slaughtering them in the tens of thousands in a single day…but still they swarmed…fleeing humans died in the thousand…chaos and disease spread like wildfire in the elven forest!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The day ended with great expulsion of black mist from the mountain of the ancients…it billowed up into the dark heavens above, joining the screams of agony from the elven forest…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><b>Casualties/survivors/potential combatants in the Mibo War: </b><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">All humans at Kerry’s Compound + surrounds = 4500 souls = dead from explosion <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">10 x dragons Kerry’s Compound + surrounds = dead from explosion <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">70 000 mibos at Kerry’s Compound + surrounds = dead from explosion <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">9000 humans in the forest = dead from disease </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">20 000 mibos in the elven forest = dead from elven attack </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">50 000 mibos remain alive in the forest <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">30 000 humans remain alive in the forest (aprox 10k infected with some sort of sickness) <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">43 000 elves remain alive in the forest <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">4000 human battle mage remain alive in the forest </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">70 000 mibos remain alive in the wastes<br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">10 000 sand mages/sand kin in the wastes </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEggLe68sCBvoiQWHDvbW9t5j3VwW4po5CLYlssftVOAhDTPFeV7hrqu_tCLU24JRL36eCwR9xfGaWUOvV0XpUVUVXwXegOCSKe3LnrOs8sdNzJgPZylJzx93KX3V8Zi1pjtdteLzHxOvFjdQPXgFJOnTpFdjS9z1hONMvPrkeLebvbX4sLbGicauTVxNQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEggLe68sCBvoiQWHDvbW9t5j3VwW4po5CLYlssftVOAhDTPFeV7hrqu_tCLU24JRL36eCwR9xfGaWUOvV0XpUVUVXwXegOCSKe3LnrOs8sdNzJgPZylJzx93KX3V8Zi1pjtdteLzHxOvFjdQPXgFJOnTpFdjS9z1hONMvPrkeLebvbX4sLbGicauTVxNQ" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhOrQjRdsDkgUEfIWKVfqrLvG9llIc3y_1nHViEOPRI9DVWooiKbvyfscZPLdsuP0rPkNKO1eWId3brD2-d4MDGHJGP2r0XA6qZZ9G3zU39eUbGpMw_o8yQJesLzf55gn3gLdp43VkpB9ZJjCdj6O1ct2H6tUNb5_kOkUmW8bgJA97xcxTZ76bZfUMiVw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1024" data-original-width="1024" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEhOrQjRdsDkgUEfIWKVfqrLvG9llIc3y_1nHViEOPRI9DVWooiKbvyfscZPLdsuP0rPkNKO1eWId3brD2-d4MDGHJGP2r0XA6qZZ9G3zU39eUbGpMw_o8yQJesLzf55gn3gLdp43VkpB9ZJjCdj6O1ct2H6tUNb5_kOkUmW8bgJA97xcxTZ76bZfUMiVw" width="240" /></a></div><br /><br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><b>Turn 10: <br /></b></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><b>522 PF, Month 3, Week 3. Day 2. </b><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"> </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">From the mountain of the ancients slunk a great horde of bony and rotting beasts, dragons and giant rats and other desert creatures, they shambled west…always to the west…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the western burnt farmlands - that now shimmered with winds of pink day dreams, there marched a small army of nightmares. Men with the form of spiders, or shadows or slithers of forms that shouldn't be, killers and murderers all. They marched south to the shores of the sea of sand…and there they settled…a bubonic blight on the realm.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">A river of green ectoplasm flowed from the caverns of the mountain of the ancients! The ghosts were leaving their subterranean home! South and east they flew, to where the hordes of Mibos swarmed towards human victims in the waste and in the elven forests!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The air was filled with ghostly whispers…the mibos slowed…they stopped, they swayed as the whispers swirled through the air….then the mibos all in unison charged west! Away from their human prey!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the grey sands of the wastes, the mibos surged past two tall sentinels of stone - each twice the height of a man. The sentinels stood at a crude cart of stone. One swirled with red ghost flame, the other brown. As the mibos swarmed past them they held wide their stoney arms and ushered the mibos towards the cart…but the swarm ignored them…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Once the swarm had passed the sentinels sat down in the grey sand, dejected. They sat for a long time, next to each other, like two old friends, silently enjoying eachothers company without a care in the world…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The mibos left the forest of the elves too. And they all joined together in one mass in the dead swamp of the demon king. The whispers and the ghosts followed them, herding them. The whispers rose to a crescendo and then…the mibos melted back into mud. Their liquid muck seeped into the cracks of the black rocks of the dead swamp…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">With the mibos gone, the elves and the battle mages focused on healing those sick and dying of mibo plague. Quarantines were put in place, and now that the royal elven guard no longer had to hold the disease horde at bay they could devote themselves to helping the sick and preventing further infection. </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The hero, the chosen one of legend, gathered his people, and told them a great calamity had been avoided…that the dawn of a new age was at hand…he thanked King Oberon, the elf who had saved humanity and the humans cheered for the king of the elves! Oberon too was a hero to the humans that day!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">In the afternoon, a solitary figure, crusted in salt and glittering with a leg and ear crystal, arrived at the shore of the ocean, just south of the elven forest. Goata, killer of dragons, and maker or lakes, lifted a blue wand high in the air and began intoning most solemnly:
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">“May the grand surge of coolest deepest waters be free to spill forth and greet the light…Too eager is the need to share its wondrous underworld so peacefully set in in the blue cosmos that is the deep!”
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">And then he was silent as the shore line receded away from him, leaving behind just a great stretch of drying sand. The old sand mage smiled as he saw the mountain of water approach.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">And so a second great wave broke on the realm, this time directly into the forest of the elves with no dome to protect it!
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The wall of salt water ripped into the forest, breaking trees and drowning animals. Elf and human, sick and well, alive and dead, a great mass of people were drowned and pulled down into the great wave! </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The monster wave receded, taking with it those it had drowned, and many it had not. Much of the burnt ruins of the great palaces and temples of the elves were gone with it. A devastation was left behind. The demon rod, entombed in its blanket of holding, remained serene…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the few survivors, sad king oberon among them, searched the wreckage for loved ones, two great figures appeared from the northern. More sentinels of stone.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">King Oberon ceased his search for The Hero and watched them.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">One, burning with purple ghost flame, strode to the demon rod and kneeled before it. Its great legs of stone sunk into the flooded earth. The sentinel assumed a stance of utter reverence and submission to the demon tower…and there it stayed.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">The other sentinel, burning with flames of different colours, strode to the King of the Elves…it opened its arms wide in a sign of assistance…and from there proceeded to help the king with the slow, sad process of counting the lost, the dead and the drowned and clearing the ruin from yet another cataclysm…
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">As the sun set, the ghosts returned to their burning mountain.
</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">Goata the Sand Mage, Kerry O’King, Narghai the Dread Sorcerer, Abel the Archmage, The Unamed Hero, Zorlton the Keeper of the Mibos, JJ the pirate lord, or any living dragon, were ever seen in the realm again…</span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="white-space: pre-wrap;"><b>Survivors of the Mibo War/The Great Washening: </b></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">15 000 humans remain alive in the forest (aprox. 10k infected with some sort of sickness) <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">33 000 elves remain alive in the forest <br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">3000 human battle mage remain alive in the forest </span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;"><br /></span></span><span style="color: #434343;"><span style="font-weight: 400; white-space: pre-wrap;">8 000 sand mages/sand kin in the wastes </span></span></span></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"></div><div style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"></div><div><span style="color: #434343; white-space: pre-wrap;"><b><span style="font-size: large;">The End! </span></b></span></div><div><span style="color: #434343;"><span style="white-space: pre-wrap;"><br /></span></span></div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com1tag:blogger.com,1999:blog-7881552271708679731.post-29855404087627725442023-04-06T21:38:00.003-07:002023-04-06T21:38:28.363-07:00The Old Imperial Factory (Star Dogs Locale) <p>Here is a location from a now-abandoned Star Dogs Planet pdf! Though I have left the planet behind I am fond of this room stocking method and will use it again in the future.... </p><p><i>To generate a room, roll more than once on the following d20 table. Roll until you get a combination of results you feel summons an interesting/unique/coherent/otherwise gameable room within your mind’s eye. Additionally roll on the table to get details about elements of the building as needed (doors, walls, windows, etc). </i></p><div><b>Use this simple mapper for mapping the building:</b> <a href="https://lizardmandiaries.blogspot.com/2021/11/simple-d6-map-generator.html ">https://lizardmandiaries.blogspot.com/2021/11/simple-d6-map-generator.html </a></div><p>You can also use this table if you want a bit of structure to the room stocking: </p><p></p><ol style="text-align: left;"><li>Empty </li><li>Humanoid </li><li>Alien beast </li><li>Group of humanoids </li><li>Group of alien beasts </li><li>Huge alien beast </li><li>Powerful humanoid with followers </li><li>Useful resource </li><li>Exotic equipment </li><li>Strangeness </li></ol><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin9g1AdUM53jCiu3rTUfhSa3_zChErI6Bd_h3dpar-r9jf7CLzrLaHBTcaHkyHeGBIcDSW1vJt6F4QfpsPpEu7l9KjLoWMZdDPi92fAPa5qqHruubl5l-qsZ70_PnVgd3OWOWt3TDe2-AgGP7VRIVoqclbNyrIF7hdhl3dO7qfnNoDwkdpbun9Ye9sUA/s1024/Blob_the_interior_of_an_ancient_imperial_grand_automated_factor_374902e4-4e97-473d-91fa-221f7a7a965a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin9g1AdUM53jCiu3rTUfhSa3_zChErI6Bd_h3dpar-r9jf7CLzrLaHBTcaHkyHeGBIcDSW1vJt6F4QfpsPpEu7l9KjLoWMZdDPi92fAPa5qqHruubl5l-qsZ70_PnVgd3OWOWt3TDe2-AgGP7VRIVoqclbNyrIF7hdhl3dO7qfnNoDwkdpbun9Ye9sUA/s320/Blob_the_interior_of_an_ancient_imperial_grand_automated_factor_374902e4-4e97-473d-91fa-221f7a7a965a.png" width="320" /></a></div><br /><div><b>The A.I Operated Auto factory.</b></div><p>The last factory, falling apart but produces things for planetary population </p><p>An ancient, imperial, A.I operated manufacturing plant. The factory is operable, powered by a spacecraft warpdrive, but the A.I has become corrupted from decades of its systems being hacked and repurposed. Provides practically all of The Tower’s manufactured equipment. </p><p><b>Room Generation Table: </b></p><p></p><ol style="text-align: left;"><li>Heavy rust</li><li>Industrial replicator vats</li><li>Gas storage tanks </li><li>Scrap metal </li><li>Smelting ovens </li><li>Sand mounds </li><li>Huge robotic construction arms </li><li>Huge robotic construction hands </li><li>Metallic chutes </li><li>Metallic conveyer belt</li><li>Industrial engines </li><li>Massive pipes </li><li>Heavy dust </li><li>Metallic storage crates </li><li>Warped and useless tools </li><li>Warped and useless heavy industrial equipment </li><li>Smoke </li><li>Spindly automated construction bots: 2HD, AC14, Weapon: d6 slicing claw, Desire: Stop any one approaching any productive component of the factory’s manufacturing system.</li><li>Spider like automated transport bots: 4HD, AC15, Weapon: d6 slicing claw and d6 nail gun, Desire: Stop any one approaching any productive component of the factory’s manufacturing system.</li><li>Ancient A.I access screen with replicator outlet. Can be used to manufacture most basic equipment - but will always produce items that are wrong, and sup optimal, in at least one detail. (shoddy) </li></ol><div><p><b>Each room has a 1 in 6 chance of encountering The Mayor. </b></p><p><b>Massak, The Mayor: </b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu7ArRhjWCSaAG1tqdzJBKQw9byggkwh_2gkWGkuLiT3M6FqMg4OLRouI6JZ5D6AK1Fhe-O2O6s14oiugSzRMR9zXS6HfBSPxbj_gjVUeXY7LZ0H7hMv9tdfDk3k7Rpe3kr_9RhGX6MkQsf6KL2Cu_T-I_9if2JuLDgc1IFgfnOm-iuDzQVWKNv57lFg/s1024/Blob_a_filthy_mud_caked_esoteric_text_obssessed_sci_fi_town_may_fc3a3ecc-1854-45b2-812f-d65a3645b93a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu7ArRhjWCSaAG1tqdzJBKQw9byggkwh_2gkWGkuLiT3M6FqMg4OLRouI6JZ5D6AK1Fhe-O2O6s14oiugSzRMR9zXS6HfBSPxbj_gjVUeXY7LZ0H7hMv9tdfDk3k7Rpe3kr_9RhGX6MkQsf6KL2Cu_T-I_9if2JuLDgc1IFgfnOm-iuDzQVWKNv57lFg/s320/Blob_a_filthy_mud_caked_esoteric_text_obssessed_sci_fi_town_may_fc3a3ecc-1854-45b2-812f-d65a3645b93a.png" width="320" /></a></div><p><b style="font-weight: bold;">Description</b><b>: </b>Weathered and aging. Dressed in filthy but somehow ornate garb of an industrial worker. Lugs around a massive tome containing decades of notes regarding the factory A.I. </p><p></p><p><b>Behavior</b>: Ever examining the physical and digital systems of factory - cross referencing his giant operations tome. Is protective of The Tower and its inhabitants </p><p><b>Desire</b>: Perfect his operation of the factory to be able to manufacture additional warp drives. </p><p><b>4HD, AC13</b>, <b>Weapon</b>: d8 Bull Rifle, <b>Special Ability:</b> Knows how to get the factory A.I to produce high quality items.</p></div><div><br /></div><p></p><div><br /></div>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com3tag:blogger.com,1999:blog-7881552271708679731.post-31327317759214050792023-03-26T18:51:00.006-07:002023-03-27T19:06:40.620-07:00The Proxima B Biomass Saga - A sci fi domain game <p> Here are all of the turn updates of a game I ran using these protocols: <a href="https://lizardmandiaries.blogspot.com/2023/03/some-freeform-domain-play.html">https://lizardmandiaries.blogspot.com/2023/03/some-freeform-domain-play.html</a> </p><p>If you would like to see the private messages the players received you may view my referee document here: <a href="https://docs.google.com/document/d/1dAxtMt_XOej6mXAOqdo5UST2XTXpGlwUSwW7ha9mwgA/edit?usp=sharing">https://docs.google.com/document/d/1dAxtMt_XOej6mXAOqdo5UST2XTXpGlwUSwW7ha9mwgA/edit?usp=sharing</a> </p><p><br /></p><p><b>Game Begins: </b></p><p><b>Prelude: </b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 12pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 12pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">4023 GE (galactic era). </span><span style="font-size: 12pt; white-space: pre-wrap;"> </span></p><p class="MsoNormal">The proxima b
system. A sol like star system with 6 heavily inhabited planets - many with
inhabited moons of their own….<o:p></o:p></p><p class="MsoNormal">The bird elfs of
the moon of Avias awake to find their forests covered in shadow. A pinkpurple
circular mass looms in the sky. It is enormous…perhaps as big as Avias itself.<o:p></o:p></p><p class="MsoNormal">Chat legging - bird
wizard - found his hunting interrupted by the sphere, all the game too spooked.
He wondered if he could get away from the sphere but then quickly remembered
since the Bird war, he and all his people were caged in by the humans - locked
in their massive forest filled cages…<o:p></o:p></p><p class="MsoNormal">In a dingy, dark
corner of the planet that Avia orbits around, Proxima Prime, Dave and Corporal
Rudiger looked up from their drinks, or novacoke, to look at the holonews
broadcast. <o:p></o:p></p><p class="MsoNormal">Something had
appeared above Avias…something massive…something massive that seemed to be able
to move around like a VERY fast spacecraft.<o:p></o:p></p><p class="MsoNormal">Dave knew what it
was, he had funded the thing’s creation. It seemed like a good (or at least
lucrative) idea at the time but…the biomass had got free and now..there it was,
huge and massive and ready to eat the moon.<o:p></o:p></p><p class="MsoNormal">Corporal Rudiger
thought about the bird elfs on Avias. Fuck em, he thought, let that purple ball
eat them. He had killed thousands taming the elf birds in the Bird war. Now, he
had left the military and was running security for those who paid better…like
Dave.<o:p></o:p></p><p class="MsoNormal">Mutey didn’t hear
about the biomass above Avias until he got home later that day and was washing
the blood off his fists. He didn’t have any thoughts on the issue…<o:p></o:p></p><p class="MsoNormal"><o:p> </o:p></p><p class="MsoNormal"><b><span style="font-size: large;">Turn 1: <o:p></o:p></span></b></p><p class="MsoNormal"><b><span style="font-size: large;">4023 - 4033
GE. </span></b><o:p></o:p></p><p class="MsoNormal">With the panic and
confusion from the arrival of the biomass as cover, Chat Leggings (bird elf
wizard) staged an escape from the forest cages of Avias. With two other bird
elfs, Chat overpowered a group of guards and stole their prison transport ship.
The trio then escaped to the outer reaches of the system where they remain in
hiding to this day. <o:p></o:p></p><p class="MsoNormal">Through a secret
network of satellite relays broadcasting across the entire system, Chat has
become the public face of the plight of the bird elfs. Public opinion on the
bird elfs over the decade has softened, much of the underclass of Proxima B
relating to their downtrodden and imprisoned situation. <o:p></o:p></p><p class="MsoNormal">Dave (his legal
full name), became the President of the military corporatocracy that rules over
the entire Proxima B system. It is well known he secured the position through
exorbitant bribes to a staggering number of key officials. Dave has since
changed some key wording of the Proxima B constitution to have his position now
be known as “President and Mystical Healer”. He also remains in control, or at
least receives enormous income streams, from the most important corporations in
the system. <o:p></o:p></p><p class="MsoNormal">Ignoring the threat
of the bio mass, Dave enacted two key policies relating to the moon Avias. One
was the broadcasting of gladiatorial death matches between humans and the bird
elfs. These bloody bare fisted fights were broadcast system wide on state
funded networks, and a state funded gaming system was set up to accompany the
broadcasts to allow anyone to easily gamble to bet on the matches. The second
policy was shipping the bird elfs across the planets of the sector to conduct
menial tasks in more or less a slave labour capacity. This system of forced
labour off moon, resulted in the bird elfs peoples survival when the bio mass
destroyed their humans two years into the decade. <o:p></o:p></p><p class="MsoNormal">Corporal Rudiger,
suffering from a terrible malaise with the appearance of the biomass volunteered
to take part in the bird elf gladiatorial matches. He killed many hundreds of
bird elfs with his bare hands. Viewers often commented on the utter lack of
passion he had while doing so, a dead and distant look in his eyes as he
strangled the life out of yet another innocent bird elf. Regardless of his
depression, he became quite rich by betting on himself in every single match
(which he always won). <o:p></o:p></p><p class="MsoNormal">Rudiger, alongside
all of the human military on Avias, were evacuated from the moon as the freeway
sized feeding tubes of the biomass began to smash into its surface. Two years
later the moon had been consumed by the biomass. The bird elf population (other
than those already shipped across the system conducting slave menial labour)
were not evacuated. Approximately 20 million bird elfs were consumed (alongside
their forest homes). <o:p></o:p></p><p class="MsoNormal">Finished with
Avias, and doubled in size, the biomass then moved to Proxima prime and began
feeding. By the end of the decade the planet was gone - consumed by the
biomass. <o:p></o:p></p><p class="MsoNormal">A chaotic
evacuation took place, important corporate and military assests alongside
wealthy individuals shipped off to other planets in the system. Most could not
escape though and approximately 15 billion people were devoured. President
Dave’s lack of action and planning and organisation are largely blamed for the
loss of the moon and the planet (and the deaths of all those consumed by the
biomass). <o:p></o:p></p><p class="MsoNormal">The planets
remaining in the proxima b system are: <o:p></o:p></p><p class="MsoNormal">Prox-Beta: An
industry heavy, factory covered world. <o:p></o:p></p><p class="MsoNormal">Prox-Aqua: A
largely aquatic resort world. <o:p></o:p></p><p class="MsoNormal">Prox-Min: A
mountainous mining world. <o:p></o:p></p><p class="MsoNormal">Prox-Prod: A grassy
agricultural focused world. <o:p></o:p></p><p class="MsoNormal">Prox-Alpha: A
grimy, slum covered, desert world. <o:p></o:p></p><p class="MsoNormal">With his gambling
earnings, Rudiger fled to Prox-Alpha where he dived into a life of vice -
drinking, gambling and whoring. His infamy as a cold blooded killer kept him
safe when he was passed out in the gutters of the planet. It is rumoured by the
end of the decade he had sobered up, revitalised by some obsessive interest in
conspiracy theories and associations with radical fringe groups. <o:p></o:p></p><p class="MsoNormal">Prox-Aqua became
the new capital of the system, and where Dave took stately residence. <o:p></o:p></p><p class="MsoNormal">Chat Leggings
seized hold of the Anti-Dave sentiment after the loss of Avias, linking the
death of most of his people to the president's gross criminal negligence. Many
across the system agreed with him. <o:p></o:p></p><p class="MsoNormal">Not much is
publicly known of Mutey’s actions during the decade, but rumour does associate
him with a new conglomerate of criminal organisations that has allegedly taken
the chaos of the biomass situation as an opportunity to murder all other
competitors. It is assumed he works as muscle for one of the important captains
in this organisation. <o:p></o:p></p><p class="MsoNormal">Scout craft sent to
survey the biomass have observed life on its surface. Strange, detail-less and
goopy humanoids shamble across the mass - moving in and out of towers of slime
that resemble the lost cityscape of Proxima Prime. Small populations of slimy
created bird elfs too, shambling through forests of dripping slime trees.<o:p></o:p></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 12pt;">
</p><p class="MsoNormal">Finally, a
religious mania has spread through the system, many millions joining a pink
robe wearing cult that calls out to the biomass in public displays, singing and
dancing and ecstasy and demanding the biomass come to them next, to devour them
so they may join it, their new god…<o:p></o:p></p><p><b style="font-weight: normal;"></b></p><div class="separator" style="clear: both; text-align: center;"><b style="font-weight: normal;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgymfhkHeBlTnpQwxikQ46rq8QO2_ZayjaVsBRKk8unU_2QWDULcYeJapvHOcOnrykgDl6KFlYPvFjMcbdplScQS_kr15nzsax87UBgLGfEnqRO2knGiSuVOryUbVSrmz7dq55Jbm9m3zcNIye4QwpyLRuO5FDWWffI2YVp1XzuGL5OrmiECLGjK5_rvg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="681" data-original-width="1385" height="196" src="https://blogger.googleusercontent.com/img/a/AVvXsEgymfhkHeBlTnpQwxikQ46rq8QO2_ZayjaVsBRKk8unU_2QWDULcYeJapvHOcOnrykgDl6KFlYPvFjMcbdplScQS_kr15nzsax87UBgLGfEnqRO2knGiSuVOryUbVSrmz7dq55Jbm9m3zcNIye4QwpyLRuO5FDWWffI2YVp1XzuGL5OrmiECLGjK5_rvg=w400-h196" width="400" /></a></b></div><b style="font-weight: normal;"><br /><br /></b><p></p><h3 dir="ltr" style="line-height: 1.38; margin-bottom: 4pt; margin-top: 12pt;"><span style="background-color: transparent; color: #434343; font-family: Arial; font-size: 14pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Turn 2:</span></h3><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 12pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">4033 - 4043 GE. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 12pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The decade began with a cosmic spectacle! The biomass exploded! Erupting like a flower into bloom! </span></p><p class="MsoNormal"><o:p></o:p></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 12pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><span style="font-family: Arial, sans-serif;">This is, at least, what it looked like from a distance. Up close, trillions of jelly
mass bird like creatures, pink bats, erupted from the surface of the mass and
launched themselves into the void! The biomass was visible smaller from the
effort, mobilising its own jellymass into an armada of bio birds.</span> </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">In response, President and Mystical healer Dave, totally nationalised the corporate interests of the system, and put them in his direct control. He then totally consolidated the military, all forces, land, space, air, water, infantry, ballistics, etc, which where then transferred directly to Prox-Aqua. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Unusually, there was seemingly little response to the concentration of military power, the beurocracts beneath him and across the system happy to support the stockpiling of weaponry into one place. A year into the decade all planets save Prox-Aqua were empty of military assets and defenceless. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Prox-Aqua was transformed from a resort planet, into a military fortress in a year. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Corporal Rudiger, still sobering and deep in a conspiracy fuelled fugue state found himself the victim of a number of attempts on his life. Low level thugs and criminals attacking him in dark alleyways and broad day late. Sick of the bother, he transported himself to Prox-Aqua where he was re-united with his once employer President Dave. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Before Rudiger’s arrival, tragedy had befallen president Dave several times, close friends, family members, and even pets found murdered or dead under suspicious circumstances. Unusually, no one within Dave’s military dictatorship seemed overly interested in investigating the causes of the deaths. Rumours abound that those associated with the Biomass Religious movement were responsible. How or why this is the case, is unknown. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">As such, Rudiger arrived to a particularly lonely Dave, and Dave quickly promoted him to an important position within the military, a position created specifically by Dave and known as “General bird roaster”. While the position was certainly one high up in Dave’s dictatorship - the specific responsibilities and powers of the role were never formally defined. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">His power consolidated, President and Mystical Healer Dave announced his response to the BioMass threat in early 4034: He would begin work on creating a consciousness duplication and transfer device. This led to several riots across the system, the ineptitude of President Dave too much to bear. Work began on the project regardless. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">But, the armada of bio birds arrived in Prox-Prod in 4034 and swiftly ate alive every living thing on the planet, alongside all stores of food. The bread basket of the system was destroyed in a few weeks. With starvation spreading throughout the system, the progress of President Dave’s consciousness duplication and transfer project slowed to a near stop. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The military of Prox-Aqua secured and stock piled all stores of food across the system, leaving the populations of Prox-Alpha, Prox-Min and Prox-Beta to starve. And starve they did, the populations of each reduced to a single billion by the end of the decade. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">…Apart from Prox-Beta which in 4035 was attacked by the bio-mass. As the planet was slowly consumed over 5 years productivity ground to a halt regardless, as those who fled did so, and those who couldn’t starved. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">All progress on President Dave’s consciousness project stopped. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">By 4035 Dave and Rudiger had found themselves isolated from the rest of Prox-Aqua. All of Dave’s military government mysteriously separated themselves from the pair. While his orders were more or less followed (when they could be) he was left alone on a resort island with Rudiger, totally surrounded by military defence forces. Imprisoned, almost. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">And this is when the bickering between Dave and Rudiger began. With only the two of them around, annoyances turned to grievances, and then arguments to fights. Though both men were approaching their 60’s Rudiger was the superior physical specimen and Dave never walked away uninjured from their spats. The conflict got worse, and then Dave started needing hospital treatment after every fight. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Strangely, no one in Dave’s government did anything to stop the situation, or help him. And so the abuse got worse and worse…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">By 4042 Dave had lost an arm, and was wheelchair bound, from the endless violent abuse from Rudiger. Rumours speak of other injuries to more private regions but…these are simply rumours. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Dave was saved in late 4043 when Chat Legging appeared in his now quite old prison transport craft. Security was so lax to Dave’s prison, I mean, resort island, that the bird elf simply flew in from space, scooped up Dave from his wheel chair as he watched the sunset, and kidnaped him. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The torture of President Dave was then broadcast across the system, as the bird elf revolutonatries near drowned him in a bathtub of blood. Though there werent too many left to witness the event, most agreed that Dave was very quick to give up the military codes that Chat leggings was demanding. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">This allowed Chat and his pair of revolutnaries to break into a military compound on Prox-Aqua and load up their prison transport ship with as much firepower as it would carried. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">They then left the planet behind, taking president Dave with them. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">General Rudiger was taken into custody, and immediately found guilty of aiding and abetting the terrorists. He was given a life prison sentence. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Some featureless beaurocrat was awarded the position of President with barely any ceremony. It appeared nameless and shadowy individuals now controlled the military of Prox-Aqua and the position of President and Mystical healer and devolved to that of a powerless figure head. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The decade ended with a president kidnapped and deposed, billions killed due to starvation and the productive capacity of the system utterly destroyed…Fortunately, a shadowy cabal of unknown actors was controlling ALL of the military might in the system! </span></p><p><b style="font-weight: normal;"><br /></b></p><p><b style="font-weight: normal;"></b></p><div class="separator" style="clear: both; text-align: center;"><b style="font-weight: normal;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhDN4OjdU04eJss03-VjNwuhL3U-BJfxo6PLm8nmZedHNLkwG9i6dTqM47u0MRap6n2jUfr9DHkGAi0CzF7jXptlXte4fgvDfKuOGWtvJClAL42qI213BEHG7qLYOgINyGewh4vFcHVST3LAWbbFyQxMTcGoPzWk5EMWmtYrDAOAYhCu7KYHZ1nAqH9vA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="620" data-original-width="1261" height="196" src="https://blogger.googleusercontent.com/img/a/AVvXsEhDN4OjdU04eJss03-VjNwuhL3U-BJfxo6PLm8nmZedHNLkwG9i6dTqM47u0MRap6n2jUfr9DHkGAi0CzF7jXptlXte4fgvDfKuOGWtvJClAL42qI213BEHG7qLYOgINyGewh4vFcHVST3LAWbbFyQxMTcGoPzWk5EMWmtYrDAOAYhCu7KYHZ1nAqH9vA=w400-h196" width="400" /></a></b></div><b style="font-weight: normal;"><br /><br /></b><p></p><h3 dir="ltr" style="line-height: 1.38; margin-bottom: 4pt; margin-top: 12pt;"><span style="background-color: transparent; color: #434343; font-family: Arial; font-size: 14pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Turn 3: </span></h3><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">4043 - 4044</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">On day one of 4043 the fleet launched from Prox-Aqua and moved directly towards the biomass. The giant quivering ball of jelly was defenceless - the swarm of bio birds still roosting on the ruined Prox-Prod. The fleet unleashed all of Proxima B’s military projectiles at once - stockpiled over the last decade. Hundreds of nuclear weapons and untold thousands of conventional missiles thundered in the defenceless jelly in unending explosions. The flesh of god rippled and ripped and exploded into a pink mist, then disappeared. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The fleet, empty of ALL missiles, returned to Prox-Aqua before the swarm of bio birds could retaliate. The bio mass had been defeated. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">A few days later all mining stopped on Prox-Min as a religious mania raged across the planet. Here, the biomass religious movement formed into one single and solid entity, the “Brotherhood of the Cosmos”. All of the remaining billion people on the planet converted to the church in a single day of religious ecstasy. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The brotherhood, now formed, vowed revenge for the destruction of their god’s corporeal form and vowed to await and prepare for his return. The swarm of bio birds arrived at the planet towards the end of the year, where they remain, flying directly at any craft that comes near the planet in self-destructive attacks. </span></p><p><b style="font-weight: normal;"><br /></b><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">This did not deter brave Chat Leggings though, who spent the year mounting attacks on the bio birds from his now extremely well-equipped craft. Chat televised his daring attacks on the bio bird swarms, and become a cult hero on the military planet of Prox-Aqua. His most watched footage was when he managed to actually capture a living bio bird through an elaborate and death-defying space manoeuvre - scooping the creature up from the void with an open cargo door. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The elusive Mutey was spotted leaving Prox-Aqua early in the year, onboard one of the system's most luxurious spacecraft (retrofitted with some high-end military hardware). Grainy footage exists of him drinking from a very expensive glass, en route to the outer reaches of the system. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Down below, on the military-controlled Prox-Aqua, the disgraced and abusive Rudiger used his infamy and fringe group contacts to develop an imprisoned vice empire behind bars. Though imprisoned for the rest of his life, he had spent the year ensuring this would be in comfort, as anything his heart desired was smuggled behind bars for him (which was mostly booze and weaker men he could casually beat to death). If anything happened in the prison system, he would know about it, and if anything big happened, it was his doing. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Finally, a prophet appeared from the sands and the slums of Prox-Alpha. A wretched and disfigured prophet who would drag himself, one-handed through the filth and the mud of the dirty slum streets. His skin was stained pink, and his ruined limbs shredded to appear like dragging tendrils of slime. The creature claimed he was President Dave, re-born as the son of the Biomass. Regardless of the outrageousness of his claim, a following erupted around him, the Prophet Dave becoming the leader of the Brother of the Cosmos movement on Prox-Alpha. The church's finances were greatly helped by the release of the prophet’s book which, was a sordid and self-serving memoir, that nonetheless sold extremely well. </span></p><p><b style="font-weight: normal;"></b></p><div class="separator" style="clear: both; text-align: center;"><b style="font-weight: normal;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiHYneRndD3OORdfp1Xe2gnnCs7P14mWUzvHAuxMar_sBfSyUFzN3OC0Nt7nv9DOAZ4QzcjzRrtLLFhpjEWHq5cmyfNQpfGhv36MIEUnDSkZIQlfEzkxYSOYfctdJBZJ0BRVla-0EwTXEe67zEf011g3zdLZgAYSjYtJM1MTXMSilyYHJadj-zR724bNw" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="463" data-original-width="1002" height="185" src="https://blogger.googleusercontent.com/img/a/AVvXsEiHYneRndD3OORdfp1Xe2gnnCs7P14mWUzvHAuxMar_sBfSyUFzN3OC0Nt7nv9DOAZ4QzcjzRrtLLFhpjEWHq5cmyfNQpfGhv36MIEUnDSkZIQlfEzkxYSOYfctdJBZJ0BRVla-0EwTXEe67zEf011g3zdLZgAYSjYtJM1MTXMSilyYHJadj-zR724bNw=w400-h185" width="400" /></a></b></div><b style="font-weight: normal;"><br /><br /></b><p></p><h3 dir="ltr" style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="background-color: transparent; color: #434343; font-family: Arial; font-size: 14pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Turn 4:</span></h3><p><span style="font-family: Arial; font-size: 11pt; font-weight: 700; white-space: pre-wrap;">4044 - 4045</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Early in the year the swarm of bio birds spread out from Prox-Min and in equal hordes begin circling around each planet. Prox-Prod was empty of human life, but all other planets were overcome with religious zealotry with the arrival of the birds. Any human who found themselves out in the open air, with nothing between them and the void, were filled with oscillating overwhelming feelings of both joy and sorrow. Joy for feeling at one with the biomass through the space flock, and sorrow at the fact that their god, the biomass, had been so cruelly killed by the Prox-Aqua fleet. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Chat Leggings also beamed out a stirring speech early in the year, broadcast across all networks through his illegal repeaters and overriders. The bird elf freedom fighter called all human, alien and bird elf sentients to raise up and fight agains the bio-mass menace. Chat Leggings demanded that all take arms against the Brotherhood of the Cosmos, to slay the zombie masses and to free the people of the system! Unfortunately, there was no response. Most of the system’s inhabitants deep in a fugue state of religious ecstasy. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Safe in the bowels of the Prox-Aqua penal system, Rudiger began using his time behind bars for good, entering a group designed to help prisoners with substance abuse. This finally helped Rudiger through the dark maze of his soul, allowing him to finally stop drinking, to give up the bottle and live in sobriety! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Rudiger did not get to spend his sobriety in peaceful jail for long though, as all of the planet’s prison population were conscripted into the military. All year long any able-bodied person on the planet was forced into military surface and trained with both bullet and laser weaponry. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Unfortunately, much of this army was lost to the bio-bird-caused religious mania. Only half way through the year did the commanders of the army realise the need for staying underground, away from the harmful mind-altering rays emitting from space. Of the one billion people on Prox-Aqua, only 10 million were able to remain in the new Laser Bullet army, the rest of the planet’s population lost to biomass religious madness. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Before the arrival of the bio bird flock, the Prophet of Prox-Alpha, lead the faithful through an orgy of mass suicide. A million adherents to the Brotherhood of the Cosmos faith publicly killed themselves as penance for their race’s destruction of their god the biomass. The prophet had recently organised for this million to change their will’s to make him the sole inheritor of any and all of their material possessions - quickly making the prophet severely wealthy. The prophet disappeared from public life shortly after the event. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Chat leggings blasted his way through the bio-bird flock above Prox-Aqua late in the year, and presented himself for arrest, deep beneath the ground in a military bunker, to the underground army. His charges were immediately dismissed and he was welcomed as a hero amongst the ranks of the underground army! Chat Leggings now finds himself in a position of command within the 10 million strong underground army of Prox-Aqua </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Rudiger too, with his influence, infamy, contacts, and service history, found himself in a position of command in the army…would the bird elf and the bird elf killer be able to put aside their differences to lead the army to victory? Only time…will tell…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The year ended with the release of another important book. Mutey, deep in space in the other reaches of the system, self-published a memoir outlining his rule in the creation of the Prox-Aqua military dictatorship, and his role in organising Rudiger and Davo to be isolated and alone from the rest of society together. He does state in the book that he did not give any orders for Rudiger to endlessly beat Dave near to death - but he thought it was a good thing regardless. Importantly, Muety reveals that it was HE who organised the stockpiling of ballistics on Prox-Aqua and HE who ordered the destruction of the BioMass. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The vast majority of inhabitants of the system, now utterly devoted to the BioMass and the Brotherhood of the Cosmos vow to kill Mutey for his criminal murder of their lord and savoir. Only the underground army, beneath the surface of Prox-Aqua were able to see the service and sacrifice that Mutey had given to attempt to save the Proxima B system…</span></p><p><b style="font-weight: normal;"></b></p><div class="separator" style="clear: both; text-align: center;"><b style="font-weight: normal;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhAyZXub4IN8ugyLMD9mCT0pdJ8x59erMEhFJuaSLv5M7F1oSwN9E_5zILQe5_m9H9OAHMF46i4Gl79IiYapGGVrVp5e37vP_ip41lgSyFITbDrAAwVZF3pntOIE6-UHiXkMZgLM-AD_xnULlZTdqhmRPWepeXKZQPxqRdPrV0Y7bkch4x2e_bOpsn7bg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="658" data-original-width="1409" height="186" src="https://blogger.googleusercontent.com/img/a/AVvXsEhAyZXub4IN8ugyLMD9mCT0pdJ8x59erMEhFJuaSLv5M7F1oSwN9E_5zILQe5_m9H9OAHMF46i4Gl79IiYapGGVrVp5e37vP_ip41lgSyFITbDrAAwVZF3pntOIE6-UHiXkMZgLM-AD_xnULlZTdqhmRPWepeXKZQPxqRdPrV0Y7bkch4x2e_bOpsn7bg=w400-h186" width="400" /></a></b></div><b style="font-weight: normal;"><br /></b><span style="color: #434343; font-family: Arial; font-size: 14pt; white-space: pre-wrap;">Turn 5: </span><p></p><p><span style="font-family: Arial; font-size: 11pt; font-weight: 700; white-space: pre-wrap;">4045, Month 1: </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Chat leggings, now co-commander of the Prox-Aqua underground army, started the year with a stirring and inspirational speech, urging the army to go to the surface and fight! In the underground military bunker a hasty effort to equip each of the 10 million soldiers with some form of faraday cage helmeting was undertook. Efforts were spotty though due to the under resourcing of the base, and many of the soldiers “protections” were sub par. Regardless, the army moved to the surface, while Chat Leggings bravely stayed beneath the surface, alongside Co-Commander Rudiger. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">On the surface, about half the army immediately lost their minds - another 5 million people joining the religious frenzy that is the “Brotherhood of the Cosmos” movement. The remaining 5 million soldiers cleared several areas of religious lunatics, referring to them as zombies, slaughtering thousands of civilians. The remaining soldiers then spent most of the month shooting directly into the sky, hoping to reach the bio birds in orbit. A few hundred f the creature’s carcasses fell to the earth in messy, jelly explosions, but this was not even a dent on the number of the creatures swirling around the planet. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The bio bird swarms retaliated! On all planets across the system billions of the creatures plunged to the surface and began consuming the ground itself! A massive tunnelling exercise was under way! The billions of bio birds slammed into the earth and began slurping it away with their feeding tubes! It would be slow work if there wasnt billions of the creatures, growing larger and larger as they worked! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The military base beneath Prox-Aqua was breached within the month, Chat Leggings escaping in his prison transport craft, while Rudiger stayed behind to fight! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Co-Comander Rudiger vowed to fight to the death, killing every bio bird he saw, but as soon as the massive creatures breached into the underground military base he was flooded with feelings of ecstasy and joy and lost his mind! A minute later him and his troops were eaten alive by the massive bio-birds (grown fat and massive by many tonnage of earth consumed)!</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">On Prox-Alpha, in a secret medical base beneath the ground. The ex-prophet worked with a team to overcome whatever was causing those on the surface to lose their minds. A cure was found….a small lobotomy seemed to block the feelings of overwhelming religiosity that seemed to overcome all those who were on the surface. Just a small, simple lobotomy! Recipients of the lobotomy were now able to walk on the surface of Prox-Alpha and not be overcome with mind-controlling overwhelming emotions! Unfortunately, it appears any latent psychic abilities are ruined by the process - condemning those who receive it to a mundane mental experience. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Just as on Prox-Aqua, the medical base on Prox-Alpha was breached by the all-consuming, tunnelling bio birds. The ex-prophet escaped to space with a small team of medical experts, on board a medical spacecraft. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">About the time that the two underground bases were being overrun, Mutey, somewhere in the dark reaches of space, released another book! A retort to the religious movement of the Brotherhood of the Cosmos. Mutey’s teachings focus on the loss of the main mass of the biogod, and that the reason for this loss is indeed those adherents to the Brotherhood of the Cosmos for their neglegience of the holy mass. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Unfortunately, barely any one read the book as most of the system’s population had already lost their minds! </span></p><p><span style="color: #434343; font-family: Arial; font-size: 14pt; white-space: pre-wrap;">Turn 6: </span></p><p><span style="font-family: Arial; font-size: 11pt; font-weight: 700; white-space: pre-wrap;">4045, Month 2:</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Three spacecraft converge in the dark of the outer system. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Mutey’s high end luxury craft, retro fitted with the highest end military gear - tracked a fleeing medical craft. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The medical craft was no match for Mutey’s ship and a hostile boarding took place. A crew of military specialists secured the medical craft. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Ex-president Dave was found on board - deep in cyrosleep. The coordinates for the craft were the next system over. The ex-president and ex-prophet had planned to escape…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Chat Leggings, a revolutionary and military commander boarded soon after Mutey and his crew. The three ships docked…and events transpired. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Dave remains in deep sleep, but his craft has been commandeered. Mutey and Chat remain on board. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">On the surface of Prox-Aqua the remain 5 million solider army, with their faraday helmets, were quickly overwhelmed by bio birds and bio worms. One particularly fearsome bio worm - Bio Rudier, delighted in the mindless slaughter and consumption of his ex comrades….the resistance had been defeated! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">No on on on the surface of any planet remained in resistance to the biomass. The brotherhood of the cosmos reigned supreme across the system….</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Only a few dark days remained… </span></p><p><b style="font-weight: normal;"><br /></b></p><h3 dir="ltr" style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="background-color: transparent; color: #434343; font-family: Arial; font-size: 14pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Turn 7: </span></h3><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">4045, Month 3, day 1: </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">On the surface of all planets in the system a new religious mania spread through the faithful of the brotherhood of the cosmos. “The Ships” become a term synonymous with evil, the anthesis of all that is the holy bio mass. The rebel ships - the three that escaped from both Prox-Aqua and Prox-Alpha with Mutey, Chat Leggings and Dave onboard - become all that is evil and wrong with the universe! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">And so the mindless masses of the Brotherhood of the Cosmos used the technological infrastructure still left standing across the planets of the system to track the craft! And tracked they were! The Brotherhood of the Cosmos now knew exactly where those vile devils, the ships, were in the system - no longer were they hidden by the void!</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">But two of the ships were leaving the outer reaches of the system, travelling at light speed towards the planets of the system! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Chat Leggings, on board his retro fitted prison craft, chaged at Prox-Prod! The craft charged directly at the horde of bio birds orbiting around the planet! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">And then he begun firing dart rounds! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Tiny microdarts, laden with a virus brewed up specifically for the biomass, impacted into the biobirds that swarmed towards Chat Leggings craft! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">As the darts punctured the jelly flesh of the biobirds, the immediately began falling apart, the connective tissues of their biomass rotting and decaying at an accelerated rate! As the flesh of the biobirds fell apart and floated through space it came into contact with more of the biobirds, spreading the infection further! Huge masses of the biobird flocks began to rot apart in space, their decaying rotted jelly flesh floating in foul tendrils across the void, some entering the upper atmosphere of Prox-Prod. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">A similar scene took place above Prox-Aqua, with Mutey’s luxury craft firing micro darts at the bio bird flock too. As a huge chunk of the bio bird flock rotted apart, on the planet below the hold of the Brotherhood of the Cosmos wavered! People came to their senses, waking up, realising their minds had not been their own! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">As millions of biobirds rotted apart from the spreading virus, millions of people on the world below came to their senses…an awakening from the dream of the brotherhood of the cosmos! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Mutey himself stayed aboard the medical craft that Dave had commandeered from Prox-Alpha - deep in the dark outer void of the system (but tracked and detected by Brotherhood technicians). He sat next to Dave as he slept in his cryo chamber, and talked to the ex-president, asking him if was aware of the chaos and destruction his decisions to create the biomass had led to…</span></p><p><b style="font-weight: normal;"><br /></b></p><h3 dir="ltr" style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;"><span style="background-color: transparent; color: #434343; font-family: Arial; font-size: 14pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Turn 8: </span></h3><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;">4045, Month 3, day 2:</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"> </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">The day began with millions of biobirds setting a light speed trajectory towards the sun. These were the birds that had already been infected by the biomass virus. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Unfortunately, the birds were unable to complete their journey to the sun as they broke apart from the ravages of the virus. Great rivers of the infected flesh swam through flesh, decaying and infectious biomass flesh! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The dead flesh of infected bio birds swirled through the upper atmosphere of each planet. Those bio birds that were not infected, and are currently in space, would be unable to penetrate the atmosphere to the planet below without themselves becoming infected! A protective barrier of infectious dead bio tissue! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">On the surface of the planet, patchy bouts of infection spread, but all infected bio birds and worms would swiftly launch towards the sun on infection. This filled in the atmosphere of dead flesh swirling around each planet. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Regardless of the amount of dead and infected flesh floating through the atmosphere and void of space in the atmosphere, a successful quarantine measure took place. A population of billions of bio birds, uninfected, lurked in the space of the system. Millions of uninfected bio birds and worms lurked in the empty spaces of the planet’s surface - wary to approach the micro dart-wielding sentients.</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">With the bio birds retreating from the upper atmosphere, their grip on the minds of the sentients below began to fade, even more people waking from the dream of the Brotherhood of the Cosmos! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">One final bio mass creature launched itself from the surface of Prox-Aqua into space. Biomas Rudiger! A massive bird worm, the size of a sky scraper! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Unfortunately, Biomass Rudiger was infected on leaving the planet - travelling through the infected atmosphere, but before it fell apart into dead infected flesh it travelled at great speed to the tracked beacon of the medical craft holding ex-President dave in cyrosleep! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Biomass Rudiger devoured the medical craft, with both Mutey and Dave onboard, its final act before melting away into dead flesh in space…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Or did he…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">With its dying consciousness the biomass Rudiger realised it had consumed the escape pod, rigged up with the beacon of the medical craft….a decoy! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Biomass Rudiger was filled with regret as it realised it had wasted the last moments of its life eating nothing more than an escape pod….</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Chat Leggings landed on Prox Prod - far away from the colonies of Bio creatures. Here he declared a new age for the planet! Freedom from the bio mass menace! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Chat Leggings brought with him a wealth of knowledge of the biomass virus. He got his people, both humans and freed bird elfs to mass produce the virus and constructs a massive cage. The cage was laced with the virus, any bio mass creature that attempts to breach it would be infected and die. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The humans and the elf birds of Prox-Prod now lived together, millions , living under the leadership of Chat Leggs in a massive cage to protect against the ever present of Bio mass creatures. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Mutey landed on the resort/military world of Prox-Aqua in the medical craft Dave had commandeered from Prox-Aqua. His luxury craft landed soon after. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Using knowledge of the virus from Chat Legging, Mutey armed and led a military effort to cleanse the planet of the bio mass creatures. After several years the planet had been cleansed! All the biomass creatures hunted with micro darts…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">At the site of the landing of the two crafts, a shrine was erected. A shrine that housed the body of Dave, still deep in Cyro sleep. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The legend of the ex president grew in stature over the proceeding years. The visionary who had both created the biomass and helped with its defeat. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Dave became an enigmatic figure in Proxima B culture…why had he do what he did? Was it a test? Did it make us stronger? When will he wake?</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">In the end, it was decided that Dave would wake when the time is right, when the people of Proxima B had become wise and evolved enough to understand his nex set of teachings… </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Davism became wide spread, replacing the Brotherhood of the Cosmos as the system of spiritual thought in the system.</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Knowing what he did, that Dave was dead in his cyro chamber, and that he had killed him, slowly drove Mutey mad. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Mutey continued to release best selling writings. Books that devolved in their coherency over the years, eventually becoming the ravings of a twisted, jealous and corrupted man (alien). </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Why could people not see that HE was the hero, not DAVE. MUTEY WAS THE HERO! NOT DAVE! WHY CAN’T THEY SEE THIS?! </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">But then…a thought came to Mutey…a revelatory thought that made everything make sense. Mutey was Dave! Mutey was in the cryotank…and Dave was here. Mutey was Dave and Dave was Mutey…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The books came in manic torrents, confusing the general public and complicating the tenants of Davism until…. A day of tragedy. </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">One morning, the people of Prox-Aqua came to the shrine of Dave and found a bloody scene… </span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">The cyro tank open…one ancient and rotted corpse, another fresh one. Both bodies faceless. A mess of blood covering the shrine. The removed faces of both corpses had tumbled down the stairs of the shrine, moved by the wind…</span></p><p><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Was it murder? Was it suicide? Was it sacrilege? The people of Proxima would never know…only left with the faceless corpses of two of their heros and the lurking threat of the biomass birds in the outer darkness of space. </span></p><p><br /></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>The End </b></span></p>Michael Rastonhttp://www.blogger.com/profile/06734236115196223000noreply@blogger.com0