Tuesday, 1 March 2016

Electroganic Drone Creation/Manipulation/ Operation (White Star)

The science of Electroganics involves the fusing of re-animated organic material to cybernetic equipment. The process may retain some aspects of the organic components but the core control and computing brain of the creation is cybernetic. The creation and upkeep of electroganic drones and sentients is expensive and resource heavy. The science is also illegal and unethical in most governments and moral codes across the galaxy.

To learn the skills of electroganics a teacher must be found and coerced into passing on their knowledge. Due to the sensitivity of their craft, these teachers do not often make their knowledge well known. The teacher will most often request the student to provide the cost of the material components of the lessons (see costs for training) plus any premium that seems appropriate for the sensitivity of the skill.

The issuing of commands to Electroganic beings is only possible by the creator of that being. Issuing a command takes a round. For a command to be successful the issuer of the command must make a skill check of 4 on the appropriate electroganics skill (Experts and Masters will never fail this check). The creator of the being has the ability to use their voice or commlink to issue commands. The GM may decide a particularly complicated command requires a higher skill check than 4. In some circumstance the GM may rule that a high enough Nefarious and Intrusive Holonet/Commlink Operation or Nefarious and Intrusive Security Hardware Operations skill check could be used to issue illicit commands to an electroganic being.


Both Electroganic Drone and Sentient creation requires the construction and outfitting of a workshop, which costs 500 credits. 


Electroganic Drone Creation/Manipulation/ Operation:

Electroganic Drone Creation/Manipulation/Operation is the practice of building non-sentient, low intelligence creatures. Material cost, skill checks and time needed for construction are listed below under each level of the skill.


Skilled: + 2 to d12 skill checks

Allows the control of 2 Electroganic drones.
Allows the creation of up to 2HD electroganic drones.
Requires approximately 50% of original biomass of being – only basic functioning remains.
Costs 500 credits per HD, takes 1 week work time per HD.
@ End of work time a skill check of 4 + HD must be successful for electroganic drone to be operational. If failed, time and credit cost me be halved and attempted again (ad infinitum).
Weapons can be installed into beings at cost of weapon (limit of 1 weapon).
AC = AC at death of original being.

Expert: +4 to d12 skill checks

Allows the control of 4 Electroganic drones
Allows the creation of up to 6HD electroganic drones.
Requires approximately 50% of original biomass of being – only basic functioning remains.
If approximately 70% original biomass is recovered a skill check of 6 must be made for special powers of living creature to be transferred to electroganic drone.
Costs 500 credits per HD, takes 1 day work time per HD.
@ End of work time a skill check of 2 + HD must be successful for electroganic drone to be operational. If failed, time and credit cost me be halved and attempted again (ad infinitum).
Weapons can be installed into beings at cost of weapon (limit of 2 weapons).
Ability to bolster a drone’s armour at a cost of 750 credits per bonus to AC (up to +5).
AC = AC at death of original being + AC bolstering.

Master: +5 to d12 skill checks

Allows the control of 6 Electronic drones.
Allows the creation of up to 10HD electroganic drones.
Requires approximately 25% of original biomass of being – only basic functioning remains.
If approximately 50% original biomass is recovered a skill check of 6 must be made for special powers of living creature to be transferred to electroganic drone.
Costs 500 credits per HD, takes 1 hour work time per HD.
@ End of work time a skill check of 2 + HD must be successful for electroganic drone to be operational. If failed, time and credit cost me be halved and attempted again (ad infinitum).
Weapons can be installed into beings at cost of weapon (limit of 4 weapons).
Ability to bolster a drone’s armour at a cost of 250 credits per bonus to AC (up to +5).
AC = AC at death of original being + AC bolstering.

Destruction of Electroganic Drones:


As a large component of all electroganic drone’s form is organic reaching 0 Hit Points means destruction for that drone. Recovering the vast majority of the cybernetic components of the drone for future use requires a skill check of 10 to be successful. If passed, the next drone created using those components will be at half the normal credit price.