The science of Electroganics
involves the fusing of re-animated organic material to cybernetic equipment.
The process may retain some aspects of the organic components but the core
control and computing brain of the creation is cybernetic. The creation and
upkeep of electroganic drones and sentients is expensive and resource heavy.
The science is also illegal and unethical in most governments and moral codes
across the galaxy.
To learn the skills of electroganics
a teacher must be found and coerced into passing on their knowledge. Due to the
sensitivity of their craft, these teachers do not often make their knowledge
well known. The teacher will most often request the student to provide the cost
of the material components of the lessons (see costs for training) plus any premium
that seems appropriate for the sensitivity of the skill.
The issuing of commands to Electroganic
beings is only possible by the creator of that being. Issuing a command takes a
round. For a command to be successful the issuer of the command must make a
skill check of 4 on the appropriate electroganics skill (Experts and Masters
will never fail this check). The creator of the being has the ability to use
their voice or commlink to issue commands. The GM may decide a particularly
complicated command requires a higher skill check than 4. In some circumstance
the GM may rule that a high enough Nefarious and Intrusive Holonet/Commlink
Operation or Nefarious and Intrusive Security Hardware Operations skill check
could be used to issue illicit commands to an electroganic being.
Both Electroganic Drone and Sentient
creation requires the construction and outfitting of a workshop, which costs
500 credits.
This skill uses the following "Non Combat Skill" rules for my White Star campaign.
Campaign overview: "The Decline of Overhouse August".
Campaign overview: "The Decline of Overhouse August".
Electroganic
Drone Creation/Manipulation/ Operation:
Electroganic Drone Creation/Manipulation/Operation
is the practice of building non-sentient, low intelligence creatures. Material
cost, skill checks and time needed for construction are listed below under each
level of the skill.
Skilled: + 2 to d12 skill checks
Allows
the control of 2 Electroganic drones.
Allows
the creation of up to 2HD electroganic drones.
Requires
approximately 50% of original biomass of being – only basic functioning
remains.
Costs 500 credits per HD, takes 1 week work time per HD.
Costs 500 credits per HD, takes 1 week work time per HD.
@
End of work time a skill check of 4 + HD must be successful for electroganic
drone to be operational. If failed, time and credit cost me be halved and
attempted again (ad infinitum).
Weapons can be installed into beings at cost
of weapon (limit of 1 weapon).
AC = AC at death of original being.
Expert: +4 to d12 skill
checks
Allows the control of 4 Electroganic drones
Allows the creation of up to 6HD electroganic
drones.
Requires
approximately 50% of original biomass of being – only basic functioning
remains.
If approximately 70% original biomass is
recovered a skill check of 6 must be made for special powers of living creature
to be transferred to electroganic drone.
Costs 500 credits per HD, takes 1 day work
time per HD.
@
End of work time a skill check of 2 + HD must be successful for electroganic
drone to be operational. If failed, time and credit cost me be halved and
attempted again (ad infinitum).
Weapons can be installed into beings at cost
of weapon (limit of 2 weapons).
Ability to bolster a drone’s armour at a cost
of 750 credits per bonus to AC (up to +5).
AC = AC at death of original being + AC
bolstering.
Master: +5 to d12 skill
checks
Allows
the control of 6 Electronic drones.
Allows the creation of up to 10HD
electroganic drones.
Requires
approximately 25% of original biomass of being – only basic functioning
remains.
If approximately 50% original biomass is
recovered a skill check of 6 must be made for special powers of living creature
to be transferred to electroganic drone.
Costs 500 credits per HD, takes 1 hour work
time per HD.
@
End of work time a skill check of 2 + HD must be successful for electroganic
drone to be operational. If failed, time and credit cost me be halved and
attempted again (ad infinitum).
Weapons can be installed into beings at cost
of weapon (limit of 4 weapons).
Ability to bolster a drone’s armour at a cost
of 250 credits per bonus to AC (up to +5).
AC = AC at death of original being + AC
bolstering.
Destruction
of Electroganic Drones:
As a large component of all electroganic drone’s form is organic reaching 0 Hit Points means destruction for that drone.
Recovering the vast majority of the cybernetic components of the drone for
future use requires a skill check of 10 to be successful. If passed, the next
drone created using those components will be at half the normal credit price.