Wednesday, 20 November 2019

Star Dogs Player's Handbook


Star Dogs is a super simple space opera tabletop roleplaying game. It is designed to be picked up and played as quickly as possible and for the focus to be on the galactic hi-jinx taking place at the table - not flipping through pages in search of specific rules.

Star Dogs has straightforward and easy to play rules for combat, skill tests, vehicle combat, space combat, space magic, cybernetic augmentation, technology use and more!

This is the Player’s Handbook for Star Dogs that features everything you need to roll up a heroic or villainous Star Dog and explore the galaxy in search for as many credits as possible.   


Update: For all you Star Dog referee's go get your self a copy of the Referee's Handbook here: https://www.drivethrurpg.com/product/304127/Star-Dogs--Referees-Handbook

Here are some tools to help you with running a game of Star Dogs:

Thursday, 14 November 2019

Automated Sci Fi Dangerous Sector Generator

Made to be used with Star Dogs: https://lizardmandiaries.blogspot.com/2019/11/star-dogs-players-handbook.html

Click on the buttons to generate rooms or regions in threat filled areas of planets, buildings, space stations, etc (it's kind of like a dungeon stocker but Sci Fi).  

The raw tables can be found below.

(Automated using: http://meanderingbanter.blogspot.com/2018/09/automatic-list-to-html-translator.html)

Button/Table Descriptions: 

Basic Sector Stocking: Ensure you have a basic understanding of who and what dwells in the sector, and what could possibly be dangerous, of note, etc. Use the results to stimulate what you already know about the sector and make it more interesting. Each of the following stocking options will manifest different depending on the context of the sector you are generating. An area of “eating” looks much different on a space station than in the cave of some primitive alien beast.

Visual manifestation: Again, have an understanding of the context of the sector you are generation and apply the statement rolled to warp and modify the appearance of the room/area in question. Click twice or more and combine to get weirder areas.

Trap generator: Combine the two button results to get a trap if needed.

Technology generator: Combine the two button results to get a technology if needed.

Ix Lacs by Chenthooran
Automated Sci Fi Dangerous Sector Generator: 

Visual Map Generator: Roll on the following table to construct a map for the dangerous sector.








Raw tables: 
Basic Sector Stocking: 
Empty, place of rest.
Empty, place of recreation.
Empty, place of physical work.
Empty, place of physical storage.
Empty, place of sleep.
Empty, place of ornamentation.
Empty, place of ritual and worship.
Empty, place of waste disposal.
Empty, place of eating.
Empty, place of lavatory.
Empty, place of mental work and research.
Empty, place of mental storage.
Empty, place of bathing.
Empty, place of mechanics and machinery.
Empty, place of growing.
Empty, place of secrets.
Empty, place of desolation.
Empty, place of death.
Empty, place of trade and commerce.
Inhabitants, sleeping or resting.
Inhabitants, conducting relaxation or recreation.
Inhabitants, physically toiling.
Inhabitants, hidden and watching.
Inhabitants, eating or drinking
Inhabitants, indisposed through sickness or misadventure.
Inhabitants, conducting ritual or worship.
Inhabitants, mentally toiling.
Inhabitants, ignoring impressive technology.
Inhabitants, using impressive technology.
Inhabitants, transporting or protecting technology.
Inhabitants, searching for impressive  technology.
Inhabitants, conducting trade and commerce.
Inhabitants, fighting one another.
Impressive technology, subsumed in location.
Impressive technology, out of place and unusual.
Impressive technology, focus of work or worship.
Impressive technology, hidden.
Trap, hazard inherent in environment.
Trap, set by nearby Inhabitants, evidence of their work.
Trap, obvious and menacing.
Trap, hidden and deadly.
Trap, mild and annoying.
Inhabitants, trapped in hazard of environment.
Inhabitants, using traps to their advantage against interlopers.
Inhabitants, vaguely aware of trap, but not knowledgeable of specifics.
Inhabitants, unaware of trap they may be about to trigger.
Inhabitants, scouting and guarding.
Technology specific and inherent to environment, expected but intriguing.
Technology external and unusual to environment, out of place sourced from elsewhere.
Technology used in regular work of environment, mundane but effective.
Technology with obscure, secret use that belies a shadow use of environment.
Technology, malfunctioning.
Technology, causing destruction.
Technology, destroyed and inoperable.
Technology, operating automatically.
Inhabitants, using technology to conduct relatively mundane activity.
Inhabitants, puzzling over the way in which a technology is used.
Inhabitants, using technology effectively to halt interlopers.
Inhabitants, using technology for a dark, devious and deviant purpose.
Inhabitants, salvaging technology.

Visual manifestation: 
An overabundance of light.
Low visibility, due to lack of light, fog, etc.
Harsh, cruel, angular and geometric.
Smooth, clean, clear and empty of clutter.
Sublime, awe inspiring and stunning.
Suspiciously and noticeable barren.
Easily defended area, heavy with cover and lookout points.
Impacted by an overabundance of heat, melted, burnt, etc.
Spacious and stretched out and apart.
Unnatural movement inherent in the environment.
An abundance of elements hanging or floating.
Soft, squishy, mucky and hushed.
Broken elements expulsing internal materials.
Modified heavily by the passing of some giant fauna/inhabitant.
Broken, failing and unhealthy.
Sticky, slimy and grasping substances.
Bodies of liquid.
Endemic clusters of some pest flora.
A novel, unusual or out of place element.
Areas of heavy shadow and light.
Overgrown or overcrowded.
Easy to access and traverse.
Closed, locked, protected and forbidden.
Open up wide to the air and sky.
Air thick with a substance.
Fundamentally wrong, doing the opposite of what it is supposed to.
Elements caught and held in place, against their will.
An abundance of movement in the air, sky or ceiling.
Elements float ghostly through the air.
Elements have been covered and coated in some endemic pest/substance.
Mobile pests constantly move through area.
Elements are operating much faster than they should.
Utter rot and ruin.
Clear fake and sham elements, rudely pretending to be something they are not.
Recently rebuilt or regrown or restructured.
Barren and bare.
Translucent and clear elements that can be seen right through.
Plump, curved and squat.
Shimmering, hazy, dreamlike and psychedelic.
Internals of flora, fauna and architecture revealed and on display.
Idiotic, catastrophic mistakes.
Flora/architecture eating itself.
Stunningly decorative and opulent.
Reflections and mirroring.
Hard, jagged imposing minerals materials.
Elements enclosed and entrapped in other elements.
Muddy, sloppy and damp.
Dried out, cracking and flaking.
Fresh new flora or architecture exploding out of old elements.
Sudden freezing, shocking cold.
Roiling, warping and transient waste/effluent.
Melting, bubbling slow moving destruction.
Evidence of feasting, by inhabitants or fauna.
Endless murky shadows.
Elements are dead or dying or otherwise faltering.
Emptied out and hallowed elements, left carelessly discarded.
Spiked, pronged and grasping.
Evidence of recent and savage conflict.
Oversized elements loom menacingly over others.
Smooth, easy going and  pleasant.
Dramatic differences in vertical levels.
Gaps, gulfs and chasms.
Gaps, gulfs and chasms crossed by bridges.
Enormous ornamentation.
Flora and architecture designed specifically for rest and indolence.
Tight, crowded and claustrophobic.
Arches, columns and towers.
Preservation receptacles in abundance.
Nigh total darkness.
Ruins, wrecks, fossils and bones.
Incongruent flora or architecture, sticking out in nearby region.
 Rotting, polluted and disgusting.
Heavy, thick and oppressive.
Spikey, sharp, long and probing.
Flowery and ornate.
Overgrown and too large.
Repetition of elements, too many of one thing.
Bristly, tough and rugged.
Swirling, twisting and interconnected.
Ripe, bursting and overfull.
Flames, plasma and heat sources.
Ice, coolant and fridgedness.
Windswept or other wise climate impacted.
Overly mechanical and geometric.
Disturbingly weird and out of place.
Camouflaged, hidden and disguised.
Horribly and obscenely misshapen and warped.
 Luxurious, soft and enveloping.
Open wide vistas and good views.
Raw, unfinished and incomplete.
Bound, enveloped and entangled.
Wonky, off kilter and sloping.
Holes, craters and caverns.
Portals, visions and windows to places that shouldn’t be.
Polished, smooth and shiny.
Reversed, upside down and the wrong way around.
Confused, twisting and maze like.
Idols, statues and elements on harsh display.
Elements taboo and normally avoided.
Corruption spreading and infectious.

Trap generator: 
What is the trap?
Data plane virus.
Chemicals.
Laws.
Nets.
Flames.
Data readers.
Scanners.
Clouds.
Climate.
Equipment.
Security robots.
Slime.
Jelly.
Pools.
Portals.
Ideas.
Machinery.
Claws.
Cages.
Mist.
Mineral material.
Liquids.
Reflections.
Sensors.
Openings.
Columns.
Vegetation.
Choppers.
Holograms.
Explosions.
Drills.
Mechanical arms.
Illicit substances.
Desires.
Lazers
Chains.
Crystals.
Rocks.
Mud.
Dung.
Weapons.
Bones.
Diseases.
Shadows.
Atmosphere.
Gravity.

How does the trap affect its victims: 
Control and dominate victim.
Must include victim in creation of something.
Infects victim with unhealthy euphoria.
Floats and flies, besetting victim.
Predicts a bad, true future for victim.
Must empty and hollow victim.
Must store or hide something in victim.
Forces victim to join cause.
Must insult victim.
Haunts and hides from victim, causing ongoing annoyance and pain.
Voice is heard in victim’s mind.
Must use victim as a home.
Must make a copy of victim.
Increases speed of victim.
Shrinks victim in some manner.
Must spread the disease they are infected with to victim.
Must destroy the spirit of victim.
Wants to ride victim.
Touch corrode and corrupts victim.
Needs victims to create new lifeforms.
Wants victim’s credits.
Wants victim’s possessions.
Must document the pain of victim.
Must test theory on victim.
Requires the flesh and blood of victim.
Must copy actions of victim.
Needs victims as sacrifice.
Must stop victim.
Makes victim disappear over time.
Must restrain or cage victim.
Must clean or organise victim.
Must enslave victim.
Must harvest victim.
Must keep territory clear and clean of interlopers.
Must consume victim.
Infects victim with utter calm.
Must mutate victim.
Must burn victim.
Must explode victim.
Touch melts victim.
Puts victim into total disarray.
Must self destruct near victim.
Is controlled externally to detriment of victim.
Must install extra parts onto victim.
Must increase size of victim.
Is dangerous in size.
Must seduce victim.
Must mock and taunt victim.
Infects victim with stupefying pleasure.
Knows the secrets of victim.
Wants to take victim to deep places.
Is too hard, solid and impassable.
Must implant, seed and grow in victim.
Stops time of victim.
Ages victim.
Warps victim.
Negatively influences victim’s mind.
Must cause pain for victim.
Must cause suffering.
Must torture.

Technology generator:
What does the technology do?
Heals.
Protects.
Guides.
Stores.
Resists.
Illuminates.
Flies.
Informs.
Entertains.
Sleeps.
Breathes.
Cleans.
Gases.
Voices.
Programs.
Disguises.
Charms.
Speeds.
Weaponises.
Endures.
Shrinks.
Grows.
Clusters.
Repeats.
Reflects.
Smashes.
Tricks.
Sees.
Consumes.
Repairs.
Gilds.
Cuts.
Analysis.
Dreams.
Controls.
Sculpts.
Skins.
Destroys.
Regulates.
Neutralises
Replenishes.
Claws.
Times.
Darkness.
Balances.
Melts.
Boils.
Tidies.
Entraps.
Locks.
Seizes.
Fruits.
Sensualizes.
 Ornaments.
Dissects.
Grinds
Smells.
Projects.
Fakes.
Mutates.
Maddens.
Burns.
Crushes.
Recycles.
Reuses.
Pilfers.
Scavenges.
Turns.
Sucks.
Divines.
Maps.
Automates.
Bubbles.
Towers.
Preserves.
Gathers.
Binds.
Softens.
Intoxicates.
Bridges.
Picks.
Probes.
Allures.
Seeks.
Hunts.
Hides.
Decorates.
Records.
Tortures.
Extracts.
Poisons.
Frustrates.
Darkens.
Liquifies.
Kills.
Marks.
Reworks.
Dissipates.
Sickens.
Writes.

How does the technology operate?
Bulky but effective.
Is working under pressure.
Also helps those nearby.
Is bluntly obvious in operation.
Detached and separate.
Data plane in nature.
Incredibly specific but effective.
Makes everything a little better.
Floating, soft and dissipated.
Ingests and exhausts with abandon.
Is automated or controlled by A.I
Subtle and insidious in effect.
Deadly silent.
Horrific in application.
Abrupt, obvious and shocking.
Incredibly swift.
Works secretly.
Slowly destroying itself.
Is transparent and clear.
Fading in effectiveness.
Is powered by things dead and ruined.
Mostly affects the data plane.
Decorative more so than useful.
Powered by incredibly rare fuel.
Mostly concerned with the mental realm.
Requires a sacrifice to operate.
Affects the body of those nearby.
Impacts internal organs.
Requires time to recharge after each use.
Will only work at appropriate times.
Equalizes those nearby.
Self replicates and spreads like a virus.
Strictly focused on a single expertise.
Harvests something from those around it.
Powered by small symbiotic bodies.
Technology must eat.
Operation is calming and peaceful.
Explodes into action.
Ignites and spreads like flame.
Burns or melts those nearby.
Brings confusion and disarray.
Effect is oversized.
Emits pleasure to all those nearby.
Operates within the cracks.
Technologies effects are slowly released.
Creates decoys and distractions.
Incredibly solid and rigid.
Must be reloaded/refilled.
Increases hunger and desire.
Is incredibly slow.
Can undo things that have happened.
Must inflict pain.
Increases hatred in those that use it.
Works best in the shadows.
Incredibly lethal.
Clarifies nearby surrounds.
Sucks the air out of the nearby area.
Thickens the atmosphere with its operation.
Jostles and buffets the nearby area.
Pumps waste into the air.
Reinvigorates the area, bolstering and vivifying it.
Effect of technology is incredibly subtle.
Several copies of the technology are nearby.
Is gilded and grandiose.
Incredibly efficient and well designed.
Internal workings are on display.
Miniscule or nano sized technology.
Recycles its materials constantly.
Slowly consuming everything in the areas as a fuel.
Somehow constrains those nearby.
Technology is beneath the ground or in the walls.
Technology is incredibly old and failing.
Operation is cruel to those nearby.
Is creating an ever deepening hole.
Perfectly designed to operate seamlessly with surrounding environment.
Is in direct opposition and conflict with nearby environment.
Requires users to be enveloped in technology.
Constantly reaching out and interacting with nearby environment.
Controlled remotely..
Sprawling out, taking up most of nearby area.


Friday, 8 November 2019

Automated Sci Fi NPC Generator

Made to be used with Star Dogs: https://lizardmandiaries.blogspot.com/2019/11/star-dogs-players-handbook.html


Click on the buttons to get a Sci Fi  NPC. 
The raw tables can be found below.

(Automated using: http://meanderingbanter.blogspot.com/2018/09/automatic-list-to-html-translator.html)

Button/Table Descriptions: 

Expertise: What is the NPC’s main skill/business/pursuit? 

Modus Operandi: How does the NPC operate? What are their quirks or obsessions in pursuing their work?

Appearance: What is unusual about the NPC’s appearance?



Automated Sci Fi NPC Generator: 



Raw Tables:

Expertise
First aid. 
Cybernetic research. 
Accommodation operations. 
Travel. 
Psychology. 
Temple operations. 
Accounting. 
Vault guarding. 
Warehousing. 
Data plane data entry. 
Quarantine. 
Legal interpretation. 
Lighting. 
Space exploration. 
Planetary exploration. 
Future prediction. 
Space weather. 
Spacecraft piloting. 
Mind reading. 
Trade of illicit substances. 
Sleep therapy. 
Gas mining/storage/production. 
Vision and dream interpretation. 
Space suits. 
Hovercraft piloting. 
Flying alien beast breeding. 
Data plane record erasure. 
Biological sample preservation. 
Music creation. 
Planetary weather. 
Artificial Intelligence. 
Fashion manufacturing. 
Robotics. 
Data plane communications. 
Synthoids and androids. 
Wearable technologies. 
Hovercraft manufacture and maintenance. 
Interstellar trade. 
Crystal manufacture and trade. 
Antique spacecraft. 
Wormholes. 
Martial arts. 
Alien beast breeding. 
Nano or miniature technology. 
Pet alien beasts. 
Plumbing. 
Herbs and spices. 
Chemistry. 
Sanitation. 
Air and atmosphere locks. 
Water generation and transportation. 
Automated manufacturing. 
Public performance. 
Languages, alien and otherwise. 
Cosmetic surgery. 
Covert intelligence. 
Vat farming. 
Cybernetic installation. 
Building construction. 
Event coordination. 
Alien beast enclosures. 
Banking
Jewelry 
Theft. 
Credit regulation.
Asset protection. 
Data plane databases. 
Education. 
Esoteric philosophy. 
Mind control. 
Surgery. 
Meat growing. 
Organ harvesting. 
Blood banking. 
Fertiliser. 
Cleaning. 
Medical analysis. 
Gemstones. 
Acquating alien beast breeding. 
Sewage. 
Contract law. 
Debt collection. 
Arbitration. 
Galactic Pallet operation. 
Manufacturing. 
Prison warding. 
Protection. 
Bounty hunting. 
Armour manufacturing. 
Security 
Data plane security. 
Data plane intrusion. 
Forgery. 
Melee weapon manufacturing. 
Interstellar migration. 
Khybe worship. 
Alien flora architecture. 
Alien architecture. 
Alien humanoid slaving. 
Robot/android/synthoid operations. 
Sensuality. 
Parades. 
Alien beast taming. 
Meat production/preparation. 
Data plane avatars. 
Cosmetic augmentation. 
Vat gardening. 
Trade consulting. 
Facilitating. 
Illicit substance preparation/production.
Perfume. 
Synthoid replication. 
Gambling. 
Hologram projection. 
Revolution organising. 
Khybe mutations. 
Alien trade goods. 
Negotiation. 
Planetary cartography. 
Space cartography. 
Insurance. 
Manufacturing technology. 
Advanced combat equipment. 
Explosives. 
Fuel mining/storage/production.
Ore mining/storage/production. 
Robot modification. 
Ranged weapon manufacturing. 
Weapon modification and augmentation.
Spacecraft modification and augmentation. 
Hovercraft modification and augmentation. 
Refuse recycling. 
Waste disposal. 
Ancient alien ruins. 
Deep space exploration. 
Spacecraft manufacture and maintenance. 
Alien menageries. 
Fitness. 
Public relations. 
Media. 
Vacuum of space dwelling aliens. 
Biological augmentation. 
Acting. 
Spacestation manufacture and maintenance.
Outpost manufacture and maintenance.
Mundane items manufacture and maintenance.
Underground habitation and architecture. 
Underground exploration. 
Treasure hunting. 
Data plane hacking. 
Secret gathering and trading. 
Terraforming. 
Time keeping. 
History. 
Exotic technology trading. 
Poisons and disease. 
Torture. 
Data plane viruses/malfunctions. 
Corpse preparation/disposal/preservation. 
Assassination. 

Modus Operandi
Overly generous.
Helps downtrodden. 
Acts as charity. 
Aloof but avoids creation of suffering. 
Regimented and militaristic.
Must ensure justice at any cost.
Seemingly unconcerned with the physical world. 
Aware of the future. 
Creates perfect forms. 
Blissfully single minded. 
Work is achieved through A.I. 
Work is done in zero gravity. 
Is an empty husk. 
Creates fakes and copies. 
Is always recruiting. 
Work is achieved through robots, synthoids or androids. 
Very insidious. 
Always whispers, literally and metaphorically.
Haunted by the past. 
Blustering, abrupt and infinitely rude.
Controlled by an A.I. 
Work is self replicating. 
Always strikes first. 
Very transient. 
Works with incredible speed. 
Incredibly secretive. 
Uses nano sized technology. 
Infected with disease. 
Bluntly honest and pragmatic.
Transparent in workings. 
Rarely seen. 
Works in an incredibly mundane and basic manner. 
Works in the background. 
Work always breaks down and malfunctions. 
Reviving things long forgotten and abandoned. 
Works is new and novel. 
Revives dead and broken things.
Purely concerned with material profit. 
Opulent and be-jeweled.
Is immeasurably, obscenely materially wealthy. 
Work requires an obscene amount of fuel. 
Creates Data plane reports on expertise. 
Work is purely theoretical.
Work requires blood and sacrifice. 
Work has been halted for a long time.
Motivated by ancient grudges and oaths.
Constantly reuses and recycles own work.
Work ever destroys and rebuilds itself.
Only works with those they deem worthy. 
Bound by byzantine set of rules and law.
Judges others.
Clean, tidy and over organised.
Acidic and caustic. 
Makes others conducts themselves with a higher moral standard. 
Work dissipates over time.
Work conducted entirely through robot,synthoid and android slaves. 
Entraps others. 
Incredibly strict and rigid. 
Haunted by something space. 
Prefers space to planetary habitation. 
Is hated by those around them. 
Work employs large alien beasts. 
Brutal and savage. 
 ever calm and peaceful. 
Utter pacifist. 
Obsessed with ecology. 
Ever fighting with self. 
Attempts to warp and change others through work. 
Work is always on the brink of exploding. 
Burns all they touch. 
Is in disarray, barely held together and collapsing.
Works in the ruins of the past. 
Intending to bring wrack and ruin.
Self destructive. 
Attempting to catch others. 
Is in constant motion. 
Controlled by outside agents. 
Motivated by an apocalyptic prophecy.
 Acts through others. 
Makes work too large. 
Terrifying and monstrous. 
Work is horrifying.
Hugely popular guild.
Is gigantic.  
Work is incredibly pleasurable.
Intoxicated.
Operates through seduction. 
Always breaking things apart. 
Works deep beneath the ground. 
Influenced by the Khybe. 
Always works in darkness. 
Incredibly solid and durable.
An expert in the field. 
Lacks basic knowledge and experience. 
Ever hungry. 
Obsessed with data plane records. 
Obsessed with the past. 
Closely linked to The Empire. 
Work causes pain. 
Motivated by a deep hatred. 
Always wants to harm and crush. 
Enjoys the suffering of others. 
Secretly worships a manifestation of the Khybe. 
Constantly steals. 
Close to death and dying. 
All work is broken. 
Works in the shadow. 
Obsessed with getting vengeance. 
Work is incredibly lethal. 
Helps those looking for death. 
Works only in the data plane. 
Reliant on cybernetic augmentations. 
Obsessed with aliens. 
Works through enslaved aliens. 
Controlled secretly by alien humanoids. 
Works through impressive technology. 
Incredibly aggressive and violent. 
Sly and double crossing. 
Incredibly suspicious. 
Obsessed with weaponry. 

Appearance
Cybernetic augmentation in head. 
Shaggy alien furs.
Cybernetic augmentation in eyes.  
A cloud of tiny robots hovers above them.
Colourful alien feathers. 
Huge and ornate cybernetic hands. 
Thorny and irritated skin condition.
Ornate metal spikes adorn garb.  
Skin is red and cracked.
Sworlling tattoos cover body.
Noses removed, just open slits.
Decorative helmet.
Alien horns/bones. 
Necklaces of wire. 
Elaborate and long facial hair.
Smoking implement billowing mesmerizing clouds.
Huge buckled multi connection technobelt.
White decorative feathers.
Dyed a primary colour hair, skin, etc.  
Cybernetic claws. 
Transported by crawling robotic throne. 
Large earphones, constantly listening to music/data plane report. 
Holds a metal shield. 
Necklaces of rock/geode/crystal. 
Always wet with sweat.
Oversized frills on collars and shoulders.
An abundance of rings.
Too large fingers and or hands.
Flying robot perches on shoulder. 
Cybernetic augmentation in torso. 
Huge hoopy earrings.
Celestial inspired symbols, insignia, jewelry, etc.
Cage like headgear.
Ears missing.
A bouquet of alien flowers.
Cybernetic augmented mouth or jaw.   
A metal cybernetic tail terminating in a jagged blade.   
Clear visible lethal weaponry. 
A cybernetically sealed mouth, communicates only through data plane.
Completely black, white or other colour eyes.
A mouth of fangs.
Huge, slightly malformed, muscles.
Warped and stretched face.
Smeared war paint.
Flower or generally vegetative tattoos.
Head or wristband made of ancient khybe monk robe. 
Hold gross alien idol, or hangs it from neck.
Caked in dirt.
Wild unkempt hair. 
Additionally cybernetic limb. 
Banners and flags attached cybernetically to back. 
Rotting flesh. 
Long hair in elaborate styling cinched in place with metal bands.
Cybernetic augmentation in legs. 
Ornate and opulent necklace/s
Exuding some green yellow slime from too large pores.
Wart or boil covered skin.
Long, dirty claws.
Missing or broken/chipped teeth.
Jagged stumps of failed cybernetic augmentations erupt from body. 
Cybernetic spines ridging along back or arms.
Infestation of alien scales, varied in colour or monotone.
High, frilly collars, generally followed by a pompous attitude.  
Bejewelled and ornate weaponry. 
Doted on by android or robot servant. 
Cybernetic augmentation in chest. 
Wreath of trash, old vegetation and general detritus.
Huge belly.
Wrapped in long scarves and face masks of rags.
Strumming an antique instrument. 
Ever upward facing eyes, never look away from the sky when talking.
A hive of symbiotic robots living in torso.
Crown of cybernetic augmentations emerge from head. 
Large geometric symbols etched into armour. 
Ropes of alien skulls hung around body.
Always drooling in copious amounts. 
Holds, and drinks from, an ornate drinking tanker. 
Cybernetic augmentation in arms. 
Protective face covering including goggles and breathing aparati.
Cybernetic wings, either operational or decorative.
Wears a chest sling of work tools. 
Accompanied by a well trained alien beast. 
Miniature shrines strapped to shoulders, replete with little offerings.
Has an implanted com link, always monitoring the data plane. 
Head and faces draped in shimmering veil of opaque gauze.
Metallic or organic flower tucked behind ears.
Cybernetic augmentation in feet. 
Missing a limb or two. 
An aura of smoke, belching from nearby technology or cybernetics. 
Incredibly gaunt and bony. 
A too long tongue that hangs out the mouth.
Legs inoperable, transported via hover chair. 
Jewelled and/or elaborately designed immaculate boots.
Naked or nigh naked. 
Tangles and coils of cable looped all over body.
A small electronic portrait hangs from neck. 
Encased in industrial exoskeleton suit. 
Wears a mask. 
Huge encompassing cloak or robe. 
Consciousness implanted into one or several accompanying androids/synthoids. 

Tuesday, 5 November 2019

Automated Sci Fi Outpost/Space Station Generator

Made to be used with Star Dogs: https://lizardmandiaries.blogspot.com/2019/11/star-dogs-players-handbook.html

Click on the buttons to get an Outpost/Space Station. Use the visual tables to Map it out. 
The raw tables can be found below.
(Automated using: http://meanderingbanter.blogspot.com/2018/09/automatic-list-to-html-translator.html)


Button/Table Descriptions: Use the following tables to generate areas of humanoid habitation (or alien civilizations). They can be as large or small as is appropriate.

Key purpose of Outpost/Space Station: The central industry of the area. It’s founding purpose and most important source of employment and trade.

Atmosphere of Outpost/Space Station: What is weird/unusual/interesting about the area.

Transport Network (road) Layout Mapper: Arrange the key transport network passageway using the following generator. Combine the pieces to get a road map. Use the results as a guide to come up with an interesting map.  

Outpost/Space Station Building Mapper: Populate the area map with buildings generated on the following table. Use the results as a general guide, try and create an interesting map. Stick to a single row to get similar shaped buildings.

Outpost/Space Station Building Stocking Table: Use the following table to determine what is inside each of the buildings mapped. Use the key purpose and atmospheric results to invent specific details for each building. 




Outpost/Space Station Generator:



Transport network/Road Layout Mapper:

Outpost/Space Station Building Mapper:



Raw Tables:


Key purpose of Outpost/Space Station:
Religious.
Spa, resort and relaxation. 
Vegetation growing. 
Quarantine prisons.
Law enforcement. 
Mega-storage. 
Data plane research. 
Media creation. 
Mining. 
Fuel refining. 
Luxury accommodation. 
Cleansing operations. 
Squatter habitation. 
Inhabited alien ruins.
Spacecraft repurposed as housing. 
Crystal farming. 
Observation center.
Biological research. 
Liquid recycling. 
Biological containment. 
Leisure/entertainment centre 
Toxic waste disposal. 
Greenhouse. 
Gladiatorial entertainment 
Restaurant centre. 
Vat farm.
Banking and vault holding. 
Decorative art creation. 
Data Plane server centre. 
Hospital and medical research. 
Revelry and carousing.
Trade emporium. 
Military barracks.
A.I operated factory 
Waste/ore crushing. 
Prison.
Elite housing. 
Corporate slave factories. 
Geothermal/plasma power plants. 
Domed arcology. 
Waste and refuse dumps.
Border crossing.
Gang/space pirate occupation. 
Alien Zoo.
Synthoid/android/robot production.
Pharmaceutical production. 
Alcohol or other inebriating substance production.  
Corporate mansion housing. 
Advanced technological research 
Weapon/armour research. 
Graveyard. 
Slum. 
Spacecraft production 
Hovercraft production. 
Cybernetic augmentation research.
Spaceport. 
Crime lord palaces. 
Alien research. 
Imperial power center. 
Khybe research/worship.


Atmosphere of Outpost/Spacestation:
Overly well lit with flood lights. 
Aglow with eerie neon signs. 
Locals are helpful do-gooder
Architecture is rigid, too straight and angled.
 Shrines, miniature temples and religious iconography proliferate.
 Eerily clean, devoid of any litter or detritus.
Seemingly empty, no one to be seen. 
Overly guarded. 
An alarming number of fires. 
Localized gravity quirks. 
 Fog choked and gassy, can barely see a few feet ahead.
 Tinny muzak piped through speakers. 
Mischievous A.I’s make electronics malfunction. 
Endless charms hang from ropes and string. 
Paved with carpet, cloth and rugs. 
 Great harnessed alien beasts is main form of transportation.
Smoking or leaking pipes protrude, expulsing waste.
Dead/dying and shriveled plant life erupts from every crack .
 Slime or jelly oozes and gloops through walls and floor.
Ornate pools and fountains. 
Shanty lean to’s clog public areas. 
Street entertainers prowl for audiences. 
Robed or hooded figures keep silent watch, sentinels everywhere.
Public feasting and revelry. 
An abundance of shady looking figures stalk and case potential targets for thievery.
Decorative holograms proliferate from untold hologram projectors. 
Sleepers dream and nightmare on every available flat surface.
Possessionless, often naked, ascetics choke the public areas.
Fleshy, blood soaked organ stalls and street cybernetic augmentations stalls line public areas.
An abundance of mirrors and reflective metal. 
Pool sized crack and decay puddles house content or vicious aquatic alien life.
Plasteel coffins line public areas. 
Skins from alien beasts hang in public areas. 
A stream of acid, pumping out of nearby buildings, melts and sizzles along the streets.  
Devices of public incarceration, torture and punishment line the streets.
Toxic pools of milky goops of various alchemies line, litter and pollute. 
Vandalism, political or profane, proliferates. 
Giant robots form part of architecture. 
Chained or caged alien beasts slobber, howl and growl in abundance.
An abundance of meat hangs from great hooks.
Fora erupt from the ground and walls. 
Vine, bramble, weeds, etc, chokes public areas. 
A perfume most delicate and alluring or overbearing and offensive wafts through the air. 
Games are being played in the street, often gambling but sometimes tests of skill and strength.
Some enormous and constant public unrest is occurring, riot, protest, etc.
Enslaved androids and robots tour the area. 
Area is semi destroyed, enormous craters and rubble.
 Mountains of refuse , often scaling them is the only way forward.
 Sleek and fancy hovercrafts speed through public area. 
Oil, goop or slime covered. Festering, wet and rotted.
Roiling, organic and hilly.
The guts, claws, teeth and hides of enormous alien beasts decorates the area. 
An abundance of bridges over dangerous substances. 
Huge grim statues stare down at passersbys. 
Walkways, catwalks, ramps and runways. 
An abundance of public lounging and rest areas. 
An infestation of elevators. 
Architecture is incredibly ornate, beautiful and decorative. 
A neverending myriad of arches and gates.
Preserved things are displayed in hanging vats. 
Public Com Links available for all to use. 
Hologram projectors display a variety of text across public walls. 
Corpses clog public areas. 
Lighting sources are unpowered, leaving area in total darkness. 
Area is tunnel and warren like. Very claustrophobic. 
Alien megaliths, often engraved, often toppled over. 
Heavily armoured thugs saunter the area. 
Technological contraptions extract crackling ether from the atmosphere. 
Rotting, abandoned and now useless heavy weaponry litters area. 
 Architecture is reclaimed scrap and refuse welded together. 



Outpost/Space Station Building Stocking Table:

Residential occupation, slumlike.
Residential occupation, opulent.
Residential occupation, high security.
Residential occupation, run down
Hotel. 
Cantina.
Temple. 
Surgeon. 
Cafeteria. 
Illicit substance den. 
Factory of mental labour. 
Public Data Plane access. 
Cosmetic surgery center. 
A.I Operated auto factory. 
Public garden. 
Physical labour factory. 
Minor Gang or Space Pirate occupation. 
Major Gang or Space Pirate occupation. 
Minor Alien Beast occupation. 
Major Alien Beast occupation. 
Public entertainment venue. 
Private club entertainment venue. 
Constabulary barracks. 
Graveyard. 
Storage warehouse. 
Trade organisation clubhouse. 
Science organisation clubhouse. 
Mercenary organisation clubhouse. 
Vat food storage. 
Mundane and everyday items store.
Tools and speciality equipment store. 
Weapons store. 
Armour store. 
Small/medium trade goods depot. 
Large trade goods depot. 
Decorative/artistic goods store. 
Cybernetic augmentation installation. 
Advanced combat equipment store. 
Impressive technology equipment store. 
Abandoned and empty. 
Abandoned, infested with mad men and alien beasts. 
Abandoned, infested with diseases or traps. 
Abandoned and falling out. 
Spacecraft workshop. 
Hovercraft workshop.
Space port. 
Hover port. 
Waste disposal. 
Bank.
Atmosphere generator. 
Gravity generator. 
Water generator. 
Data Plane Server. 
Spacecraft store 
Hovercraft store. 
Snythoid/android/robot replication center. 
Military barracks. 
Climate regulator. 
Matter recycling facility. 
Vat farm.