What’s the gang’s overall profession?
- Beggars
- Sulkers
- Snatchers
- Bludgeoners
- Killsporters
- Knaves
- Swindlers
- Peddlers
- Tricksters
- Gladiators
- Princelings
- Wanderers
- Abusers
- Lostlings
- Vandals
- Chaotics
- Diseasers
- Enforcers
- Ruffians
- Blackguards
What’s the gang’s current goal?
- Get a leader or important member healed.
- Find a new and secure clubhouse.
- Find somewhere to store something vaguely illicit of value.
- Stocktaking targets of value in the suburb.
- Remove the competition for a specific resource or target within the suburb.
- Find out who betrayed them recently.
- Explore a recently discovered dungeon beneath their base of operations.
- Acquire a means of fast transportation.
- Get into the mind, or otherwise psychologically unsettle a rival gang.
- Gain guidance from a venerable, ancient and deified criminal mastermind.
- Kill, or otherwise silence, witnesses to their recent crimes.
- Gain control of the nearby skies.
- Resurrect a venerated leader, or some famous scoundrel, from the dead.
- Shroud the reputation of the gang in false and fearsome rumours.
- Summon some horrific and or mischievous spirit.
- Grow rich through the manipulations of local markets, possible owning a monopoly of some highly desired commodity.
- Charm some local authority, though bribery, blackmail, extortion, etc.
- Steal a local and valuable magical crystal that will help grow their criminal empire.
- Purchase, build, steal or otherwise acquire a menacing attack or guard golem.
- Train in an esoteric near magical fighting technique.
- Acquire control of some horde of insectial pests or rodents.
- To poison or destroy local pipes or waterways.
- Acquire some shipment of a narcotic or magical dried herb.
- Decrease the gang’s overall profile or visibility, shrinking from public life.
- Smash the windows of some nearby building, either for intimidation or simple gleeful vandalism.
- Learn a new street language, or decipher a rival’s thief cant.
- Gather intelligence or a nearby rival gang through spying and subterfuge.
- Legitimize their operations, become less illegal and more morally upstanding in the suburb.
- Hold a raucous, out of control suburb wide carousing party.
- Steal a set of uniforms as a disguise for a soon to be completed operation.
- Break into a nearby bank or storage vault.
- Steal a specific valuable gem, possibly magical.
- Steal some precious equipment or trophy from a rival gang.
- Decipher weird and disturbing dreams being experienced by gang leader.
- Induct all gang members into a local cult and forge a strong relationship with said cult.
- Acquire a supply of blood and organs for use in gang surgery.
- Drench the streets in blood in a ritual of intimidation.
- Capture, prepare and consume local martial figure of import.
- Install a suburb wide flashing and reflecting message system of mirrors and reflective metals.
- Prepare a grand tomb or funeral procession for a recently deceased gang leader.
- Receive a begrudging blessing from a local religious organisation.
- Dredge something valuable from the local sewer.
- Get important local residents to sign a protection contract.
- Capture a beast from local body of water.
- Find a replacement limb for a leader or high level enforcer.
- Collect a large overdue payment for criminal services rendered.
- Remove and cleanse evidence of the conduct of a recent crime
- Hire external muscle to take out specific targets of concern to the gang.
- Deposit the material wealth from a recent hit in a secure and safe location.
- Refit gang members with upgraded suits of armour.
- Grow a crop of some illicit or magical herb.
- Protect some ancient artifact recently uncovered and now in the gang’s possession.
- Find a supply of fresh food for the brood of foul beasts the gang keeps.
- Brand new members with magical and controlling markings.
- Acquire a new guard beast or beasts.
- Secure a calming garden for the gang leaders irritated nerves.
- Secure a peace treaty with a nearby rival gang.
- Establish a new or forcefully acquire a pre existing gambling operation.
- Secure a shipment of psychedelic dust.
- Induce a suburb wide riot or public disorder to mask a more nefarious criminal misdeed.
- Commit arson, probably to intimidate the local populace or a rival.
- Publically burn a traitorous ex member.
- Demolish a building to make way for the gang’s expanding operations.
- Dispose of an alarming pile of waste (alarming either in size or content).
- Claim control of nearby ruins of religious or magical significance (most likely at the behest of fanciful ideas from the gang leader).
- Secure a portal, gate or passageway outside of The City.
- Construct or steal wheeled and armoured transport for future operations.
- Get the gang’s fortune told, possibly by kidnaping a diviner.
- Steal a treasure map, or follow the route illustrated by one.
- Negotiate turf ownership with a rival gang.
- Train a fearsome beast or beasts to achieve some nefarious goal.
- Rapidly increase the size of the gang.
- Acquire the gang’s own personal leviathan.
- Grow, breed, steal or create a monster to threaten others with.
- Steal, build or otherwise acquire a tower as a base of operations.
- Acquire a set of magic robes for important gang members.
- Acquire a massive shipment of booze for a gang feastday.
- Learn the secrets hidden in some esoteric text.
- Build a vital and useful bridge which they can charge tolls to those using it.
- Pick the lock of or overcome the security of, an important and valuable target.
- Clear out, or dig, a tunnel between/beneath two important locations.
- Recover a treasure of which they have valuable intelligence about the location.
- Unleash a horde of vermin on a target as a form of extortion.
- Kidnap a treasure and hold it ransom.
- Destroy, vandalize or steal an important local monument or statue.
- Open a portal to the lower depths and dredge horrors from their for their own nefarious use.
- Take control of an important gate or passageway and charge tolls on those passing through.
- Find a trinket of particular importance to the gang leader.
- Steal a particularly valuable or powerful artifact from a nearby museum.
- Erase something from history or from memory, to acquit them from a crime or debt.
- Equip gang members with upgraded weapons.
- Poison the local food or water supply.
- Begin a sham cult or religion to fool the suburb’s populace.
- Curse a rival members of a local gang or their leader.
- Terrorize a local religious group, to scare them into paying the gang fealty/tribute.
- Steal a large amount of people or beasts for an ungodly sacrificial rite.
- Simply steal as much material wealth as possible.
- Assassinate a local leader, important person or gang rivals.
- Make an entire rival gang sick and weakened.
- Take control of a local graveyard and dredge it for foul material and extort visitation and burial fees.
- Overzealous with the administration of violence.
- Protects the less fortunate in the suburb.
- Leave valuable offerings as calling cards with victims, killed or otherwise.
- Will always capture enemies, rather than kill them.
- More like an army than a gang, very regimented and rife with punishment.
- Everyone in the gang looks eerily similar, perhaps through augmentation or masks.
- All members are high on some pleasure causing dust.
- Members are in some way brainwashed by a mysterious quasi-religious leader.
- Members can read each other's minds.
- Rooftop gang, all members have sworn never to touch the ground ever again.
- Gang is a small council of incredibly powerful individuals.
- All gang members are clones or automatons.
- Gang is constantly recruiting new members, regardless of their credentials.
- All gang members have a horrific curse.
- Gang is blatantly obvious in their deliverance of crime.
- Gang has their own personal godlet, a minor deity of a specific of crime.
- Gang works out of a roaming, rattling carriage, drawn by impressive beasts.
- Gang has no leader, is more of an anarchic-commune with crime as its basic form of income.
- Gang members always creep and whisper, sticking to the shadows.
- Gang is an utter pariah, even to other gangs, having committed some vile transgression in the past.
- Gang members never allow themselves to be seen, always sending envoys or covering/disguising themselves completely
- Incredibly up front and honest about their nefarious plans.
- Very petty and shallow minded, only can see the smallest of prizes right in front of them.
- All gang members are sick with some terminal illness, making them incredibly desperate.
- Gang is very weak, will disperse and crumble with the slightest provocation.
- Gang’s equipment is constantly breaking, as is their resolve.
- Gang is only concerned with wealth of the mind, deals only in information, secrets, etc.
- Gang members are all undead, probably under the sway of necromancer leader.
- Gang members always employ slaves, servants, beasts and golems to do their dirty work.
- Some ancient and horrific force has reawaken in the gang’s base and claimed leadership of the gang.
- Obsessed with ostentatious displays of material wealth.
- Every gang member must record all happenings in a note book of sorts, which is collated into a larger text.
- Gang always overplans everything to the extreme.
- Gang has an inexhaustible amount of material wealth.
- Gang members are all wizards or inherently magical in some manner.
- Gang has an obsession with bones and skeletons.
- All members must make some ritual sacrifice before conducting any gang related activity.
- All gang members operate in pairs of lovers. The criminal pair being inseparable.
- Gang is incredibly lazy, barely does any work or jobs.
- All gang members talk a big game, telling lies and tall tales, but can only back up a fraction of their claims.
- Cruel and vindictive to all non-gang members.
- Only takes on the biggest, meanest and most criminally fit members.
- All members are ever swigging some liquid, possibly a fey drink they are addicted to.
- Gang is run by a very strict code of conduct and rule book.
- Must steal something from every being they interact with.
- All members are fastidiously clean, to the point of obsession.
- Each gang member is accompanied by several trained slave fighters, often chained.
- Gang members freely supply highly addictive and destructive dust to all those they meet.
- Gang sees themselves as morally upstanding, that everyone else is wrong and immoral.
- All gang members are somehow seriously indebted to the gang leader.
- All gang members are constantly on the hunt, stalking the street for prey.
- The gang’s membership is so large they have become a suburb wide nuisance.
- Gang refuses to communicate in any way with outsiders.
- Gang members are always riding some form of fearsome beast.
- Gang members are all starving cannibals.
- All gang members conduct themselves in an eerily calm manner.
- Gang members all take an oath to never harm, injure or kill another living being.
- Gang members are all horribly mutated.
- Gang members are constantly duelling one another to climb the ranks of the organisation .
- Gang fails at everything they attempt to do, often with fires, explosions and much violence.
- Gang loves to set as many things on fire as possible. Always carrying dangerously excited lanterns and torches and nearby a bonfire.
- Must do everything with bombs. Everything must explode some how.
- The gang currently has no leadership, it’s a chaotic mess of betrayals and double crosses.
- The current gang membership is the inglorious remnant of a historically powerful organisation.
- The gang ensures it double crosses and then destroys all those it deals with.
- Too many gang members, too many leaders. Members who have been in the gang even the smallest amount of time get allocated new recruits to boss around.
- Gang will always have dozens of hidden lookouts, monitoring every interaction that occurs in their territory.
- Gang is also a doomsday cult, and is convinced the end times are at hand.
- Gang is incredibly shadowy and mysterious. Often only communicating through notes, cryptic messages and intermediaries.
- Gang is hyperactive to the extreme, always running to the next hare brained scheme or quickly trying to mug people as they get to the next job.
- Every being in the gang is gigantic.
- All gang members are monsters, probably mutated to an extreme.
- All gang members are giggling and cruel tricksters.
- Gang employs the use of massively oversized weaponry and tools.
- Gang regularly subjects the general public to scenes of gross horror and terror.
- Gang members seduce all those they work with, through dust, mutations and spells.
- Gang is currently and actively recruiting as many new members as they can get.
- Two factions have recently formed in the gang, there is simmering tension that often erupts into open violence.
- Gang members are incredibly sensual, constantly eating, touching, drinking and copulating.
- Gang never leaves dark places, always dwelling in the sewers and alleyways out of the sight of light.
- Gang members are always disguised, as either someone or something else.
- Gang is ever burrowing deeper and deeper underground, often through long forgotten basements, tunnels and sewers.
- All gang members are tough as nails, wrapped up in heavy armour and armed to the teeth.
- Gang is haunted by demons, devils and ghosts, often to their benefit, sometimes to their detriment.
- Gang has some enormous tree, fungus, weed or animal at the centre of their criminal cult.
- Gang is actually a religious order in disguise.
- Gang members are all feasters, loving to eat, and hugely obese.
- Gang members are all soulless, some interdimensional tragedy befalling them.
- All gang members are ancient, perhaps living for ever or just taking up crime later in life.
- Members obsessed with clocks, time and watches, ever wearing them and recording the time of different comings and goings.
- Gang members are always causing others pain at every opportunity, stabbing, slashing, biting, etc.
- Gang is in the throes of a bloody vendetta war with another gang.
- Some great bestial demon lurks at the pit of the gang, enthralling and motivating them onto greater bloodshed.
- Gang must quench any other groups operating in the area, they must be monopolistic and supreme.
- All gang members love the feeling of being hurt, driving them on in combat and in reckless acrobatic manoeuvres.
- Obsessive kleptomaniacs, constantly thieving.
- All gang members are handy shadowsmiths, always having the shadows wrapped around them.
- All gang members are given a terminal and contagious illness at initiation.
- All gang member’s equipment is beyond shoddy, broken down and falling apart.
- Gang has an obsession with death, in their uniforms and adornment, and in their actions.