(Basically, so I don't need to write an equipment list for Shit Future:
https://lizardmandiaries.blogspot.com/2020/04/shit-future-d6-cyberpunk.html)
Shit Future Equipment and Economy:
A near endless crust of consumer and industrial goods coats the earth of Shit Future. Most basic equipment needed by Player Characters will be near at hand, available for purchase or theft. Advanced and restricted equipment is much rarer - prized and guarded in the arcologies and almost nonexistent in the megaslums.
Basic Equipment: These items will allow Player Characters to use their skills. They can be purchased directly from street level retail outlets. Alternatively, they can be stolen from common workshops, factories and the like.
D6 Examples:
- Datagrid devices
- Chemicals
- Industrial tools
- Drone/Robot parts
- Jackhammer
- Surgical equipment
Restricted Equipment: Gear that provides additional benefits to successful Attribute or Skill tests or lessens the negative impact of a failed Attribute or Skill tests. Additionally, this gear may be of such a high quality that it may make tests in a specific skill Easy for Player Characters. Such items will have a limited number of charges or uses. Items like this will be very hard to come by, held in advanced facilities of security heavy regions of the zaibatsu arcologies.
D6 Examples:
- Knowledge skill database module
- Micronuke powered industrial exosuits
- Datagrid device with A.I assistant
- Holographic camouflage suit
- Pilot autocorrection A.I
- Automatic diagnostic medical scanner
Anointed Equipment: These pieces of equipment are so advanced and so well made that they grant the Player Character a +1 in a specific skill. Items that increase the values of either Attributes or Skills are incredibly powerful. Include them in your game very rarely, if at all. These will be held by representatives of the satellite pantheon and used by those in the employ of the gods. Gear like this will mostly be stored in orbiting space stations, used to maintain order in reality.
D6 Examples:
- Brain jacked targeting module
- A.I guided autotool claw
- Datagrid entity empowering code
- Drone automechanic
- Digital synaptic amplifier
- Target seeking grenades
A Note on Combat Equipment: Player Characters begin the game with any specialised weaponry they are skilled in. As all other weapons do 1 damage in Shit Future, a comprehensive weapon list is unnecessary. Armour does exist, but is classified as either Restricted or Anointed equipment, and is suitably difficult for Player Characters to get their hands on.
Combat Armour (Restricted): Body tests when defending in combat are Easy.
Power Armour (Anointed): +2 to Body value when defending in combat.
The Economy: The hypereconomy of Shit Future defies a codification of pricing. The only goods available for purchase are those that would be classified as “Basic Equipment”. Restricted and Anointed equipment is priceless/unavailable for purchase.
If Player Characters are wanting to buy or sell Basic Equipment, The Referee estimates a price in credits (using equivalents from the real world), assumes that as the price, then rolls on the following tables:
d6
|
Buying
|
Selling
|
1
|
Free for a favour
or half price
|
Merchant will pay
double
|
2
|
Half price
|
Merchant will pay
full price
|
3
|
Normal price
|
Merchant will pay
full price but only in store credit
|
4
|
Normal price and a
favour or double the price
|
Merchant will pay
half price
|
5
|
Double the
price
|
Merchant will pay
half price but only in store credit
|
6
|
Triple the price or
a job
|
Merchant will pay
nothing
|
Favour for a Merchant Table:
d6
|
Target
|
Goal
|
Location
|
1
|
Indebted
customer
|
Supply with
counterfeit equipment
|
Nearby hover
vehicle
|
2
|
Aggressive
competitor
|
Install tracking
device
|
A building on the
block
|
3
|
Overbearing
supplier
|
Anonymously
terrorise
|
Nearby
alleyway
|
4
|
Personal
nemesis
|
Forcible clarify
merchant’s position
|
Nearby street
|
5
|
Local gang
member
|
Steal fresh
delivery from
|
The Datagrid
|
6
|
Zaibatsu
mandrone
|
Create detailed
report on
|
Nearby trash filled
park
|
Job for a Merchant Table:
d6
|
Target
|
Goal
|
Location
|
Danger
|
1
|
Thieving customer
|
Take out, bring
head to merchant
|
Nearby nightclub
|
Protected by
genemix pets
|
2
|
Warring competitor
|
Kidnap, bring back
to merchant
|
Nearby office
building
|
Protected by
goons
|
3
|
Hostile taking over
supplier
|
Recover
compromising data from Datagrid device
|
Nearby
warehouse
|
Protected by
Datagrid security
|
4
|
Nosy Megaslum
politician
|
Keep occupied
during simultaneous operation
|
Nearby
hoveryacht
|
Protected by
drones
|
5
|
Local gang
leader
|
Burn/destroy
workplace
|
Nearby residential
compound
|
Target very combat
competent
|
6
|
Zaibatsu
manager
|
Steal valuable
technology from
|
Nearby base in
abandoned tower
|
Target has
weaponized sky coupe
|