You start at
level 0, with 1 random “life goal”, once you achieve that life goal you hit
level 1.
Level 1: Now
you receive a new random life goal plus a random complication for that life
goal.Once you get that done you hit level 2.
Level 2: Now
you receive 2 x random life goals.
Level 3: 2 x
life goals, 1 x life goal complication
Level 4: 2 x
life goals, 2 x life goal complications
Level 5: 3 x
life goal, 2 x life goal complications
Level 6: 3 x
life goals, 3 x life goal complications.
Etc.
Castle World 4 by ChrisCold: https://www.deviantart.com/chriscold/art/Castleworld-4-652693979 |
Some
rules/ideas:
- Helping some one else with their life goal removes one complication from your own life goals.
- If a party member wants to take some one else’s life goal when it is randomly generated, they can if the party member it was generated for agrees. That party member just needs to clear their other life goals first.
Some plans:
- Having each life goal linked to a specific skill (such as those listed in random advancement classes: https://docs.google.com/document/d/1sJo4ev56Hc91sdMBq48Vewu3gYtLBZzis2wZ3yjmF2k/edit) would help with explaining why a PC got better at a certain thing when they level up.
- Harder life goals should be associated with more unique skills.
Some notes
on the tables:
- Having class specific life goal advancement may be cool, but these are meant to be broad and probably lean towards a ne’er’do’well PC.
- I attempted at making these broad while still having some guidance/structure to them. I would encourage different interpretations of the results of both tables.
- Stop someone near death from dying.
- Provide someone important with shelter.
- Guide someone important through a dangerous area.
- Receive a benediction or sacrament from a religious organisation.
- Cease the expansion of the forces of chaos or disrupt the control of the forces of order.
- Fully explore or recover something of value from somewhere dark or deep.
- Consult a venerable wise one for guidance.
- Bring light to a place that was once in total darkness.
- Create a concoction of a healing or calming nature.
- Explore the inner depths of your own psyche.
- Secure a sample of a particularly exotic or magical creature.
- Make yourself be forgotten about by a group or someone important.
- Commune with the dead.
- Gain ownership of a magical garment or armour.
- Acquire a servant or slave from the spirit realm.
- Gain ownership of an at least semi magical charm or piece of jewellery.
- Acquire a shipment of Dust.
- Be taught a new fighting style.
- Conduct an impressively profitable business deal.
- Acquire a beast used for transportation.
- Complete a ritual or test conducted by a religious organisation.
- Train an animal.
- Drink from a magic pool.
- Deploy strategically a dangerous slime or jelly.
- Harvest or acquire a crop of magical herbs.
- Close or travel through a magical portal.
- Construct a disguise and fool an important person or group with it.
- Learn a new language.
- Lose a limb and have it replaced.
- Hold a public feast or festival.
- Securely bank next level x 1000 coins.
- Steal something valuable from an important person or group.
- Acquire a new piece of valuable jewelry (Worth next level x 1000 coins).
- Learn an esoteric secret from a venerable occultist.
- Acquire a treasure of learning from a library or similar structure.
- Defeat a demon within your own mind or of your own making.
- Complete a sacrificial ritual to sate some hungry deity.
- Have internal workings thoroughly examined by an appropriate professional.
- Acquire a custom made set of armour.
- Have copy of yourself created.
- Have a major surgery conducted on self (most likely for augmentation)
- Receive a major blessing from a religious organisation.
- Retrieve something valuable from the sewers, or from deeper beneath the streets.
- Sign a life changing contract.
- Collect an overdue debt.
- Take a blood oath or an oath of similar consequence.
- Have a bounty placed on your head or claim a bounty on someone else.
- Employ a powerful retinue charged with protecting your life.
- Destroy all evidence of something horrible or horrific (possibly that you did).
- Drive apart two important groups or individuals who used to be inseparable.
- Create an impressive public spectacle.
- Acquire a pack of powerful beasts.
- Discover a site of ancient power and conduct a ritual there.
- Mutate yourself or an important individual or group.
- Consult with a powerful shaman and become immersed within one of their rituals.
- Fully explore or retrieve something of value from a garden of delights.
- Cause reconciliation between two important individuals or groups.
- Cause a riot or a similar large public unrest.
- Advise a powerful individual or group on an important plan and see that plan through to fruition.
- Acquire a powerful monster or mutant for your own personal deployment.
- Deploy an elemental or similar being to strategic effect.
- Fully explore or find something of value in a ruin or similar structure.
- Cause a noticeable and publicly alarming fire or explosion.
- Repurpose what was once an abandoned, lost, disused or corrupted location
- Fully explore or find something of particular value in a place foul and filled with refuse and waste.
- Acquire a mechanical or otherwise non organic form of transportation.
- Follow a map to find something of particular value.
- Fulfill a prophecy, personal or public.
- Negotiate or otherwise broker an important deal between two individuals or groups.
- Somehow be granted a glimpse into the future.
- Slay or capture a particularly dangerous monster.
- Fully explore, get to the top of, or recover something of value from a tower.
- Establish a secure base of operations that you are the rightful owner of.
- Discover and document a previously unknown or not well understood creature or being.
- Grow something to a size much larger than is normal.
- Blow half your next level x 1000 coins on carousing.
- Have an outfit or uniform custom made for yourself.
- Pick a lock to gain access to a particularly valuable, dangerous or secure location
- Be captured or imprisoned and then escape.
- Have your next level amount of weeks rest and relaxation in a location of absolute luxury and abundance.
- Recover and claim a treasure from beneath the ground.
- Gain access to a vault or site of mass storage and acquire something valuable from there.
- Fully explore a place forgotten or abandoned beneath the ground, or reclaim something of value from there.
- Either forge a relationship with, or deploy to achieve a particular goal, insects.
- Gain a sample or shipment of a valuable, if not magical, ore or crystal.
- Discover a secret long forgotten by history.
- Acquire an item that can cast magic spells.
- Discover an entry, portal or gate to the lower depths.
- Explore to the bottom of a cave, hole or pit.
- Find something valuable that has been lost by an important person or group.
- Poison an important individual or group.
- Have a custom weapon made for you.
- Successfully curse an individual of importance.
- Steal a relic, or a similarly important item of worship.
- Disrupt, destroy or otherwise disturb an important religious ritual.
- Assassinate an important individual.
- Disease an important individual or group.
- Fully explore or recover a treasure from a tomb, crypt or mausoleum.
- Survive or be cured of a life threatening disease.
- Have one of your bones be broken
D100
Complications for Life Goals:
- Give everything of yourself.
- Ensure nothing or noone is injured.
- Receive nothing in return.
- Help everyone encountered.
- Do it more than once.
- Lead to the pleasure of many.
- Achieve it mostly in a non physical manner.
- Conduct yourself in a perfect and flawless manner.
- Stop everything else of importance.
- Mediate intently.
- Convince someone else to do it for you.
- Create an appropriate fake or copy of the goal .
- Impress others to follow you.
- Conduct yourself in utter secrecy.
- Cause a person or place to become haunted.
- Please a deity.
- Be completely reckless.
- Be affected by weird weather.
- Travel to several locations.
- Upset an important individual or group.
- Not let anyone know what you are doing.
- Make part of yourself smaller.
- Risk disease or sickness.
- Be dangerously honest.
- Not use any magic.
- Create something new, novel and fresh.
- Revive something thought dead.
- Help something grow.
- Protect something delicate.
- Fix something broken.
- Make a profit.
- Have your deeds recorded.
- Mostly use your mind rather than muscle.
- Test a theory or hypothesis.
- Acquire a treasure or two.
- Spill some blood or break some bones.
- Interact with something incredibly old.
- See the internal organs or working of someone or something.
- Reverse the normal order of things.
- Start something that had been stopped.
- Settle a grudge or vendetta.
- Repurpose something used for something else.
- Have your actions judged.
- Break more than one rule.
- Flood something.
- Clean a foul or corrupted person or place.
- Risk enslavement, imprisonment or addiction.
- Ensure work is undone over time.
- Not break a set of very strict rules.
- Have a corrupting influence on a person or group.
- Traverse somewhere wild.
- Remove an infestation.
- Act wild and savage.
- Consume dangerously or something dangerous.
- Employ the services of animals.
- Remain calm and peaceful.
- Be a perfect pacifist.
- Cause constant conflict
- Ensure the same act can’t be repeated by anyone else.
- Never be the same again.
- Cause something to burn or set fire.
- Experience an extreme temperature or otherwise dangerous atmosphere.
- Cause something to break or fall apart.
- Bring ruin and woe.
- Bring something to the brink of explosion.
- Overcomplicate something to the extreme.
- Attract the attention of outsiders.
- Not stop moving.
- Make an important prediction that comes true.
- Unintentionally involve bystanders in your schemes.
- Somehow make yourself or a part of yourself bigger.
- Terrify something or someone.
- Interact with something gigantic.
- Use specialised tools.
- Interact with monsters.
- Become intoxicated.
- Seduce or be seduced.
- Free something or something.
- Create dangerous cracks in something big.
- Causes tensions between important people or groups.
- Go beneath the earth.
- Travel into the air.
- Deploy a decoy, or conduct a similar type of trick.
- Show impressive durability or rigidity.
- Plant something that will grow.
- Do something completely outside of your normal skill set.
- Be incredibly greedy.
- Become more knowledgeable about history.
- Interact with time.
- Fill a gap, hole or missing piece.
- Cause or inflict pain.
- Make someone hate you.
- Suffer greatly.
- Desecrate something holy.
- Act ritualistically.
- Steal something.
- Get back something you lost or was taken from you.
- Kill someone or something.
- Transgress.
- Be a paragon of something.