Friday, 24 April 2020

36 Cyberpunk Backgrounds for Shit Future

Find the core rules and introduction to Shit Future here: https://lizardmandiaries.blogspot.com/2020/04/shit-future-d6-cyberpunk.html

Backgrounds: At creation a Player Character may be given a random background by rolling two d6’s.

Notes:
  • You do not need to have the skill to benefit from any +1’s granted by your background. If you have no other value in that skill, the skill just has a value of 1. 
  • Having a +1 to a skill/attribute from a random background is the only way to get a skills value to 5. Levelling up only allows skills to increase to a value of 4. 

A Satellite Priest (Source: https://www.deviantart.com/chenthooran/art/a-dream-broker-512332863 )  

1, Muscles: 
  1. Gang Merc: One of your arms is replaced with a ranged weapon of your choice, you get +1 to that skill. You also only have one hand. 
  2. Motorhead: A crate of automotive tools and Boar Hover Sedan are your most prized possessions. You have +1 to Drive or Mechanics. 
  3. Street Knight: Your leather jacket is covered in heraldic patches and your Pronghorn Hover Bike is covered in similar decals. You have +1 to Drive. 
  4. Sky Lancer: Your helmet receives a video feed from your Datagrid device and is hooked up to a tank of oxygen. You have a Knife Sky Bike and +1 to Pilot 
  5. Tower Ranger: Your beclawed climbing exo suit makes any climbing test Easy. You also have absolutely no fear of heights.  
  6. Hustler: You are dressed in this week’s height of fashion. It’s important to look good as you work out the details of your next scam. You have  +1 to Contacts. 
2, Workers: 
  1. Flame Cleaner: Your job involves incinerating the most putrid of refuse, but you do have a flamethrower (which is useless in combat) and a Tox Suit (which provides protection from some environmental hazards). You have +1 to Heavy Machinery. 
  2. Slum Architect: Your Datagrid device is loaded with the blueprints of the most commonly built slum towers. You have +1 to Civil Engineering. 
  3. Kill Sporter: Your impressive physique is clad in a gaudy and revealing combat costume devoid of any effective protection. You have +1 to a melee skill of your choice. 
  4. Trash Diver: Your Tox Suit (which provides protection from some environmental hazards) has been modified with an oxygen supply. This and the accoutrements of aquatic exploration allows you to search for valuables in submerged slum ruins. You have +1 to Survival. 
  5. Tunnel Farmer: You have an extensive knowledge of the edible things that grow in damp, dark places. Once per session you may locate the nearest entrance to the sewer system and have +1 to Slum Navigation. 
  6. Recycler: Your trusty picker drone (Health 2) helps you sort and scavenge the mountains of barely used refuse bordering zaibatsu arcologies. You have +1 to Economics and Drones. 
3, Outcasts: 
  1. Psychonaut: Your drug fuelled explorations of the psychic realms have not been kind to your physical form. Your Body attribute can never go above 2, but any tests relating to drug based experimentation  are Easy. You have +1 to Pharmaceuticals and Contacts. 
  2. Genemix Pet Owner: Get the referee to determine two random animals.You have a loyal pet that is a combination of those two animals. It has 2 Health and an appropriate attack skill of 2.  
  3. Organ Runner: Your white gloves and slum robes are bloodstained. You own a scalpel, a nanonuke powered microfreezer and have +1 to First Aid. 
  4. Conspiracy Theorist: The rantings on your Datagrid blog have granted you an E grade celebrity status. Once per session you may ask the referee to reveal a mildly unbelievable secret about a specific group. You have +1 to Datagrid Search.
  5. Off Gridder: You have made the choice to exist offline and have no Datagrid device/access. This makes you a difficult individual to find/track. You have +1 to a Survival skill other than Contacts. 
  6. Alley Mutant: Your warped visage and bubbling flesh make you repulsive to others, Diplomacy and Intimidate are always Hard. You have + 1 to either Mind or Body.  
4, Escapees: 
  1. Tech Testing Unit: You are covered in scars and empty augmentation sockets. Any augmentations you have spark electricity. You may pick an extra augmentation at character creation. 
  2. Bot Bodder: Your rotting body is safely wired up in a zaibatsu arcology. Your consciousness is implanted in a slum bound robot, whose destruction does not mean your death. You have +1 to Robots.  
  3. Freed Datagrid Slave: Your shaved head is covered in dataplugs and hundreds of nutrient tube inlets cover your withered body. You have +1 to Computing. 
  4. Escaped Convict: All datagrid devices scream your guilt and fugitive status. The running is good for you though, you have +1 to Body. 
  5. Ex Zaibatsu Goon: You are healthy and clean. The crossed out zaibatsu ownership tattoos mean that most slum dwellers revile you. You have +1 to Zaibatsu Knowledge. 
  6. Escaped Genetic Experiment: Get the referee to determine a random animal. Your body and visage takes on aspects of that animal. You have a random power determined by the referee inspired by that animal.
5, Mystics: 
  1. Satellite Priest: Chunks of space debris are stitched to your slum robes. You can read, track and interpret the movements of the pantheon satellites giving you +1 to Zaibatsu Knowledge and making any test in that skill Easy. 
  2. Datagrid Cultist: Your datagrid avatar is wreathed in occult symbols. You may test your Computing skill to have your Datagrid avatar disappear from other digital entities for d6 rounds.
  3. Revolutionary: Most disdain you. The system you rage against is gods ordained, but you are resolute in your purpose. You have +1 to an Advanced Combat and Keeping Alive skill of your choice. 
  4. Street Monk: You have a deep hooded robe and the ability to be in two nearby places at once for d6 rounds once per session. You can never use any Combat or Advanced Combat skills but have +1 to two other skills of your choice.
  5. Alien Worshiper: You know of powers that dwarf the satellite gods. As long as your shrine is maintained all Luck tests are Easy.   
  6. Datagrid Prophet: The great pattern of realities has revealed itself to you. You may re-roll d6 Digitalism skill group tests a session.
6, Outliers: 
  1. Zaibatsu Bug: Your slum attire is made of high grade duracotton and curiously well tailored. You have +1 in a skill of your choice but must check in with your Zaibatsu handler every session. 
  2. Dead Head: The brain of your physical body has been scooped out and replaced with a Datagrid device A.I consciousness. All Machines, Digitalism and Knowledge skills are Easy for you, but all other skills and Body tests are Hard. 
  3. Masked One: Your face has been replaced with a featureless sheet of smooth chrome. You can only communicate via the Datagrid and have +1 to Computing and one other Digitalism skill.  
  4. Waste Witch: Once per session you may “Augur the Effluent”, consulting industrial waste for a glimpse into the future that the referee will reveal to you privately. 
  5. Neo Barbarian: You hail from the desert of the real. All Digitalism skills are Hard for you and you have no Datagrid device/access. You have +1 to Survival and all Intimidate tests are Easy for you. 
  6. Empty Vessel: You awaken naked, cold and alone in a dark slum alley. There are no memories of you before that point. You begin the game with only 1 skill, but its value is 4. 



2 comments:

  1. a flamethrower is useless in combat? bitch, have you seen a flamethrower? shit throws flames, fucker. maybe you're thinking of some pansy-ass little Tesla flamethrower sold to baby nerds who just want to hang it up on their wall, now that shit's useless. but if by "flamethrower" you mean "something that actually throws some motherfucking flame" then I am heartbroken at your implication that I couldn't hurt anybody with it.

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    1. I was trying to keep the background to a low word count so I couldn't expound my reasoning regarding that particular flame throwers lack of combat efficacy. It's an industrial flamethrower rather than a combat flamethrower, so it's particularly slow and several rounds of auto pistol shots would have already been fired before the thing was even warmed up. Regardless, that doesn't stop it being used outside of a combat situation to injure people. Additionally, I was wary of writing another combat skill has I already had a tight 36 BUT if it was used in combat here's the rules I would use: Flamethrower: Ranged, Takes d6 rounds to prepare for an attack, A successful attack can hit up to d6 targets.

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