Monday, 4 November 2024

Saga RPG - The Hiven (Player Character faction)

I have been running a Silmarillion inspired play by post game all of this year, where the players take on the roles of creator spirits and then the leader of a mortal/immortal race of beings. 


Soon, a regularly party based adventure roleplaying game will take place in that world we have created. 

Here are the rules and one of the player character factions for that game! 

Creating a character: 

  • Pick a faction, class and skills/magic if your class gets any. 
  • Roll a 3d6 (or less or more depending on your faction/class for each Attribute (Of the body and Of the spirit). Minus the result you roll from 22 to get your value for each attribute. 
  • NOTE: On 3d6 attribute rolling, 6s explode (add 6 roll another d6)!  And a 1 removes the next lowest dice roll! (Attribute values Max = 19 Min = 1).
  • Character’s start with possessions appropriate for their faction/class.
  • The referee will inform players when their character has leveled up (normally by completing important actions within the game world).   

Attributes: 

Of the body: 
  • Weakness 
  • Clumsiness 
  • Frailty 
  • Ignorance 
  • Stupidity 
  • Repulsiveness

Of the spirit: 
  • Rynnery (Passion)
    • failure = lose your agency to your emotions 
  • Ghussness (Madness)
    • failure = do something unexpected, novel, and disastrous for those around you - normally combining two forces in a chaotic and dangerous manner 
  • Greemight (Desire for justice)
    • failure = lose your agency to ensuring justice is inflicted most forcibly unto the wicked
  • Attunement (Susceptibility to songs/pheremones/etc)
    • failure = lose your agency to the mesmerising song/smell of an another  
  • Vadrlure (Susceptibility to the dream realm)
    • failure = become detached from the physical world and enter the overwhelming realm of dreams - your body becomes limp and your mind confused 
  • Milkdoom (Fate/Doom/Unluck)
    • failure = the worst thing, that also most simplifies the situation happens to you
How to play: 

  • Create a character. 
  • Tests = d20 roll on or above the attribute tested for success. The referee will often modify the roll (add/minus to the result, roll more than one die, etc) to reflect the difficulty of the test. The referee will determine what happens on success or failure. 
  • Skills/Magic = What can be achieved using these is determined in discussion with the referee. Do a test to determine if the use of Skill/Magic is successful. 
  • Combat = the referee will inform the players the order in which each entity in the combat acts. On their turn an entity can move an appropriate distance and attack/take an action appropriate to the situation. 
  • Attacks = d20 roll on or above the target’s AC for success. The referee will often modify the roll (add/minus to the result, roll more than one die, etc) to reflect the difficulty of the attack.  If an attack is successful, a damage die is rolled for the attacker and the number rolled is deducted from the target’s health.
  • If an entity has 0 health they are dead. 
  • Monsters / NPCS = HD (+1 to hit per level / dX HP per hd where x is number appropriate. Roll attributes with dX when needed for tests. Use an AC appropriate for the entity)

The Hiven: 




Hiven Hive Bearer



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