Movement: 60' (40' when traveling through tight spaces such as chimneys, walls and pipes)
Armor Class: 6
Attacks: 2 (Pine Tree Dart, and Bellowing Howl)
Damage: Pine Tree Darts are a ranged attack, Flatter Crikemass throws a green dart in the shape of a pine tree. Any one hit by this is required to make a Save Vs. Poison or be stunned for 1d10 rounds. Bellowing Howl is a spell like ability that effects any one in a 40' distance in front of Flatter Crikemass, doing d8 of subdual damage (meaning HP lost from bellowing howl will be recovered as soon as the encounter with Flatter Crikemass ends, even if knocked unconscious) and making any Listening checks impossible for d6 days.
Save: As fighter level 4
XP: None, you just ruined Christmas.
"Peat", Black Horned Goblin
Movement: 40' (20' when traveling through tight spaces such as chimneys, walls and pipes).
Armour Class: 7
Attacks: 2 (Sack of Stolen Goods and Horns)
Damage: Sack of Stolen Goods: 1d6, Horns: 1d8
Save: As fighter level 2
From the Libram Arcanus Conscientia, held at the Black Library of The City:
During the winter months northern towns and hamlets have been known to report unseasonal explosions of trade and commerce. This bizarre occurrence, happening in locations that often have been without sunlight for months, is accompanied by a general atmosphere of anxiety and mania. Town streets and squares, abandoned for weeks, are filled with maddened citizens clutching gaudy baubles and rushing to see acquaintances and relatives that they strive to ignore at all other times of their lives. Merchants report mysterious packages arriving to their stores. These packages are filled with useless, but pretty, junk. Even more mysterious is the fervor in which the maddened townspeople purchase said junk.
The events come to a climax, and end shortly after, on the night in which a red, bearded man breaks into the homes of the local aristocracy and places masses of shiny gifts for the noble children. These gifts are coated in a thin, film of oil. The oil dissipates quickly after being handled by the children. The gifts from the bearded man will often break or disappear mere days after his appearance. As the gifts break and disappear, so does the manic atmosphere and the town returns to its regular winter glum.
Those without the gold to buy the baubles from the merchants, or are not privileged to be part of the aristocracy, are often visited by the red, bearded man before his final night of home invasion. Reports claim that the man has a magical thinness to his being, only being an inch thick. This allows him to slither in and out of plumbing, chimneys, chutes, cupboards and cracks. Those that have been visited by the red man say he appears suddenly, staring at them with piercing, unblinking blue eyes and leering at them with a bright red smile. After his initial appearance the red man will throw a pine tree shaped dart, which induces an euphoric stupor. Then a group of horned, black goblins will appear and rife through the belongings of the now victim and stuff the stolen goods into a rough sack. Those that try to resist are further stunned by a great bellowing laugh emitted from the red man's mouth. This leaves a ringing in the ears for days.
Months later, children who have handled gifts from the red, bearded man will developed a variety of illnesses. There is reports of deaths, as well as life long mental illness and retardation in these children.
Flatter Crikemass is a being in the shape of a flattened man wearing bright red garb and having an impressive white beard. His thickness can be melded to allow him to travel through tight, tiny spaces as he goes about his business of stealing and delivering deadly presents. He is accompanied by a small army of black goblins, they also have a knack for navigating small, cramped spaces. He refers to each of the black goblins as "Peat".
Flatter Crikemass hibernates all summer, and emerges from a mountain cave with the falling of the years first snow. When he awakes he will travel to a decently established northern town and find an abandoned area to set up his nest/workshop. Here with the help of his goblins he constructs his "presents". These presents are a myriad of useless items forged by breaking down more useful items. The presents are gaudy and glittery and coated in a oily poison that the black goblins secrete from their hands.
Presents that are considered imperfect by Flatter Crikemass (not having the appropriate amount of glitter and gaud) are delivered anonymously to local merchants.
The poisonous oil secreted by the black goblins slowly builds up throughout the entirety of the community Flatter Crikemass has made his nest in. This oil is poisonous to humans but only potentially lethal to children. Adults in contact with the oil will be overcome with a restless mania and will find it hard to concentrate. The oil is also mildly addicting and is found in the highest concentration on the "gifts" delivered to merchants.
Adventurer's coming to a town with a Flatter Crikemass nest will have to make a Save Vs. Poison to avoid being infected with the "Crikemass Cheer".
|A town in the throes of "Crikemass Cheer"|
Flatter Crikemass will happily steal Adventurer's items to convert into presents, but he has no interest in engaging in direct combat. Flatter Crikemass and his Black Goblins will scamper away cracks and holes in the wall if they are unable to subdue their victims. Flatter Crikemass and his Black Goblins will only attack some one who enters his nest/ workshop.
Flatter Crikemass will work for up to a month creating the most useless, but blindingly gaudy items. These are absolutely loaded with goblin oil. Once he is satisfied with his "gifts" he will deliver them to the most privileged children in the town. His goal is to slowly but surely kill out the powerful, governing families in Northen towns so over time human settlements will be abandoned. He simply longs for peace and quiet to return to his mountain home, free from the ringing hammer of industry in the valleys below.