What is it? d12:
1) Hat or helmet (envelopes the head, affects the organs there)
2) Jewelry (worn ostentatiously, passive background magic)
3) Large magic stone or crystal ball (must be held or operated, affects the external world)
4) A piece of furniture (requires reclining in, magic occurs while resting)
5) Body armour (envelopes and affects the body)
6) Shield (magic is always defensive in nature)
7) Wand (d100 charges)
8) Robes, cloak, cape or clothing (affects appearance)
9) Boots, sandals or anklet (affects transport and ambulation)
10) Melee weapon
11) Ranged weapon
12) Gloves and gauntlets (Allows fine motor magical manipulation)
What is it made of? d6:
1) Plant Matter (Wood, cloth, braided vine, leaves and the like, affinity for the natural world and balance, prone to decay).
2) Mineral Matter (Shine, rigid, clanking, wrought, bejewelled, tough but unwieldy, protective but confining)
3) Animal Matter (Leather, bone, fur, skins, feathers, conducive to baseness and consumption)
4) Monster Matter (Slime, eyes, claws, still living organs, too large and mutated, warped and unnatural, revolting and corrupting)
5) Humanoid Matter (Amalgamations of tools and uniforms, rules, measurements, geometrics, brings temporary order and hierarchy)
6) Ethereal matter (Wreaths of plasmic smoke, pulsating, glowing, tears in reality, utter organicy, awe inspiring but can cease to exist at any moment).
Magical Power? d12:
1) Invigoration and robustness of the physical body
2) Sway over other sentient beings through speech and thought
3) Sway over the wilds and the natural world
4) Ease of store and supply of survival necessities (victuals, water, shelter)
5) Insight into future or past events
6) Bolster or diminish the health of others
7) Far sending of physical/mental manipulations (vile, fair and mundane)
8) Sway over transportation and travel of self and others
9) Summoning of things that don’t normally exist
10) Shell, encasing, protection and dispelling (physical, magical and mental)
11) Increasement of perception and bolstering of the mind
12) Illusions, transformations and unreal alchemy
1) Hat or helmet (envelopes the head, affects the organs there)
2) Jewelry (worn ostentatiously, passive background magic)
3) Large magic stone or crystal ball (must be held or operated, affects the external world)
4) A piece of furniture (requires reclining in, magic occurs while resting)
5) Body armour (envelopes and affects the body)
6) Shield (magic is always defensive in nature)
7) Wand (d100 charges)
8) Robes, cloak, cape or clothing (affects appearance)
9) Boots, sandals or anklet (affects transport and ambulation)
10) Melee weapon
11) Ranged weapon
12) Gloves and gauntlets (Allows fine motor magical manipulation)
What is it made of? d6:
1) Plant Matter (Wood, cloth, braided vine, leaves and the like, affinity for the natural world and balance, prone to decay).
2) Mineral Matter (Shine, rigid, clanking, wrought, bejewelled, tough but unwieldy, protective but confining)
3) Animal Matter (Leather, bone, fur, skins, feathers, conducive to baseness and consumption)
4) Monster Matter (Slime, eyes, claws, still living organs, too large and mutated, warped and unnatural, revolting and corrupting)
5) Humanoid Matter (Amalgamations of tools and uniforms, rules, measurements, geometrics, brings temporary order and hierarchy)
6) Ethereal matter (Wreaths of plasmic smoke, pulsating, glowing, tears in reality, utter organicy, awe inspiring but can cease to exist at any moment).
Magical Power? d12:
1) Invigoration and robustness of the physical body
2) Sway over other sentient beings through speech and thought
3) Sway over the wilds and the natural world
4) Ease of store and supply of survival necessities (victuals, water, shelter)
5) Insight into future or past events
6) Bolster or diminish the health of others
7) Far sending of physical/mental manipulations (vile, fair and mundane)
8) Sway over transportation and travel of self and others
9) Summoning of things that don’t normally exist
10) Shell, encasing, protection and dispelling (physical, magical and mental)
11) Increasement of perception and bolstering of the mind
12) Illusions, transformations and unreal alchemy
What is its aspect? d10, d4:
1
|
2
|
3
|
4
| |
1
|
Good, peaceful, kind
|
Holy, ordered, right
|
Light, illumination, enlightenment
|
Floating, peace, meditation
|
2
|
Air, empty, vacuum
|
Ethereal, wispy, ghostly
|
Wind, blowing, unseen mover
|
Storm, rapid movement, speed
|
3
|
Tiny, shrinking, wasting away
|
Invisible, translucent, clear
|
Intangible, non corporeal, fading
|
Life, regrowth, rejuvenation
|
4
|
Value, gems, gold
|
Thought, philosophy, intellect
|
Internal organs, viscera, blood
|
Reflection, mirror, stillness
|
5
|
Water, cycles, karma
|
Equalization, law, justice
|
Cleansing, alkalizing, evaporation
|
Procrustean, rigidity, incarceration
|
6
|
Wildness, out of place, overgrown
|
Bestial, savageness, feeding
|
Nature, grove, peace
|
Chaos, disorder, mutation
|
7
|
Fire, explosions, heat
|
Destruction, rubble, ruin
|
Limbs, appendages, grasping locomotion
|
External action, destiny, prophecy
|
8
|
Monstrous, terrifying, abomination
|
Gargantuan, giant, enormous
|
Enveloping, enclosed, soft embrace
|
Straining, breaking, cracks
|
9
|
Deep, below, underground
|
Earth, soil, stone
|
Solid, mass, black holes
|
Time, dust, history
|
10
|
Evil, hate, pain
|
Profane, cruelty, desecration
|
Darkness, shadows, loss
|
Death, rot, decay
|
Magic helms of plant matter |
Magic jewelry of monster matter |
Magic furniture of plant and animal matter |
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