I recently flipped through a textbook on the history of art in Australia. Any piece that stuck out as me as something that would suit a RPG book, I recorded the name of the artist. I then perused their work and have compiled the artwork for the Fantasy Australia Sourcebook. Bear in mind this is an art history text books - so there's not going to be anything particular contemporary (I think only one of the artists is still alive). Here's what I think a campaign set in fantasy Australia should look like:
|
Various Artists - Tutini |
|
James Gleeson - Across the Threshold |
|
James Gleeson - Prosperos Workshop |
|
Sydney Long - Sydney Harbour |
|
Fred Williams Lal Lal Falls |
|
James Gleeson - The Occasional Vision |
|
Fred Williams - Burnt Landscape |
|
Fred Williams - Hillock |
|
Sydney Long - Moonlight Nocturne |
|
Russel Drysdale - Treeform |
|
Russell Drysdale - Broken Mountain |
|
Fred Williams - Red Cliff |
|
Fred Williams - You Yangs Landscape |
|
James Gleeson - Irregular Behavior Of A Setting Sung |
|
Russell Drysdale - Road With Rocks |
|
John Olsen - Lake Eyre |
|
John Olsen - Popping Blue Bottles |
|
John Olsen - Desert |
|
John Olsen - The Desert Sea |
|
Sydney Long - The Camp Fire |
|
James Gleeson - Study For Autumn Eyes |
|
Various Artists - Pukumani Grave Posts |
Ideas for campaign setting from art:
"The land eats you - you get close to it by boat, maybe near to the northern most tip. Once there you need to give yourself up. Uttermost south swallows you.
The land is alive and liable to warp, shimmer, re-purpose itself at will . This is most likely to happen in the mid mornings and afternoon. Everything lives and watches you and knows something.
Midday is the time of death. Sometimes time doesn't work properly, sometimes geography is the clock. It might be midday for ever. Maybe you can get back to the time you weren't dead. Beneath the earth is the entire past and future history of the universe.
Dawn and Dusk the land is at its kindest. The sight of the moon seems to calm the world. Water too turns desolation to joy.
Nighttime, anything can/does happen. Magic is strongest at night. Sometimes it seems everything is in flux at night time - even you. This is double so at the coast, this is where new things come in.
You must die again to leave."
No comments:
Post a Comment