Friday 15 May 2020

d6 Cyberpunk Goons

(For Shit Future: https://lizardmandiaries.blogspot.com/2020/04/shit-future-d6-cyberpunk.html )


Be they gang members or zaibatsu security, goons abound:
  1. Goon with a club: Shabby, tattered uniform. Eager to assuage feelings of inadequacy by enacting violence on others (bashes with makeshift melee weapon. Health 2). 
  2. Goon with a gun: Menacing black visored helmet scrolling a feed of digital red lettering (shoots from a distance with a chunky, growling pistol. Health 2).   
  3. Heavy goon: Overly tall with upsettingly large hands. Thick pauldrons of shiny plastic in corporate/gang colours (Swings an electro club with both hands, target tests Body after taking damage or acts every second round for d6 rounds. Health 3). 
  4. Augmented goon: Wires connect head and shoulders. Arms glint with metal. Eyes replaced with a tube of datagrid scanners (Hypnotically spins a glinting nanoknife and fires a crackling rifle. Health 5).  
  5. Special forces goon: Shifting holographic black uniforms, Hard to see if being stealthy. Skull shaped cyber helmets with constant streams of scrolling data (Silenced repeater rifle can attack twice in a round, defending against their attacks is Hard. Health 4).    
  6. Hacker goon: Gaunt, skin laced with wires. Ill fitting faded uniform. Heavy cybernetic cord connects skull and datagrid device (Silenced pistol. Can Hack. Health 2. Cyber Health 4).    
A note on enemies in Shit Future: As the vast majority of attacks reduce health by 1, the only attribute enemies needs is health. This can be accompanied by a brief description of the enemy and the method in which they attack. Some enemies may have additional effects associated with their attacks outside of the pure loss of health. 

No comments:

Post a Comment