Monday 9 May 2022

d40 Dungeon Room Generator/Stocker (Travail Saga)

A dungeon room stocker for http://lizardmandiaries.blogspot.com/2022/04/travail-saga-jrpg-ish-2d6.html ! 

There is an automated version at the bottom of the post! 


d40 Dungeon Room Generator/Stocker:

Use this to generate a map: https://lizardmandiaries.blogspot.com/2021/11/simple-d6-map-generator.html

Door (or other entries/exits):

  1. Curtain or cloth covered door arch  
  2. Closed but unlocked door made of surrounding material 
  3. Closed but unlocked door made of surrounding material - fitted with glowing light source
  4. Staircase up made of surrounding material
  5. Open arch way 
  6. Ajar door made of surrounding material 
  7. Ajar door made of surrounding material - swinging on hinges 
  8. Closed, unlocked door made of surrounding material - automatically opens on approach 
  9. Tiny, closed and unlocked, door made of surrounding material - halved in size
  10. Unlocked and closed door, made of and hidden in surrounding material 
  11. False, unlocked and closed,  door made of surrounding material, opens to wall
  12. Recently installed unlocked and closed  door made of surrounding material
  13. Grand and gilded closed, locked door of design and material appropriate for area - opened by a key held by an inhabitant 
  14. Locked, closed, door made of surrounding material -  unlocked by a relatively simple inlaid puzzle 
  15. Closed but unlocked door made of surrounding material, splattered with grime, dirt or blood 
  16. Closed but unlocked door made of surrounding material, inset with thick one way mirror glass that allows vision through the door from one side 
  17. Closed but unlocked door made of surrounding material - locks itself when closed on the other side 
  18. Closed and locked door made of surrounding material - opened by a key held by an inhabitant 
  19. Closed and locked door made of surrounding material - opened by an obvious mechanism in the room 
  20. Closed and locked door made of surrounding material - locks all other doors in the room when attempted to open, it and other doors in room opened by a key held by an inhabitant 
  21. Closed but unlocked door made of surrounding material - an appropriate guardian of physical menace is tethered to it to halt interlopers 
  22. Closed and locked door made of surrounding material - opened by an hidden mechanism in the room 
  23. Door arch covered with nearby natural materials such as vines, feathers or leaves. 
  24. Closed but unlocked door camouflaged as furniture or other large objects in the room 
  25. Closed but unlocked door made of surrounding material - burnt, burning or unusually hot 
  26. Destroyed and collapsed door that requires clearing or repair to travel through 
  27. Staircase up made of and hidden by surrounding material
  28. Closed and locked door of a terrifying and fearful design and material appropriate for area - opened by a key held by an inhabitant 
  29. Limbs, appendages, grasping locomotion
  30. Enormous, double closed but unlocked door made of surrounding material 
  31. Enormous, double closed and locked door made of surrounding material - opened by a key held by an inhabitant 
  32. Closed but unlocked door made of surrounding material - riven with cracks and/or peepholes 
  33. Closed and locked door made of surrounding material - opened by a key held by an inhabitant. Attempting to open without key triggers a trap that attempts to hold interloper in place. 
  34. Staircase down made of and hidden by surrounding material
  35. Locked and closed door, made of and hidden in surrounding material - opened by a key held by an inhabitant 
  36. Closed but unlocked door made of surrounding material - ancient, crumbling and in disrepair 
  37. Closed and locked door made of surrounding material - opened by a key held by an inhabitant. Attempting to open without key triggers a trap that attempts to cause great pain and physical damage to interloper. 
  38. Closed and locked door made of surrounding material - opened by a key held by an inhabitant. Attempting to open without key triggers a trap that attempts to embarrass and humiliate interloper. 
  39. Hidden by a curtain of thick cloth is a closed and locked door made of surrounding material - opened by a key held by an inhabitant.
  40. Closed and locked door made of surrounding material - opened by a key held by an inhabitant. Attempting to open without key triggers a trap that attempts to kill interloper. 

Basic Room Purpose

  1. Place of rest and relaxation 
  2. Place of worship 
  3. Place of study or mental toil 
  4. Place meditation, prayer or thought 
  5. A vacant and empty place 
  6. Place of ancestors and the deceased 
  7. Place of ventilation and air 
  8. Place of preparing for journeying and travel 
  9. Place of ornamentation of tiny things 
  10. Place of cleaning and bathing 
  11. Place of planning and preparation 
  12. Place of growth and tending 
  13. Place of wealth and treasure 
  14. Place of learning and books 
  15. Place of butchering or surgery 
  16. Place of reflection and presentation 
  17. Place of pools, baths and water 
  18. Place of judgment and justice 
  19. Place of equipment cleaning 
  20. Place of holding and incarceration 
  21. Place of plants and gardens 
  22. Place of eating and feasting 
  23. Place of ornamentation of natural things 
  24. Place of dismantling and assembly 
  25. Place of industry and physical production 
  26. Place of wrecking and destruction 
  27. Place of tools and equipment 
  28. Place of far vision and spying 
  29. Monstrous, terrifying, abomination
  30. Place of ornamentation of enormous things 
  31. Place of sleep 
  32. Place of artistic creation 
  33. Place of assembly and address 
  34. Place of structural support and engineering 
  35. Place of safety and defence 
  36. Place of records and recording 
  37. Place of healing and repair 
  38. Place of torture and desecration 
  39. Place of memorial and sadness 
  40. Place of death and disease 

Room Modifier: 

  1. Inviting and well stocked with useful amenities
  2. Organised, neat and tidy, with useful equipment and tools 
  3. Too bright and very well lit 
  4. Objects floating in the air 
  5. Walls or ceiling are open to the air and elements 
  6. Objects moving and operating of their own accord 
  7. Objects operating or work being done at a very fast speed 
  8. Objects and decorations are disturbingly too small
  9. Something that should be obvious and on display is hidden or invisible 
  10. Filled with illusions or visual distractions 
  11. Objects have been recently installed or grown here 
  12. Ornate and opulent decoration and dressing 
  13. Decorated with thoughts, plans or ravings 
  14. Splattered with blood, viscera or decorated with preserved internal organs 
  15. Decorated with mirrors and or other reflective surfaces 
  16. Wet, flooded and damp 
  17. Everything is eerily of the same size 
  18. Scrubbed spotless and violently clean 
  19. Objects held in place, caged and captured 
  20. Natural growth, animals or vegetation where they should not be 
  21. Evidence of feasting, revelry or celebration 
  22. Naturally induced calmness and calm 
  23. Objects strewn, misused and general higgledy piggledy 
  24. Objects burnt or burning or a decorative or utilitarian flame 
  25. Objects destroyed and wrecked 
  26. An object/s in the room allows manipulation of other things from afar 
  27. Objects in the room allow vision to far away places or the past or future 
  28. Objects and decorations are monstrous and horrible 
  29. Objects and decorations are disturbingly huge 
  30. Objects wrapped in cloth and other soft coverings 
  31. The decorations of the room are depressingly cracked and ruined 
  32. The room is sunken, deep or holds a large pit 
  33. Objects and decorations are too heavy, crude and stone like 
  34. The ceiling or walls are crushingly low or close together 
  35. Aged, ancient and dusty 
  36. The ceiling is awe inspiringly high
  37. Objects in the room have been used to cause death 
  38. Objects in the room have been used to cause pain and torture 
  39. Too dark and shadow filled 
  40. Objects and decorations are preoccupied with death 

Room Stocker: 

  1. Empty
  2. A boss monster
  3. A boss npc
  4. A spell warping the room - roll on PC spell table 
  5. A piece of special equipment 
  6. Some pieces of basic equipment 
  7. A trap
  8. A supply of location specific resource
  9. A npc 
  10. A group of npcs
  11. A npc and another npc 
  12. A npc and a group of npcs 
  13. Two separate groups of npcs 
  14. A npc and a monster 
  15. A group of npcs and a monster
  16. A group of npcs and a group of monsters 
  17. A npc and a spell warping the room - roll on PC spell table 
  18. A group of npcs and a spell warping the room - roll on PC spell table 
  19. A npc and a piece of special equipment 
  20. A group of npcs and a piece of special equipment 
  21. A monster
  22. A monster and another monster 
  23. A monster and a group of monsters
  24. Two separate groups of monsters 
  25. A monster and a spell warping the room - roll on PC spell table 
  26. A group of monsters a a spell warping the room - roll on PC spell table 
  27. A monster and a piece of special equipment 
  28. A group of monsters and piece of special equipment  
  29. A piece of special equipment and a spell warping the room - roll on PC spell table 
  30. A piece of special equipment and a some pieces of basic equipment 
  31. A piece of special equipment and a trap
  32. A piece of special equipment and a supply of location specific resource
  33. Some pieces of basic equipment and a group of monsters 
  34. Some pieces of basic equipment and a separate npc
  35. A supply of location specific resource and a npc
  36. A supply of location specific resource and a group of monsters 
  37. A trap and  a spell warping the room - roll on PC spell table 
  38. A trap and separate group of monsters 
  39. A trap and a npc 
  40. A trap and a group of npcs 


Relationship between Sentient beings in the room: 

  1. Close friends or lovers 
  2. Slave and master 
  3. Teacher and student 
  4. Spiritual leader and student 
  5. Totally ignoring each other 
  6. One ever haunting the other 
  7. One messenger is the messenger for the other
  8. One is the provider of transport for the other 
  9. One is shrinking the other 
  10. The two cannot see each other  
  11. The two share a mental bond 
  12. One is growing the other 
  13. Trading partners 
  14. One is studying the other 
  15. One is draining the blood of other 
  16. One is copying the other 
  17. One is  getting revenge on the other 
  18. One is policing or the judge of the other 
  19. One is the cleaner or other wise domestic servant of the other 
  20. Captured and captor 
  21. Terrorist and terrorised 
  22. Hunter and hunted 
  23. One is growing and farming the other 
  24. One is experimenting on the other 
  25. One is attempting to grow the other 
  26. One is wanting to burn the other 
  27. One is wanting to crumble the other 
  28. One is wanting to remove something from the body of the other 
  29. One is the object of worship of the other 
  30. One is very scared of the other 
  31. One is parasite of the other 
  32. One lives within the body of the other 
  33. The two are attached by something very long  
  34. One always does the opposite of the other 
  35. Ex lovers now turned to hate 
  36. Utter ambivalence towards one another 
  37. One continually causes massive loss for the other 
  38. One birthed, trained or created by the other 
  39. One loves causing pain for the other 
  40. One torturing the other 

Automated Dungeon Room Generator/Stocker:






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