Friday, 2 June 2023

Protectors of the Effigies (Beetlemen Broodhouse Generator)

For this version of Guild Dogs: https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html

Building on this method of room generation: https://lizardmandiaries.blogspot.com/2023/04/the-old-imperial-factory-star-dogs.html

Suburb map/Broodhouse location 

Protectors of the Effigies: 

A brood of beetlemen warriors, their thick carapace just hiding an interior of translucent jelly. They wear the chitinous remains of their fallen siblings as talismans. They hunt with organic, grown spears, often poisoned and have a supernatural ability to locate prey (conjecture assumes this ability comes from thrumming interior jellies). They protect and guard the ancient statues of snailbeasts across the suburb. They also have contracts of defence and security with several buildings in the suburb. Non beetlemen are strictly forbidden from entering their broodhouse - home of their birthing jelly hives. Nondescript flesh feeds and grows their hives. 


NPC Suggested Statistics: 

  • Level: 1 - 6 / (d6) 
  • HP: 5 x level 
  • AC: 8 (Jelly) - 18 (Heavy chitin) / (d8+10) 

Weapons: 

  • Thrumming Chitin Spear: d6 + 1 for each DEX AND STR value above 15, + double Level To Hit, can attack targets from a distance deemed appropriate by the Referee, 50% chance of breaking after a combat if not used by a beetleman  
  • Thrumming Chitin Stinger: d6 + 2 for each DEX value above 15, + double Level To Hit, +Level damage to targets in armour lighter than medium,  50% chance of breaking after a combat if not used by a beetleman  
  • Thrumming Chitin Great Sword: d10 + 1 for each DEX AND STR value above 15, +double Level To Hit, +Level damage to targets in armour lighter than medium,  50% chance of breaking after a combat if not used by a beetleman  
  • Thrumming Chitin Stinger Bow: d6 + 1 for each DEX value above 16, + Level To Hit, can attack targets from a distance deemed appropriate by the Referee, Reloading requires a successful DEX action,  50% chance of breaking after a combat if not used by a beetleman  

Powers (For NPCs and Spell Laden Treasures): 

Beetleman Spell Lade Treasures require WIS 14 to use. 

  • Healing: Increase a target’s HP by d8 + 1 for each WIS value above 16, level, level times a day.
  • Regeneration: Grow back a target’s limb, each WIS value above 16 times a day.
  • Hivemind: Hearing a visual target’s thoughts, level times a day.
  • Battle Poison: Apply poison to your next successful attack, causing d8 + 1 for each WIS value above 16 damage for d6 combat turns, level times a day.
  • Bug Empathy: Give a single/group of insects (equal/under your level) a simple command, level times a day.
  • Sensor: Know where a target is you have smelt the pheromones of, level times a day. 

Exploring the Broodhouse: 

To generate a room, roll on the mapping/stocking tables. Then roll on the Thing/Descriptor/Desire tables until you get a combination of results you feel summons an interesting/unique/coherent/otherwise gameable room within your mind’s eye. 

(See the bottom of the post for an automated generator)

Room Size, d6 

  1. Tiny
  2. Small
  3. Medium
  4. Big 
  5. Oddly big (roll two shapes and combine) 
  6. Huge 

Room Shape, d6

  1. Square 
  2. Rectangle 
  3. Triangle 
  4. Circle 
  5. Half Circle 
  6. Cross  

Number of Doors, roll a d6 but only Huge rooms have more than four doors. 

Door Type, d6

  1. Open
  2. Open
  3. Open - Leads to stairwell 
  4. Locked 
  5. Open and trapped
  6. Locked and trapped 

Room stocking, d12

  1. Empty 
  2. Neutral npc/beast  
  3. Aggressive npc/beast 
  4. Group of neutral npc’s/beasts 
  5. Group of aggressive npc’s/beasts 
  6. Aggressive great beast 
  7. Small supply of a resource 
  8. Abundance of a resource 
  9. Device 
  10. Treasure 
  11. Strangeness 
  12. Roll twice and combine. 

Thing, d30

  1. Hive 
  2. Hatchery 
  3. Training cell 
  4. Feeding vat 
  5. Meat storage 
  6. Sacrifice pool 
  7. Jelly shrine 
  8. Jelly womb
  9. Rejuvenation pool  
  10. Memory jelly 
  11. Egg 
  12. Grub 
  13. Larva 
  14. Beetle 
  15. Chitin Husk 
  16. Blade brutebeetle  
  17. Mandible brutebeetle  
  18. Spear hunterbeetle  
  19. Barbsting hunterbeetle 
  20. Winged spearbeetle 
  21. Priestbeetle 
  22. Snailbeast idol 
  23. Chitin plates 
  24. Jelly flesh 
  25. Chitin horn 
  26. Chitin talisman 
  27. Jelly cluster 
  28. Jelly tube 
  29. Slime puddle 
  30. Flesh column

Descriptor, d60 

  1. Claw 
  2. Mandible 
  3. Shell 
  4. Insect wings 
  5. Jelly 
  6. Eggs 
  7. Slime 
  8. Antennae
  9. Husk fossils 
  10. Pink mist 
  11. Red mist 
  12. Blood rain 
  13. Slime shadows 
  14. Holy 
  15. Ancient 
  16. Huge 
  17. Enveloping 
  18. Sacrificial
  19. Priestly 
  20.  Vomiting 
  21. Compound eye 
  22. Fur 
  23. Blood 
  24. Meat 
  25. Flesh 
  26. Bone 
  27. Chitin 
  28. Claw 
  29. Hivemind 
  30. Regeneration 
  31. Regrowth 
  32. Poisoning 
  33. Talismanic 
  34. Enruned 
  35. Graven 
  36. Hungry 
  37. Pink 
  38. Black 
  39. Purple 
  40. Iridescent 
  41. Red 
  42. Maggot ridden 
  43. Rotten 
  44. Organic 
  45. Curved 
  46. Sharp 
  47. Hard 
  48. Flowing 
  49. Dripping 
  50. Scuttling 
  51. Stabbing 
  52. Impaling 
  53. Burrowing 
  54. Chittering 
  55. Blood sucking 
  56. Crawling 
  57. Flying 
  58. Heavily armoured 
  59. Far sensing 
  60. Precise sensing 

Thing Desire, d10

  1. Meat 
  2. Worship of snailbeast 
  3. Protect the jelly memory 
  4. Protect the larva 
  5. Find new genetic memory for the jelly hive 
  6. Venerate the ancients husks 
  7. Prove self in combat to brood 
  8. Prove self in hunting to brood 
  9. Grow own jelly fat 
  10. Rest in slime bath 

Automated Stocker/Generator: 













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