For this version of Guild Dogs: https://lizardmandiaries.blogspot.com/2023/05/guild-dogs-epsilon.html
Building on this method of room generation: https://lizardmandiaries.blogspot.com/2023/04/the-old-imperial-factory-star-dogs.html
Suburb map/Broodhouse location |
Protectors of the Effigies:
A brood of beetlemen warriors, their thick carapace just hiding an interior of translucent jelly. They wear the chitinous remains of their fallen siblings as talismans. They hunt with organic, grown spears, often poisoned and have a supernatural ability to locate prey (conjecture assumes this ability comes from thrumming interior jellies). They protect and guard the ancient statues of snailbeasts across the suburb. They also have contracts of defence and security with several buildings in the suburb. Non beetlemen are strictly forbidden from entering their broodhouse - home of their birthing jelly hives. Nondescript flesh feeds and grows their hives.
NPC Suggested Statistics:
- Level: 1 - 6 / (d6)
- HP: 5 x level
- AC: 8 (Jelly) - 18 (Heavy chitin) / (d8+10)
Weapons:
- Thrumming Chitin Spear: d6 + 1 for each DEX AND STR value above 15, + double Level To Hit, can attack targets from a distance deemed appropriate by the Referee, 50% chance of breaking after a combat if not used by a beetleman
- Thrumming Chitin Stinger: d6 + 2 for each DEX value above 15, + double Level To Hit, +Level damage to targets in armour lighter than medium, 50% chance of breaking after a combat if not used by a beetleman
- Thrumming Chitin Great Sword: d10 + 1 for each DEX AND STR value above 15, +double Level To Hit, +Level damage to targets in armour lighter than medium, 50% chance of breaking after a combat if not used by a beetleman
- Thrumming Chitin Stinger Bow: d6 + 1 for each DEX value above 16, + Level To Hit, can attack targets from a distance deemed appropriate by the Referee, Reloading requires a successful DEX action, 50% chance of breaking after a combat if not used by a beetleman
Beetleman Spell Lade Treasures require WIS 14 to use.
- Healing: Increase a target’s HP by d8 + 1 for each WIS value above 16, level, level times a day.
- Regeneration: Grow back a target’s limb, each WIS value above 16 times a day.
- Hivemind: Hearing a visual target’s thoughts, level times a day.
- Battle Poison: Apply poison to your next successful attack, causing d8 + 1 for each WIS value above 16 damage for d6 combat turns, level times a day.
- Bug Empathy: Give a single/group of insects (equal/under your level) a simple command, level times a day.
- Sensor: Know where a target is you have smelt the pheromones of, level times a day.
To generate a room, roll on the mapping/stocking tables. Then roll on the Thing/Descriptor/Desire tables until you get a combination of results you feel summons an interesting/unique/coherent/otherwise gameable room within your mind’s eye.
(See the bottom of the post for an automated generator)
Room Size, d6
- Tiny
- Small
- Medium
- Big
- Oddly big (roll two shapes and combine)
- Huge
Room Shape, d6
- Square
- Rectangle
- Triangle
- Circle
- Half Circle
- Cross
Number of Doors, roll a d6 but only Huge rooms have more than four doors.
Door Type, d6
- Open
- Open
- Open - Leads to stairwell
- Locked
- Open and trapped
- Locked and trapped
Room stocking, d12
- Empty
- Neutral npc/beast
- Aggressive npc/beast
- Group of neutral npc’s/beasts
- Group of aggressive npc’s/beasts
- Aggressive great beast
- Small supply of a resource
- Abundance of a resource
- Device
- Treasure
- Strangeness
- Roll twice and combine.
Thing, d30
- Hive
- Hatchery
- Training cell
- Feeding vat
- Meat storage
- Sacrifice pool
- Jelly shrine
- Jelly womb
- Rejuvenation pool
- Memory jelly
- Egg
- Grub
- Larva
- Beetle
- Chitin Husk
- Blade brutebeetle
- Mandible brutebeetle
- Spear hunterbeetle
- Barbsting hunterbeetle
- Winged spearbeetle
- Priestbeetle
- Snailbeast idol
- Chitin plates
- Jelly flesh
- Chitin horn
- Chitin talisman
- Jelly cluster
- Jelly tube
- Slime puddle
- Flesh column
Descriptor, d60
- Claw
- Mandible
- Shell
- Insect wings
- Jelly
- Eggs
- Slime
- Antennae
- Husk fossils
- Pink mist
- Red mist
- Blood rain
- Slime shadows
- Holy
- Ancient
- Huge
- Enveloping
- Sacrificial
- Priestly
- Vomiting
- Compound eye
- Fur
- Blood
- Meat
- Flesh
- Bone
- Chitin
- Claw
- Hivemind
- Regeneration
- Regrowth
- Poisoning
- Talismanic
- Enruned
- Graven
- Hungry
- Pink
- Black
- Purple
- Iridescent
- Red
- Maggot ridden
- Rotten
- Organic
- Curved
- Sharp
- Hard
- Flowing
- Dripping
- Scuttling
- Stabbing
- Impaling
- Burrowing
- Chittering
- Blood sucking
- Crawling
- Flying
- Heavily armoured
- Far sensing
- Precise sensing
Thing Desire, d10
- Meat
- Worship of snailbeast
- Protect the jelly memory
- Protect the larva
- Find new genetic memory for the jelly hive
- Venerate the ancients husks
- Prove self in combat to brood
- Prove self in hunting to brood
- Grow own jelly fat
- Rest in slime bath
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