Roll a d4 and a d10, the magic weapon is:
1
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2
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3
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4
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1
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Held at a mountain top monastery, surrounded by swirling snow and sleet. Prowling cats of pure ice protect the monks.
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In the possession of a gang of goblins, they will reward it to the knave they deem vile enough.
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Encased in stone, resting on the lap of an ancient frozen troll.
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Laying peacefully in the center of a room filled with lethal gas.
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2
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Undigested in the gullet of swamp toad leviathan.
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On a tiny, barren island, surrounded by never dispersing rolling fog.
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In an airtight chest attached by chain to a slow rolling boulder the bottom of an ocean. The chest is monitored by merfolk.
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The key power source for a rogue colossal automaton.
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3
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Shrunken, miniaturized and worn as jewelry by a wizard.
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Hidden in plain sight at a basilica devoted to heroes and war.
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Held in the dreams of a comatose wizard who dreams of the end of the world. Plucking the weapon from the dream will awaken the wizard.
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Encased in the venerable roots of a primordial tree.
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4
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Present only in the reflection of an opulent, bejeweled mirror. Smashing the glass will free the weapon but destroy the mirror.
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In the possession of a wizard who will exchange it for a dissertation on the most esoteric of creatures.
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At the center of the black trunk of the blood tree. Requires copious amount of organs as sacrifice for the tree to flower the magic weapon.
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Held in the center of the mirror sphere which will release the weapon in exchange for the potential new owner's soul.
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5
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At the bottom of a refuse filled lake at the end of an unholy stream that flows the wrong way.
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Held by a floating court of sages, who reside in a golden craft of the sky. They measure the worth of a soul to see if the judged is worthy of the weapon, or of death.
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In the center of a skeleton choked dead city, emanating foul winds of wrath.
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Chained in the center of dusty colosseum, protected by the ghosts that died there.
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6
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In a hidden grove, guarded by pacifist elves. The grove only reveals itself to those who renounce conflict.
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At the bottom of a hill of half finished flesh scraps, the refuse of a whole forest of dire wolves.
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Caught in the antlers of the largest stag of a ghostly herd that haunts a black forest.
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At the center of an eternal twister, ever destroying a dusty desert plain.
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7
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On a minuscule island of ash in the center of a bubbling lake of molten fire.
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Presented to the singer of a cursed dirge that will bring a life of suffering.
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Floating in the clouds at the top of a mountain attached to an ancient gigantic iron chain nailed to the bare rock.
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Unguarded in a derelict and empty town house. Claiming the weapon marks the new owner as a training victim for a guild of assassins.
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8
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Sunk in the back of an enormous mythical avian, surrounding by an ever oozing wound.
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At the center of a dungeon which is a map of the magic weapon itself. The dungeon is a test for those that would wield it.
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In a pool of the most reflective water in all the land. Entering the water will birth a fiendish doppelganger.
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The sole possession of nigh dead wyrm, decayed and rotted at the joints.
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9
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In a chamber beneath the ground, held next to its identical twin. Touching the wrong twin causes instant death.
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Held, by an elaborate head band, between the eyes of a basilisk type beast.
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At the bottom of the deepest pit in the land.
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Always behind the PC, just a single second back in time.
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10
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Used to hold the central banner of a warcamp of wasteland marauders.
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Encased in the center of an incredibly fragile, incredibly holy relic. The only way to remove the weapon is to smash the relic.
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The sole remaining possession of a dead hero, held by an ever weeping widow/widower.
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Caught in a grill at the bottom of the fetid central drain of the city's disease ridden sewers.
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