Thursday 14 November 2019

Automated Sci Fi Dangerous Sector Generator

Made to be used with Star Dogs: https://lizardmandiaries.blogspot.com/2019/11/star-dogs-players-handbook.html

Click on the buttons to generate rooms or regions in threat filled areas of planets, buildings, space stations, etc (it's kind of like a dungeon stocker but Sci Fi).  

The raw tables can be found below.

(Automated using: http://meanderingbanter.blogspot.com/2018/09/automatic-list-to-html-translator.html)

Button/Table Descriptions: 

Basic Sector Stocking: Ensure you have a basic understanding of who and what dwells in the sector, and what could possibly be dangerous, of note, etc. Use the results to stimulate what you already know about the sector and make it more interesting. Each of the following stocking options will manifest different depending on the context of the sector you are generating. An area of “eating” looks much different on a space station than in the cave of some primitive alien beast.

Visual manifestation: Again, have an understanding of the context of the sector you are generation and apply the statement rolled to warp and modify the appearance of the room/area in question. Click twice or more and combine to get weirder areas.

Trap generator: Combine the two button results to get a trap if needed.

Technology generator: Combine the two button results to get a technology if needed.

Ix Lacs by Chenthooran
Automated Sci Fi Dangerous Sector Generator: 

Visual Map Generator: Roll on the following table to construct a map for the dangerous sector.








Raw tables: 
Basic Sector Stocking: 
Empty, place of rest.
Empty, place of recreation.
Empty, place of physical work.
Empty, place of physical storage.
Empty, place of sleep.
Empty, place of ornamentation.
Empty, place of ritual and worship.
Empty, place of waste disposal.
Empty, place of eating.
Empty, place of lavatory.
Empty, place of mental work and research.
Empty, place of mental storage.
Empty, place of bathing.
Empty, place of mechanics and machinery.
Empty, place of growing.
Empty, place of secrets.
Empty, place of desolation.
Empty, place of death.
Empty, place of trade and commerce.
Inhabitants, sleeping or resting.
Inhabitants, conducting relaxation or recreation.
Inhabitants, physically toiling.
Inhabitants, hidden and watching.
Inhabitants, eating or drinking
Inhabitants, indisposed through sickness or misadventure.
Inhabitants, conducting ritual or worship.
Inhabitants, mentally toiling.
Inhabitants, ignoring impressive technology.
Inhabitants, using impressive technology.
Inhabitants, transporting or protecting technology.
Inhabitants, searching for impressive  technology.
Inhabitants, conducting trade and commerce.
Inhabitants, fighting one another.
Impressive technology, subsumed in location.
Impressive technology, out of place and unusual.
Impressive technology, focus of work or worship.
Impressive technology, hidden.
Trap, hazard inherent in environment.
Trap, set by nearby Inhabitants, evidence of their work.
Trap, obvious and menacing.
Trap, hidden and deadly.
Trap, mild and annoying.
Inhabitants, trapped in hazard of environment.
Inhabitants, using traps to their advantage against interlopers.
Inhabitants, vaguely aware of trap, but not knowledgeable of specifics.
Inhabitants, unaware of trap they may be about to trigger.
Inhabitants, scouting and guarding.
Technology specific and inherent to environment, expected but intriguing.
Technology external and unusual to environment, out of place sourced from elsewhere.
Technology used in regular work of environment, mundane but effective.
Technology with obscure, secret use that belies a shadow use of environment.
Technology, malfunctioning.
Technology, causing destruction.
Technology, destroyed and inoperable.
Technology, operating automatically.
Inhabitants, using technology to conduct relatively mundane activity.
Inhabitants, puzzling over the way in which a technology is used.
Inhabitants, using technology effectively to halt interlopers.
Inhabitants, using technology for a dark, devious and deviant purpose.
Inhabitants, salvaging technology.

Visual manifestation: 
An overabundance of light.
Low visibility, due to lack of light, fog, etc.
Harsh, cruel, angular and geometric.
Smooth, clean, clear and empty of clutter.
Sublime, awe inspiring and stunning.
Suspiciously and noticeable barren.
Easily defended area, heavy with cover and lookout points.
Impacted by an overabundance of heat, melted, burnt, etc.
Spacious and stretched out and apart.
Unnatural movement inherent in the environment.
An abundance of elements hanging or floating.
Soft, squishy, mucky and hushed.
Broken elements expulsing internal materials.
Modified heavily by the passing of some giant fauna/inhabitant.
Broken, failing and unhealthy.
Sticky, slimy and grasping substances.
Bodies of liquid.
Endemic clusters of some pest flora.
A novel, unusual or out of place element.
Areas of heavy shadow and light.
Overgrown or overcrowded.
Easy to access and traverse.
Closed, locked, protected and forbidden.
Open up wide to the air and sky.
Air thick with a substance.
Fundamentally wrong, doing the opposite of what it is supposed to.
Elements caught and held in place, against their will.
An abundance of movement in the air, sky or ceiling.
Elements float ghostly through the air.
Elements have been covered and coated in some endemic pest/substance.
Mobile pests constantly move through area.
Elements are operating much faster than they should.
Utter rot and ruin.
Clear fake and sham elements, rudely pretending to be something they are not.
Recently rebuilt or regrown or restructured.
Barren and bare.
Translucent and clear elements that can be seen right through.
Plump, curved and squat.
Shimmering, hazy, dreamlike and psychedelic.
Internals of flora, fauna and architecture revealed and on display.
Idiotic, catastrophic mistakes.
Flora/architecture eating itself.
Stunningly decorative and opulent.
Reflections and mirroring.
Hard, jagged imposing minerals materials.
Elements enclosed and entrapped in other elements.
Muddy, sloppy and damp.
Dried out, cracking and flaking.
Fresh new flora or architecture exploding out of old elements.
Sudden freezing, shocking cold.
Roiling, warping and transient waste/effluent.
Melting, bubbling slow moving destruction.
Evidence of feasting, by inhabitants or fauna.
Endless murky shadows.
Elements are dead or dying or otherwise faltering.
Emptied out and hallowed elements, left carelessly discarded.
Spiked, pronged and grasping.
Evidence of recent and savage conflict.
Oversized elements loom menacingly over others.
Smooth, easy going and  pleasant.
Dramatic differences in vertical levels.
Gaps, gulfs and chasms.
Gaps, gulfs and chasms crossed by bridges.
Enormous ornamentation.
Flora and architecture designed specifically for rest and indolence.
Tight, crowded and claustrophobic.
Arches, columns and towers.
Preservation receptacles in abundance.
Nigh total darkness.
Ruins, wrecks, fossils and bones.
Incongruent flora or architecture, sticking out in nearby region.
 Rotting, polluted and disgusting.
Heavy, thick and oppressive.
Spikey, sharp, long and probing.
Flowery and ornate.
Overgrown and too large.
Repetition of elements, too many of one thing.
Bristly, tough and rugged.
Swirling, twisting and interconnected.
Ripe, bursting and overfull.
Flames, plasma and heat sources.
Ice, coolant and fridgedness.
Windswept or other wise climate impacted.
Overly mechanical and geometric.
Disturbingly weird and out of place.
Camouflaged, hidden and disguised.
Horribly and obscenely misshapen and warped.
 Luxurious, soft and enveloping.
Open wide vistas and good views.
Raw, unfinished and incomplete.
Bound, enveloped and entangled.
Wonky, off kilter and sloping.
Holes, craters and caverns.
Portals, visions and windows to places that shouldn’t be.
Polished, smooth and shiny.
Reversed, upside down and the wrong way around.
Confused, twisting and maze like.
Idols, statues and elements on harsh display.
Elements taboo and normally avoided.
Corruption spreading and infectious.

Trap generator: 
What is the trap?
Data plane virus.
Chemicals.
Laws.
Nets.
Flames.
Data readers.
Scanners.
Clouds.
Climate.
Equipment.
Security robots.
Slime.
Jelly.
Pools.
Portals.
Ideas.
Machinery.
Claws.
Cages.
Mist.
Mineral material.
Liquids.
Reflections.
Sensors.
Openings.
Columns.
Vegetation.
Choppers.
Holograms.
Explosions.
Drills.
Mechanical arms.
Illicit substances.
Desires.
Lazers
Chains.
Crystals.
Rocks.
Mud.
Dung.
Weapons.
Bones.
Diseases.
Shadows.
Atmosphere.
Gravity.

How does the trap affect its victims: 
Control and dominate victim.
Must include victim in creation of something.
Infects victim with unhealthy euphoria.
Floats and flies, besetting victim.
Predicts a bad, true future for victim.
Must empty and hollow victim.
Must store or hide something in victim.
Forces victim to join cause.
Must insult victim.
Haunts and hides from victim, causing ongoing annoyance and pain.
Voice is heard in victim’s mind.
Must use victim as a home.
Must make a copy of victim.
Increases speed of victim.
Shrinks victim in some manner.
Must spread the disease they are infected with to victim.
Must destroy the spirit of victim.
Wants to ride victim.
Touch corrode and corrupts victim.
Needs victims to create new lifeforms.
Wants victim’s credits.
Wants victim’s possessions.
Must document the pain of victim.
Must test theory on victim.
Requires the flesh and blood of victim.
Must copy actions of victim.
Needs victims as sacrifice.
Must stop victim.
Makes victim disappear over time.
Must restrain or cage victim.
Must clean or organise victim.
Must enslave victim.
Must harvest victim.
Must keep territory clear and clean of interlopers.
Must consume victim.
Infects victim with utter calm.
Must mutate victim.
Must burn victim.
Must explode victim.
Touch melts victim.
Puts victim into total disarray.
Must self destruct near victim.
Is controlled externally to detriment of victim.
Must install extra parts onto victim.
Must increase size of victim.
Is dangerous in size.
Must seduce victim.
Must mock and taunt victim.
Infects victim with stupefying pleasure.
Knows the secrets of victim.
Wants to take victim to deep places.
Is too hard, solid and impassable.
Must implant, seed and grow in victim.
Stops time of victim.
Ages victim.
Warps victim.
Negatively influences victim’s mind.
Must cause pain for victim.
Must cause suffering.
Must torture.

Technology generator:
What does the technology do?
Heals.
Protects.
Guides.
Stores.
Resists.
Illuminates.
Flies.
Informs.
Entertains.
Sleeps.
Breathes.
Cleans.
Gases.
Voices.
Programs.
Disguises.
Charms.
Speeds.
Weaponises.
Endures.
Shrinks.
Grows.
Clusters.
Repeats.
Reflects.
Smashes.
Tricks.
Sees.
Consumes.
Repairs.
Gilds.
Cuts.
Analysis.
Dreams.
Controls.
Sculpts.
Skins.
Destroys.
Regulates.
Neutralises
Replenishes.
Claws.
Times.
Darkness.
Balances.
Melts.
Boils.
Tidies.
Entraps.
Locks.
Seizes.
Fruits.
Sensualizes.
 Ornaments.
Dissects.
Grinds
Smells.
Projects.
Fakes.
Mutates.
Maddens.
Burns.
Crushes.
Recycles.
Reuses.
Pilfers.
Scavenges.
Turns.
Sucks.
Divines.
Maps.
Automates.
Bubbles.
Towers.
Preserves.
Gathers.
Binds.
Softens.
Intoxicates.
Bridges.
Picks.
Probes.
Allures.
Seeks.
Hunts.
Hides.
Decorates.
Records.
Tortures.
Extracts.
Poisons.
Frustrates.
Darkens.
Liquifies.
Kills.
Marks.
Reworks.
Dissipates.
Sickens.
Writes.

How does the technology operate?
Bulky but effective.
Is working under pressure.
Also helps those nearby.
Is bluntly obvious in operation.
Detached and separate.
Data plane in nature.
Incredibly specific but effective.
Makes everything a little better.
Floating, soft and dissipated.
Ingests and exhausts with abandon.
Is automated or controlled by A.I
Subtle and insidious in effect.
Deadly silent.
Horrific in application.
Abrupt, obvious and shocking.
Incredibly swift.
Works secretly.
Slowly destroying itself.
Is transparent and clear.
Fading in effectiveness.
Is powered by things dead and ruined.
Mostly affects the data plane.
Decorative more so than useful.
Powered by incredibly rare fuel.
Mostly concerned with the mental realm.
Requires a sacrifice to operate.
Affects the body of those nearby.
Impacts internal organs.
Requires time to recharge after each use.
Will only work at appropriate times.
Equalizes those nearby.
Self replicates and spreads like a virus.
Strictly focused on a single expertise.
Harvests something from those around it.
Powered by small symbiotic bodies.
Technology must eat.
Operation is calming and peaceful.
Explodes into action.
Ignites and spreads like flame.
Burns or melts those nearby.
Brings confusion and disarray.
Effect is oversized.
Emits pleasure to all those nearby.
Operates within the cracks.
Technologies effects are slowly released.
Creates decoys and distractions.
Incredibly solid and rigid.
Must be reloaded/refilled.
Increases hunger and desire.
Is incredibly slow.
Can undo things that have happened.
Must inflict pain.
Increases hatred in those that use it.
Works best in the shadows.
Incredibly lethal.
Clarifies nearby surrounds.
Sucks the air out of the nearby area.
Thickens the atmosphere with its operation.
Jostles and buffets the nearby area.
Pumps waste into the air.
Reinvigorates the area, bolstering and vivifying it.
Effect of technology is incredibly subtle.
Several copies of the technology are nearby.
Is gilded and grandiose.
Incredibly efficient and well designed.
Internal workings are on display.
Miniscule or nano sized technology.
Recycles its materials constantly.
Slowly consuming everything in the areas as a fuel.
Somehow constrains those nearby.
Technology is beneath the ground or in the walls.
Technology is incredibly old and failing.
Operation is cruel to those nearby.
Is creating an ever deepening hole.
Perfectly designed to operate seamlessly with surrounding environment.
Is in direct opposition and conflict with nearby environment.
Requires users to be enveloped in technology.
Constantly reaching out and interacting with nearby environment.
Controlled remotely..
Sprawling out, taking up most of nearby area.


5 comments:

  1. This is very good. Thank you.

    ReplyDelete
    Replies
    1. Thank you! It was a fair bit of work so I hope people use it!

      Delete
  2. I’ll second those comments. I like this collection of tools and setting that you’re building. At the moment I only have time to read stuff like this and go ‘I have no time to try any of this’, but like your other guild dogs stuff it is noted so I can come back to it later. This plus Dan’s stuff at throneofsalt look great to augment any mothership or traveller or SWN game with a decidedly different take on things, but as your system develops I might flip it and give it a try. The materials and inspiration they provide: really good. Keep it up, please.

    ReplyDelete
    Replies
    1. By ‘flip it’, I mean start with your system and just add bits from the other systems. Aside from the time, I wish I had your creativity and patience.

      Delete
    2. Thanks Alistair! It makes me happy when people use any of my stuff, so please use whatever works for you!

      I hope you end up giving Star Dogs a go, I ran it on the weekend and it's a lot of fun. If you like super simple straight forward cinematic and soft sci fi, it works really well.

      Delete