Friday, 2 April 2021

Krieghammer Factions: Beastmen

I want to try out some quick FKR Skirmish battles (http://lizardmandiaries.blogspot.com/2021/03/methods-for-fkr-skirmish-game.html), so I decided to convert some of the warhammer factions to be used in an FKR type game. I'm calling it Krieghammer! I've listed a cost to make it easier for people to put together a comparable warband to fight others with. 

(Also, join the Krieghammer Discord if you are interested: https://discord.gg/FAGRQjfeHs

Here's the Beastmen (I made the unit names more generic and just stuck to 10 basic units): 

Sizes listed are relative to a regular human.

Beastman: 

Big, strong, beast-like humanoid. Horned. Armed with an axe or two. Not slowed by movement through vegetation. Can become fixated and mindlessly aggressive at the sight of blood/when hunting a target. Their yowling, screeching and bleating can unnerve foes. 

Cost: 2 



Beastman Raider: 

Beast-like humanoid. Horned. Armed with an axe and bow. Not slowed by movement through vegetation.

Cost: 2 


Runt Beastman: Beast-like humanoid. Horned. Armed with a spear. Not slowed by movement through vegetation. Can become fixated and mindlessly aggressive at the sight of blood/when hunting a target. Their yowling, screeching and bleating can unnerve foes.

Cost: 1 


Fang hound: A large spined dog. Fangs and claws. Will rabidly attack enemy units, or even become uncontrollable when not - near to a strong willed beastman. Very likely to begin feasting on flesh of fallen foes.    

Cost: 0.5 




Minotaurs: Huge, incredibly strong bull-like humanoid. Somewhat dim witted. Armed with an enormous axe. Can become fixated and mindlessly aggressive at the sight of blood/when hunting a target. Somewhat likely to begin feasting on flesh of fallen foes. Non beast creatures find the minotaur terrifying. 

Cost: 5


Harpy: Small winged bird-like humanoid. Can fly. Claws and small fangs. Easily scared. 

Cost: 1 



Hogbeast: Huge, spined, many horned and tusked dire pig. Incredibly strong. Its charge will crush most creatures or impale them on a tusk. Its tusks easily pierce armour. Will rabidly attack enemy units, - or even become uncontrollable when not near to a willed strong beastman. Likely to begin feasting on flesh of fallen foes and can devour almost any material. 

Cost: 4    





Centaur: Big, strong, and fast beast-like humanoid fused to the bottom half of a horse. Horned. Armed with a spear or axe and shield. Can charge at great speeds, trampling and crushing smaller foes. Not slowed by movement through vegetation. Can become fixated and mindlessly aggressive at the sight of blood/when hunting a target.

Cost: 3 



Beast Lord: Big, strong, beast-like humanoid. Horned.

Armed with an axe or two (which they are incredibly skilled with).

Not slowed by movement through vegetation.

Their howl can terrify enemies from a distance.

Their presence ensures order and control in all beast units near to them.

They can summon units hidden in vegetation

(units from the warband that were hidden there before the start of the battle). 

Cost: 5



Soothsayer: Beast-like humanoid. Horned. Armed with a staff.

Not slowed by movement through vegetation. Cowled.

Can summon and launch flame, diseases and pain. 

Cost: 5 




6 comments:

  1. Oh dear, I feel an itch to do something with this.

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    Replies
    1. Could you convert some of the other armies for me so I don't need to do them all myself? Haha!

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    2. Huge mood, sometimes something has just enough hooks it makes me want to try it out

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    3. Nearly finished converting some Imperial units. I'll hopefully be running the first battle soon!

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  2. I've just realized the formatting is screwed on these posts and like half the unit information is invisible :(

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    Replies
    1. Fixed now!
      Reminder to myself: Don't use those boxes in future posts.

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