Monday, 28 January 2019

A Suburb of Infinigrad: The Angel's Burial Ground. Part 2: Stocked Buildings.

Continuing on from this post giving an overview, here is the suburb fully stocked. Enjoy your visit to The Angel's Burial Ground.

The Angel's Burial Ground: 

Note: These descriptions are in a semi draft state. They will be given a once over and edit in the near future when I put the entire suburb post series into a single PDF. 

  1. 6 storey Graveyard. The decorated corpses of muscular and armed angels line the entry, a scintillating dust or fog billows out of the upper storey windows. Lower storeys are devoted to the storage of angel heroes and warriors of the past, guarded by Halfhere Angels. Upper storeys are ritual chambers for the preservation of angel corpses. Euxalis the Treator, a halfhere angel,with a suit of armour like a flowing steel robe, oversees operations. Mystical chemicals are well stocked and well protected here. Also here, the corpses of some of history’s most important angels – treasures in corpse form.
  2. 5 storey Inn/Hotel. A converted medical supplies warehouse. Ancient bathtubs serve as beds, lining the cavernous rooms of the hotel. Bardox, an angel, runs the hotel but devotes the top floor to stockpiling untreated dead angels, which he sells to Halfhere Angels whenever he is low on gold. He serves ancient dust serums scavenged from the building to help guests sleep (sometimes forever). A whole unexplored basement exists beneath the hotel, stocked with ancient medical technology. Members of The Diggers are also down their willing to kill and rob any one who gets in the way of their spelunking.
  3. 8 storey Air Utility. A wall-less tower devoted to the whispering winds of the suburb. Stairs and balconies and open chambers proliferate up this skeletal building. Pilgrims from all over Infinigrad whisper and pray to the winds, silently begging for a reply. A contingent of The Protectors of the Wind ensures the sanctity of the tower is maintained. The higher up the tower one goes, the wealthier the pilgrim they encounter, the top floor being filled with wealthy merchants and princelings accompanied by their retinues.
  4. 2 storey Gang Occupation. The outside walls of this decaying bathhouse are conspicuously bereft of angel corpses. Some are even smashed to pieces nearby the entryway. This is the clubhouse of The Diggers. The bottom floor is devoted to makeshift dirt graves of deceased angels. Gang members injecting themselves with ancient, scavenged dust of unknown properties. The Swimmer wallows in bath chambers on the upper storey, regaling his gang members from behind thick curtains with stories of treasures hidden around the suburb. The Swimmer hoards a cache of powerful ancient dust.
  5. 7 storey Surgeon/Doctor. A cloudy white marble tower, sealed tight with locked iron doors. This is a storehouse of ancient sanatorium medical knowledge, valuable books locked behind metal cages and guarded by a contingent of The Protectors of the Wind. The ground floor is devoted to Halfhere Angels researching and practicing the knowledge recovered. Duxitis the Doctor and his team do a passable job of treating the sick and injured that come to the tower. Patients are interrogated through a slit in the iron front doors before they are admitted. No guarantee is given.  The upper levels of the tower are replete with medical marvels from eons ago.
  6. 4 storey Library. A red marble building, decorated with smiling gargoyles. A library, open to the public but patrolled The Protectors of the Wind, filled with books documenting every medicinal or recreational dust. They are written in an ancient language though, and most books have not been translated. The huge spectacled angel Hippox leads the translation team. She currently requires samples to accelerate her work. She suspects these samples to be hidden in the basement of Building 2.
  7. 8 storey Bank. Imposing and rotund black tower, swelling and circular. Angels with black capes and cage like black iron helmets (AC 14, d6HD@d8) guard the building with cruel looking spears (d10). Even more guards proliferate inside the building where angels behind black alters framed by black columns receive deposits for the vaults upstairs. Cagx the Eyeless runs the bank, and is always willing to take those willing into his unlit office where he will offer gold in exchange for rumours. Cagx is always on the lookout for an investment opportunity.
  8. 7 storey Workshop of Mental Labour. Silvery and gold veined marble, reinforced with curved metal arches, clouds of white dust billow from the window. Herex the Planner, a tame storm angel, oversees workers. They are constructing plinths and decorations for angel corpses using the marble and rare stone from the purple mountains. Herex has been perfecting her statue carving skills, and has several perfectly formed angel statues that would pass as angel corpses hidden in tower. Creating and owning such things is punishable by death by the Halfhere angels.  
  9. 6 storey Augmentation Workshop. Black marble tower, covered in dead creeping woody vines. Bunches of dead trunks and branches overflow from balconies and windows. Augmentation workshop run by Petron the Wood Witch, the halfhere angel. She has complicated metal hands and cluster growths of green, pulsing sacks all over her body. She uses the long dead trees found in her building to power her augmentations in some necromantic wood rituals of her own devising. Use the automated augmentation generator found at: and assume all augmentations are made of the following base material: Vines, flowers, leaves and mushrooms - bubbling and bursting forth from soothed perfumed flesh. Will tend towards intoxication. A foul undead grove is ungrowing in the upper levels of the tower.   
  10. 4 storey Small Trade Goods. Out of place circular, semi-crumbling, lime stone tower. Calcified and re-enforced with milky and sandy crystal growths. The top of the tower sprouts an enormous, mushroom like, quartz crystal growth. Nixazia the Salted, an angel covered in crystal growths of yellow and orange, sells her crystals at a fair price. Her staff of angel workers are beginning to crystallize like her. Nixazia’s basic green crystals dissolve in water and heal the drinker (d6 HP). Blue crystals have the opposite effect. Weirder crystals exist in her stock, but she only sells these to those she likes. A portal to the lower realms exists within the mushroom head of the building. It spews out crystal clusters and is the source of mutation to the building and inhabitants.
  11. 1 storey Dungeon entrance. A squat, square building. Constructed of rude blocks of black stone, girded with rusted iron bars. Giants of decayed, hole-filled iron line the walls and guard the rust encrusted door. The double door is closed tight with a skull sized lock. The giants are costumed in an ancient style of armour, furs and slabs of plating. Within, a many levelled dungeon spirals downwards, inhabited by naked and pale chained giants. These impossibly scarred creatures are seemingly immortal, impervious to damage and ageless. Eons of solitary confinement has made them imbecilic with rage. The giants guard a necrobiological laboratory that snakes out beneath many of the suburbs of Infinigrad. Evidence of nefarious experimentation upon the Sanitoriums residents is plentiful but the necrobiologists are long gone. Exhilarating and deadly mutagens abound, as does slithering horrors that have too long feasted on those foul reagents.
  12. 2 storey Temple. Endless opaque drapery hangs from the long balconies of this wide building. Open arches replace walls, drapery billowing between them. Here the High Priestess Libana, is often seen floating through walls, her eyes constantly streaming ectoplasm. This temple to the The Half There One opens up to an impressive view of the city below from the enormous balconied western wall. Worshipers wrap themselves in silk and gauze then sit for hours, often beginning to levitate or seep into the floor. While security is non-existent, the temple is not a target of thieves – as anything stolen from here has the annoying habit of fading out of existence after d6 days. There is two of this building, a blessing brought on by the temple’s patron deity. Roll a d6 on each visit: 1-2) The two buildings, their contents and population are replicated identically in each buildings, each a mirror image of the other. 3-4) One of the buildings is a mass of swirling fog, mirroring the other, but dissipating on approach. 5-6) Each building is simply a swirling mass of fog, unable to be visited by those of the faith at this time.
  13. 3 storey Store, magical/useful miscellanies. White marble church, in ostentatious arches and spires, once a home of a long forgotten deity. Surges of lightning sporadically run along the columns of the building’s exterior. Inside lightning powered contraptions (lights, item carriers, gauges, sensors and other novelties) are sold, constantly moving and sparking. Constax the Wingless, the storm angel, is inventor and salesperson. He ever sparks electricity to power his contraptions – much to the detriment of his health. Exploded and burnt out contraptions choke the floors.  Constax’s masterpiece, a summoner of lightning golems, is secured in the basement.
  14. 10 storey Residential, run down. A tree formed of angel exquisitely lines the exterior of this green marble tower. Inside, disrepair rows of apartments are populated by angels. They all work in the surrounding suburb. An infestation of ghostly figures wafts in from building 12, as does outbreaks of miniature ball lighting from building 13. A secretive handful of residents are members of the gang’s The Diggers and The Keepers of Secrets.
  15. 10 storey Store, magical/useful miscellanies. A blue marble tower, chipped and crumbling, displays of ancient, rusting weapons are bolted to the walls. For sale are healing dusts scavenged from around the sanatorium, alongside powerful hypodermic doses with the ability to bring back the recently deceased too. Stutius the Scavenger, a storm angel covered in black wrappings and padded slippers, keeps his store in disarray. Patrons are confronted with piles of old scavenged needles and medical implements. An infestation of Scaled Men haunt the upper levels – Statius has trapped them with barricades.
  16. 2 storey Large trade goods. Empty glass and iron contraptions, linked by thick gold cabling, hang from the second story of the building – rotting and rusted.  Caldrons, mortars and pestles, of all, colours, material and size are sold here. Made from the stones extracted from the purple mountains. Sebax the Fat, an enormous angel, barks orders to his slave like staff from a gilded throne in the centre of his showroom. Sebax has similar chain gangs of slaves working in his workshops and his mines – they are all pining for a rebellion.
  17. 6 storey Utility, magical. An obsidian tower, gutted of walls. Stairs and balconies and open chambers proliferate up this skeletal building. The squirming, writhing curves of the building have the appearance of worms and snakes. The tower appears abandoned. Those that enter and mount the stairs are often pushed to their death by vengeful winds, those that survive tell of the gods whispering horrific things to them. Dark arcane truths and secrets, slithered from the lips of the lowest depths, can be heard here.
  18. 3 storey Workshop of physical labour. Squat, square building of light orange marble, replete with crumbling faux foliage carved within the walls. The scent of worked metal and grease is in the air. Clanging can be heard drifting from the windows. Satrex the Club, a storm angel, operates a metal smithing workshops whose main commission is crafting Wind Whisperer Helmets for The Protectors of the Wind in building 22.  Magic weapons and armours, prototypes of Satrex’s creative smithing, are squirrelled away throughout the building.  
  19. 8 storey Utility, transportation. Piles of dusty crushed marble and stone clog the entry to this craggy, stone tower. Rusted frames of behemothic mining machines, piles of ore and digging equipment tumble in piles around the great chambers of the building. Grand stair cases lead down into ancient mines that spread beneath the suburb, eventually connecting with the purple mountains and the dungeon in building 11. Wingless, albino angels haunt these mines  – mindless from years of darkness. Viazor the Ancient, angel, oversees security of the defunct building with a contingent of The Protectors of the Wind. This group has stockpiled a variety of scavenged treasures from the mines over the years, and stores them on the 8th storey.
  20. 5 storey Major gang occupation. A sharp and angular building of square columned black marble. Thick carpets of dark cloth are nailed to the exterior floor and walls. A miasma of silence spreads from the dark windows and doors. The wingless, armoured and infected angels of The Keepers of Secrets jealously guard the deathly calm of their building – attacking any who cause disorder nearby. Inside many dozens of the gang membership pore over documents in total silence, old notes, maps and books. Somewhere inside, their leader holds ancient scraps with the scribbled cure to the spreading scales infection.
  21. 10 storey Augmentation store. A harsh, geometric tower of dark grey marble. Its corners and curves are bolted with large strips of tarnished bronze. A large mound of discarded and largely useless medical equipment atrophies at the entrance. Georgius the Bulging, a giant muscle-encased angel, applies experimental augmentations for a low price here. His wings are atrophied, tiny and useless, feathers falling off. His store is a tangle of recovered sanatorium equipment, jury rigged up to run along the walls. These all are tuned to make Georgios stronger and larger. Use the automated augmentation generator found at: and assume all augmentations are made of the following base material: Stringy, stretchy ectoplasm that phases, shimmers and pulses in and out of reality. Will tend towards the manipulation of form. A community of poverty stricken angels inhabits the upper storeys of the tower. Additionally, Georgius Has recovered/stolen and hidden pieces of preserved corpse from some of the biggest/most musclebound angels to have lived. He often incarnates matter from these corpse parts into his experiments.
  22. 5 storey Order keeper occupation. The marble walls of this building is infested with half embalmed angels, their limbs, torsos or heads calcified to the exterior. They are all dead or dying, the untreated parts of their body rotting. The parts of the building that are visible are a tan marble slithered with gold geometric veins. This is the headquarters of The Protectors of the Wind, a large contingent of them gaurds the front of the building and tends to those they are punishing on the walls. Their leader Viaxtor, broods inside, wearing his oversized, bird cage-like helmet. He is ever plotting the destruction of both the Halfhere angels and the Storm angels – who he deems as abominations. His troops around him are mostly resting in opulent chambers. The protectors have done well for themselves. Rich from extortion and pilfering. The top storey is filled with a coven of chained Halfhere angels performing the gruesome punishment rituals on those the protectors deem criminals.
  23. 10 storey Temple.  A tower of the rough bare craggy purple stone of the mountains. A swirl of rocks floats like a cloud around the top floor. Surges of electricity sparks along the exterior walls. Temple to Skavala the agitated. Very agitated storm angels lurk around the entrance, keening for a fight. Inside, dozens of storm angels are dancing widely and or resting, panting. An aggressive orgy sprawls over the two top floors.  Megarox The Chained Priestess, a storm angel whose body is composed half of lightning, is held on the fifth floor. A thick cloud spreads from her, drenching the whole floor in rain. Though chained, her consciousness often leaves her body – an angel of pure lightning – to fly wildly about the mountains. She inadvertently guards two skull sized gems, “The Eyes of The Mountains”.
  24. 5 storey Food store. A black and red marble building, craggy, smoky and imposing. A suspicious looking gaggle of rich angels titters nervously near the entrance. They shuffle off if approached.  Inside, Vertranois The Corpulent, sells produce from the mountains. Winged creatures, mushrooms , hard berries are displayed on half empty shelves. This is a front for Vertranois’s more lucrative business of selling fresh angel flesh. This a cannibalistic delicacy of alleged invigorating properties. Dead angels hang on hooks in ice filled upper rooms. A devoted following of feasters streams in daily to the store from Building 25.
  25. 8 storey High security residential, A round, plump marble tower, decorated with gilded carriages from another era, strung up along the exterior walls. Well decorated and roomy apartments are protected by a live in contingent of The Protectors of the Wind. A high percentage of the residents are portly to the extreme, accompanied by an unnatural  porcelain white complexion. These angels are regularly committing cannibals, supplied angel flesh from building 24. Other mutations stemming from this sin are; the overgrowth of wings, formation of oozing halos and feinting spells.
  26. 10 Storey Surgeon/Doctor.  A wreck of a building, half eroded back into the craggy mountains behind it. Walls, ceilings and floors are often missing from this architectural carcass. A crazed human bodifcation wizard, Agwa the Horned, haunts the building. His tortured form, all twelve feet of twisted muscle, bone and horns, is his work. He experiments on himself, augmenting his magic with scavenged sanatorium medicinal magic items. Despite his appearance he is a master healer of the humanoid form. He will often provide this service for free just for the joy of seeing a body set right.  He does ever need more experimental materials though and would happily co-experiment on those willing.
  27. 1 storey Entertainment venue. Squat, low building of. blue marble. Curved to resemble the tentacles of an octopus, the head of which is emerging from the top of the building. Wet  foot prints come and go from the building. Inside a great central pool and naked angels r receiving massages from some groaning contraptions made to resemble a levanthic octopus. Its skin is rubbery. The changerooms are replete with the discarded belongings of the swimmers.
  28. 6 storey Bar/café. Pale green marble tower, the bottom of which has clearly been burnt several times. Many of its curving arches are chipped, broken, or crumbling in heaps of rubbl. Drunken angels of all types sit on green marble tables spread around entryway, they jeer at the scaled men behind the cage of The Foul Scale Lake. Here is served a pink frothy beer - made of mushrooms within the mountains, it is quite strong. The tavern features exquisite and ancient interior architecture, some of it quite ruined from many nights of bawdy partying. Agnelia, the red eyed angel, runs this establishment. She is quick to throw out any one who revels too hard. A retinue of red robed angels, armed with two-handed swords, see to her wishes. The upper storeys serve as accommodation for the more wealthy patrons – the buildings elder opulent glory is preserved here.
  29. 1 storey Ornamentation store. A round hut of  wood planks and marble chunks, leaning against the side of building 28. Inside Heraculos , an angel covered in thick plates of metal (bizarre scavenged armour of his own design), sells trinkets and jewellery scavenged from around the sanatorium. Most of his stock is junk but there is a 10% chance of anything bought being a somewhat magic item. Heraculos is completely up front and honest about this fact – he offers no guarantees.
  30. 2 storey Store, general supplies. Ramshackle wooden building built up against the walls of a stronger, taller marble building. A filthy general store. Rats openly parade the shelves, often blatantly feasting on stock. Porb the Dodge, Human, sells everything you would find on a basic inventory list – except more expensive and broken. Porb’s wife and kids live on the second floor and he loves them very much.
  31. 3 storey Dustery. A base of red marble, decorated with a twisting blue marble flowers. Inebriated angels stumble in and out of the generous entry archways – dodging things that aren’t there. A variety of smoking dusts are available, derived from boiled down scavenged medicinal supplies. Large tables with inbuilt smokers seat 6. Miniscule doses are provided by Valens the storm angel. She doles them out with her long, delicate bird-claws hands. These are either her real hands, or gauntlets – she refuses to say. A trove of dust cooking equipment and supplies bubbles away upstairs.
  32. 9 storey small goods store. Storey high, curving cats are carved into this rotund, sandy coloured marble tower. Inside, a motley crew of storm angels are available for hire. They have no scruples. Bizarrely, a huge selections of beds are available for purchase – a thin veneer of a front for the mercenary operation. Justinix the Mystical, a green skinned demonoid shaman, organises the roster and blesses any who will accept. His deity is Eternity Claw The Grasper and its blessing brings a subdued and long burning blood lust. A room filled with mummified black hands festers on one of the higher stories. Wearing one as an amulet ensures orgasmic pleasure accompanies each victory in battle.