Monday, 4 November 2024

Saga RPG - The Hiven (Player Character faction)

I have been running a Silmarillion inspired play by post game all of this year, where the players take on the roles of creator spirits and then the leader of a mortal/immortal race of beings. 


Soon, a regularly party based adventure roleplaying game will take place in that world we have created. 

Here are the rules and one of the player character factions for that game! 

Creating a character: 

  • Pick a faction, class and skills/magic if your class gets any. 
  • Roll a 3d6 (or less or more depending on your faction/class for each Attribute (Of the body and Of the spirit). Minus the result you roll from 22 to get your value for each attribute. 
  • NOTE: On 3d6 attribute rolling, 6s explode (add 6 roll another d6)!  And a 1 removes the next lowest dice roll! (Attribute values Max = 19 Min = 1).
  • Character’s start with possessions appropriate for their faction/class.
  • The referee will inform players when their character has leveled up (normally by completing important actions within the game world).   

Attributes: 

Of the body: 
  • Weakness 
  • Clumsiness 
  • Frailty 
  • Ignorance 
  • Stupidity 
  • Repulsiveness

Of the spirit: 
  • Rynnery (Passion)
    • failure = lose your agency to your emotions 
  • Ghussness (Madness)
    • failure = do something unexpected, novel, and disastrous for those around you - normally combining two forces in a chaotic and dangerous manner 
  • Greemight (Desire for justice)
    • failure = lose your agency to ensuring justice is inflicted most forcibly unto the wicked
  • Attunement (Susceptibility to songs/pheremones/etc)
    • failure = lose your agency to the mesmerising song/smell of an another  
  • Vadrlure (Susceptibility to the dream realm)
    • failure = become detached from the physical world and enter the overwhelming realm of dreams - your body becomes limp and your mind confused 
  • Milkdoom (Fate/Doom/Unluck)
    • failure = the worst thing, that also most simplifies the situation happens to you
How to play: 

  • Create a character. 
  • Tests = d20 roll on or above the attribute tested for success. The referee will often modify the roll (add/minus to the result, roll more than one die, etc) to reflect the difficulty of the test. The referee will determine what happens on success or failure. 
  • Skills/Magic = What can be achieved using these is determined in discussion with the referee. Do a test to determine if the use of Skill/Magic is successful. 
  • Combat = the referee will inform the players the order in which each entity in the combat acts. On their turn an entity can move an appropriate distance and attack/take an action appropriate to the situation. 
  • Attacks = d20 roll on or above the target’s AC for success. The referee will often modify the roll (add/minus to the result, roll more than one die, etc) to reflect the difficulty of the attack.  If an attack is successful, a damage die is rolled for the attacker and the number rolled is deducted from the target’s health.
  • If an entity has 0 health they are dead. 
  • Monsters / NPCS = HD (+1 to hit per level / dX HP per hd where x is number appropriate. Roll attributes with dX when needed for tests. Use an AC appropriate for the entity)

The Hiven: 




Hiven Hive Bearer



Sunday, 15 September 2024

Shit Future is out!


“The gods watch the earth once again, floating slow time in twinkling satellites.

Inside the brown choked atmosphere, mountain ranges have been ousted by feudal zaibatsu arcologies. Deep in their halls, utopia machines eliminate all scarcity.

 But, hierarchy is demanded by the lords of the zaibatsus, as is loyalty and the future of their subjects. There is no questioning the wisdom of ancient blood-lines.

Leave the fortress walls of the arcologies and see the endless lawless streets, the no-corp lands.
You are here, in the underworld, a place of freedom and death.

You are less than the most despicable bug to the corporate pantheon, but what is a god to a non-believer?”
 

Shit Future is a super simple d6 and referee powered freeform cyberpunk roleplaying game that has nearly 60 pages of pure grim-near-future tables and generators!


Included in the PDF:

  • Simple to understand and powerfully freeform D6 powered ruleset (including comprehensible and straightforward guidelines for the Datagrid!).
  • 36 player backgrounds.
  • 36 player skills.
  • 36 player cybernetic augmentations.
  • 36 cyberpunk enemies and hazards.
  • 10 vehicles.
  • Simple guidelines and tables for equipment and the cyberpunk hypereconomy.
  • A cyberpunk grand global conspiracy generator.
  • A cyberpunk exposition generator.
  • A satellite god generator.
  • A cyberpunk room generator.
  • Random encounter and reaction tables.
  • A cyberpunk job generator.
  • Guidelines and tables for cyberpunk mapping and building stocking.
  • A Datagrid zone generator.
  • Referee tools for the Freezones: Including Area, Clan and NPC generators
  • Referee tools for the Zaibatsu controlled zones: Including Area, Zaibatsu and NPC generators.
  • Plus amazing cover and interior art by Matthew Adams.





Support the blog by buying a copy or sharing the link about! Also, if you want a review copy, comment below and I will send you one! 

Monday, 2 September 2024

Low is good Attribute Scores for roll high Attribute Tests!

I love attribute tests - but I don't like people who are new to d&d getting confused about combat rolls being roll high and attribute tests being roll low. Here's a solution. 

Low is Good Attributes: 

Your character has 6 attributes. You want these as low as possible! 

To determine a score for each roll 3d6 and minus the result from 22. 

  • Weakness – to test if your physical strength fails you. 
  • Clumsiness – to test if your physical dexterity fails you. 
  • Frailty – to test if your physical constitution fails you. 
  • Ignorance – to test if your wisdom and knowledge fails you. 
  • Stupidity – to test if your intelligence and wits fails you. 
  • Repulsiveness – to test if your charisma and charm fails you. 

To Test: Roll a d20. Success = Roll equal to or above your attribute score (plus/minus modifiers as required).

Wednesday, 28 August 2024

ANOTHER AUTOMATED MONSTER GENERATOR!













Tuesday, 27 August 2024

Nasty antediluvian character generator

For generating characters from civilizations generated with this: https://lizardmandiaries.blogspot.com/2024/06/antediluvian-fantasy-civilization.html 

Nasty antediluvian character generator: Click the buttons! 









Thursday, 15 August 2024

D40 Magical Elements.

Use and combine to make magic items, spells and effects! 

(For a thing I'm working on. See: https://lizardmandiaries.blogspot.com/2024/06/antediluvian-fantasy-civilization.html and https://lizardmandiaries.blogspot.com/2024/05/grimdark-fantasy-descriptor-table.html )

D40 Magical Elements: 

  1. Pacify - Imbue with calm and contentedness.  
  2. Holy - Cause awe and retribution. Bestow blessings. 
  3. Flare - Cause blinding and summon bright light.   
  4. Daze - Case dizzying and stupor. 
  5. Gas - Ability to sublimate and vapourize materials. 
  6. Undead - Commune with and animate the dead. 
  7. Wind - Summon buffeting gusts of air. 
  8. Bolt - Summon sparks of electrifying plasma. 
  9. Shrink - Cause diminishment of mass.  
  10. Hide - Cause undetection, visual or otherwise. 
  11. Fade - Imbue with incorporeality.
  12. Life - Imbue living things with health and vigor. 
  13. Metal - Imbue with the aspect of hardened and processed minerals. 
  14. Psy - Summon thoughts and emotions in the mind of others. 
  15. Flesh -  Manipulate and warp the form of living things. 
  16. Paralyse -  Cause paralysis. 
  17. Wet - Imbue with and summon liquid 
  18. Blunt - Cause internal damage and damage armour.  
  19. Corrosion - Summon acid and rust. Cause rot of mineral material. 
  20. Cage - Bind others to a specific location. 
  21. Multiply - Increase material and beings in number. 
  22. Maw - Devour all with abundance. 
  23. Growth - Cause increase in mass. 
  24. Warp - Cause change in form and function. 
  25. Flame - Summon burning fire. 
  26. Rot - Cause disintegration of biological material. 
  27. Vivify -  Imbue with life and animation. 
  28. Predict - Ability to know of things that have not yet come to pass. 
  29. Terror - Cause paralyzing or fleeing induced by fear. 
  30. Haste - Cause accelerated motion. 
  31. Touch - Cause an effect on simple physical contact. 
  32. Decay - Cause accelerated entropy. 
  33. Shield - Deflect incoming objects and effects. 
  34. Earth - Imbue with and summon stone and dirt. 
  35. Void - Nullify or remove objects, materials and effects.  
  36. Slow -  Cause decelerated motion. 
  37. Sharp -  Cause external damage and then internal damage. 
  38. Ice - Imbue with and summon extreme cold. 
  39. Death - Cause biological processes to slow, pause, or stop.
  40. Far - Cause an effect from a distance. 

What bing ai gave me when I listed all the terms as a prompt. 


Monday, 10 June 2024

Antediluvian fantasy civilization generator

 For a thing I am working on. You could combine it with: https://lizardmandiaries.blogspot.com/2024/05/grimdark-fantasy-descriptor-table.html 


Click the buttons to make a civilization! 











Wednesday, 22 May 2024

Grimdark fantasy descriptor table + thing/place generator

John Blanche


A d40 table of grimdarkish fantasy descriptors! 

  1. Pale 
  2. Glowing 
  3. Sparkling 
  4. Dizzying 
  5. Miasmic 
  6. Skeletal 
  7. Florid 
  8. Sparking 
  9. Diminutive 
  10.  Shadowy 
  11.  Ghostly 
  12.  Viny 
  13.  Metallic 
  14.  Withered 
  15.  Corpulent 
  16.  Hulking 
  17.  Damp 
  18.  Crude 
  19.  Melted 
  20. Caged  
  21. Swarming   
  22. Fanged 
  23. Cyclopean
  24. Rainbonic 
  25. Burning
  26. Rotting 
  27. Ichorous 
  28. Hoary 
  29. Hideous 
  30. Quivering 
  31. Fused 
  32. Blasphemous
  33. Cladded 
  34. Crusted 
  35. Demonic 
  36. Gelatinous
  37. Jagged
  38. Frigid 
  39. Sepulchral
  40. Deathly

Combine it with a basic "thing" table to get a universal grimdark thing generator! 

  1. Person 
  2. Monster 
  3. Beast 
  4. Vegetation 
  5. Treasure 
  6. Armour 
  7. Weapon 
  8. Mineral 
  9. Liquid 
  10. Atmosphere 

Or, a "place" table to get a universal grimdark place generator! 

  1. Single building 
  2. Ruin 
  3. Estate
  4. Dungeon 
  5. Village
  6. Town 
  7. City 
  8. Cavern 
  9. Cave system  
  10. Plain 
  11. Forest
  12. Jungle  
  13. Mountain 
  14. Desert 
  15. Hills 
  16. Lake 
  17. Sea 
  18. River 
  19. Swamp 
  20. Beach 
Automated generators, for your generating pleasure: 








Thursday, 16 May 2024

Saganarium Sea Beast Generator

I am deep into my Silmarillion inspired play by post game where the players take on the role of creator spirits/mortal and immortal races/heroes from those races. Early in the game I asked the creator spirits for a bunch of ideas for the animals that inhabit the world, and I have taken these and turned them into the following Sea Beast Generator!

Note: 

  • The text in the square brackets on the first two lines represents the stars that the creature was created under. This gives the coloration of the creature and a suggested of words to use in the creation of that creatures name. 






Sunday, 14 April 2024

THE UNIVERSAL THING GENERATOR!

Need something?! Don't know quite what you need, but you know you need something? Is it an idea, a concept, a person, a group, a monster, a place? Whatever you thing needs, just click the two buttons below and your need will be fulfilled (perhaps takes a little bit of mental elbow grease - but I'm sure you can handle that...):