Saturday 28 December 2019

Automated Spacecraft Generator

Made to be used with Star Dogs:

To generate a random spacecraft, first decide whether it is an alien or human spacecraft . Roll on the appropriate “Spacecraft Form” table to get a general idea for the ship’s shape. From then, the generation tables/buttons are the same for both alien or human spacecrafts.

Click on the buttons to generate a spacecraft! 

The raw tables can be found below.
(Automated using:

Button/Table Descriptions: 

Human Spacecraft Form: Roll d4, roll that many times on table and combine results.

Alien Spacecraft Form: Roll Twice and combine the results.

Spacecraft Classes: Either pick one of these classes, or roll to get a random spacecraft class. Morph the core attributes of the ship as appropriate.

Spacecraft Form Manifestation: What is weird, unusual, or unique about the spacecraft’s visual appearance.

Spacecraft Special Ability: What special powers, modifications, equipment or weapons the spacecraft has.

Spacecraft Interior Atmosphere: If boarded, what the interior of the spacecraft looks like.

John Berkey
Spacecraft Generator: 

Human Spacecraft Form: Roll d4, roll that many times on table and combine results. 

Raw Tables: 

Alien Spacecraft Form: 

Slime Mound.
Jelly Cube.

Spacecraft Classes:  

Bee: Small fighter, AC: 12, HP: 12, Shield Points: d6. Weapon Points: 1, Passenger Points: 1, Cargo Points: 0. STR: 6, DEX: 16, CON: 6, INT: 8, WIS: 6, CHA: 6.
Wasp: Small fighter, AC: 13, HP: 16, Shield Points: d8. Weapon Points: 2, Passenger Points: 2, Cargo Points: 0. STR: 10, DEX: 14, CON: 8, INT: 8, WIS: 6, CHA: 6.
Pigeon: Small transport, AC: 14, HP: 30, Shield Points: d8. Weapon Points: 2, Passenger Points: 6, Cargo Points: 3. STR: 10, DEX: 12, CON: 10, INT: 10, WIS: 10, CHA: 10.
Gull: Large transport, AC: 14, HP: 60, Shield Points: d10. Weapon Points: 2, Passenger Points: 20, Cargo Points: 10. STR: 10, DEX: 10, CON: 14, INT: 12, WIS: 14, CHA: 14.
Eagle: Large fighter transport, AC: 14, HP: 80, Shield Points: d12. Weapon Points: 4, Passenger Points: 20, Cargo Points: 10. STR: 12, DEX: 12, CON: 14, INT: 14, WIS: 14, CHA: 12.
Barracuda: Large fighter, AC: 16, HP: 100, Shield Points: d12. Weapon Points: 6, Passenger Points: 20, Cargo Points: 5. STR: 14, DEX: 14, CON: 14, INT: 14, WIS: 14, CHA: 12.
Turtle: Extra large fighter transport, AC: 18, HP: 200, Shield Points: d20. Weapon Points: 4, Passenger Points: 30, Cargo Points: 50. STR: 15, DEX: 10, CON: 18, INT: 14, WIS: 16, CHA: 16.
Shark: Extra large fighter, AC: 16, HP: 150, Shield Points: d20. Weapon Points: 8, Passenger Points: 30, Cargo Points: 10. STR: 18, DEX: 12, CON: 14, INT: 18, WIS: 16, CHA: 14.

Spacecraft Form Manifestation: 

Soft, billowing and bulbous.
Perfectly smooth and elegant curves.
Exhaust is blindingly glowing.
Clusters of energy globes proliferate on hull.
Additional fins and wings.
Surrounded by a misty space fog.
Lines of shimmering spikes.
Unbalanced and asymmetrical.
Hollowed out and skeletal.
An abundance of viewing portals and panels.
Exhausts a large clouds of vapour.
Doubled and paired components.
Golden, gilded and opulent.
An infestation of communication modules splay across surface.
Huge plasma transfer pipes and viewable engine parts.
Shimmering, reflective surface.
Infected with space barnacles from leaking engine fluid.
Craggy spreading mineral infestation.
Melted and corroded from previous battles.
An infestation of space parasites.
One component of the craft is oversized.
Enormous engine exhausts/thrusters.
Ridden with a tangle of viney space fungus.
Craft travels bulky side first, an insult to aerodynamics.
Has a proliferation of smoking, flaming plasma exhausts.
Is in disrepair, hastily attached panels and communication modules are coming loose.
Extended, narrow and thin passenger bays connect chunkier engine components.
Riddled with battle scars, repaired rifts in hull.
Barely contained plasma energy sources leak into nearby atmosphere.
Crudely shaped and oversized.
Lines of decorative energy plasma pulse all over hull.
Incredibly sharp, pointed and dagger like.
Overly thick and chunky panels of hull.
Dented, cracked and semi imploded.
Cloud of external sensor drones hovers around craft.
Incredibly dated, aged and old in design or actuality.
Fins and curves are serrated with blades and needles.
The components of the craft are arranged such that it has a pareidolic leering visage.
Dark curved and stealthy, almost impossible to see with the naked eye.
Large chunks of the hull are rotted away, revealing working innards.

Spacecraft Special Ability: 

Self repairing hull or shields
Extra protective hull.
A.I assisted weapon systems.
Comprehensive navigation databanks.
Huge amount of cargo space.
Extra resistant to Bull or Laz fire.
Very powerful sensors and scanners.
Advanced targeting systems.
Incredibly fast.
Able to hack into other spacecraft’s comlog systems.
Onboard A.I can pilot spacecraft while all passengers sleep.
Can also operate in water.
Colour morphing paint and shield camouflages hull.
Expulser gas gun buffets other spacecraft.
Able to broadcast distracting, screeching cacophony on other spacecraft’s audio systems.
Arrangement of external components can morph and transform on the fly.
Tractor beam.
Extremely high combat mobility.
Weapon systems interface directly with pilot’s brains, allowing high accuracy of fire.
Uses space fuel incredibly efficiently, allowing many long distance trips without refuel.
Advanced plasma ramming system can shear parts off other spacecraft.
Cluster rocket launcher.
Globule launcher that corrodes the hulls of enemy spacecraft.
Spacecraft accompanied by several A.I controlled clones of itself.
Enormous hull based ramming head.
Sensor confusing drone launcher.
Extreme far reaching on board sensors.
Grapples other spacecraft and consumes it and its plasma reactor for fuel.
Grapples other spacecraft and pulls them apart with massive claws.
Stealth shields.
Databank with researched weak spots of nearly all known spacecraft in the galaxy.
Sleep ray.
Auto hacking comlog that can sabotage other spacecraft onboard systems.
Morphable hull can focus on speed, mobility or weapon damage.
Extra thick and regenerative shields.
Can self destruct.
Onboard vat farms can sustain crew indefinitely.
Organic pain ray causes excruciating pain in other spacecraft’s organic crew.
Can dump orb loads of slowing/destructive liquid goop.
Weapons designed to crack open other spacecraft’s hulls.
Can accelerate freely in any direction.
Weapons that quickly strip away enemy spacecraft’s hull.
Weapons that damage the crew within enemy spacecraft.
Can deactivate enemy spacecraft’s shields.
Can deactivate enemy spacecraft’s engines.
Shield bounces back Laz fire at enemy spacecraft.
Fires particularly large and destructive projectiles.
Holds a fleet of A.I controlled combat drones.
Augments the mental and physical capacity of the pilot.
Incredibly opulent and bejewelled hull.
Very effective with ramming weapons.
Can deactivate weapon systems for extreme boosts to shields, hull or spee.d
Can deactivate other spacecraft’s weapon systems.
Incredibly odious, repulses other pilots on sight.
Powerful hologram projector creates fake duplicates of the spacecraft.
Plasma flame weaponry sets alight other spacecraft.
Space mine launcher.
Able to quickly integrate scavenged parts from other spacecraft into own system.
Able to leech power and fuel supplies from other spacecrafts.
Fully automated A.I weapon systems do not require a pilot to fire.
Shield system that damages other spacecraft it comes into contact with.
Several spacecrafts communed together, acting in unison and increased in power.
Able to smoothly dodge and avoid much of the fire targeted at them.
Weaponry that spreads madness and disorder aboard enemy spacecraft.
Generates an energy field that sickens and inebriates crew of enemy spacecraft.
Semi organic fleshy armour covers hull and regrows quickly when damaged.
Target tracking weaponry barely ever misses.
Can quickly warp jump to nearby locations, essentially teleporting in combat.
Able to morph shape as to appear as another spacecraft.
Fires fireworks like rounds that distract and startle.
Claw and hull cracking mechanisms allow forced boarding of other spacecraft.
Consumes Laz fire, charging a super powered Laz weapon of its own.
Fires a weaponised parasite that consumes the hull of other spacecrafts.
Near instantaneous warp drive.
Fires drones that hook onto enemy spacecraft and wreak havoc to their systems.
Weaponised engine exhaust that can be used to melt other spacecraft’s hulls.
Launches combat robots that board enemy spacecraft in hull boring tubes.
Can target and attack enemy spacecraft from extremely long range.
Powerful onboard comlog and A.I send spoof commands to enemy spacecrafts.
Launches canisters of gas that have a negative effect on enemy spacecrafts.

Spacecraft Interior Atmosphere: 

Blindingly over lit.
An abundance of robots and drones dote on all passengers.
Harsh, jagged support struts of metal.
Homemade, kitschy and crafty, decorations fill every nook and cranny.
Surgically clean.
Bare of any decorations or furniture.
Threatening security turrets, scan all passengers.
Clear or missing panels show the plasmic burning of the engines.
Defective gravity generator.
Defective atmosphere generator means interior is choked with smog or smoke.
Captain or crew’s music plays through ships audio visual comlog system.
Alien trophies hang from the walls.
Filled with soft carpets and curtains.
Exotic aliens in cages.
Engine fluid and lubricant dripping in puddles from cracked pipes.
A lush interior hydroponic forest.
Metal shelves of glowing alien goop.
An abundance of water features.
Crew have strewn their bedding and personal effects in public areas.
Hologram screens stream a variety of entertainment.
Audio visual recording comlogs blink from every shadow.
Vat food farms taps provide an oversupply of food.
Dark, skeletal robots service the craft in the shadows.
Hologram projectors create fake, fantastical scenes.
Banks of sleep and meditation pods.
Large amounts of shambling cleaner and service droids.
Body parts and alien samples preserved in canisters.
Panels of polished and reflective metal.
Aquariums built into the hull, housing aquatic life.
Corridors lined with bunk beds.
Heads of alien beasts hung as trophies on walls. 
Dangerous substances leak from the walls from the engine operations.
A proliferation of restraining devices for prisoners.
Piles of toxic and dangerous chemicals in barrels and canisters.
Crude art, drawn directly onto the craft’s walls.
Droids built directly into the ship maintain and operate it.
Meat is being butchered in common areas.
A complicated hydroponic system has turned the interior into a jungle.
A depressing dead and dying hydroponic garden of mostly weeds.
A strong scent is visibly pumped through the air vents.
Holographic game boards litter every available surface.
Safety alerts are constantly going off.
Chained or otherwise restrained androids work as maintenance slaves.
Humans, aliens and or synthoids floating in stasis vats line corridors.
Panels rotted and removing, revealing interior workings of spacecraft.
Massive piles of refuse and waste piled into corners and corridors.
Dangerous and stinking space mold spreading from leaking water tubes.
Large open areas crisscrossed with metal cable bridges.
Corridors are lined with grim faced human and alien statues or holograms.
An abundance of onboard bars and lounges, filled with rich, delicious smoke.
Curved chromed and bejewelled, heavily decorated and ornate.
Racks and lockers filled with weaponry, both exotic and common.
An infestation of Data plane viruses cause constant malfunctions.
Tight and tunnel like, far too small for normal sized humans.
Bizarre, half finished and inoperative technological contraptions everywhere.
Data, news and feeds stream from across the galaxy, holo projected on walls.
Far too many doors, all thick, secure and encoded.
Panels and components clearly scavenged from other spacecraft.
An abundance of heavily armed crew guard each room.
Total and thick darkness.

Saturday 14 December 2019

Automated Space Random Encounter Generator

Made to be used with Star Dogs:

This generator is an updated version of this post:

Click on the buttons to generate a random encounter in space. 

The raw tables can be found below.
(Automated using:

Button/Table Descriptions: 

Space Scenery: gives the “area” that the encounter takes place in – these are intended to give interesting cover and obstacles to any potential battles.

Modifier: gives the descriptor for that area, possibly changing the way it operates and appears.

Contents: gives the thing encountered, which may be anything from valuable cargo, a band of space pirates or weird space entities. There is a seperate button for each result.

Automated Space Random Encounter Generator: 

Raw Tables: 

Space Scenery:  

Clouds of fist sized asteroids. Flying through the clouds will cause minor to moderate damage to ship HP.
Spacecraft sized cloud of asteroids, slowly drifting and colliding.
An out of orbit moon, cracked, decaying, dead and lifeless.
A cluster of aged, defunct satellites, signal repeaters, landing assistors and other mechanical detritus.
A space station. No lights, signals or transmissions are emitting from it.
An enormous asteroid, riddled with clearly visible caves and tunnels.
Clouds of chunks of ice that will melt to water globules when close enough to ship exhaust and energy weapon fire.
Two warp portals. The portals are about the width and height of a moon. A mass of space detritus is caught in an endless loop, warping from one portal to the other, endlessly drifting.
An enormous stone structure cubic or pyramid in shape. It is riddled with entrances, windows, clear passageways and rooms indicating it was a structure for habitation. It is ancient and rotting, also clearly not intended for space travel.
A moon sized comet, hurtling through space with a brightly colored trail of gas and debris. Collusions with the comet would be catastrophic for most space craft.
An enormous out of commission and rotting spacecraft, large holes riddling its hull. No sign of power or operation.
Huge and dead, hardened organic hive structure. Chunks of rotting organic material trails behind the hive as it floats through space. It does not appear to be inhabited.
Clouds of purple and yellow ion storming that will completely dematerialize ship shield systems.
Clouds of thick green gas that most rudimentary ship scanning system will indicate as extremely flammable and explosive.
Brown green clouds of thick dust, gas and pebbles. Flying through these clouds will cause almighty din in any areas of the ship close to the external hull as stones bounce from it.  May also disrupt audio visual sensors and decrease manual visibility.
d20 Still smoldering husks of obliterated spacecraft involved in a recent battle. There does not appear to be any survivors but some ship signals are still live but silent.
A clearly living organic structure approximately the size of a moon. May be tree/seaweed/fungus/sea cucumber/coral/etc-like in its formation.
The putrid and disintegrating carcass of some mythical, long dead space beast. Its features are rotted beyond recognition and classification. All that is left behind is flesh, bone, ichor and organs frozen and floating in space. Frozen globules of blood approximately the size of a stunt fighter orbit the carcass.
d20 unmanned, unpowered ancient spacecraft, drifting together connected by a web of fuel and powerlines. They are of a design and make not seen in eons.
Clusters of drifting, globules of a type of dark matter. While entering them will not cause lasting or physical damage, it will result in complete ship system failure. This dark matter will pass through any physical barriers (ship hulls/shields) as if the matter around the globule has absolutely no effect on it. Organic creatures will become unconscious for d10 rounds if they come into passing contact with a globule. Anything remaining in contact with the dark matter for more than a few minutes may disappear from existence.


The scenery has clearly been nibbled/chomped/eaten by a now absent space leviathan.
An unexplained source or sources of gravity are dragging the scenery towards it. Ships may also be affected by this.  Objects and detritus will be clustered, tight and swirling towards the gravity source.
The scenery or part of the scenery has the alarming property of draining electronic energy systems. Ships in the vicinity/contact too long will lose power completely and drift aimlessly in space – all systems offline.
The scenery or part of the scenery has the alarming property causing one of the following systems to go offline, d4: 1) shields 2) scanning and targeting 3) engines 4) weapon systems.
Garbled/disturbing/intriguing localized dataplane transmissions
Inhabited by system specific alien – along with the housing required by that race.
Inhabited by system specific rogue humans (rebels, pirates, anarchists, etc) - along with the housing required.
Floating globules of magnetic, liquid metal. Will stick to starships leading to unusual hull shapes and possibly loss of speed.
The scenery is churning and swirling in a massive gravitational maelstrom. This maelstrom may affect the movement of spacecraft travelling through it.
The area is replete with a valuable resource that can be salvaged, mined or foraged. It may be the scenery itself, or attached/ingrained within the scenery.
Space mushrooms or truffle balls of various sizes and colours coat the physical objects in the area, or float listlessly in space. They will explode in clouds of spores when coming into contact with spacecraft and their engine exhaust.
The physical objects in the area coated in clusters of dog sized eggs. Eggs may or may not be covered in slime and goop and raised on a stalk. Obscene alien lifeforms may or may not be contained within.
Space mirage causes objects in the area to multiply, shimmer, blur and other wise confuse those nearby.
The scenery, or parts of it, emit hazardous levels of radiation that may seep through spacecraft hulls depending on the craft.
The scenery glows blindingly with an infection of some plasma like substance.
A thick ghostly space fog flows through the area, sparking with electricity.
A forest of coral like space vegetation growth infests the area.
Corpses, either alien or human, float in clusters near the scenery.
Scenery is cracked, shattered and broken apart into many pieces.
Alien beasts who live in the vacuum of space, infest the scenery.


Galactic Pallets.
Space Anomaly.
Single Ship.
Group of ships.
Galactic Pallets and Space Anomaly.
Galactic Pallets and Single Ship.
Galactic Pallets and Group of ships.
Space Anomaly and Single Ship
Space Anomalies and Group of Ships.
Single Ship and a Group of Ships.
Two opposing single ships.
Two opposing groups of ships.

Galactic Pallets: 

d6 Galactic Pallets containing mundane and everyday items worth d10 x 100 credits each.
d6 Galactic Pallets containing tools and speciality equipment worth 2d10 x 500 credits each.
d6 d6 Galactic Pallets containing weapons and armour worth 3d10 x 1000 credits each.
d6 Galactic Pallets containing advanced combat equipment worth 3d10 x 1500 credits each.
d6 Galactic Pallets containing impressive technology equipment worth 3d10 x 1500 credits each.
d6 Galactic Pallets containing hovercraft parts worth 4d10 x 1000 credits each.
d6 Galactic Pallets containing spacecraft parts worth 5d10 x 2000 credits each
d6 Galactic Pallets each containing a HD6 security robot, controllable by comlog.
A Galactic Pallet containing a comlog detailing security codes for nearby space station or planetary base.
A Galactic Pallet containing a comlog with complete layout and schematics for nearby space station or planetary base
A Galactic Pallet containing a comlog with data for cutting edge augmentation.
d6 Galactic Pallets each containing a hibernating HD8 exotic and dangerous non sentient alien.

Space Anomalies

1d6 organic, living spacecraft.
A ratty and rotting salvaged spacecraft, made up of the remains of hundreds of destroyed spacecraft. The salvaged ship is controlled by a self aware A.I. that is travelling through space to further grow itself.
An ancient spacecraft controlled by an A.I.. The AI will hail and request immediate docking with any ships it encounters claiming it has gifts for those onboard. Use the Dangerous Sector generator to create the hellish interior the A.I. is attempting to trap, kill, capture and torture those silly enough to board within.
An organic and sentient space station manned by humanoid shaped drone workers devoid of features who work tirelessly manufacturing some semi organic trade good. Use the Alien Species generator for details of the space station.
Spacecraft floating slowly, engines unpowered, inhabited by a parasitic alien lifeform (use Alien Species generator). The ship will hail and report in a stilted, warped voice that the pilots on board are having trouble piloting their craft and require assistance. Though the parasitic lifeform want more organic hosts, they would also appreciate knowledge on how to operate their spacecraft.
A space leviathan (use Alien Species generator but assume the being created can swim through the vacuum of space).

Single Ship: 

Alien small fighter.
Major power in the system small fighter.
Rogue humans (rebels, pirates, anarchists, etc) small fighter.
Rogue humans (rebels, pirates, anarchists, etc) small transport.
Independent merchant/trader/smuggler small transport.
Independent merchant/trader/smuggler large transport.
Alien large transport.
Prominent individual large fighter.
Major power in the system large fighter.
Major power in the system extra large fighter.

Group of ships: 

d8 alien small fighters.
d8 major power in the system small fighters.
d8 rogue humans (rebels, pirates, anarchists, etc) small fighters.
Rogue humans (rebels, pirates, anarchists, etc) large transport + d8 rogue humans (rebels, pirates, anarchists, etc)  small fighters.
d6 Independent merchant/trader/smuggler  small transports.
d6 Independent merchant/trader/smuggler  large transports.
Alien large transport + d8 Alien small fighters.
Prominent individual large fighter + d8 major power in the system small fighters.
Major power in the system large fighter + d8 major power in the system small fighters.
Major power in the system extra large fighter.  + d8 major power in the system small fighters.

Wednesday 4 December 2019

Automated Sci Fi Impressive Technology and Advanced Combat Equipment Generator

Made to be used with Star Dogs:

Click on the buttons to generate piece of technology, focused on either utility or combat. 

The raw tables can be found below.
(Automated using:

Button/Table Descriptions: 

Technology Base Form: The shape and core purpose of the technology.

Technology Special Power: The special power of the technology.

Special Power Modifier: Specifically how the technology's special power manifests.

Technology Base Material: This will impact how the technology/weapon appears and the manner in which it operates (only use the “Will also” as a guide, ignore it completely as you see fit, but it will probably be interesting to see how the base element interacts with the other results).

Automated Sci Fi Impressive Technology and Advanced Combat Equipment Generator: 

Raw Tables: 

Technology Base Form:

Hat or helmet (envelopes the head, affects the organs there).
Jewelry (worn ostentatiously, imbued with a powerful A.I or made of a khybe inducing substance).
Large chunk of khybe sensitive substance (must be held or operated, affects the external world).
Sleep or meditation pod (technology impacts the bodies of those inside).
Chair (technology impacts the bodies of  those sat upon it).
Body armour (technology envelopes and affects the body).
Shield (technology is always defensive in nature).
Robes, cloak, cape or clothing (technology affects appearance).
Boots (technology affects ambulation and transport).
Melee weapon.
Ranged weapon.
Gloves and gauntlets (Allows the fine motor manipulation of technology).
Drone (non sentient but automated technology).
Robot (sentient technology).
Dispenser (technology creates a daily limited supply of a consumable).
Glasses or goggles (technology affects vision).
Explosives (consumable technology with a once off area of affect).
Utility/tool (technology makes a certain task easier or automates a certain task).
Specialised comlog (technology affects the dataplane).
Modular cybernetic augmentation (very easy for a cybernetic technician to install).

Technology Special Power:

Heals and regenerates.
Protects and armours.
Guides and navigates.
Stores and hides.
Grants Immunity and resistance.
Illuminates and clarifies.
Provides knowledge and intelligence.
Provides flight and gliding.
Controls the mind and thoughts.
Causes sleep and meditation.
Helps breathing and moving.
Cleans and reduces.
Supplies air and gas.
Controls voices and noises.
Controls A.I’s and the data plane.
Disguises and camouflages.
Charms and beguiles
Grants speed and swiftness.
Increases damage and destruction.
Grants endurance and vitality.
Shrinks and resizes.
Clutches and grasps.
Growths and proliferates.
Jellifies and slimes.
Reflects and repeats.
Pierces and smashes.
Tricks and misdirects.
Sees clearly and astutely.
Feeds and fattens .
Repairs and replaces.
Beautifies and glamorizes.
Cuts and slashes.
Analyses and researches.
Causes dreams and fantasies.
Mind controls and enslaves.
Sculpts flesh and bone.
Grows skin and organs.
Self destructs and self cannibalises.
Regulates and replenishes.
Neutralises and eliminates.
Electrifies and shocks.
Claws and prys.
Melts and corrodes.
Freezes and fridgerates.
Heats and burns.
Balances and orders.
Steams and boils.
Cleans and tidies.
Entraps and seizes.
Locks and secures.
Grows and encourages.
Sensualises and stimulates.
Decorates and ornaments.
Wildens and savages.
Grinds and dissects.
Gives peace and kindness.
Smells and creates scents.
Causes illusions and fakery.
Causes madness and warping.
Wets and dampens.
Explodes and ignites.
Destroys and crushes.
Recycles and reuses.
Pilfers and scavenges.
Automates and self controls.
Maps and directs.
Transports and carries.
Sickens and disgusts.
Divines and tells the future.
Messies and dirties.
Removes and separates.
Preserves and keeps.
Gathers and binds.
Smooths and softens.
Intoxicates and inebriates.
Bridges and connects.
Blubbers and babbles.
Picks and probes.
Seduces and allures.
Digs holes and cavities.
Seeks and hunts.
Rigidifies and supports.
Catalyses and excites/
Hides and sneaks.
Makes fancy and decorates.
Records time and history.
Dissipates and dissolves.
Writes and records.
Entertains and distracts.
Tortures and extracts.
Poisons and sickens.
Counter attacks and responds.
Causes frustration and disbelief.
Brings shadows and darkness.
Creates markers and beacons.
Liquifies and emulsifies.
Glows and brightens.
Breaks and kills.
Warps and reworks.
Deregulates and deharmonises.

Special Power Modifier: 

Is incredibly generous.
Excels at helping those who are suffering.
Has seemingly unlimited power source.
Is unable to harm anything or one.
Very strict and regimented.
Creates lots of identical small impacts.
Operates mostly in the mental world or the data plane.
Slowly glows brighter and brighter.
Is always one step ahead.
Induces pleasure in its user.
Somehow floats or causes floating.
Makes copies of things.
Empties and hallows things.
Scoops up and devours things.
Works incredibly silently.
Is very old and rickety.
Incredibly obvious, blunt and rude.
Can self replicate itself.
Works incredibly fast.
Is incredibly disruptive when operating.
Never stays still.
Pulls from the atmosphere to power itself.
Works very secretively.
Is nanotechnology.
Works invisibly.
Very basic and mundane in operation.
Is always fixing things.
Constantly reforming and renewing itself.
Very subtle in application.
Results tend to be temporary.
Requires credits to operate.
Is incredibly decorative.
Requires an exotic substance to operate.
Conducts research.
Grows knowledge as it operates.
Hijacks other nearby technologies.
Consumes energy from the user.
Takes a very long time to recharge.
Effect is doubled or twined.
Reflects back things that impact it.
Obsessed with finding a specific target.
Can repair itself with ease.
Will only work for users who are worthy.
Has a strict set of operation rules.
Scans all nearby.
Cleans up after itself.
Harms those nearby to it when operating.
Restrains those nearby.
Can only do one very specific thing.
Hijacks user somehow.
Has not been created by humans.
Slowly grows as used.
Can only be used outside/in space.
Operating the technology irritates all nearby.
Easy to lose control while operating.
Makes it hard for user to concentrate.
Transforms between several key powers.
Has a limited number of uses.
Operating the technology calms all nearby.
Requires wired connection to user to operate.
Ejects a harmful substance while operating.
Could possible explode during operation.
Often does not operate correctly.
Can self destruct.
Tries to inflict pain where possible.
Does several things at once.
Manipulates from afar.
Always seem to act first.
Sentient A.I. inhabits the technology.
Controls other technologies to achieve its goal.
Overly large and cumbersome.
Operation unerves all nearby.
Has an adverse effect on aliens.
All nearby technology are infatuated with it.
Brings pleasure.
Induces intoxication.
Others are willing to assist operation of technology.
Is close to breaking.
Will push objects apart.
Must be placed on the ground to operate.
Is very good at hiding itself.
Will burrow beneath something nearby.
Incredibly sturdy.
Is a classic and exemplary model.
Effects of operation slowly grow.
Requires constant refuelling.
Operation has an impact on nearby gravity.
Take a long time to operate.
Is a very old model, but still works.
Is a brand new prototype.
Is harmful or painful to operate.
Also causes pain to target in operation.
Destroys or vandalises objects nearby in operation.
Operation attracts a specific species of alien.
Destroys other technologies while it operates.
Can cause death.
Is only a few uses away from destruction.
Needs repair to work properly.
Creates a large amount of smoke or other atmospheric disturbance.
Has an impact on the nearby dataplane.

Technology Base Material: 

Soft, plush yet firm plastic. Will also help others who are not the users.
Clean, clear and symmetrical metal. Will also restore order and end chaos.
Glowing energy orbs encased in clear globes. Will also create illumination (mental and physical).
Gas canisters linked by tubing. Will also cause flight.
Bellowing pumps of air. Will also provide an optimal atmosphere.
White, glowing plasma pumped through clear tubes. Will also control other technologies nearby.
Vigorous exhaust tubings. Will also manipulate things from afar.
Impressively fast pumping pistons. Will also increase speed.
Smooth curving precious metal. Will also create credits.
Clusters of small metallic nodules. Will also make things smaller.
Incredibly shiny and reflective chrome metal. Will also decrease visibility.
A conglomeration of screens and wires. Will also manipulate the data plane.
Clumps of green tubes and canisters. Will also heal.
A hive of small scanners connected by wires. Will also create knowledge.
Syringes connected to red flowing tubing. Will also manipulate internal organs.
Insulated housing units containing super cold liquids. Will also freeze others in place.
A braided tangle of blue tubing connected to metal bulbs. Will also manipulate liquids.
Flat slats of interconnected metal. Will also equalize others.
Nozzles or funnels connected to metal canisters. Will also clean.
Mechanisms held in housings of metal bars. Will also entrapped others.
Swirling and organic shaped metal. Will also make others act wild and lose control.
Sucking tubes connected to a central metal canister. Will also consume flesh or data.
Slow spinning circles of metal. Will also bring peace.
Dark misshapen and asymmetrical metal. Will also corrupt and warp others.
Vents and canisters of super hot plasma. Will also create and manipulate heat and flame.
Pointed and heavyset metal. Will also break down physical matter.
Spindly rods orbited by metal balls. Will also lengthen the user’s range of manipulation.
Clear canisters holding swirling dust. Will also know of future events.
Spiked, skeletal masses of metal. Will also create terror.
Cumbersome chunks of metal. Will also increase size.
Plastic canisters of connected with various taps. Will also create inebriation.
Sleek, small and organic lines of dark metal. Will also infiltrate.
Slow rotating drill heads. Will also burrow.
Heavy plates of thick metal. Will also protect.
Rattling red canisters, barely held in metal housing. Will also cause destruction.
Bare circuit boards connected by wire. Will also manipulate or acknowledge the past.
Clusters of needles connected by cruel spiked metal. Will also create pain.
Whirring spiked teeth cogs of metal. Will also create cruelty.
Globes of an inky substance, connected by pipes. Will also create darkness.
Hard, bone like plastic. Will also cause death and decay.