Showing posts with label Creatures. Show all posts
Showing posts with label Creatures. Show all posts

Wednesday, 20 July 2022

Baroque Science Fantasy God Generator (Part 2: Voice and Personality)

 Here are some additional tables for this: https://lizardmandiaries.blogspot.com/2022/04/baroque-science-fantasy-god-generator.html 

You have encountered a god?! What do they say and how do they say it?! (Roll below) 


Personality/What do they say?! 

  1. Always assuming the best of mortals 
  2. Must always be correct and have the last word
  3. Constantly revealing secrets 
  4. Very content with the universe as it is 
  5. Vapid and near mindless 
  6. Constantly talking about their glories from the past 
  7. Refer to themselves in the third person 
  8. Constantly repeating a list of their powers and duties
  9. Incredibly falsely modest and self depreciating 
  10. Pretends to not see mortals and speaks as if they are not there 
  11. Obsessed with spreading their sphere of influence any way possible 
  12. Showers mortals with endless false praise 
  13. Constantly speaks in hypotheticals and possibilities
  14. Refers to the workings of their power like bodily functions 
  15. Always repeats itself and what mortals say to it 
  16. Constantly asserts that any thing good in the mortals life is because of them 
  17. Takes every opportunity to intone the rules and laws they impose on mortals 
  18. Very easily distracted by things passing in the reality nearby the mortal addressed 
  19. Frequently reminds mortals how they are vassal and beholden to them 
  20. Over boasts endlessly beyond the limits of their actual power 
  21. Threatens to eat/consume mortal if their will is not followed or questioned  
  22. Ever providing soft encouragement to pitiful mortals 
  23. Oscillates violently from venomously belligerent to loving 
  24. Often threatens to engulf mortals with a burning of their power 
  25. Often threatens to turn to rubble mortals whole civilisation 
  26. Promises to always interfere in mortal's life from afar for good/ill 
  27. Tells every mortal they encounter that they are their next great prophet 
  28. Threatens calamities constantly to all mortals 
  29. Constantly suggests the horrific things that are within their power to do 
  30. Refers to mortals as their children and treats them lovingly such 
  31. Bemoans constantly that their power is faltering and failing 
  32. Is jealous and desirous of mortal’s presence within the physical realm 
  33. Constantly assures mortals they they have its blessing 
  34. Speaks of nothing but their own power 
  35. Regails mortals endlessly of their past glories 
  36. Assures mortals of the pain and suffering they will cause them 
  37. Often describes incredibly specific ways in which they will torture mortals 
  38. Sadly recounts the loss of mortals from the past who followed and worshiped them 
  39. Complains endlessly that their powers are failing, and when they do reality will fail 
  40. Meekly explains that they find mortals terrifying 

Communication method/How do they say it?!

  1. A jolly spoken voice 
  2. A booming and commanding spoken voice 
  3. A clear voice that emanates from all nearby light sources 
  4. A soft voice within the listener’s mind   
  5. A whispering voice that blocks out all other sound 
  6. A whispering, barely audible spoken voice 
  7. A whisper that emits from the blowing wind
  8. A voice like cracking thunder that booms from the clouds or beneath the ground 
  9. Tiny written words that appear in the palm of a mortal’s hand 
  10. Written words that fill the vision of the mortal who is being addressed 
  11. Written words that appear in the air, formed of snaking, tendrillic vapor 
  12. Written words that appear on nearby surfaces, formed of writhing, living, vines 
  13. A clean, clear voice that emanates from a free floating 
  14. An excruciatingly loud voice that booms within the mortal's mind
  15. Words written in blood that forms into letters on the ground and walls 
  16. A clear spoken voice that always emanates behind the head of mortals 
  17. A burbling voice that emits from any nearby body of water 
  18. Written words that are formed from indentations dug from the earth 
  19. A hissing voice that deafens the mortal listener for several hours afterwards 
  20. A spoken voice that sounds like thunder and holds the mortal listener rigid, in place 
  21. A whispered voice emitted from flying beetles that hover near ears of mortal listeners
  22. A hoarse, bleating voice emitted through some accompanying mammalian beast 
  23. A soothing lullaby of a voice that wafts, with soothing scent, from flowers 
  24. A spoken voice that modulates wildly in tone and volume
  25.  Written words that form in shapes of flame 
  26. A hissing whisper that sizzles from ancient ruins and moldering wrecks 
  27. The god takes control of the mortal being addressed arm to write written messages 
  28. The mortal being addressed just knows the message of the god, instantly and viscerally 
  29. A voice that screams from an enormous, dripping, maw that appears in the ground 
  30. A spoken voice so loud, the mortal is deafened for a day after hearing it 
  31. A spoken, disembodied voice, that swirls around the body of the mortal addressed
  32. A pitiful, cracking and soft spoken voice 
  33. A spoken voice that booms from beneath the ground 
  34. Written words that appear gouged in nearby natural stone 
  35. Written words appearing on pages of books and scrolls that were once empty 
  36. Encloses addressed mortal in a sphere of many whispered voices that only they can hear 
  37. Words written in blood that drip across nearby flat surfaces 
  38. Words written in snapped, bloody bones arranged in dark corners 
  39. Words written in swirling shadows 
  40. Moaned spoken words uttered from the corpses of the recently deceased 

Buttons! 


Thursday, 21 April 2022

Baroque Science Fantasy God Generator (Part 1: Appearance)

You have encountered a god?! What do they look like?! (Roll below) 

(Maybe of use for this: http://lizardmandiaries.blogspot.com/2022/03/emp-dyn-rpg.html or this: https://lizardmandiaries.blogspot.com/2020/01/star-dogs-galaxy-sector-creation-kit.html ) 

(An automated version of the tables is at the bottom of the post). 

Baroque Science Fantasy God Appearance Generator: 

Colour (Roll twice and combine): 

  1. Gold
  2. White
  3. Yellow 
  4. Orange 
  5. Cream 
  6. Grey 
  7. Light blue
  8. Dark blue 
  9. Near clear white 
  10. Glass 
  11. Opaque glass 
  12. Fresh green 
  13. Rainbow 
  14. Glistening pink 
  15. Glistening red 
  16. Mirror chrome
  17. Clear blue 
  18. Copper 
  19. Iridescent white 
  20. Brown 
  21. Red 
  22. Tan
  23. Pale pink 
  24. Beige 
  25. Shimmering prismatic 
  26. Purple 
  27. Glistening green 
  28. Pale yellow 
  29. Wine red 
  30. Puss yellow green 
  31. Bronze 
  32. Ash 
  33. Dark silver 
  34. Deep purple 
  35. Rust 
  36. Pale brown 
  37. Translucent grey 
  38. Bone 
  39. Black 
  40. Glowing indigo 

Form Base (Roll twice and combine):
  1. An androgynous human body 
  2. A pair of wings 
  3. A flat geometric shape 
  4. A ray of light 
  5. A cloud of gas 
  6. A cylinder 
  7. A mist 
  8. A storm cloud 
  9. A whirling tornado 
  10. A cloud of tiny spheres 
  11. A sheet of rectangular crystal 
  12. A mound of bubbly foam 
  13. A tangle of writhing vines 
  14. A perfectly cut gem 
  15. A brain 
  16. A heart or other internal organ 
  17. A flat circle of mirror 
  18. A pool of liquid 
  19. A cube 
  20. An ever flowing downpour of milk 
  21. A polygonal shape made of metal framing 
  22. A tree 
  23. A fanged maw 
  24. A twisting column of roots 
  25. A cluster of eyeballs 
  26. A flame 
  27. A column of stone 
  28. A fan of humanoid arms and hands 
  29. A single eyeball 
  30. A humanoid face 
  31. A sphere
  32. A soft floating flesh membrane or fabric sheet 
  33. A crack in reality 
  34. A hole or pit 
  35. A boulder 
  36. A sphere of sucking darkness 
  37. A swirling ouroboros of dust 
  38. A blade, spike or thorn 
  39. A drop or downpour of blood 
  40. A bone, skeleton or skull 
Form Warpage (Roll twice and combine): 

  1. Glowing softly
  2. Harshly, acutely, angular 
  3. Shining blindingly 
  4. Broken into several, separate floating parts 
  5. Reality bludgeoningly solid-dense 
  6. Shredded into uncountable wispy tendrils 
  7. Swirl bubbling like solid steam 
  8. Vibrating so hard as to shimmer 
  9. Seemingly ever-receding from view but paradoxically staying in place 
  10. Seen as an outline through the environment around it 
  11. Made of tiny iridescent bubbles 
  12. Made of sap like gel 
  13. Formed of glinting metal 
  14. Made of bubbling, glistening flesh coral 
  15. Made of knots of blood veins 
  16. Reflective and mirroring 
  17. Dripping with clear liquid 
  18. Constantly dividing and multiplying versions of itself in a fractal pattern 
  19. Disappearing and reappearing from reality in never ending liquid wave wipes 
  20. Ever folding in on self and then unpacking in a tessellating pattern 
  21. Exploding with hypnotically writhing feathers and or leaves 
  22. Wriggling with endless cillia flesh 
  23. Steaming with warm moisture 
  24. Form replicated into twins swirling around each other in a double helix 
  25. Burning with flame 
  26. Ever crumbling into a heap then reforming 
  27. Spinning 
  28. Appears diffused across the sky 
  29. Made of endless teeth and flesh consuming itself 
  30. Stretches from the lowest point of vision to the highest 
  31. An enveloping dome 
  32. Riven with countless cracks 
  33. Protrudes up from beneath, and composed of the ground 
  34. Made of ancient craggy rock 
  35. Made of light drinking darkness 
  36. Drains the colour from reality around it 
  37. Bleeding profusely from several open wounds 
  38. Leaking endless worms of shadow 
  39. Tumour, puss, boil, sore covered 
  40. One part of its form is impaled on the other 

Automated Baroque Science Fantasy God Appearance Generator: 








Thursday, 6 August 2020

d6 Monsters from The Ordure Realms

Here are d6 example monsters from a game I should be putting out very shortly. It's essentially the fantasy version of Shit Future. Enjoy!

D6 Example Ordure Fantasy Monsters:
  1. Taskmaster Vombix, 4 Health: A creeping lithe mass of black slime, ridged with spines of emerald bone. A featureless feline shaped head opens with endless razor teeth, dripping green ooze laced with stupefying parasites. Test Mind if bitten to avoid compulsively digging in the dirt next turn . Any sentient being failing three of these tests becomes a thrall to the Vombix, mindlessly digging its tunnels and warrens until either dies. 
  2. Nursing Acid Wing, 12 Health: Reptilian headed, ruby feathered bird. Large enough to grasp a man in one scaled talon. Accompanied by d6 hatchings. Will scrabbledig a man sized hole and attempt to sieze target with talon (Body test to avoid) and hold them in it. She will then vomit torrents of white sizzling acid onto the hole-held target. Target takes 1 Health damage each turn in hole, requires Hard Body test to escape. Hatchings will eagerly sup soup from hole.
  3. Stone Hydra, Health 4: An anaconda of granite terminating in a meat hungry maw of several wide opening flaps. The hydras pink, splaying mouth is surrounded by a crown of grasping stone tentacles. The Stone Hydras flesh makes all mundane weapon attacks against it Hard.  
  4. Pig Bird, Health 2: A pink grub on bat wings. A long  bone needle beak is directed by oozing compound eyes to swoop and peirce targets. Pig Birds droolroost in the shadows, often surprising passerbys. They are known to pilfer for particularly valuable small items which they fly off to their greasy nests with. 
  5. Bleeding Tooth Men, Health 3: Pale mushroom men, balls of red syrupy fungus juice leaking from the large pores of their capheads. Bleeding Tooth Men will rub their white little fists in their poisonous fungus juice before punching their enemies. Targets must test Body to avoid being poisoned for d6 turns, taking 1 Health damage each Turn. Any meaty being killed by Bleeding Tooth poison will be decomposed by angry red mushrooms and eventually give birth to a whole family of fresh Bleeding Tooth Men. 
  6. Warpface Giant, Health 6: Fat, naked, malformed, features roaming and melting over their warped visage and torso. The giant has the shimmering, colour changing flesh of a cuttlefish, allowing it to hide with ease (Hard Mind test to spot). The giant is accompanied by d6 dwarf pigmen, spiteful mindless jigging and dancing things. The dwarfs will play with passerbys, while the giant watches unseen in the distance. Eventually the dwarfs will bore and attempt to eat their new playmates. The protective Warpface Giant will roar and attack any who harm his piggy brethren. 
The Ordure Realms

Wednesday, 24 June 2020

The Red Feather Tower, Rookery and Birdport

(Still working on something for my patrons)


Tower of redbrick, spiked with jutting iron platforms and hanging cages. Wide arches open to the sky on all storeys of the tower, allowing enormous bluegreen birds to land and take off. Chains, feathers and bird excrement stain the walls. d6 Men wrapped in red robes stand guard at steep steps disappearing from street into the tower. Their faces are hidden by jeweled masks. Cruel, multi hooked gauntlets cover their hands. 

The giant Sapargen birds are available for hire here. Three passengers accompanied by a pilot may take a one way flight for d4 x 500 gold, or d4 x 1000 gold for a return flight. Prices are negotiated with the masked pilots at the entrance stairs. Once a flight is agreed upon the passengers are lead through the labyrinth of stairs and cages within the tower. Barred breeding pits filled with oddly human screams and feeding pits with blood covered birds devouring chunks of unidentified torsos will be passed en route to a red brick runway several storeys up. 


Magnificent Sapargen: Elephant sized pigeon. Translucent pink flesh can be seen through the thin patchy feathers of blue and green. Sapargen have the visage of a man; sad eyes, a huge nose instead of a beak and gawping, fanged mouth. Massive gnarled hands writhe beneath the bird inplace of claws. 
AC12 (Large with skittering feathers), d8HD@d12, Bite/Grasp: d6/d12. 
Wants: To escape their riders and fly free - moaning their deranged songs high in the air.  
When unridden Sapargens will do everything in their power to escape from conflict. 

Sapargen Rider: Men swallowed in voluminous red robes. Deep in their cowls are metallic, gemmed masks - beneath those is the warped, tiny, face of a bird. Their voices are singsong and punctuated with clacking. Complicated, gauntlets of many hooks cover their clawed hands.
AC13 (Thick robes and quick reflexes), d6HD@d6, Riding Claw: d8x2.
Wants: To accrue wealth for their transportation cult and keep their curse a secret. 
Will mount the nearest Saparegen and urge it to attack with their cruel riding claws. 

Friday, 5 June 2020

Four Monsters from an Infinigrad Locale


Cetacap:
Horse sized dog of grey, blubbery, folding flesh. Huge weeping fish eye, encased in bunching folds of skin. Boney, spiraling horns and craggy prismatic crystals erupt oozing black blood. Can psychically transmit crude images to sentient biological beings - this is a Cetacap’s main form of communication.
AC13 (Blubber flesh), 2HD@d8, Goring Horns: d8, Mindfuse: Once per round a Cetacap can bombard a target with psychic imagery. Test target’s INT to avoid taking an action of Cetacaps choosing. Target is also disoriented for d4 rounds after the barrage.
Wants: Mentally seduce as many new followers as possible.
Cetacaps collect gaggles of mindfused worshippers which will give their lives to protect their false deity. Cetacaps will confuse attackers while they are set upon by their followers. Cetacap Gaggle: Each Cetacap will have d6 of one of the following entities as a group of followers (assume each has d6 HP and does d6 damage). 1) Masses of insectoid vermin. 2) Huge mammalian horned vermin. 3) Upright walking feathered lizard. 4) Scaled hound. 5) Gaunt and drooling nobles. 6) Dead eyed men in rags. 7) Metal beaked dire pigeons. 8) Glistening dog-sized spiders. Detripod:
Tiny malformed men with wet glistening skin of translucent limewhite. Their goopious forms pour out of a snail-like permanent housing scavenged from the city’s detritus (most commonly a wooden bucket). A group of detripods will walk, speak and act in perfect unison as they are of shared consciousness. It is unknown whether all detripods share the same consciousness or if they are many groupings of different shared consciousness.
AC13 (Soft quivering flesh encased in hard detritus), 2HD@d6, Tiny fist: d4, Divisionally Immortal: When a detripod is cut with a sharp weapon a small copy of themselves is sliced into existence. This copy has Hit Points equal to the damage caused by the attack that created them and AC11 due to their lack of detritus shell.
Wants: Cleanse the area completely of Cetacaps. Detripods will gleefully use combat as an opportunity to quickly replicate more copies of themselves. What is the Detripod’s shell made of? 1) Rusted knight helmet. 2) Wooden birdhouse. 3) Bronze chamber pot. 4) An enormous hollowed-out book. 5) Metal pipe. 6) A giant’s skull. 7) Iron bronze lantern. 8) Chainmail shirt. 9) Broken wooden barrel. 10) Iron cauldron. Gastrobov:
Fat green slug the size of a human leg. A coating of sense antennae drives the globular mass forward, a thick crust of breathing fungi puffer balls coats its back end. A milky white viscous acid and a dark, black gas everleaks from the puffer balls. Gastrobov’s have a fleshy human lipped, gummy mouth - where their moaning, squealing voices vomit forth from.
AC12 (Slow and soft, but maismed in darkness), 1HD@d10, Acid Spit: d6 (does 1 damage for d6 rounds to target after successful attack), Shadow Gas: A WIS test at Disadvantage is required to spot a hiding gastrobov. Acid Explosion: On death explodes in a storm of acid, causing d8 damage to all Nearby and doing 1 damage for d6 rounds to all damaged.
Wants: Grow to the size of a man (generally by eating as much flesh as possible). Will moan to be left alone, claiming innocence and fragility, while continuing to spit acid at aggressors. White Kobalus:
Milkypale obese infant encased in an exo skeleton of vinebone. A chubby central mass is supported on leglike stilts of interweaving bone, sprouting red leaves of blood and veins. The fat central grub uses long boneclaws to delicately manipulate the world around it. A self grown, featureless, bone mask covers the tangled mess of quivering sense organs that constitutes a face.
AC12 (Soggy flesh barely covered by weaving bone), 3HD@d6, Boneclaws: d6, Eviscerating Bone: After a target is attacked by a Kobalus they must test CON, otherwise the boneclaw splays out as it exits the wound, causing d12 additional damage.
Wants: Trade fanciful and bizarre items from the underworld in exchange for mundane, yet useful, items from The City. Will slink away from conflict if possible. Disembowels antagonists if cornered - then uses this distraction to escape. Kobalus Underworld Trade Item: 1) Undead ouroboros worm amulet. 2) Miniature mushroom forest in stone bowl. 3) Sphere of white rock emanating cold. 4) Sphere of quartz containing living lightning. 5) Albino lizard on a chain. 6) Necklace of stones that look like eyes. 7) A chunk of stone that leaks smoke. 8) Fungus infected crabspider. 9) 3 hairless, red eyed, stonemonkeys. 10) A chunk of glittering red ore. 11) A twinkling petrified man corpse. 12) Snake sized slugs with large teeth.

Wednesday, 25 September 2019

Mutated Fire Beast Generator (Or, Eko Helek Experiment Generator)

For use in the "Frozen Skull" suburb of Infinigrad, or wherever you need mutated fire beasts. 

The Flames of Eko Helek:
A defunct manufacturer of fire magic technology defeated during the guild wars. Their monsters were of particular value to other guilds, mutations of flesh and flame. 

The Wild Experiments of Eko Helek:
Warped and tortured beasts of flame, metal and flesh. Skin of burnt charcoal, infused with living iron, melting, seared and dripping. Powered by a scorching core of living fire, belching acrid smoke, parts of body replaced with liquid flame. The never-ending pain of their warped existence makes the Wild Experiments of Eko Helek mad and unpredictable. 


The stat block I am currently using looks like this: 
Name: Quick description. ACXX, dXHD@dX, Weapon: dX, 
Special Ability: Description. Wants: What does the being want?.
Emanation: Evidence that the being is nearby. 
What are they doing? d3: 1) Friendly: X. 2) Neutral: X. 3) Aggressive: X.
As such the generator follows that format. 

(Automate your own tables using this very handy tool: http://meanderingbanter.blogspot.com/2018/09/automatic-list-to-html-translator.html)

Wild Experiments of Eko Helek Generator: 


Emanation (always the same): Puddles of flame spewing magma and a general proliferation of scorch marks coupled with destruction.









Raw Tables: 

Size of Experiment, d6: 

1-3) A large dog, 2HD, AC14, d6 basic attack.
4-5) A horse, 5HD, AC16, d8 basic attack.
6) An elephant, 12HD, AC20, d10 basic attack.

“Skin of burnt charcoal, infused with living iron, melting, seared and dripping.”

Form of Body, d12: 

1. Man, melted and clambering, hands/feet semi-fused, flames roar along spine (walks).
2. Beetle, six scuttling needle legs on a ball of molten flame (crawls).
3. Bird, wide feathers of flames supported by black metal claw talons (flies).
4. Toad, sizzling flesh covered in flameboils bursting, squat, broad with flipper-like fused limbs (hops).
5. Lizard, oversized iron claws with a tail of flame, scales of melting metal (crawls). 
6. Bat, enveloping, living slag wings, dripping melting metal, claws of flame (flies).
7. Crocodile, scaled length of molten, bubbling magma dragged along by claws of iron (crawls).
8. Cat, black liquid magma, crusted with chunks of ferric ore, supported by needle claws (crawls).
9. Ape, huge iron belly covered in hundreds of tiny flames, tendril twisting toolong limbs (walks).
10. Wolf, sprinting, bounding four legs of black, molten metal, covered in a fur of tiny flames (crawls).
11. Bear, a shambling barrel of metalflesh, set alight with huge flames, thick heavy paws (crawls).
12. Spider, Eight enormous spindly legs of molten magma, central glob of charcoal flesh (crawls).  

Head form, d12: 

1. Man, a crude skull, flames pouring from eye and nose holes.
2. Beetle, protruding, flame encasing crystal eyes, mandibles of flames.
3. Bird, long, jagged and cruel ironbeak, eyes of flame. 
5. Lizard, huge eyes, swirling with flame, oversized jaw powering a mouth filled with iron teeth.
7. Crocodile, ancient dead eyes set atop a mountain of glowing red teeth, shimmering with heat.
9. Ape, a mess of fleshy flaps of iron skin, sad black eyes, short hair tendrils of flame.
10. Wolf, furless and rust mangy, snarling maw dripping magma drool, flesh melted around roasted lips.
12. Spider, mandibles of magma, dripping lava, compound eyes of black smoky ebony.

Additional Form mutation, d10: 

1. Flames erupt from the very ground the experiment walks upon.
2. Glows red and bright, burning eyes that look upon it. 
3. A cloud of black smoke everspews from an orifice, cloaking and hiding the experiment.  
4. Is everbirthing searing eggs of that shortly explode into a mess of spreading magma.
5. All flesh sloughed away, a skeletal frame of sizzling magma iron.
6. Is composed purely of flame.  
7. Roaming, random slits ramble along the experiments flesh, at times opening and exhausting flame.  
8. A huge single flame hovers ghostly above the experiment, like an angry halo.  
9. A shimmering haze and miasma of stinking steam surrounds the experiment.
10. Snakelike tendril masses of magma erupt from all orifices.

Attack ability, d12: (Assume all forms of attack implied by head and body, bite, claw, etc). 

1. Jets of molten flame shot from orifice, limbs, eyes or mouth (d12).  
2. A melted iron blade, mace or lance, red hot and fused to limb/s (d8+2 X Limbs).
3. Huge metal horn, alight with flame (d10, if charging test target’s DEX or impaled, taking d6 damage until removed from horn/s).
4. Huge eyes, drooling magma, with the power to super heat a target (test target’s CON, if they fail take d6  damage. Each subsequent round that vision of the target is maintained they burn for additional die of damage [d8, d10, d12, etc]).
5. Superheated and noxious breath, anyone attempting to melee attack the Experiment takes d6 damage each round they attack.
6. Vomits neverending clouds of acrid, choking smoke. (All Nearby must test CON every round or take d4  damage. Those with lungs will fall unconscious after half CON rounds in smoke and die d6 rounds later if not removed).
7. Normal attacks (bites and claws), leave behind a melting ooze of magma, burning that which it touches (d4 damage for d6 rounds if on flesh. test CON of armour if affected, melting apart if failure).
8. Flame filled breath attack (d8 damage to up to 4 targets Nearby to each other).
9. Surrounded by a shimmering cocoon of flame, preventing most, non magical ranged attacks. Moving through the cocoon to attack the experiment causes d8 damage.
10. d6 whips of magma sprout from body (each whip does d8 damage).
11. Geyser boils of magma pulsate on flanks, torso and back. Striking them will splash the attacker with magma for d10 damage. Test the CON of weapon attacked with to see if it is destroyed in the magma lancing process.
12. An evergrowing bank of magma spikes, fired like a rain of arrows, replenishes hourly. (d20 ranged attack, d8 damage each).

Emanation: Puddles of flame spewing magma and a general proliferation of scorch marks coupled with destruction. 

Wants, d6: 

1. To set alight all living things.
2. To silently observe living things, searching for new sources of flame.
3. To collect the bones and flesh of freshly burnt sentient beings.
4. To set ablaze places of beauty and significance, making a nest of their ashes.  
5. To find a different Eko Helek Experiment, and breed with it to make new horrific offspring.  
6. To smoulder alone undisturbed, waiting for their internal scorching core to snuff out and bring peace.

What are they doing? d3: 

1. Friendly: Burning nearby inanimate objects, with any means they have available to them. Lovingly watching the flames, oblivious to passer-by’s.  
2. Neutral: Lurking in any available cover or shadow, waiting to coat passer-by’s in glorious flames then scuttle away gleefully.
3. Aggressive: Charging at any living beings in sight, setting them alight with any means available, roasting them then moving on to the next.