It's not too focused on the "Mountainous" aspect, so I'm pretty sure it would work fine as straight up Jungle Generator (or as I like to call them, Jungle Jenerators).
Roll on table 1,2 and 3 to create an area. Tables X,Y,Z are for additional treasure breakdowns and inspiration.
Table 1, Basic Area:
0-6) Hidden water/pool/puddle (Hidden by algae carpet/moss/vines/rocks).
7-13) Gentle Hill/Valley.
14-20) Impressive view/lookout/raised land or platform.
21-27) Ruins or decrepit statue (Dwarven).
28-30) Ruins or decrepit statue (Non-dwarven).
31-37) Grove/clearing.
38-44) Waterfall.
45-51) Lake/river/pool.
52-58) Swamp/swampy.
59-65) Rock hollow.
66-72) Sheer rock/cliff.
73-79) Hidden hole/drop/tunnel (Hidden by moss/vines/vegetation).
80-86) Rocks/boulders.
87-95) Ravine/cliff gap.
96) Very deep pool/flooded tunnel/flooded mine.
97-99) Giant vegetation.
Table 2, Descriptor:
Roll a d6, the result will determine if the contents of the area are;
1) Bad/troublesome/dangerous for the party.
2-5) Neutral for the party.
6) Good/helpful/rejuvenating for the party.
0-6) Heavy steam.
7-13) Insects.
14-20) Birds.
21-27) Overly thick vegetation.
28-34) Vines.
35-41) Flowers/herbs.
42-48) Rocks/hills/mountainous.
49-55) Fruit.
56-62) Ropes (arranged by intelligence, abandoned or in use).
63-69) Makeshift intelligent habitation.
77-83) Mushrooms.
84-90) Weird atmosphere.
90-95) Death.
96-99) Weird weather.
Table 3, Contents: Include an additional random encounter check to see if there is any interaction/conflict between the contents of the area and a possible random encounter entity.
0-30) Empty/abandoned.
31-33) Disease/sickness.
34-38) Non-hidden treasure (See Table X).
39-47) Hidden treasure (See Table X).
48-56) Shallow Cave: Check if contains each of the following (Roll in order, stop checking once something comes up, unless you want a busy cave); Monsters (30%), Animals (30%), Travelers (20%), Treasure, See Table X (20%). Alternatively use this Cavern Generator.
57-65) Entrance to Jungle Mountain Underground (Alternatively use this Cavern Generator).
66-74) Entrance to Dungeon.
75-83) Animals.
84-92) Travelers or Jungle Dwarfs.
93-99) Monsters.
Table X, Overland Treasure:
0-25) Gold (See Overland Treasure Value Table below).
26-51) Trade goods (See Overland Treasure Value Table below).
72-77) Gems/jewelry (See Overland Treasure Value Table below).
78-99) Magic item.
Table Y, Overland Treasure Value:
01-35) 75 x 1d10 GP
36-65) 150 x 1d10 GP
66-85) 250 x 1d10 GP
86-00) 1000 x 1d010 GP
Table Z, Aspect Table:
00-9) Good/holy/light
10-19) Air/ethereal/wind
20-29) Tiny/invisible/intangible
30/39) Value/thought/internal organs and reflection
40-49) Water/equalization/cleansing
50-59) Wild/bestial/nature
60-69) Fire/destruction/limbs and external action
70-79) Monstrous/gargantuan/enormous
80-89) Deep/earth/solid
90-99) Evil/profane/darkness
10-19) Air/ethereal/wind
20-29) Tiny/invisible/intangible
30/39) Value/thought/internal organs and reflection
40-49) Water/equalization/cleansing
50-59) Wild/bestial/nature
60-69) Fire/destruction/limbs and external action
70-79) Monstrous/gargantuan/enormous
80-89) Deep/earth/solid
90-99) Evil/profane/darkness
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