Wednesday, 17 February 2016

Star Witch Class (White Star)


An order emerging from the nebulatic netherworld, Star Witches commune with beings whose quantic machinations control the movement of suns and planets.  Individual Star Witches will emerge from rips in spacetime, aware of their commitment to the order, but unsure of their past and destiny.  A Star witch’s appearance is the herald of disaster, turmoil and strange goings-ons. A Star Witch’s loyalty to dark matter and ability to break the rules of reality makes her both feared and misunderstood.  


Due to a Star Witch’s fluid relationship with the physics of time and space she is a boon to the planning, preparation and defense of a party.   As well as foreseeing (and preventing) potential tragedies in the following day’s adventure, a Star Witch can probe behind the very fabric reality itself in search of answers. While averse to the combat piloting of space craft herself, the Star Witch’s powers allow her to drastically alter the battlefield to her ally’s advantage. 

Star Witch Advancement Table:

 

Level

XP

HD

BHB

ST

1

0

1

0

14

2

2000

1+1

0

13

3

4000

2

+1

12

4

8000

2+1

+1

11

5

16000

3

+2

10

6

32000

3+1

+2

9

7

64000

4

+3

8

8

128000

4+1

+3

7

9

256000

5

+4

6

10

512000

5+1

+4

6

 

 

Star Witch Dark Matter Ritual Advancement Table: 

 

Level

1st level

2nd level

3rd level

4th level

5th level

1

-

-

-

-

-

2

-

-

-

-

-

3

2

-

-

-

-

4

2

1

-

-

-

5

2

2

1

 

-

6

2

2

1

1

-

7

2

2

2

2

1

8

2

2

2

2

2

9

3

3

3

2

2

10

              3

3

3

3

3

 

 

 

Star Witch Class features:

Weapon/Armor restrictions: Star Witches may use clubs, daggers, firearms, laser pistols, and staffs. They can wear Light Armor, but do not use shields.

Astrology: When a Star Witch has time to rest and enter a meditative state she will gain insight into the future. To gain this insight a Star Witch needs a full 8 hours of rest, meditation and a natural (ie: not through a camera or telescope) view of the stars.  When the heavenly bodies speak to her she will be warned of upcoming disaster.

After the rest/meditation period that Star Witch must make a Saving Throw. If she fails, she discerns no message. If she passes the Saving Throw she has the ability to allow party members to re-roll any failed rolls. This ability lasts until the next time the Star Witch rests/mediates (and must make the Saving Roll again). The amount of rolls that can be re-rolled is equal to the Star Witch’s level. Additionally, the Star Witch must note by how much she passed the Saving Throw. This number is added as a bonus to any re-rolls.

Control the Solar Winds (4th): When a Star Witch reaches 4th level she gains the ability to warp the gravitational flow of space to either help or hinder the movement of spacecraft. A Star Witch will not be able to take any other actions while maintaining this effect. A starship will receive a bonus or penalty of half the Star Witches level (rounded down) to their Movement statistic while affected.

Saving Throw: Star Witches receive a +2 bonus on Saving Throws against mechanical devices.

XP bonus for Intelligence: Star Witches with an Intelligence of 13 or 14 receive a 5% Experience Bonus, and those with 15 or higher get 10%.

Contact Coven (6th): Once a Star Witch reaches the 6th level she will be contacted by her Coven. Most Coven members are in deep black hole meditation and communicate to the Star Witch via manipulation of the physical world. Messages may appear in the flight of animals, rock formations, crystal deposits and the like. These messages will alert the Star Witch to the mission and path her sisters require her to take.

Black Hole Meditation Pod (10th): At level 10 a Star Witch gains access to her black hole meditation pod.  Regaining access to this pod will give the Star Witch clear insight into her identity and purpose. It will allow her to travel into the nether realm of dark matter via black holes. There she can commune with her coven and gain deep insights into the base mechanics of the universe. Black hole mediation pods can use black holes to travel to any system in the universe the Star Witch has basic knowledge of.  It takes 8 hours for this travel to take place and the Star Witch emerges rested and meditated. The use of black hole travel will inadvertently lead to fluctuations in the space time continuum.

Dark Matter rituals: A Star Witch is able to active Dark Matter Rituals as shown on the Star Witch Dark Matter Rituals advancement table. The same rules for preparing and casting Star Knight Meditations and Alien Mystic Gifts apply to Dark Matter Rituals. A Star Witch must choose if she is going to rest and meditate to prepare either Dark Matter Rituals or her Astrology ability. She cannot prepare both in a the same rest period. There is a number of Alien Mystic Gifts and Star Knight meditations the Star Witch is able to cast as a Dark Matter Ritual. These are listed below.


Gifts and Meditations:
Level 1:
Read languages.
Level 2:
Locate object.
Level 3:
Alter time, Vision (level 5 star knight spell – a Star Witch may cast this spell at a much lower level).  Level 4:
Expand senses.

Star Witch Dark Matter Rituals:
Level 1:
Astronomical Event:  The Star Witch summons an impressive Astronomical event in the sky above her, or in the system she travelling through. Some example include: a solar eclipse, meteor shower, aurora borealis
Level 2:
Scramble Targeting System: The Star Witch creates a distortion field around a starship she can see. This adds the Star Witch’s level to the starship’s armor class for d10 plus the Star Witch’s level rounds. 
Level 3:
Disable Starship: The Star Witch creates a warping field around a starship she can see. This will disable a randomly determined starship system for d10 plus the Star Witch’s level rounds. D6 starship systems: 1) Engines 2) Weapons 3) Shields 4) Modifications 5) Targeting 6) Hull (half AC).
Level 4:
Day to night: The Star Witch changes day to night or night to day.   
Level 5:
Gravity pool: The Star Witch summons a gravity pool, at a point in space she can see, which draws starships towards it like a tractor beam (page 58 of White Star rulebook). It will indiscriminately suck starships towards it, causing multiple ships to crash into one another for damage. The Star Witch must remain in the same solar system for the gravity well to be maintained

Warp loop:  The Star Witch creates a warp portal between two different points in space.  She must be able to see the point in space when she creates each portal and the two points must be created within a month of each other. Once created the warp loop will last for d10 months.  Starships of dreadnought size or below can travel through the warp. It is possible for interdimensional beings to seep into the Star Witch’s galaxy unintentionally through a warp loop. If a Star Witch is proliferating warp loops, a Saving Throw is recommended to see if this occurs. 


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