Here's an overview of the setting from Chris himself:
"The Dumontiluvian War rages across the vast, pockmarked skinlands of the God Faced valley of He-who-Hungers, with the roving hordes battling to drive their enemies into the massive, screaming gorge whose walls rise up and crest into a fang-rimmed chasm known as the End of the World.".
I've been working away at a bunch of different crazy classes that Chris has come up with. Each comes with a table of possible warband names and a set of mind, body and soul mutations. Here's the Vultureman. The art is by Guillaume Jentey.
Guillaume Jentey. |
From the recordings of Mindsage Chemen’ell: “Clearly at some time the hawkbeasts were free roaming. The gangly vulturemen, In all their skeksi-like glory, have imprisoned them, quite possibly in heavy and burdensome shackles making flight difficult but possible, but hardly graceful. And the vulturemen could fly themselves, but they are lazy and hate to use their wings.”
Cruel iron beak and talons, both are
often rusted and red stained. Rotted pale skin, jowley, hanging and loose.
Flesh marbled with blue veins, visible through molting black feathers. Nigh
useless haggard wings terminate in gnarled fists. Eyes of loathing scowl out
with disgust at the universe, crowning a hobbled and gangly form.
d12 Clan Names:
- The Saturnian
Wing.
- Crypt Buzzards.
- The Cracked Talon.
- Hade’s Feathers.
- Hackled Claw
Brood.
- The Lord’s Murder.
- The Titan Flock.
- Fleet Odium.
- The Cthonic Volt.
- Foul Orcus
Committee.
- The Feast of
Kettle Maws.
- Bearers of The Great Wake.
Mind Mutation, d6
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Body Mutation, d6
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Soul Mutation, d6
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Class Details:
Iron talon (d8 when mounted, d6 x 2 on foot)
and iron beak (d6), +1 To Hit every 2nd level, Gangly form and
distracting feathers (AC 13), d6 HP per level.
Vulturemen can, begrudgingly, fly
short distances by testing CON at Disadvantage. Add level to CON when testing
for flight.
Level 2: Spending an hour feasting on the
corpse of beings recently slain grants a bonus of 1 to all rolls for the next
day.
Level 4: Wing feathers calcify and harden,
now glinting and metallic. Gains a d6 bonus to AC and loses half that amount of
DEX.
Level 6:Half level times a day can spend a
round glowering with menace at a target. Test CHA, if successful target is
cursed for d6 hours (rolls everything with Disadvantage).
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