Sunday 23 October 2022

Matrix Automatons Solo Gaming Process

Here is a recent experiment in solo gaming I tried out! It works well to get an interesting dynamic setting (for use with or without players). 

I like the idea of "automating" a setting - things that happen external to the players involvement - things that make the setting have its own internal logic/verisimilitude. It gets away from the world feeling like a place frozen until the players arrive. This process can be used for that (or just enjoying the process of roleplaying out a make believe place). 

  • Need to outline how long the “turn” is before resolving the turn (day/week/etc).

  • Create profiles for each entity (Setting, Location, Characters, Organisations, Environmental Elements, etc).

  • Play out turns, proposing and resolving attempted actions for all entities. 

  • Resolve attempted action using referee’s estimation of the situation plus 2d6, high = good, low = bad. 

  • Add to/remove from each entities dynamic problem list as required. 

  • Play out as many turns as you find entertaining! 

  • Note: Some entities may be more “in the background” than others (for example the forest that the game is set in, or the ruling imperial organisation may be in the background, but specific individual characters would be in the “foreground”)


You can see an example (sci fi) game played out in the following document: https://docs.google.com/document/d/1KYQc0SU7eacQaS6vfevnDVa2vURSEPf8vy5WRRjS_Ds/edit?usp=sharing

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