Wednesday, 18 January 2023

The Kingdom of Lhieg Redux

I recently did a bunch of generators for an imperial demon and their kingdom over here: http://lizardmandiaries.blogspot.com/2023/01/horgorlie-unstoppable-and-his-kingdom.html in preparation for a diceless  dark souls inspired play by post. 

I liked the detail in those generators but was finding the prospect of making a set of them for each kingdom far too daunting. As such I've tweaked the generators and gone for a "universal" approach, where one generator could do the work for stocking any location. 

This "universal" generator has the structure of "Thing + Thing + Descriptor + Descriptor", with the Thing and Descriptor tables being two separate lists.  While this may be a bit messier, I think by still having a relatively sane and straightforward "Stocking" table for areas, the wilder and more conceptual "universal" generator results will be contextually tamed into a something both useful and interesting!

The tables are provided in full here, with an automated "click the buttons to get a thing" generator at the bottom! 



Horgorlie the Unstoppable: The holy sun crab god, a behemoth of man and chitin. His carapace has hardened to anointed bronze and the bronze has formed into the sharpest holy knife spines and razor claws. From a distance he glints and glows in all of glorious holy splendor. When nearby the world becomes darker as his chitin consumes the sunlight. 

He can blind, and curse, devour all magic. His body is ever growing and healing. He can expulse torrents of putrid disease miasma. His claws and spines can cut through the hardest of metals. No door can withstand him. No column can withstand him. 

From the crab mouths that cover his form come endless holy hymns, chanting in many sonorous voices. He only sings, he does not discourse with any being. He cannot be questioned. Only he knows his will and purpose. 

What summons Horgorlie: An excess of shadows, magic or sickness (to consume and dispel), An excess of sunlight (to consume). 

His Kingdom, Lhieg:  An itchingly hot, rocky mud plain. A land of temples and holy men. A land of theives and muggers. All people are honest here, even the criminals - a mugger may kill you for your gold, but he would not lie to you to get it. Worship of the sun permeates every activity and habit. The hot muddy temple towns of Lheig are host to great festivals of wrestling and pugilism - bare chested grappling a form of worship to the holy sun. Crab meat is both staple and delicacy, the only livestock of the mud plain. 

(Fill the _ with letter of choice!) 
Suggested naming conventions for places: _orlie, _org, _orl, Goh_
Suggested naming conventions for people: _eg, _ig, Lho_, Hor_


Overland Stocker:

Environment 

  1. Mudflat 
  2. Sand dunes 
  3. Mud pools 
  4. Rocky and muddy plain 
  5. Rocky hills 
  6. Rocky plain 

Stocking 

  1. Town 
  2. Dungeon 
  3. Great beast 
  4. Group of beasts 
  5. Npc 
  6. Group of Npc’s
  7. Building 
  8. Resource 
  9. Treasure 
  10. Strangeness 
Town population 

  1. Less than ten 
  2. Tens
  3. About a hundred 
  4. Hundreds 
  5. About a thousand
  6. Thousands 
Town economy 
  1. Starved and empty 
  2. Failing and slowing 
  3. Booming and growing 
  4. Opulent and excessive 
Tame location room stocking 
  1. Empty 
  2. Expected npc 
  3. Unexpected npc 
  4. Group of expected npc’s 
  5. Group of unexpected npc’s
  6. Unexpected beast 
  7. Small supply of a resource 
  8. Abundance of a resource 
  9. Treasure 
  10. Strangeness 
Dangerous place room stocking
  1. Empty 
  2. Expected npc/beast 
  3. Unexpected npc/beast 
  4. Group of expected npc’s/beasts 
  5. Group of unexpected npc’s/beasts 
  6. Great beast 
  7. Unexpected great beast 
  8. Small supply of a resource 
  9. Treasure 
  10. Strangeness 

Simple Mapper: 

Room Size
  1. Tiny
  2. Small
  3. Medium
  4. Big 
  5. Oddly big (roll two shapes and combine) 
  6. Huge 
Room Shape
  1. Square 
  2. Rectangle 
  3. Triangle 
  4. Circle 
  5. Half Circle 
  6. Cross  
Number of Doors, roll a d6 but only Huge rooms have more than four doors. 

Door Type
  1. Open
  2. Open
  3. Open
  4. Locked 
  5. Open and trapped
  6. Locked and trapped 

Generic "power level" table:
  1. Severely weak 
  2. Very weak 
  3. Weak 
  4. Somewhat weak 
  5. Somewhat strong 
  6. Strong 
  7. Very strong 
  8. Severely strong 
  9. Awesomely strong 
  10. Impossibly strong

Universal "thing" generator:

"Thing - thing - descriptor - descriptor"

Thing Table
  1. Temple 
  2. Crab 
  3. Statue 
  4. Column 
  5. Thief
  6. Mugger 
  7. Looter 
  8. Wrestler 
  9. Priest 
  10. King 
  11. Armour smith 
  12. Lock picker
  13. Pick pocketer 
  14. Vine growth 
  15. Robe 
  16. Pilgrim 
  17. Crayfish 
  18. Mudfish 
  19. Clam
  20. Snail 
  21. Bear 
  22. Worm
  23. Cave
  24. Tree
  25. Idol 
  26. Boulder 
  27. Knife 
  28. Vambrace 
  29. Tunic 
  30. Gauntlets 
Descriptor
  1. Mud
  2. Rock 
  3. Heat
  4. Searing  
  5. Sickness
  6. Blinding light 
  7. Ruins 
  8. Shadows 
  9. Purple vine
  10. Columns
  11. Dark stone 
  12. Muscles 
  13. Sun 
  14. Crab shell 
  15. Crab pincer
  16. Plague 
  17. Flame 
  18. Stairs 
  19. Decay 
  20. Rot 
  21. Shimmer 
  22. Glint 
  23. Holy 
  24. Cleansed 
  25. Healing
  26. Cursing 
  27. Worship
  28. Blessing
  29. Underground 
  30. Solar
  31. Glowing 
  32. Slime 
  33. Brass
  34. Prayer 
  35. Hymn  
  36. Magic eating
  37. Magic cleansing 
  38. Burning 
  39. Radiation 
  40. Cosmic 
  41. Spikes 
  42. Blades 
  43. Sunlight 
  44. Bright 
  45. Colossal 
  46. Sand
  47. Marble 
  48. Claw
  49. Boiling
  50. Black pustules 
  51. Contortion 
  52. Armored 
  53. Grappling
  54. Disintegration 
  55. Gold flecked 
  56. Simple 
  57. Bronze
  58. Gold 
  59. Blunt 
  60. Blinding 
  61. Spheroid 
  62. Crawling 
  63. Banishing 
  64. Climbing 
  65. Heavy 
  66. Pragmatic 
  67. Bulky 
  68. Boils 
  69. Sweat 
  70. Tumours 
  71. Yellow
  72. Purple 
  73. Slippers 
  74. Marble 
  75. Ore 
  76. Strong 
  77. Indomitable 
  78. Unstoppable 
  79. Unthinking 
  80. Crab claw 
Thing desire table 
  1. Get to a great height to hunt or worship 
  2. Clean things that have become befouled to make them glint like the sun
  3. Overcome adversary using the sun 
  4. Open things in search of holy sunlight 
  5. Devour things that glint like holy sunlight 
  6. Worship the sun 
  7. Steal items that reflect the glory of the sun 
  8. Smash and destroy foul items that do not reflect the glory of the sun 
  9. Building a tower-like thing to bask in the glory of the sun 
  10. Topple too high structures (physical or otherwise) that do not reflect the glory of the sun
Automated Lhieg Thing Generator: 






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