I recently did a bunch of generators for an imperial demon and their kingdom over here: http://lizardmandiaries.blogspot.com/2023/01/horgorlie-unstoppable-and-his-kingdom.html in preparation for a diceless dark souls inspired play by post.
I liked the detail in those generators but was finding the prospect of making a set of them for each kingdom far too daunting. As such I've tweaked the generators and gone for a "universal" approach, where one generator could do the work for stocking any location.
This "universal" generator has the structure of "Thing + Thing + Descriptor + Descriptor", with the Thing and Descriptor tables being two separate lists. While this may be a bit messier, I think by still having a relatively sane and straightforward "Stocking" table for areas, the wilder and more conceptual "universal" generator results will be contextually tamed into a something both useful and interesting!
The tables are provided in full here, with an automated "click the buttons to get a thing" generator at the bottom!
Horgorlie the Unstoppable: The holy sun crab god, a behemoth of man and chitin. His carapace has hardened to anointed bronze and the bronze has formed into the sharpest holy knife spines and razor claws. From a distance he glints and glows in all of glorious holy splendor. When nearby the world becomes darker as his chitin consumes the sunlight.
He can blind, and curse, devour all magic. His body is ever growing and healing. He can expulse torrents of putrid disease miasma. His claws and spines can cut through the hardest of metals. No door can withstand him. No column can withstand him.
From the crab mouths that cover his form come endless holy hymns, chanting in many sonorous voices. He only sings, he does not discourse with any being. He cannot be questioned. Only he knows his will and purpose.
What summons Horgorlie: An excess of shadows, magic or sickness (to consume and dispel), An excess of sunlight (to consume).
His Kingdom, Lhieg: An itchingly hot, rocky mud plain. A land of temples and holy men. A land of theives and muggers. All people are honest here, even the criminals - a mugger may kill you for your gold, but he would not lie to you to get it. Worship of the sun permeates every activity and habit. The hot muddy temple towns of Lheig are host to great festivals of wrestling and pugilism - bare chested grappling a form of worship to the holy sun. Crab meat is both staple and delicacy, the only livestock of the mud plain.
(Fill the _ with letter of choice!)
Suggested naming conventions for places: _orlie, _org, _orl, Goh_
Suggested naming conventions for people: _eg, _ig, Lho_, Hor_
Overland Stocker:
Environment
- Mudflat
- Sand dunes
- Mud pools
- Rocky and muddy plain
- Rocky hills
- Rocky plain
Stocking
- Town
- Dungeon
- Great beast
- Group of beasts
- Npc
- Group of Npc’s
- Building
- Resource
- Treasure
- Strangeness
- Less than ten
- Tens
- About a hundred
- Hundreds
- About a thousand
- Thousands
- Starved and empty
- Failing and slowing
- Booming and growing
- Opulent and excessive
- Empty
- Expected npc
- Unexpected npc
- Group of expected npc’s
- Group of unexpected npc’s
- Unexpected beast
- Small supply of a resource
- Abundance of a resource
- Treasure
- Strangeness
- Empty
- Expected npc/beast
- Unexpected npc/beast
- Group of expected npc’s/beasts
- Group of unexpected npc’s/beasts
- Great beast
- Unexpected great beast
- Small supply of a resource
- Treasure
- Strangeness
- Tiny
- Small
- Medium
- Big
- Oddly big (roll two shapes and combine)
- Huge
- Square
- Rectangle
- Triangle
- Circle
- Half Circle
- Cross
- Open
- Open
- Open
- Locked
- Open and trapped
- Locked and trapped
- Severely weak
- Very weak
- Weak
- Somewhat weak
- Somewhat strong
- Strong
- Very strong
- Severely strong
- Awesomely strong
- Impossibly strong
- Temple
- Crab
- Statue
- Column
- Thief
- Mugger
- Looter
- Wrestler
- Priest
- King
- Armour smith
- Lock picker
- Pick pocketer
- Vine growth
- Robe
- Pilgrim
- Crayfish
- Mudfish
- Clam
- Snail
- Bear
- Worm
- Cave
- Tree
- Idol
- Boulder
- Knife
- Vambrace
- Tunic
- Gauntlets
- Mud
- Rock
- Heat
- Searing
- Sickness
- Blinding light
- Ruins
- Shadows
- Purple vine
- Columns
- Dark stone
- Muscles
- Sun
- Crab shell
- Crab pincer
- Plague
- Flame
- Stairs
- Decay
- Rot
- Shimmer
- Glint
- Holy
- Cleansed
- Healing
- Cursing
- Worship
- Blessing
- Underground
- Solar
- Glowing
- Slime
- Brass
- Prayer
- Hymn
- Magic eating
- Magic cleansing
- Burning
- Radiation
- Cosmic
- Spikes
- Blades
- Sunlight
- Bright
- Colossal
- Sand
- Marble
- Claw
- Boiling
- Black pustules
- Contortion
- Armored
- Grappling
- Disintegration
- Gold flecked
- Simple
- Bronze
- Gold
- Blunt
- Blinding
- Spheroid
- Crawling
- Banishing
- Climbing
- Heavy
- Pragmatic
- Bulky
- Boils
- Sweat
- Tumours
- Yellow
- Purple
- Slippers
- Marble
- Ore
- Strong
- Indomitable
- Unstoppable
- Unthinking
- Crab claw
- Get to a great height to hunt or worship
- Clean things that have become befouled to make them glint like the sun
- Overcome adversary using the sun
- Open things in search of holy sunlight
- Devour things that glint like holy sunlight
- Worship the sun
- Steal items that reflect the glory of the sun
- Smash and destroy foul items that do not reflect the glory of the sun
- Building a tower-like thing to bask in the glory of the sun
- Topple too high structures (physical or otherwise) that do not reflect the glory of the sun
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