Thursday, 20 May 2021

Cyberpunk Room Generator

 I'm in the process of returning to cyberpunk in the form of a FKR'irised version of Shit Future. Here's a room generator! 

Cyberpunk Room Generator: Roll on the following tables to generate a room. 


d6

Shape 

Size

Doors 

Stairs/Elevators 

1

Square 

Tiny, storage cupboard 

1

None 

2

Rectangle 

Small, bedroom 

2

None 

3

Circle 

Medium, living room

3+

Balcony 

4

Semi circle 

Large, workshop 

1, Locked 

Stairs up

5

Pentagon 

Huge, factory 

2, Some or all Locked 

Stairs down 

6

Octagon 

Massive, hangar 

3+, Some or all Locked  

Elevator system 


Room Base, d66:  

11. Lounge room 

12. Recreation room 

13. Office 

14. Workshop 

15. Bedroom 

16. Bar 

21. Smoking room 

22. Garden 

23. Prayer room 

24. Trophy room 

25. Physical storage 

26. Toilet 

31. Bathroom 

32. Spa/Sauna 

33. Pool 

34. Dining room 

35. Data storage 

36. Power generation 

41. Electronics 

42. Shop front 

43. Digital entertainment 

44. Physical entertainment 

45. Gym  

46. Lookout  

51. Garage  

52. Kitchen  

53. Laundry  

54. Waste disposal  

55. Auditorium 

56. Meeting room  

61. Empty  

62. Armoury 

63. Wrecked room 

64. Medical 

65. Animal holding  

66. Waiting room 



Room Contents (Roll more than once for larger/busier rooms), d66:  

11. Inhabitant, sleeping 

12. Inhabitant, lounging 

13. Inhabitant, searching 

14. Inhabitant, gaming 

15. Inhabitant, mentally toiling  

16. Inhabitant, physically toiling  

21. Inhabitant, guarding (roll again to find out what) 

22. Inhabitant, fighting (roll again to find out what)  

23. Inhabitant, recovering 

24. Inhabitant, conducting ritual or worship    

25. Inhabitant, conducting commerce  

26. Inhabitant, using datagrid  

31. Inhabitant, hidden and watching  

32. Inhabitant, eating/drinking   

33. Inhabitant, operating device/technology  

34. Inhabitant, imbibing narcotics  

35. Inhabitant, partying  

36. Inhabitant, transporting equipment

41. Technology, operating normally  

42. Technology, producing datagrid services 

43. Technology, producing physical goods 

44. Technology, malfunctioning 

45. Technology, operating on (roll again to find out what) 

46. Technology,  Restraining or damaging (roll again to find out what) 

51. Valuables, Equipment    

52. Valuables, Decorative    

53. Valuables, Credit datavault   

54. External hazard invading building     

55. Hazard inherent to building,   

56. Out of place and unusual hazard   

61. Security system, datagrid focused    

62. Security system, mild and annoying    

63. Security system, obvious and menacing    

64. Security system, hidden and deadly   

65. Security system, guarding (roll again to find out what)  

66. Security system, attacking (roll again to find out what)    



Room Aesthetics (Roll more than once for weirder rooms), d66: 

11. Very bright or very dark 

12. Smooth, clean, clear and empty of clutter 

13. Sublime, awe-inspiring and stunning

14. An abundance of objects hanging or floating

15. Broken things expulsing internal materials

16. An abundance of pools and liquid 

21. Closed, locked, protected and forbidden

22. Clearly fake objects, rudely pretending to be something they are not

23. Translucent and clear objects that can be seen through

24. Shimmering, hazy, dreamlike and psychedelic

25. Internals of flora, fauna, and architecture revealed and on display

26. Stunningly decorative and opulent

31. Reflections and mirrors.

32. Hard, jagged imposing minerals materials

33. Objects enclosed and entrapped in other objects

34. Dried out, cracking and flaking

35. Fresh new objects or architecture exploding out of older objects 

36. Objects dead or dying or otherwise faltering

41. Emptied out and hallowed objects, left carelessly discarded

42. Evidence of recent conflict

43. Oversized objects loom menacingly over others 

44. Tight, crowded and claustrophobic

45. Arches, columns and towers

46. Ruins, wrecks, fossils, and bones

51. Rotting, polluted and disgusting

52. Flowery and ornate

53. Flames, plasma and heat sources

54. Ice, coolant, and frigidness

55. Overly mechanical and geometric

56. Luxurious, soft and enveloping

61. Open wide vistas and good views

62. Raw, unfinished and incomplete

63. Portals, visions, and windows

64. Polished, smooth and shiny

65. Idols, statues, and elements on harsh display

66. Objects taboo and normally avoided


7 comments:

  1. Here is a link to my Classic Traveller random generators. The Random City Building Generator is made from Altered Reality, the Ultimate City Kit for cyberpunk games? I'm actually having a hard time remembering the name of this pdf.

    https://vanishingtower.blogspot.com/p/classic-traveller-random-generators.html

    So I took the separate tables and put it through Last Gasp's random table creator. Long And short, this will give you the exterior and additional details of cyberpunk buildings you rooms are in!

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    Replies
    1. Ah brilliant! That's a perfect addition to this generator. Thanks for sharing!

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    2. That's cool too, Jay. I wrote Augmented Reality, The Holistic City Kit For Cyberpunk Games.

      I thought the title was concise and catchy. :D

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  2. Large rectangular room wreathed in intricate gilded lattices. Saturated magenta light falls from the high dome above, dissolves into pink glow, glides down on support fern-like support columns, curled and branched like a fern leaf. The scent in the air is coldly floral with bare tint of something more acidic. Shielded by lattices are three doors, all equally adorned in ornaments of darker hue of gold, all receded away from the room as if saying 'Please don't mind us.'
    In the middle of the room a bed so opulent it looks more like a throne. Once pilgrim lies down there and the needle softly does its work it takes only a simple quiet motion to dispose the corpse into subtle machinery beyond the gilded ornamentation so to be utilized for many things useful for those yet living. The only that might break this ceremony - one of the few ways to die in comfort and dignity in this dingy, crapsad world, - is the shudder of the whole gigantic building when yet another satellite crashes into Starcatcher Field about kilometer away. But if one needle is broken there is always another, and machines will get their body in any way.

    (Rectangular, large, 3 or more doors, no staircases. Waste disposal; Technology (producing physical goods) + Hazard inherent to building, Stunningly decorative and opulent.)

    ReplyDelete
    Replies
    1. (some words got messed up, sorry)

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    2. What a gorgeous and also depressing room. Thank you!

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