Here are six classes for my FKR/Freeform rules set Kontext Spiel d6! Enjoy!
You can get Kontext Spiel d6 for free here: https://www.drivethrurpg.com/product/363342/Kontext-Spiel-d6
I have included some very basic guidelines on how each of these classes correlates in general to a more 'traditional' OSR class for those interested!
The psychedelic art was made using https://neuralblender.com/?s=09 (Taking the images created and collaging/editing them to clarify the vision of the class).
Aristocratic Moon Gladiator
From the satellite world far above, where the art of dueling with both tongue and sword are the highest artform of the royal families. Wears gleaming arms and armour - both most elaborate and decorative. Fights and speaks as if dancing, a scintillating sight and experience to behold - can swiftly cut down a foe with a few strokes of the blade or lasing barbs of wit. Has graced the muddy world below with their presence to train in the harsh, heavy gravity.
(As a Fighter type class with the skills of speech and rhetoric a Specialist class may have)
Ghostly Flesh Archer
An escapee of the vat pits, where monsters are torturously grown and sold. A life of the fugitive, and a need to stay distant from those disgusted by their roiling flesh, has enforced the need to hunt from afar. But the ghosts of those they kill and eat leak from their pores! To cleanse themselves the archer must whisper the spirits into their arrows, empowering them with the likeness of the slain! And then, the cycle continues. The archer wishes nothing more than to have their form to become static and for the hauntings to stop!
(As a Thief/Rogue type class with the ability to once per level per day imbue an arrow with magical powers [As an appropriate level spell caster singe use spell])
Resourceful Star Assassin
Delivered to earth from the outer void by a great metal machine. Creeping, deadly and encased in a vacuum sealed suit wrapped in dark, synthetic cloth. Can easily disappear from view, even in the brightest of locations - the technological magic of their garb shimmering them into nothingness. They have a wide array of beyond sharp blades and foul alchemical poisons on their person. They have traveled to the earth to slay a target of astrological significance.
(As a Thief/Rogue type class with additional expertise in Hide and Poison related skills)
Enormous Vermin Tamer
A scavenger and survivor from the deep, vile warrens beneath the earth. Ragged and unassuming in costume, drab and crass in character, but accompanied by oversized vermin who love and adore their trainer! They are easily able to communicate with and control verminic creatures large and small - and their troglodyte upbringing means they are most adept at surviving in dark, subterranean environs. Rumors of huge and majestic beasts having brought them to the surface, taming such a creature would bring the tamer much kudos and statues beneath the earth.
(As a Druid type class with their domain being subterranean and cave environments)
Mutated Mind Lancer
A mercenary from the guild wars of Infinigrad, escaped from the walls of the conflict locked city to stalk the clean mud of the countryside. A body warped and empowered by bio enhancements associated with their trade, along with a mind physically sharpened to the status of weapon. The lancer is able to wrench the senses from their enemies or fire spears of sheer thought shards to rip to ribbons less powerful minds. Through brutal unarmed martial arts, or insidious telepathic attack - the lancer is a disciple of war. They travel the earth in search of blood soaked glory.
(As a Monk (unarmed combat specialist) class, with access to Enchantment (or mind control focused) spells)
Tenacious Vine Wizard
A graduate of one of the many magic schools of Infinigrad, with a particular focus on the manipulation of vegetable matter. Ever accompanied by several weedy, rooty plant servants and wrapped in invigorating robes of green silk. The Vine Wizard can speak to plants of all types, or warp, edit and employ them for nefarious means as needed. Tangling and choking those that bother them with endless green tendrils, the Vine Wizard simply seeks to continue their research into all the wild and unusual flora that inhabits the earth.
(As a Spell Caster or Druid type class, granted bonuses to the casting of any plant related spells [More cast per day or more impactful per cast]. Accompanied by Level x 1HD per Every 2 Levels weed servants: AC12, vine whips for d4 damage)
I like the names and flavor around these; elevates these archetypal classes into something really interesting :)
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