Tuesday, 26 April 2022

d40 Fantasy Organisation Generator (Travail Saga )

For making organisations for http://lizardmandiaries.blogspot.com/2022/04/travail-saga-jrpg-ish-2d6.html ! 

There is an automated version at the bottom of the post! 



d40 Fantasy Organisation Generator - Roll on each table and combine. 

Organisation Mood: 
  1. Peaceful 
  2. Holy 
  3. Enlightened 
  4. Aloof 
  5. Vacuous 
  6. Ghostly 
  7. Ethereal 
  8. Swift 
  9. Elite 
  10. Guileful
  11. Fading 
  12. Rejuvenating 
  13. Gilded 
  14. Philosophical 
  15. Bloody 
  16. Contemplative 
  17. Just
  18. Rigid 
  19. Vengeful 
  20. Cleansing 
  21. Hardened 
  22. Wild
  23. Savage 
  24. Chaotic 
  25. Burning 
  26. Destructive 
  27. Ruined 
  28. Grasping 
  29. Prophetic 
  30. Monstrous 
  31. Terrifying 
  32. Giant 
  33. Underground 
  34. Secret 
  35. Solid 
  36. Historic 
  37. Warlike 
  38. Demonic 
  39. Vile 
  40. Dead 
Organisation Focus: (Sorry this one is actually a d140 table) 

  1. Temple 
  2. Court 
  3. Monastery 
  4. Tent 
  5. Ship 
  6. Cart 
  7. Farm 
  8. Bank 
  9. Library 
  10. Canal 
  11. Market 
  12. Dump 
  13. Prison 
  14. Slaughterhouse 
  15. Garden 
  16. Ruin 
  17. Tower  
  18. Castle 
  19. Tunnel 
  20. Mine 
  21. Road 
  22. Pool 
  23. Gallows 
  24. Pillar 
  25. Statue 
  26. Tomb
  27. Graveyard 
  28. Pit 
  29. Palace 
  30. Archive 
  31. Grass
  32. Stone 
  33. Sunshine
  34. Cloud 
  35. Mist  
  36. Rain
  37. Sand 
  38. Geode 
  39. Icicle 
  40. Seed 
  41. Gemstone 
  42. Pinecone 
  43. Sap 
  44. Ice 
  45. Puddle 
  46. Hole 
  47. Rubble 
  48. Magma 
  49. Vine 
  50. Bone 
  51. Sapling 
  52. Tumour 
  53. Flame 
  54. Boulder 
  55. Branch 
  56. Meteorite 
  57. Tree 
  58. Mushroom 
  59. Dirt 
  60. Mould 
  61. Crystal 
  62. Shadow 
  63. Dust 
  64. Blood 
  65. Flesh  
  66. Coral 
  67. Weed 
  68. Glade 
  69. Valley 
  70. Plain 
  71. Sky 
  72. Air 
  73. Sea 
  74. Tundra 
  75. Mountain 
  76. Stream 
  77. Lake 
  78. River 
  79. Wood 
  80. Cave 
  81. Waterfall 
  82. Swamp 
  83. Grove 
  84. Pond 
  85. Volcano  
  86. Hill 
  87. Forest 
  88. Jungle 
  89. Dune 
  90. Cliff 
  91. Ashfield 
  92. Cavern 
  93. Desert 
  94. Delta 
  95. Beach 
  96. Pit 
  97. Mud pool 
  98. Tar pit 
  99. Reef 
  100. Bay 
  101. Scrub 
  102. Crater 
  103. Mesa 
  104. Oasis
  105. Bonefield 
  106. Island 
  107. Cloth 
  108. Iron 
  109. Brass 
  110. Gas 
  111. Air 
  112. Jelly 
  113. Water 
  114. Sand 
  115. Glass
  116. Vapour 
  117. Vine 
  118. Gold
  119. Paper 
  120. Mirror 
  121. Ice 
  122. Wood 
  123. Acid 
  124. Amber 
  125. Tooth 
  126. Bone 
  127. Leaf 
  128. Tumour  
  129. Rubble 
  130. Gem
  131. Scale
  132. Limestone 
  133. Silk 
  134. Leather 
  135. Dirt 
  136. Stone 
  137. Shadow 
  138. Dust 
  139. Marble 
  140. Obsidian 
Organisation Type: 
  1. Church/cult 
  2. Council 
  3. School 
  4. Guard
  5. Social club 
  6. Trade union 
  7. Monster breeders 
  8. Historians 
  9. Dramatic performance troupe 
  10. Artists 
  11. Explorers 
  12. Weather trackers 
  13. Sailors 
  14. Riders 
  15. Conservationists 
  16. Hunters 
  17. Fishers 
  18. Herbolagists 
  19. Alchemists
  20. Poison brewers 
  21. Thieves
  22. Locksmiths
  23. Trackers 
  24. Surgeons 
  25. Doctors 
  26. Merchants  
  27. Prospectors 
  28. Farmers 
  29. Cooks
  30. Metallurgists 
  31. Miners 
  32. Weapon smiths 
  33. Armour smiths
  34. Masons 
  35. Tanners 
  36. Butchers 
  37. Tailors 
  38. Engineers 
  39. Mercenaries 
  40. Wizards 
Organisation's current goal: 

  1. Ensure peace 
  2. Enact worship 
  3. Spread knowledge 
  4. Bring relaxation 
  5. Clear an area 
  6. Remove haunting 
  7. Relocate base of operation 
  8. Rapidly increase production 
  9. Decrease production or size 
  10. Become less known and more covert 
  11. Uncover a treasure of knowledge 
  12. Recover from a recent tragedy 
  13. Gain material wealth 
  14. Gain intellectual wealth 
  15. Restock supplies 
  16. Gain a new unique ingredient for production 
  17. Discover a new method of creation 
  18. Gain revenge on a rival organisation 
  19. Punish an errant member 
  20. Purge traitors from organisation 
  21. Capture an enemy individual
  22. Destroy a natural thing that is onerous 
  23. Capture or destroy a disliked building or structure 
  24. Create or recover new tools 
  25. Gain insight into the future 
  26. Increase membership 
  27. Put on a feast or celebration 
  28. End an ongoing conflict with another organisation 
  29. Merge with another organisation 
  30. Kill a menacing monster 
  31. Complete a long worked on and enormous project 
  32. Steal a treasure from another organisation 
  33. Cause a competing organisation to fracture and disband 
  34. Uncover something from beneath the earth 
  35. Bury something 
  36. Make something disappear 
  37. Learn something forgotten by history 
  38. Kill an enemy of the organisation 
  39. Cure an illness besetting the organisation 
  40. Forcible retrieve information 
Automated Fantasy Organisation Generator: 





4 comments:

  1. Oh good, now I don't have to automate it and write a blog post about it!

    ReplyDelete
  2. Gosh those Playstation era Final Fantasy backgrounds always set a particular mood for me. I didn't even play 9, but it still hits hard for some reason.

    "Wild Ashfield Alchemists" is a good org. Ashfields are an environ I don't explore enough, and would no doubt be rich in valuable alchemical materials. And Wild Alchemists is the sort of great mix of disparate elements that random tables are perfect for. Alchemists who don't measure carefully, who throw things together haphazardly, improvising ingredients on the fly. Working quickly, but unable to predict the results very well.

    ReplyDelete
    Replies
    1. Yeah they are often gorgeous. 9's my favorite , probably, you can get it on Steam and get some mod that upscales it and makes it look very pretty.

      There's a lot of things named "Ashfield" around me which makes it come to mind a lot.

      And I agree, the beauty of random generators is making the disparate elements, that you wouldn't normally put together, work.

      Delete