For making organisations for http://lizardmandiaries.blogspot.com/2022/04/travail-saga-jrpg-ish-2d6.html !
There is an automated version at the bottom of the post!
d40 Fantasy Organisation Generator - Roll on each table and combine.
Organisation Mood:
- Peaceful
- Holy
- Enlightened
- Aloof
- Vacuous
- Ghostly
- Ethereal
- Swift
- Elite
- Guileful
- Fading
- Rejuvenating
- Gilded
- Philosophical
- Bloody
- Contemplative
- Just
- Rigid
- Vengeful
- Cleansing
- Hardened
- Wild
- Savage
- Chaotic
- Burning
- Destructive
- Ruined
- Grasping
- Prophetic
- Monstrous
- Terrifying
- Giant
- Underground
- Secret
- Solid
- Historic
- Warlike
- Demonic
- Vile
- Dead
Organisation Focus: (Sorry this one is actually a d140 table)
- Temple
- Court
- Monastery
- Tent
- Ship
- Cart
- Farm
- Bank
- Library
- Canal
- Market
- Dump
- Prison
- Slaughterhouse
- Garden
- Ruin
- Tower
- Castle
- Tunnel
- Mine
- Road
- Pool
- Gallows
- Pillar
- Statue
- Tomb
- Graveyard
- Pit
- Palace
- Archive
- Grass
- Stone
- Sunshine
- Cloud
- Mist
- Rain
- Sand
- Geode
- Icicle
- Seed
- Gemstone
- Pinecone
- Sap
- Ice
- Puddle
- Hole
- Rubble
- Magma
- Vine
- Bone
- Sapling
- Tumour
- Flame
- Boulder
- Branch
- Meteorite
- Tree
- Mushroom
- Dirt
- Mould
- Crystal
- Shadow
- Dust
- Blood
- Flesh
- Coral
- Weed
- Glade
- Valley
- Plain
- Sky
- Air
- Sea
- Tundra
- Mountain
- Stream
- Lake
- River
- Wood
- Cave
- Waterfall
- Swamp
- Grove
- Pond
- Volcano
- Hill
- Forest
- Jungle
- Dune
- Cliff
- Ashfield
- Cavern
- Desert
- Delta
- Beach
- Pit
- Mud pool
- Tar pit
- Reef
- Bay
- Scrub
- Crater
- Mesa
- Oasis
- Bonefield
- Island
- Cloth
- Iron
- Brass
- Gas
- Air
- Jelly
- Water
- Sand
- Glass
- Vapour
- Vine
- Gold
- Paper
- Mirror
- Ice
- Wood
- Acid
- Amber
- Tooth
- Bone
- Leaf
- Tumour
- Rubble
- Gem
- Scale
- Limestone
- Silk
- Leather
- Dirt
- Stone
- Shadow
- Dust
- Marble
- Obsidian
Organisation Type:
- Church/cult
- Council
- School
- Guard
- Social club
- Trade union
- Monster breeders
- Historians
- Dramatic performance troupe
- Artists
- Explorers
- Weather trackers
- Sailors
- Riders
- Conservationists
- Hunters
- Fishers
- Herbolagists
- Alchemists
- Poison brewers
- Thieves
- Locksmiths
- Trackers
- Surgeons
- Doctors
- Merchants
- Prospectors
- Farmers
- Cooks
- Metallurgists
- Miners
- Weapon smiths
- Armour smiths
- Masons
- Tanners
- Butchers
- Tailors
- Engineers
- Mercenaries
- Wizards
Organisation's current goal:
- Ensure peace
- Enact worship
- Spread knowledge
- Bring relaxation
- Clear an area
- Remove haunting
- Relocate base of operation
- Rapidly increase production
- Decrease production or size
- Become less known and more covert
- Uncover a treasure of knowledge
- Recover from a recent tragedy
- Gain material wealth
- Gain intellectual wealth
- Restock supplies
- Gain a new unique ingredient for production
- Discover a new method of creation
- Gain revenge on a rival organisation
- Punish an errant member
- Purge traitors from organisation
- Capture an enemy individual
- Destroy a natural thing that is onerous
- Capture or destroy a disliked building or structure
- Create or recover new tools
- Gain insight into the future
- Increase membership
- Put on a feast or celebration
- End an ongoing conflict with another organisation
- Merge with another organisation
- Kill a menacing monster
- Complete a long worked on and enormous project
- Steal a treasure from another organisation
- Cause a competing organisation to fracture and disband
- Uncover something from beneath the earth
- Bury something
- Make something disappear
- Learn something forgotten by history
- Kill an enemy of the organisation
- Cure an illness besetting the organisation
- Forcible retrieve information
Automated Fantasy Organisation Generator:
Oh good, now I don't have to automate it and write a blog post about it!
ReplyDeleteEnjoy!
DeleteGosh those Playstation era Final Fantasy backgrounds always set a particular mood for me. I didn't even play 9, but it still hits hard for some reason.
ReplyDelete"Wild Ashfield Alchemists" is a good org. Ashfields are an environ I don't explore enough, and would no doubt be rich in valuable alchemical materials. And Wild Alchemists is the sort of great mix of disparate elements that random tables are perfect for. Alchemists who don't measure carefully, who throw things together haphazardly, improvising ingredients on the fly. Working quickly, but unable to predict the results very well.
Yeah they are often gorgeous. 9's my favorite , probably, you can get it on Steam and get some mod that upscales it and makes it look very pretty.
DeleteThere's a lot of things named "Ashfield" around me which makes it come to mind a lot.
And I agree, the beauty of random generators is making the disparate elements, that you wouldn't normally put together, work.