I've been working on a little skirmish game with these tables at its core:
Special Resolution,
When a unit attempts something that isn't an attack, roll a d6:
1 - 2) Failure
3 - 4) Failure, put a +1 chit on unit, unit gets +1 to next roll attempting same thing
5 - 6) Success
Basic Battle Resolution,
When a unit attacks a target, roll a d6:
1) Miss
2) Defend - Put a defense chit on unit - Minus 1 to next battle roll targeting unit.
CAN stack but only one chit always consumed each attack against unit
3-4) Injure - Put an injury chit on target. Each injury chit = minus 1 to all rolls.
A unit is dead if it has 4 or more injury chits on it.
5) Maim - Put a maimed chit on target. Target is unable to act and an additional attack of 3+ kills it 6) Kill - Put a dead chit on target. Target unable to act until they are no longer dead.
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I thought it be fun as a basis for a regular party based tabletop game.
Here are my ideas:
- Player Characters can only be killed if they have at least 2 injuries or maimed if they have at least 1 injury. An attack roll of 5 or 6 against an uninjured target gives them an injury. An attack roll of 6 against a target with a single injury gives them a second injury.
- When a character levels up (at the discretion of the referee) they get +1 to ignore first injury after resting and a Strength (approved by the referee)
- Strength: A positive slight change (one mechanic, one integer) to the key mechanics of the game. Being able to do something of note using Special Resolution requires a strength (casting a spell, hiding, healing, etc).
- A character can be revived from "maimed" without any long term negative effects but any character revived from "dead" either gains a Weakness or loses a Strength.
- Weakness: A negative slight change (one mechanic, one integer) to the key mechanics of the game.
- Non Player Characters can have levels like Player Characters but NPCs CAN be killed/maimed without any injuries.
- If the events of the game require turns, an entity (NPC/PC) can move and attempt a single or special resolution roll on their turn.
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Interesting! I'll try it out. Another brief game for very small scale I will experiment with is "Minceheim" at Brush and Battle. https://brushandbattle.blogspot.com/2022/11/an-invitation-to-minceheim.html It's more basic, but I could see adding some of the "leveling" mechanisms from this to add interest.
ReplyDeleteNice, Mincheim looks great!
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