For creating towns for Travail Saga ( https://lizardmandiaries.blogspot.com/2022/05/travail-saga-pdf-released.html !
There is an automated version at the bottom of the post!
d40 Town Generator:
Town colours (roll twice and combine):
Gold
White
Yellow
Orange
Cream
Grey
Light blue
Dark blue
Speckled white
Glass
Opaque glass
Fresh green
Rainbow
Bright pink
Bright red
Silver
Clear blue
Copper
Iridescent white
Brown
Red
Tan
Pale pink
Beige
Shimmering prismatic
Purple
Bright green
Pale yellow
Wine red
Puss yellow green
Bronze
Ash
Dark silver
Deep purple
Rust
Pale brown
Dull grey
Bone
Black
Glowing indigo
Town base architecture:
Stone domes
Stone cubes
Cloth domes
Cloth spheres
Open air marquees
Stone towers
Wooden towers
Underground cubes
Underground domes
Wheeled wooden domes
Wheeled wooden cubes
Structureless, inhabitants possessions out in the open demarcated by flagpoles
Small, mobile, cloth tents - designed to be packed up and moved swiftly
Burrowed out trees and branch huts
Craggy domes of quartz
Paper mache domes
Living intertwined vine domes
Glass domes
Glass spheres
Metal cubes
Metal towers
Stone huts within ancient stone ruins
Wood huts within ancient stone ruins
Bone domes
Bone cubes
Small dome huts
Canvas hung taught over stone columns
Leaf canopy domes of living trees
Grand lead canopy halls of living
A jumble of architectural styles - roll twice and combine
Shacks built against ancient toppled stone statues
Wood cubes within a cavern
Stone cubes within a cavern
Living pits of rammed earth covered with cloth
Living pits of stone covered with cloth
Metal cube cages - some covered with cloth
Metal dome cages - some covered with cloth
Towers of living coral
Metal spheres
Stone spheres
Town appearance:
Inviting and charmingly decorated
Organised, neat and tidy
Gaudy and too brightly decorated
An abundance of decorative objects hang from the buildings
Buildings are often missing walls and ceilings
An abundance of flags and banners flap in the wind
An abundance of construction work is taking place
Buildings and decorations are disturbingly too small
All doors are hidden from plain sight
Magical illusions are used abundantly as decorations
All the buildings seem recently constructed and fresh
The buildings are all ornate and opulent
Painted written word ( thoughts, plans or ravings) cover the buildings
Buildings are decorated with objects preoccupied with death
Buildings are splattered with blood and viscera
Buildings are decorated with preserved internal organs
Buildings are decorated with mirrors and or other reflective surfaces
Everything is wet, flooded and damp
Buildings are all eerily of the same size
Buildings are all scrubbed spotless and violently clean
Buildings are decorated with cages containing captured animals
The vegetation is wildly overgrown
There is much evidence of feasting, revelry or celebration
Huge, sweet smelling flowers or other vegetation induce calmness and quiet
Refuse is strewn through the streets and heaped against buildings
Many of the buildings have recently been burnt
Many of the buildings have recently been destroyed
Stone pools line the streets
Vision inducing natural pools line the streets
The buildings are all monstrous and decorated most horribly
The buildings are disturbingly huge
All buildings are all wrapped in cloth and other soft coverings
The buildings are all showing signs of ruin and disrepair
The buildings are all sinking beneath the ground
The buildings are crude, rude and blunt
The buildings are all crushingly low or too close together
All the buildings are aged, ancient and dusty
The buildings are awe inspiringly high
The streets are filled with objects designed for death, pain and torture
The streets are too dark and shadow filled
Town atmosphere:
Peaceful
Holy
Enlightened
Aloof
Vacuous
Ghostly
Ethereal
Quickened
Aristocratic
Guileful
Faded
Rejuvenated
Gilded
Philosophical
Bloody
Contemplative
Just
Rigid
Vengeful
Cleansed
Hardened
Wild
Savage
Chaotic
Burnt
Destroyed
Ruined
Gleeful
Prophetic
Monstrous
Terrifying
Giant
Secretive
Sanctimonious
Honest
Venerable
Warlike
Demonic
Vile
Dead
Town key industry:
Holy site of pilgrimage
Local capital - leaders meet here
University town
Guard training
Cuisine
Industrial production
Monster breeding
Record keeping
Drama performance
Visual arts
Frontier town - providing supplies to explorers
Banking
Port (sea, river, sky, etc)
Beasts of burden
Logging
Hunting
Fishing
Herb growing
Alchemy
Poison production
Market trading
Locksmithing
Surgery
Medicine
Merchantry
Mining
Crop farming
Animal farming
Metallurgy
Weapon smithing
Armour smithing
Masonry
Tanning
Butchering
Tailoring
Engineering
Mercenary town
Wizarding town
Resort town
Religious services
The town is run by:
Church/cult
Council
School
Guard
Social club
Trade union
Monster breeders
Historians
Dramatic performance troupe
Artists
Explorers
Weather trackers
Sailors
Riders
Conservationists
Hunters
Fishers
Herbolagists
Alchemists
Poison brewers
Thieves
Locksmiths
Trackers
Surgeons
Doctors
Merchants
Prospectors
Farmers
Cooks
Metallurgists
Miners
Weapon smiths
Armour smiths
Masons
Tanners
Butchers
Tailors
Engineers
Mercenaries
Wizards
Town Population level:
A handful of people
A handful of small families
A handful of large families
Hundreds of people
Thousands of people
Tens of thousands of people
Automated version (press the buttons!):
Very handy! I've generated several towns for my next Campaign!
ReplyDeleteGood to hear!
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