Installing
augmentations into one’s body is both expensive and dangerous. The practise is
not an exact, nor reliable, science and there is a chance (especially when
using cheap technicians) that the installation will lead you with nothing other
than empty pockets and a mutated physique.
How many
augmentations can a Guild Dog have?
Their CON score
minus 8 is the total amount of augmentations a Guild Dog can have installed in
their body without risking death.
Installing an
augmentation:
Players roll a
die determined by the amount of gold they invested into the procedure. A
larger die is more expensive and has a greater chance of success.
D4 = 500 GP
D6 = 1000 GP
D8 = 2000 GP
D10 = 4000 GP
D12 = 8000 GP
(Roll with Advantage)
D20 = 16 000 GP
(Roll with Advantage)
Augmentation procedure
result:
1 =
Installation failure and major malfunction
2 =
Installation failure and cosmetic malfunction
3 - 4 =
Installation success and major malfunction
5 - 6 =
Installation success and cosmetic malfunction
7 - 20 =
Installation success
Dvarapala Cyclops by DaveRapoza |
Augmentations:
Augmentation
technicians will not be able to complete a comprehensive range of
augmentations, each technician will specialise in a handful of augmentations.
Each technician will be able to install d6 different augmentation types.
Consult the following tables to generate the augmentations a technician
specialises in.
Bruce Pennington |
An augmentation
is composed of:
Body Part Augmented
|
Base Material
|
Augmentation
|
Augmentation details
|
Body Part
Augmented: This will
determine the focus of the augmentation.
1) Legs: Associated with movement.
2) Arms: Associated with forms of attack and manipulation
of the physical world.
3) Torso: Associated with the internal workings of the
body.
4) Head: Associated with the internal workings of the
mind and of the mental or magical world.
Base material: This will impact how the augmentation appears
and the manner in which it operates (only use the “Will tend towards X” as a
guide, ignore it completely as you see fit, but it will probably be interesting
to see how it that base element interacts with the other results) .
1
|
2
|
3
|
4
|
|
1
|
A soft salve or unction, rubbed tenderly for
everlasting effect. Will tend towards kindly helping others.
|
Holy symbols, relics or words are etched,
bound or soldered to the body. Will tend towards enforcing order.
|
Glowing tattoos and painted geometric symbols,
hinting at at occult truths. Will tend towards illumination.
|
Gills, fins and clusters of boil filled gas,
soft sculpted into the flesh. Will tend towards calming and subduing.
|
2
|
Pipes, tubes and chambers, pumping fresh gases
into the body or keeping the respiratory system separate from the
environment. Will tend towards protection from/ enhancement of the
environment.
|
Permanent wreathing in smoke or localised fog,
ever present hauntings by spirits and ghosts. Will tend towards
communication.
|
Concertina and bellow like mechanisms,
exerting gusts of vivifying air. Will tend towards the freeing of
movement.
|
Surging and sparking lightning like energy,
captured or focused into glass chambers and rods. Will tend towards the
increasing of speed.
|
3
|
Pebble sized contraptions implanted into the
skin, barely visible. Will tend towards the increasing of efficiency.
|
Solidified slime or durable and rigid jelly,
often clear and translucent. Will tend towards the manipulation of
visibility.
|
Stringy, stretchy ectoplasm that phases,
shimmers and pulses in and out of reality. Will tend towards the manipulation
of form.
|
Additional limbs, organs or biological sensory
apparati, fresh clean and new - often in novel locations. Will tend towards
the augmentation of the copied body part.
|
4
|
Flesh gilding, molten gold and silver studded
with gems of decoration and usefulness. Will tend towards the enforcement of
glamour.
|
Pages of lore or esoteric theorems implanted
into the skin or engraved with alchemical ink. Will tend towards the
augmentation of the mind.
|
Magical ichor transfusions, replacement of
internal organs with that of fey beasts. Will tend towards the empowerment
of/by blood.
|
Shards or plates of mirrors and gleaning
metal, normally triangular in shape. Will tend towards protection and
reflection of ill energy.
|
5
|
Calcified yet malleable liquids, swirling and
serpentine, often pulsing through colours. Will tend towards the bestowing of
blesses and curses.
|
Solid and geometric chunks of metal, arranged
in elaborate, chained linked fashion. Will tend towards the rectifying of
debts.
|
Removed flesh, eaten away and replaced with
reinforced bone or cleansed and sanctified materials. Will tend towards the
cleaning of corruption.
|
Heavy chains and bars of simple metals. Thick
bolts and clanking hinges. Will tend towards the entrapment of others.
|
6
|
Living amalgamation of beast parts, writhing,
twisting and bristling upon the user. Will tend towards empowering the base instincts.
|
Unnatural maws, teeth and tongues melded to
the flesh. Grinding, toothy orifices. Will tend towards consumption.
|
Vines, flowers, leaves and mushrooms -
bubbling and bursting forth from soothed perfumed flesh. Will tend towards
intoxication.
|
Scintillating fractals of existing body parts,
asymmetrically jutting out of the body like an insulting challenge to
the concept of beauty itself. Will tend towards chaos.
|
7
|
Living flames flickering permanently along the
body, encasing it in cold eternal fire. Will tend towards action.
|
Flesh cracked, decayed and destroyed then
filled and imbued with ancient masonry. Will tend towards destruction.
|
Extra limbs, from man or otherwise. Tentacles,
tongues and arms are a favorite. Will tend towards manipulation of the
physical world.
|
Crystal balls, shards and clusters protruding
from the flesh. Will tend towards knowledge of the future.
|
8
|
The parts of monsters, installed permanently
into the flesh. The spread of monster infection is curtailed in some
way but it lives snarling and vile on the user. Will tend towards
terror.
|
Increasing the size of the body part affected,
via the insertion of magical wand struts placed into flesh. Will tend towards
growth.
|
Swathes of the smoothest living fabric,
stitched directly into the skin. The swathes rustle, sway and take forms of
their own volition. Will tend towards seduction.
|
Flesh and limbs removed, then pieced back
together with spiky bony like tendrils. Limbs elongated with bone claws and
flesh imbued with horns. Will tend towards the act of breaking.
|
9
|
Holes bored deep into the flesh, hollowed out
and coated in magical molten metal. Once dried, inscribed with hidden runes.
Will tend towards finding what is sought.
|
Replacement of flesh and limbs with enlivened
stone, often marble, onyx or jade but many types of rock are used. Will tend
towards hardness.
|
Small portals, miniature swirling maelstroms
framed by gilded decorations, installed into the flesh. Will tend towards
summoning.
|
A relic, antique or curiosity installed via
magical cage directly into the body. Will tend towards interaction with time.
|
10
|
Weapons, cruel and menacing, inflicted
permanently into the flesh or replacing parts of the body. Will tend towards
the infliction of pain.
|
A living thing, fused against its will into
the user. Its existence is pure torture, enforced parasitism by the user.
Will tend towards the destruction of others.
|
Globules of shadow, wrapped around the body.
Dark magic ribbons of anti light. Will tend towards the providing of secrecy.
|
Amalgamations of bone and dead body parts,
preserved obscenely on the user. Will tend towards interaction with death.
|
Bruce Pennington |
Base Augmentation: The key power or advantage of the augmentation.
- Healing and
regeneration.
- Protection and
armouring.
- Guidance and
navigation.
- Storage and
compartments.
- Immunity and
resistance.
- Illumination and clear
sight.
- Knowledge and
intelligence.
- Flight and gliding.
- Psionics and thought
power
- Sleep and meditation.
- Wings and gills.
- Cleansing and
reduction.
- Supply of air and gas.
- Voice control and
noise creation.
- Control of spirits and
daemons.
- Disguise and
camouflage.
- Charming and
beguiling.
- Speed and swiftness.
- Implanted weapons of
body and mind.
- Endurance and
vitality.
- Shrinking and
resizing.
- Veins and vines.
- Cluster growths and
useful tumors.
- Jellyfying and
Sliming.
- Reflection and
repetition.
- Piercing and smashing.
- Tricks and
misdirection.
- Eyes and vision.
- Eating and
consumption.
- Repair and
replacement.
- Gilding and glamour.
- Cutting and slashing.
- Analysis and research.
- Dreaming and fantasy.
- Mind control and
enslavement.
- Flesh sculpting and forming.
- Extra organs and skin.
- Self destruction and cannibalism.
- Regulation and
replenishment.
- Neutralisation and
elimination.
- Swimming and aquatics.
- Clawing and prying.
- Sun and day.
- Moon and night.
- Balance and order.
- Acid and melting.
- Steam and boiling.
- Cleaning and tidying.
- Entrapment and
seizure.
- Locks and safety.
- Growth and gigantism.
- Vegetables and fruit.
- Sensuality and
instinct.
- Ornamentation and
fashion.
- Beasts and wildness.
- Grinding and
dissection.
- Peace and kindness.
- Scent and smell.
- Illusions and fakery.
- Madness and mutation.
- Fire and burning.
- Explosives and
incendiaries.
- Destruction and
crushing.
- Recycling and reusing.
- Pilfering and
scavagening
- Wheels and cogs.
- Tentacles and suckers.
- Divination and the
future.
- Maps and direction.
- Mechanics and
automation.
- Animals and asymmetry.
- Blubber and mass.
- Height and towering.
- Preservation and undying.
- Gathering and binding.
- Silkiness and softness.
- Intoxication and inebriation.
- Bridges and passageways.
- Picking and probing.
- Charisma and allure.
- Holes and cavities.
- Seeking and hunting.
- Stone and rigidity.
- Chemistry and alchemy.
- Secrets and hiding.
- Decoration and plumage.
- Time and history.
- Etherealness and dissipation.
- Writing and recording.
- Curiosity and novelty.
- Torturing and extraction.
- Poison and sickness.
- Curses and counterattacks.
- Bile and phlegm.
- Frustration and disbelief.
- Shadows and darkness.
- Liquid and smoothness.
- Bones and death.
- Markers and beacons.
- Warping and reworking.
Augmentation Details: Specifically how the augmentation’s power manifests.
- Bulky but effective.
- Works better under pressure.
- Also helps those nearby.
- Is bluntly obvious in operation.
- Detached and separate.
- Spiritual in nature.
- Incredibly specific but effective.
- Makes everything a little better.
- Floating, soft and dissipated.
- Feels pleasurable to use.
- Hollows things
out.
- Creates copies and
replicas.
- Ingests and exhausts
with abandon.
- Use is ghostly and
haunted.
- Subtle and insidious
in effect.
- Deadly silent.
- Horrific in
application.
- Abrupt, obvious and
shocking.
- Incredibly swift.
- Augmentation moves
around the body.
- Delivers benefit
secretly.
- Slowly destroys user.
- Bends and warps
reality.
- Is transparent and
clear.
- Crystalline cluster
powered.
- Fading effectiveness.
- Is powered by things
dead and ruined.
- Affects the world
non-physically.
- Creates new forms.
- Fixes broken things.
- Is concerned with
material wealth.
- Decorative more so
than useful.
- Requires gems of
different types to use.
- Powered by the mind.
- Mostly concerned with
the mental realm.
- Affects both blood and
bones.
- Requires a sacrifice
to operate.
- Impacts other’s
internal organs.
- Has a dual or twin
purpose.
- Affect is shaped by
the user.
- Constantly repurposes
itself.
- Requires time to
recharge after each use.
- Will only work at
appropriate times.
- Obsessed with rules.
- Equalizes those
nearby.
- Increases a certain
morality in user.
- Causes enslavement.
- Those impacted fade in
someway.
- Spreads like a virus.
- Strictly focused on a
single expertise.
- Harvests something
from those around it.
- Powered by small
symbiotic bodies.
- Savage, beastial and
wild.
- Augmentation must eat.
- Augmentation produces
something edible.
- Consumes all.
- Delivery is calming
and peaceful.
- Imbued with
pacification.
- Derived by natural
means.
- Has the opposite of
the obvious effect.
- Explodes into action.
- Ignites and spreads
like flame.
- Burns or melts those
it impacts.
- Connects disparate
experiences.
- Seeks to bring
destruction.
- Brings confusion and
disarray.
- Has several main
functions.
- Activates ahead of
time.
- Causes other
augmentations to be more effective.
- Grants connection to
external entity.
- Effect is oversized.
- Use of augmentation is
fundamentally horrifying.
- Increases size of
user.
- Makes the user a
monster.
- Emits pleasure to all
those nearby.
- Causes intoxication or
inebriation.
- Requires the use of
other augmentations.
- Breaks apart the body.
- Enslaves user and
others.
- Operates within the
cracks.
- Requires a connection
to the earth.
- Increases durability.
- Augmentation effects
are slowly released.
- Creates decoys and
distractions.
- Incredibly solid and
rigid.
- Must be
reloaded/refilled.
- Increases hunger and
desire.
- Keeps perfect record
of events.
- Takes a long or short
time.
- Can undo things that
have happened.
- Must inflict pain.
- Increases hatred in
those that use it.
- Destroys the belief of
others.
- Tortures user and
others.
- Must destroy things
that are holy.
- Works best in the
shadows.
- Steals everything it
can.
- Incredibly lethal.
- Brings user close to
death.
- Can reclaim taken
things.
Sentient Alien Lifeform by Thomaswievegg |
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