A Player Character may pick one of these at character creation. Also, they may pick one when they level up.
Levelling Up: If a Player Character survives a session of Shit Future, they can increase one existing skill or attribute by a value of 1, up to a value of 4. Or, they may also pick a new skill which will now have a value of 1. Or, they may pick a new augmentation to install.
Vladimir Harkonnen from David Lynch's Dune. |
1, Utility Ware:
- Vatflesh Pumper: Implanted glowing beige canisters. Can automatically heal own Health by 1 up to 4 times a session.
- Solar Cells: Implanted black rectangles along neck and shoulders. Eliminates the need for food and drink.
- Metal Lung: Chest replaced with metal barrel implant. Provides protection from atmospheric hazards and an internal supply of oxygen.
- Flesh Compartment: A cavity installed into the flank or torso. Allows the nigh undetectable stowing of guns and gadgets.
- Synth Nanozymes: Microscopic chemical factories installed into gut flora. Allows the cheerful digestion of almost any inert substance.
- Exhausts: Circular exhausts, powered by arm writhing tubing connected to a gut based nanonuke. Allows the summoning of flames or freezing gas. Flesh of hands replaced with temperature resistant metal claws.
- Cyber Brain: Heavy datagrid booster bolted to base of skull. Powered by sapping power from muscles elsewhere in body. Any mental tests are now Easy, all physical tests are Hard.
- Cyber Arm: All tests, outside of combat, involving the arms are Easy.
- Cyber Legs: All tests, outside of combat, involving the legs are Easy.
- Extender Claw: Torso stowed cybernetic claw. Can grab targets at a distance of 3 rooms away. The user’s Body attribute is the claw’s strength.
- Cyber Jumpers: Vaguely insectoid metallic legs, tests involving jumping are double Easy.
- Resonic Dampener: Vibrating hyperplates installed into torso. In the first combat per session all the user’s and their team mate’s tests attacking or defending against enemies are Easy.
- Cyber Tentacle: A metal handed, thick, articulated cable that functions as an additional/replacement arm.
- Digieyes: Implanted skull nodules. Provides a datagrid overlay to the user’s visual feed. All tests involving the visual analysis of the physical world are Easy.
- Eyeball Drone: One eyeball replaced with a mechanical hover eye. Has visual feed to a controlling Datagrid device. Can be detached from skull and flown to a distance of around a block.
- Perma Tracker: A hive of 6 injectable nanodrones implanted into chest. When drone attached to a target, user can intuitively sense target’s exact location (must be on the same planet). Recovery of a drone requires invasive surgery.
- Dark Wave Emitter: Crystalline screens implanted along head and shoulders. Can drench a room in utter light or utter darkness once per session (can always supply torch levels of light).
- Wasp Drone: A fleshy injector microdrone implanted into shoulder. Drone can fly to and inject a target 2 times a session, causing their next d6 tests to be Easy or Hard.
- Brain Slave Unit: Wireless connection established between brain and a vehicle/robot/drone of choice. User can send a command to the linked entity, while also moving and taking another separate action in a round.
- Brain Jack: Wired connection established between brain and a Datagrid device. Allows up to two Computing, Hack, Firewall or Datagrid Search tests in a turn.
- Skill Jack: An A.I control unit is implanted into skull, accompanied by an invasive body wide network of wires. Reduces Body by 1 but allows user to learn new skill with a value of 3. This skill may not be raised any higher.
- Avatar Spoofer: Several nodules installed into skull and wired to Datagrid device. Allows the summoning of d6 copies of user’s avatar in Datagrid once per session. Copies have a digital health of 1 and are always hacked before the user’s real avatar. Copies have no power in the Datagrid outside of camouflage.
- Multi Arm: Arm replaced with metal transforming gauntlet of tools. Any test involving physical labour is Easy.
- Spider Gearing: Cybernetic legs terminating in fully operable hand like claws. These can be used as arms. Two spindly support armlets also installed into spine make any climbing test Easy.
- Voice Modulator: Neck replaced with an electronic audio system wired to brain. User can replicate any voice or noise they have heard with a successful Mind test.
- Multi Visage: Defining features of face shaved away and replaced with a morphing system of holograms wired to brain. User can replicate any face they have seen with a successful Mind test.
- Plastic surgery: Make yourself artificially more attractive. Makes Negotiation tests Easy.
- Shifting Skin: Warping holographic camouflage tattoos injected into skin. Controlled via Datagrid device. Makes Sneak and Hide tests Easy but Negotiation tests Hard.
- Pheromone Expulser: Replenishing gas canisters implanted into neck. Allows the user to re-roll a random reaction roll 6 times a session.
- Smoke Expulser: Vented gas barrell implanted into belly. Once per session can fill a room with thick smoke, allowing the user and any companions to visually disappear.
- Weapon Jack: Wired connection established between brain and a ranged weapon of choice. All tests with that weapon are Easy.
- Dermal Plating: Metallic plates implanted all beneath skin. Body tests when defending are always Easy, but Sneak and Hide tests are always Hard.
- Auto Injector: Implanted vials of replenishing chemicals. All Tests in user’s first combat per session have +1 (to a maximum skill/attribute value of 5)
- Self Destruct Button: A micronuclear bomb is installed into torso. Detonating it does 6 damage to up to 6 targets and eliminates the user.
- Horror Surgery: Utter disfigurement while maintaining all functional ability. Makes Intimidate tests Easy. (make your self look scarier) intimidate easy
- Mind Blaster: Skull implanted, speaker-like, psychic amplifiers. Test Mind to absolutely terrify up to d6 nearby enemies. Has d6 charges per session.
An eventual PDF would be excellent; would fit right between WIRED NEON CITIES and chaosgrenade's REWIRED RPG.
ReplyDeleteThe PDF is being worked on at this very moment!
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