Tuesday, 5 May 2020

Quick Cyberpunk Economy

(Basically, so I don't need to write an equipment list for Shit Future: https://lizardmandiaries.blogspot.com/2020/04/shit-future-d6-cyberpunk.html)

Shit Future Equipment and Economy: 

A near endless crust of consumer and industrial goods coats the earth of Shit Future. Most basic equipment needed by Player Characters will be near at hand, available for purchase or theft. Advanced and restricted equipment is much rarer - prized and guarded in the arcologies and almost nonexistent in the megaslums. 

Basic Equipment: These items will allow Player Characters to use their skills. They can be purchased directly from street level retail outlets. Alternatively, they can be stolen from common workshops, factories and the like.

D6 Examples: 
  1. Datagrid devices
  2. Chemicals 
  3. Industrial tools 
  4. Drone/Robot parts
  5. Jackhammer 
  6. Surgical equipment 
Restricted Equipment: Gear that provides additional benefits to successful Attribute or Skill tests or lessens the negative impact of a failed Attribute or Skill tests. Additionally, this gear may be of such a high quality that it may make tests in a specific skill Easy for Player Characters. Such items will have a  limited number of charges or uses. Items like this will be very hard to come by, held in advanced facilities of security heavy regions of the zaibatsu arcologies.

D6 Examples: 
  1. Knowledge skill database module 
  2. Micronuke powered industrial exosuits 
  3. Datagrid device with A.I assistant 
  4. Holographic camouflage suit 
  5. Pilot autocorrection A.I 
  6. Automatic diagnostic medical scanner 

Anointed Equipment: These pieces of equipment are so advanced and so well made that they grant the Player Character a +1 in a specific skill. Items that increase the values of either Attributes or Skills are incredibly powerful. Include them in your game very rarely, if at all. These will be held by representatives of the satellite pantheon and used by those in the employ of the gods. Gear like this will mostly be stored in orbiting space stations, used to maintain order in reality.

D6 Examples: 
  1. Brain jacked targeting module
  2. A.I guided autotool claw 
  3. Datagrid entity empowering code 
  4. Drone automechanic 
  5. Digital synaptic amplifier 
  6. Target seeking grenades  

A Note on Combat Equipment: Player Characters begin the game with any specialised weaponry they are skilled in. As all other weapons do 1 damage in Shit Future, a comprehensive weapon list is unnecessary. Armour does exist, but is classified as either Restricted or Anointed equipment, and is suitably difficult for Player Characters to get their hands on.
Combat Armour (Restricted): Body tests when defending in combat are Easy.
Power Armour (Anointed): +2 to Body value when defending in combat.



The Economy: The hypereconomy of Shit Future defies a codification of pricing. The only goods available for purchase are those that would be classified as “Basic Equipment”. Restricted and Anointed equipment is priceless/unavailable for purchase.

If Player Characters are wanting to buy or sell Basic Equipment, The Referee estimates a price in credits (using equivalents from the real world), assumes that as the price, then rolls on the following tables: 

d6
Buying 
Selling 
1
Free for a favour or half price 
Merchant will pay double 
2
Half price 
Merchant will pay full price
3
Normal price 
Merchant will pay full price but only in store credit 
4
Normal price and a favour or double the price 
Merchant will pay half price 
5
Double the price 
Merchant will pay half price but only in store credit 
6
Triple the price or a job
Merchant will pay nothing 

Favour for a Merchant Table: 


d6
Target 
Goal 
Location 
1
Indebted customer 
Supply with counterfeit equipment 
Nearby hover vehicle 
2
Aggressive competitor 
Install tracking device 
A building on the block 
3
Overbearing supplier 
Anonymously terrorise 
Nearby alleyway 
4
Personal nemesis 
Forcible clarify merchant’s position 
Nearby street
5
Local gang member 
Steal fresh delivery from 
The Datagrid 
6
Zaibatsu mandrone 
Create detailed report on 
Nearby trash filled park 

Job for a Merchant Table: 


d6
Target 
Goal
Location 
Danger 
1
Thieving customer
Take out, bring head to merchant 
Nearby nightclub
Protected by genemix pets 
2
Warring competitor
Kidnap, bring back to merchant  
Nearby office building 
Protected by goons 
3
Hostile taking over supplier 
Recover compromising data from Datagrid device 
Nearby warehouse 
Protected by Datagrid security 
4
Nosy Megaslum politician 
Keep occupied during simultaneous operation 
Nearby hoveryacht 
Protected by drones 
5
Local gang leader 
Burn/destroy workplace
Nearby residential compound 
Target very combat competent 
6
Zaibatsu manager 
Steal valuable technology from 
Nearby base in abandoned tower 
Target has weaponized sky coupe 



3 comments:

  1. Awesome stuff - I like this a lot!

    ReplyDelete
    Replies
    1. Thanks! Hopefully its a bit more fun than a shopping list.

      Delete
  2. It is simple and versatile - I like buying/selling table especially.

    ReplyDelete